• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PS5 version of Sniper Contracts 2 delayed due to technical issues (featuring 3D audio derail).

I owned a PS3 and I've experienced some really bad multiplats due to developers struggling with the CELL. And even then the PS3 had a weird ram setup that gave it plenty of other issues.

I honestly don't see an indication of that repeating again. The PS5 is a heck of a lot easier to make games for than the PS3. Why these few developers are having issues? I have no idea.

If I were to guess something it's probably due to a really bad issue with improvements over BC. With native versions I really haven't seen any developer complain. Only that it's even easier to make games for the system than before.

P.S I might be wrong with this game not being a native version though. I really don't know much about it.
I think they mean defensively. Like Sony fans defended the cell aggressively. Sony fans were not nearly as defensive last gen. This gen the defensiveness is really not needed but it really does seem to be there.
 

Dream-Knife

Banned
What's wrong with the PS5s existence?

It's a great console that plays great games.

How does that compare to the CELL?
Fanboys claiming all sorts of magical stuff from the PS5 just like they did with Cell.
Guy strikes me as an angry fanboy. Doesn't seem worth engaging, tbh.
After reading this thread, you better take a look in a mirror bud. I only own an OG Xbox, and I have a PS4 pro. I've got no dog in this fight, just pointing out how dumb fanboys are.
 

Dream-Knife

Banned
You do know people are doing that for both systems right?

Just looking at The Road to PS5 everything in it seems pretty sensible to me. And matches up with what we've seen so far.
Making absurd claims about 3d audio, SSD claims, etc.


They're two machines built by AMD to match a price point that you plug into your TV. Being a fanboy for either is really dumb. Just buy the games you want to play.
 
Making absurd claims about 3d audio, SSD claims, etc.


They're two machines built by AMD to match a price point that you plug into your TV. Being a fanboy for either is really dumb. Just buy the games you want to play.

I haven't experienced the audio myself but looking at comparisons and what developers say the I/O seems to be really good in the PS5. Basically what we are seeing in games like Ratchet matches up with what was said in The Road to PS5.

I'm not saying the I/O is quadrupling the framerate and resolution but it really is important for anything related to memory management and data movement.
 

Chukhopops

Member
All this dolby stuff is especially bad since it's proprietary.
-Dolby vision? NOPE. You have to pay them and only run with special licensing and hardware. There is like no way to have dolby vision on pc. That's why it's not on ps5 because they have to pay dolby and make special efforts to support it.
The only place I am able to watch DV is on netflix app built into my tv and it's not worth it. Looks very close to HDR10.
-Dolby Atmos? I still have no idea how it works... My tv has a toggle for it, in windows you have to download and pay for some dolby atmoss app... then maybe enable it in windows, maybe in-game, maybe set to 7.1 maybe not?! Fuck em
You don’t need to pay on Xbox for either Dolby Vision or Atmos for speakers. Only the headphone version.

Now the setup part can be a bit tricky depending on your receiver and TV but on my CX it was a simple process, everything got detected automatically.
 
Last edited:
I haven't experienced the audio myself but looking at comparisons and what developers say the I/O seems to be really good in the PS5. Basically what we are seeing in games like Ratchet matches up with what was said in The Road to PS5.

I'm not saying the I/O is quadrupling the framerate and resolution but it really is important for anything related to memory management and data movement.
What we see in Ratchet is kudos to Insomniac, not the ps5.
 

GuinGuin

Banned
Yeah they never said that actually comparing it to a competing product.

"Mike Fitzgerald, the Core Tech Director on Rift Apart wanted to talk about how Insomniac is using the new hardware on PlayStation 5 to craft new experiences for the player. Moving past just using the SSD to speed things up, Insomniac is developing new and transformative content because of it. “While Ratchet & Clank is not considered an open-world game, in Rift Apart, we’ve set up the planets to constantly stream content like Spider-Man: Miles Morales,” says Fitzgerald. “This is despite the fact each world is physically much smaller than Manhattan, but because it streams so fast, we only load the content you need at that moment. This is true to a very small scale so even if you turn the camera, the textures behind you load out and the ones in front load in. We can do this in a matter of frames and because of that we pack more and more in every corner of the world. We are no longer locked to small palettes of textures and objects for an area, so it makes it easy to drop a massive robot in your path.”

In well under a second you go from one side of the galaxy and in the State of Play footage, it’s shown when you’re transported to a new area with all the characters joining you. Worlds are based on this mechanic in Rift Apart. Dubbed Sync Planets, there are two versions of the same planet in two dimensions and you’re jumping back and forth between them, each with full fidelity and taking advantage of the memory available to use with the console. There is no trace of the location when you aren’t physically there and when you switch between them, it happens in the swing of your hammer. "

Totally impossible without the I/O, SSD, and hardware kraken/Oodle decompression of the PS5.

 

zaanan

Banned
Do you think I surround system I'd better than headphones?

Lmfao
Someone should tell musicians to stop using headphones.

wut? talk about 3d audio not of speaker quality and frequency response. as a musician I immediately say that headphones are used to isolate oneself during recordings and not for what you think.
albums are masterized using very expensive flat speakers and not headphones. don't talk about things you don't know or you'll end up looking bad.
As a musician, I say you’re both full of shit.

Back on topic, hopefully the dev gets their shit sorted quickly so PS5 owners can play their game.
 

hlm666

Member
It supports some moving sounds. 10-20 I believe but not the hundreds of Tempest 3D audio. The rest have to be faked with tricks like tying the stationary sounds to a position attached to the camera.
It's 128 independent sound objects for atmos and more for dtsx.

"There are a few ways that a game developer can pan and position sources as Dolby Atmos audio objects during game play.

The most straightforward method to pan and position an object is to attach a sound emitter to a game object and pass the positional information directly to the game engine panner. Game objects could be visible onscreen objects that have an associated sound, or they could be invisible actors used solely for placing or animating sound sources.

Another method to pan and position an object is to create and use three-dimensional object panning tools within the audio engine that provide the coordinate and size metadata to be associated with the Dolby Atmos audio objects."
 
"Mike Fitzgerald, the Core Tech Director on Rift Apart wanted to talk about how Insomniac is using the new hardware on PlayStation 5 to craft new experiences for the player. Moving past just using the SSD to speed things up, Insomniac is developing new and transformative content because of it. “While Ratchet & Clank is not considered an open-world game, in Rift Apart, we’ve set up the planets to constantly stream content like Spider-Man: Miles Morales,” says Fitzgerald. “This is despite the fact each world is physically much smaller than Manhattan, but because it streams so fast, we only load the content you need at that moment. This is true to a very small scale so even if you turn the camera, the textures behind you load out and the ones in front load in. We can do this in a matter of frames and because of that we pack more and more in every corner of the world. We are no longer locked to small palettes of textures and objects for an area, so it makes it easy to drop a massive robot in your path.”

In well under a second you go from one side of the galaxy and in the State of Play footage, it’s shown when you’re transported to a new area with all the characters joining you. Worlds are based on this mechanic in Rift Apart. Dubbed Sync Planets, there are two versions of the same planet in two dimensions and you’re jumping back and forth between them, each with full fidelity and taking advantage of the memory available to use with the console. There is no trace of the location when you aren’t physically there and when you switch between them, it happens in the swing of your hammer. "

Totally impossible without the I/O, SSD, and hardware kraken/Oodle decompression of the PS5.

Nowhere do they compare it to a competing gaming product. You are just making it up or drawing your own conclusion.
 

GuinGuin

Banned
It's 128 independent sound objects for atmos and more for dtsx.

"There are a few ways that a game developer can pan and position sources as Dolby Atmos audio objects during game play.

The most straightforward method to pan and position an object is to attach a sound emitter to a game object and pass the positional information directly to the game engine panner. Game objects could be visible onscreen objects that have an associated sound, or they could be invisible actors used solely for placing or animating sound sources.

Another method to pan and position an object is to create and use three-dimensional object panning tools within the audio engine that provide the coordinate and size metadata to be associated with the Dolby Atmos audio objects."

Those are static objects. The amount of moving objects it can track is extremely limited.
 

rofif

Can’t Git Gud
You don’t need to pay on Xbox for either Dolby Vision or Atmos for speakers. Only the headphone version.

Now the setup part can be a bit tricky depending on your receiver and TV but on my CX it was a simple process, everything got detected automatically.
But microsoft has to pay dolby to use it.
On pc that cost is on the user which is kinda shitty since windows costs a lot of money
 

Godfavor

Member
Dolby and their proprietary formats are trash. All they have accomplished in their 40ish year history of pushing them is to increase the prices of electronics and entertainment. HDR doesn't require Dolby to function properly.
Dolby vision and Atmos is leagues above the competition. I would agree that Dolby digital is worse than DTS but that was a long time ago. DTS faked a lot with more bass and enchanted dynamic range to make it sound "better" though.
 
Last edited:

ManaByte

Member
Dolby vision and Atmos is leagues above the competition. I would agree that Dolby digital is worse than DTS but that was a long time ago. DTS faked a lot with more bass and enchanted dynamic range to make it sound "better" though.

DTS X sounds so flat compared to Atmos.
 
What we see in Ratchet is kudos to Insomniac, not the ps5.

You need hardware that's capable of that. Otherwise the NES would be running like that. Not giving the design of the hardware any credit is a mistake in my opinion.

EghrnyqVkAEwsbQ.png


screenshot-34-1591906923047.png


I'm a huge fan of Insomniac but the hardware will always limit what they can do.
 
Last edited:

GuinGuin

Banned
I'd guess it's possibly a Sony astroturfing account. He's only been here since Tuesday yet he's racked up TONS of posts shilling hard for PS5. Just look at this thread it's like almost every other post is from this dude.

Do you want to stop with the ridiculous unfounded accusations? Sony isn't paying anyone to post on this or any other forum and if they did for some ridiculous reason they would require someone a hell of a lot more diplomatic than me.
 
You need hardware that's capable of that. Otherwise the NES would be running like that. Not giving the design of the hardware any credit is a mistake in my opinion.

EghrnyqVkAEwsbQ.png


screenshot-34-1591906923047.png


I'm a huge fan of Insomniac but the hardware will always limit what they can do.
Yeah, you don't think Xbox or PC is capable of Ratchet? I do and Insomniac never said any different.
 
Yeah, you don't think Xbox or PC is capable of Ratchet? I do and Insomniac never said any different.

What does Xbox or PC have to do with this? The game is only available on PS5. And saying that the hardware didn't help them achieve their vision isn't correct.

As for whether it's capable on PC or Xbox. I don't know. The reason why I say this is because the game is designed primarily for the PS5. Just copying and pasting it won't work. They would probably have to make changes in order to make the game run on slower I/Os for example. Like HDDs or the Series slower I/O (according to specs).
 
Last edited:

ethomaz

Banned
🤣 Yiu are using an article that's been updated to state they all use 3D Audio. It is not better on PS5 stop spreading misinformation.
Yeap the difference was so obvious that he thought Series X didn’t have 3D audio at all.

He had to updated to say it indeed support 3D Audio.

It is just inferior to PS5 version that sounds the best... by hey you made fool of yourself when used a game where PS5 3D sound is better than any other version.
 
Last edited:
Yeap the difference was so obvious that he thought Series X didn’t have 3D audio at all.

He had to updated to say it indeed support 3D Audio.

It is just inferior to PS5 version that sounds the best.
You're the person who was proven wrong on twitter arguing with a Microsoft employee, now I remember 😅 you haven't got a clue 🤣 then or now 😂

Seriously man, show me one review (not this one) that states the PS5 has better audio? Digital Foundry would have certainly mentioned it.
 
Last edited:
What does Xbox or PC have to do with this? The game is only available on PS5. And saying that the hardware didn't help them achieve their vision isn't correct.

As for whether it's capable on PC or Xbox. I don't know. The reason why I say this is because the game is designed primarily for the PS5. Just copying and pasting it won't work. They would probably have to make changes in order to make the game run on slower I/Os for example. Like HDDs or the Series slower I/O (according to specs).
You say that without actually knowing any data on the game. People keep using Ratchet as proof of something, currently all it is proof of is Sony was very smart to buy Insomniac.
 

GuinGuin

Banned
Your the person who was proven wrong on twitter arguing with a Microsoft employee, now I remember 😅 you haven't got a clue 🤣 then or now 😂

Seriously man, show me one review (not this one) that states the PS5 has better audio? Digital Foundry would have certainly mentioned it.
Digital Foundry are pixel counters. They don't analyze audio.
 
Yeap the difference was so obvious that he thought Series X didn’t have 3D audio at all.

He had to updated to say it indeed support 3D Audio.

It is just inferior to PS5 version that sounds the best... by hey you made fool of yourself when used a game where PS5 3D sound is better than any other version.
If that's the case this is by far the dumbest reviewer ever.
 
You say that without actually knowing any data on the game. People keep using Ratchet as proof of something, currently all it is proof of is Sony was very smart to buy Insomniac.

Why do we always go back to asking if the developers or Cerny were lying?

I thought we were way past this kind of stuff.

tenor.gif


If this isn't I/O related I would like to know what it is.
 
Last edited:

01011001

Banned
The reason why Sony made PS5 version sperate so Devs can’t edit PS4 BC titles is because they want PS5 games to utilize next gen features like Kraken, Haptic Feedback, Triggers, 3d Audio, Game help.

yeah totally, that's a very good reason of course to limit back compat and therefore make games play worse! lol

(btw. no they didn't do it because of that, the BC is the way it is because it's way more focused on emulating the original hardware, and their APIs are less flexible because they are more low level than DX12
 

MonarchJT

Banned
As a musician, I say you’re both full of shit.

Back on topic, hopefully the dev gets their shit sorted quickly so PS5 owners can play their game.
i don't think so. I'm 100% sure that you have been in any recording studio they master the track using external flat speakers
 
Last edited:
Why do we always go back to asking if the developers or Cerny were lying?

I thought we were way past this kind of stuff.

tenor.gif


If this isn't I/O related I would like to know what it is.
I'm not saying anyone is lying. I'm saying cool GIFs don't prove anything. Why does a cool gif prove this isn't possible anywhere else? Again you guys keep saying Ratchet is proof but without actual data it's not proof of anything.
It used to be spider man MM was proof but that turned out to be not true. PS4 plays exactly the same just with longer loading. It's not even a lot longer loading. Other Games literally have greater loading improvements from last gen than spider man, yet spider man is still seen as proof.
 

Panajev2001a

GAF's Pleasant Genius
I'm not saying anyone is lying. I'm saying cool GIFs don't prove anything. Why does a cool gif prove this isn't possible anywhere else? Again you guys keep saying Ratchet is proof but without actual data it's not proof of anything.
It used to be spider man MM was proof but that turned out to be not true. PS4 plays exactly the same just with longer loading. It's not even a lot longer loading. Other Games literally have greater loading improvements from last gen than spider man, yet spider man is still seen as proof.
A Spider-man tech demo was crested to show how traversal speed was limited by I/O speed and that was something for developers to see how to use on top of initial loading times being smaller. It was them flexing their SSD.

You seem to be implying that for a launch game they should have made the character swing around at twice the mph just because well, you are being a bit disingenuous with MM’s scope and understating what adding more details to stream (draw distance was increased and the streets were more densely packed with additional detail and NPC’s) and doubling the framerate is further flexing of said SSD (small RAM increase, better detail, short loading times, RT, etc…). Not sure what you expected…

Now it seems like we are being a bit funny with placing the goalposts for Ratchet 🤷‍♂️.
 

zaanan

Banned
i don't think so. I'm 100% sure that you have been in any recording studio they master the track using external flat speakers
You’re full of shit bc he clearly implied *musicians* use headphones, yet you responded about mastering, which is the last step in the process, far removed from actual music creation- musicians need not even be involved; normally producers and engineers perform this step. Thus you simultaneously committed the logical fallacies of building a strawman and moving the goalposts.
BTW I used headphones all the time for recording/creating/programming/editing/bouncing/mastering etc.
 

MonarchJT

Banned
You’re full of shit bc he clearly implied *musicians* use headphones, yet you responded about mastering, which is the last step in the process, far removed from actual music creation- musicians need not even be involved; normally producers and engineers perform this step. Thus you simultaneously committed the logical fallacies of building a strawman and moving the goalposts.
BTW I used headphones all the time for recording/creating/programming/editing/bouncing/mastering etc.
you don't need headphones to hear "better" no musician use because of the quality of the sound I don't even want to start talking about the fact that we were talking about 3d audio and his answer was totally out of context. And yes in serious production I'm 100% the quality of the mastering a it goes through listening to speakers and not headphones
 
A Spider-man tech demo was crested to show how traversal speed was limited by I/O speed and that was something for developers to see how to use on top of initial loading times being smaller. It was them flexing their SSD.

You seem to be implying that for a launch game they should have made the character swing around at twice the mph just because well, you are being a bit disingenuous with MM’s scope and understating what adding more details to stream (draw distance was increased and the streets were more densely packed with additional detail and NPC’s) and doubling the framerate is further flexing of said SSD (small RAM increase, better detail, short loading times, RT, etc…). Not sure what you expected…

Now it seems like we are being a bit funny with placing the goalposts for Ratchet 🤷‍♂️.
No you are reading my posts like there is more to them then the words I'm saying.
I got laughed out of threads for saying this doesn't look impossible on anything but ps5. All the Warriors here took great offense to that, but I was correct.
xzJ099k.gif
 

ethomaz

Banned
You're the person who was proven wrong on twitter arguing with a Microsoft employee, now I remember 😅 you haven't got a clue 🤣 then or now 😂

Seriously man, show me one review (not this one) that states the PS5 has better audio? Digital Foundry would have certainly mentioned it.
Yes and the Ms employee dodged the question and never answered it even after the third attempt... It don’t even know why he come to talk with me not being honest at all.

BTW why Series X’s GPU silicon has old non-RDNA 2 parts including pre-RDNA?
 
Last edited:
Yes and the Ms employee dodged the question and never answered it even after the third attempt... It don’t even know why he come to talk with me not being honest at all.

BTW why Series X’s GPU silicon has old non-RDNA 2 parts including pre-RDNA?
I think they more want the review that states ps5 audio is better on re8. The 2 you mentioned do no such thing.
 
Top Bottom