PSSR is maybe a scaled down version of it since the ML stuff in the Pro is custom. My guess is it's "the same", just less powerful.So when does it come to the pro?
We kinda knew, but some people had some really weird takes in that other thread.
We already have PSSR. it's the same thingSo when does it come to the pro?
That maybe going to be same quality for RDNA3 implementationPSSR is maybe a scaled down version of it since the ML stuff in the Pro is custom
If people want to make themselves look foolish then so be it.
So when does it come to the pro?
Sony "helped" AMD and FSR4 turns out good and PSSR remains mediocre?
That's some great help.
Ah, I see you're determined to double down on your stupidity.
Show us on the doll where the PS5 pro hurt you:
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Show me how PSSR compares to FSR4 and has the same quality.
People tend to forget the "learning" part of machine learning sometimesFSR4 and PSSR are very similar, basically the same upscaler, but one adapted for the Pro and the other for PC.
We are probably seeing better results with FSR4, because AMD had 4 extra months of AI training. But Sony should update PSSR with newer iterations.
That's... Not the point anyone is making.
Neural networks can be simplified to run faster with a quality loss, so my guess is that Sony knew what kind of ms budget they could afford (2 ms or something) and then used an appropriate network configuration to remain within that budget. Presumably PCs with stronger GPUs can execute more complex networks faster, and so will the PS6.
This is an extremely scalable solution. DLSS is also doing that.
Drawing that conclusion would require comparing the latest version of FSR4 and PSSR. For all we know PSSR looks very similar right now or whenever they release the next version on the SDK for developers to implement. Not to mention that recent games not using the launch version have been quite good, though we've had that discussion before and it somehow ended in you talking about TAA upscaling.Sony "helped" AMD and FSR4 turns out good and PSSR remains mediocre?
That's some great help.
DLSS has different quality profiles with different speeds.Collaboration with Sony means jack shit for PS5 Pro if quality of PSSR is much worse.
DLSS has the same quality across all GPUs.
Collaboration with Sony means jack shit for PS5 Pro if quality of PSSR is much worse.
That's... Not the point anyone is making.
Bless you for trying to bring logic into this conversation.Well... No. Because without that collaboration the pro would have been stuck with older versions of FSR and FSR4 wouldn't have turned out to be as good as it has done.
So both companies have got what they wanted out of this partnership and it allows them to both further accelerate ML going forwards.
Ah, I see you're determined to double down on your stupidity.
Show us on the doll where the PS5 pro hurt you.
The only company "losing" here would be nVidia, and I guess maybe Nintendo too, because they had a small chance of getting something better than the competition.Well... No. Because without that collaboration the pro would have been stuck with older versions of FSR and FSR4 wouldn't have turned out to be as good as it has done.
So both companies have got what they wanted out of this partnership and it allows them to both further accelerate ML going forwards.
This shit is old. Try something new.
C'mon, give him a break, he's the lead engineer of the Pro alongside Cerny.
The data is shared and Sony updates PSSR based on what the hardware in the PS5 Pro can handleCollaboration with Sony means jack shit for PS5 Pro if quality of PSSR is much worse.
It really doesn't.DLSS has the same quality across all GPUs.
C'mon, give him a break, he's the lead engineer of the Pro alongside Cerny.
The data is shared and Sony updates PSSR based on what the hardware in the PS5 Pro can handle
It really doesn't.
This shit is old. Try something new.
This is all of us in every PS5 Pro related thread at the moment:
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What do you mean, it doesn't?It really doesn't.
I think many have misread what is being said. The thread title doesn't help either. Assuming they directly contributed to FSR4 already (I'm not even 100% certain of that from the tweet), Sony may have worked on the smaller CNN model as per their hardware constraints while AMD worked on the bigger transformer model as per their hardware constraints. FSR4 could be a combination of both. FSR4 may never make it to the Pro due to its hardware requirements. Or the collaboration may yield just that, a lighter weight, optimized model that can run on Frankenstein cross generational RDNA hardware. All of this is speculation. We don't know. What happens going forward is all that matters. When someone says they are excited for the co-development, that's a forward looking statement. Not a statement on work already done.Sony "helped" AMD and FSR4 turns out good and PSSR remains mediocre?
That's some great help.
Someone take away the spade.Some of you are celebrating words from AMD like it means anything for PSSR. It means nothing.
This shit is old. Try something new.
This shit is old. Try something new.
That shit is even ol....
Not necessarily, PS6 will almost certainly use custom silicon that might mean mainstream 'pure' FSR4 isn't an option. Xbox I think is more likely to use reference hardware so it wouldn't surprise me if FSR4 was possible there. But since they fork out of the same project as one model advances the other should too. At least thats what it looks like to me.Guessing ps6 will have fsr4 or 5. So dose that mean fsr4 won’t be coming to the next Xbox? Or do ms need to pay Sony and AMD royalty fees for usage.
That shit is even ol....
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Some of you are celebrating words from AMD like it means anything for PSSR. It means nothing.
8.9/10
FSR4 and PSSR are very similar, basically the same upscaler, but one adapted for the Pro and the other for PC.
We are probably seeing better results with FSR4, because AMD had 4 extra months of AI training. But Sony should update PSSR with newer iterations.
It does.
Contrary to what a lot of people think, DLSS isn't 1 thing. The 1 thing people think it is, isn't even available on most cards.What do you mean, it doesn't?
Yeah. The PS5 Pro is still mostly RDNA 2 with a couple NOS tanks ziptied on.I think the power of the GPU also has something to do with it.
But the talk is about upscaling, not frame generation.Contrary to what a lot of people think, DLSS isn't 1 thing. The 1 thing people think it is, isn't even available on most cards.
Right now you don't have Frame Generation on 3000 and 2000 series cards, while Multi Frame Generation is only available on the 5000 series cards - and that one's not just Nvidia being scums, they've actually made changes that will make bringing some of those features down to 4000 and maybe 3000 series cards possible, but how well it'll perform is another story. Reality is, not all Tensor cores are created equal.
Yeah. The PS5 Pro is still mostly RDNA 2 with a couple NOS tanks ziptied on.