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vg247-PS4: new kits shipping now, AMD A10 used as base, final version next summer

thuway

Member
I was just assuming that the A10 is just what is being used in the current revision of dev-kit.

Don't know how big a chip it would be or how likely for that matter.........but what about this:

4-8 Jaguar cores+7850/18CU APU @28nm
4GB DDR4 2.5/3D stacked

Would that be powerful enough and/or cheap enough to produce without too much heat?

What would the estimated chip size and TDP be for the above?

Upgrade that 7850 to a 8850/70 and have it hit the 2.5 TF number, and you got yourself a next-gen system :).
 

eastmen

Banned
Your not going to see jaguar cores in this. You will simply see a bulldozer core (most likely steam roller) . On 28nm its going to actually be a smaller chip and provide them with 4 cores that have very strong fpu's .

The more I think about this the more of a god send using an amd x86 /64 bit chip will be for them. The majority of titles this generation are running unreal engine 3 which is already optimized for x86 and epic can easily tweak the code to run even better and use advanced units on the chip to get better performance. They will have acess to a ton of cheap ram. They can pair the cpu up to its own 4 gigs of ddr 3 . They can save faster ram to dedicate the gpu only . Now they can make a modern OS and put it in the cpu ram.

This will all help amd also who gets a lot of game engines optimized for their chips.
 

i-Lo

Member
4gb would be a big drop if a 16gb Sku exists, 8gb not so much

There is/was never going to be a 16GB console. The 8GB and 16GB are in the dev kit units. Final version will have roughly half of one of the two dev kit unit's RAM.
 
I'll bet that there will be no mandates on developers pertaining to resolution or fps past a few years when the system starts to churn out visuals that can be accentuated further by reducing the resolution to 720p.

The only mandate I'd like ALL DEVELOPERS to abide by is to implement some form the AA for their games.

An anecdote: Given I wanted to play Halo 4, I thought it would be best to start off by playing all the games in the franchise first (save Halo 1 and 2 for original xbox whose playthrough I saw on Youtube). I started chronologically and Reach was the first. Going from Reach to ODST (and Halo 3) was like a transition from playing a Xbox 360 game to a game that's between Xbox and Xbox 360 in visual fidelity with serrated edge aliasing (it was horrible).

So for the first generation Xbox 3 or PS4 games 1080p60fps is indeed a possibility with the games looking like they belong somewhere between PS3 and PS4 with high resolution. But as the system approaches its twilight years, I am sure both resolution and fps will be sacrificed to their base standards in order to produce some really next gen visuals.
The same thing that allows Eyefinity, multiple monitors and scaling to each also allows up-scaling to 4K with 2K to 4K a up-scaling "standard" and possibly a 2K to 720P standard for down-scaling.

The idea of supporting a 1080P60Hz target is that it assures a 1080P30Hz S3D mode can be supported. We really don't know what new HDMI resolutions are coming to support 4K monitors but all should be standards chosen to make it easy to either render or up and downscale as well as support Head mounted glasses and cameras.

I don't believe resolutions will decrease in later years as I think there are plans for new optimizations that will allow for higher resolution.
 
That is if the Wii-U even receives ports. =p

Besides the difference between the Wii-U and the ps4/720 versions will be greater than a few lines of resolution or slightly better frame rate.

Talking about it, how big will be the difference between Wii U and PS4/Xb8 if last rumours are real (8GB, mylticores cpus, discrete gpus)?
 

THE:MILKMAN

Member
Upgrade that 7850 to a 8850/70 and have it hit the 2.5 TF number, and you got yourself a next-gen system :).

Isn't the 8 series just a refining of the 7 series? Would the customisations Sony would request automatically include these refinements?

Totally pulled out my arse...but I estimate ~110 TDP for a 4-core and ~130 for the 8-core. Plus whatever 4GB DDR4 would use.

eastman said:
Your not going to see jaguar cores in this

I thought the latest "legit" leaks were that they had switched to Jaguar cores. *shrugs* I guess we'll have to wait for the next round of leaks.
 

KageMaru

Member
Talking about it, how big will be the difference between Wii U and PS4/Xb8 if last rumours are real (8GB, mylticores cpus, discrete gpus)?

Much rather not say tbh. There are too many factors and not enough public knowledge on the PS4/720 to make any conclusions on how they will differ.

All I'll say is if the games are designed for the Ps4/720/PC in mind, it'll be big.
 

BlackJace

Member
Talking about it, how big will be the difference between Wii U and PS4/Xb8 if last rumours are real (8GB, mylticores cpus, discrete gpus)?

I'd say slightly above GCN, PS2, Xbox levels of differences. Whoever takes advantage of the hardware the most will make noticeably better looking titles (XB3 and PS4-wise of course)
 

Durante

Member
Talking about it, how big will be the difference between Wii U and PS4/Xb8 if last rumours are real (8GB, mylticores cpus, discrete gpus)?
We still don't have enough information to be certain, but if the "2TF+" rumors pan out it would be pretty close to a traditional generational gap.
 

Durante

Member
So this generation again? Yikes if true :p
No, the gap will probably be somewhat smaller than that in terms of power (but much larger than, say, in the PS2 generation). And the difference in GPU feature set will be significantly smaller (though still there to an extent).
 
A god of war rpg game could be glorious <_<
God Of War Nordic mythology and nothing else for the time being. I would also take Eastern mythologies like Indian or Chinese. Hell i will even take Egyptian but that is as a last resort. I want my hack and slash GOW, and not some kind of RPG.
 

RoyalFool

Banned
Didn't the Dreamcast pretty much die because it was released too close to another console cycle and everybody doubted it's power against the upcoming PS2? Really surprised Microsoft and Sony haven't fired some 'here is what next gen is going to look like' shots just to pour some water on the Wii U hype (not that I can sense much of it). I remember Nintendo did a very similar thing when the N64 got delayed until after Christmas in Europe, we had a load of 'don't buy a turkey for christmas this year' adverts trying to get people to hold off.
 

Durante

Member
Didn't the Dreamcast pretty much die because it was released too close to another console cycle and everybody doubted it's power against the upcoming PS2? Really surprised Microsoft and Sony haven't fired some 'here is what next gen is going to look like' shots just to pour some water on the Wii U hype (not that I can sense much of it).
I've also thought about this. I guess one reason could be that they still want to sell a lot of PS3s/360s at least during the holidays.
 

i-Lo

Member
No, the gap will probably be somewhat smaller than that in terms of power (but much larger than, say, in the PS2 generation). And the difference in GPU feature set will be significantly smaller (though still there to an extent).

Especially toward the beginning of the generation. And the gap will remain small if Sony and MS make 1080p60fps mandatory.

Also, PS4/XB3 will be DirectX 11 and its equivalent OpenGL counterpart compliant as opposed to DX10.1 (afaik) for Wii U.
 

Meelow

Banned
Didn't the Dreamcast pretty much die because it was released too close to another console cycle and everybody doubted it's power against the upcoming PS2? Really surprised Microsoft and Sony haven't fired some 'here is what next gen is going to look like' shots just to pour some water on the Wii U hype (not that I can sense much of it). I remember Nintendo did a very similar thing when the N64 got delayed until after Christmas in Europe, we had a load of 'don't buy a turkey for christmas this year' adverts trying to get people to hold off.

Wasn't it because the PS2 was very hyped and it had DVD which helped the hype and the Dreamcast didn't have it and the hype for the Dreamcast wasn't as much their for it because of the Saturn?
 

KageMaru

Member
Didn't the Dreamcast pretty much die because it was released too close to another console cycle and everybody doubted it's power against the upcoming PS2? Really surprised Microsoft and Sony haven't fired some 'here is what next gen is going to look like' shots just to pour some water on the Wii U hype (not that I can sense much of it). I remember Nintendo did a very similar thing when the N64 got delayed until after Christmas in Europe, we had a load of 'don't buy a turkey for christmas this year' adverts trying to get people to hold off.

The Wii-U will be supply constrained compared to the PS360. That, along with the competitive pricing and bigger library, I don't think MS and Sony have much to worry about this year.

Edit:

Wasn't it because the PS2 was very hyped and it had DVD which helped the hype and the Dreamcast didn't have it and the hype for the Dreamcast wasn't as much their for it because of the Saturn?

I think there was a good amount of hype for the DC. However that quickly faded due to financial issues at Sega and the hype quickly building around the ps2. Publishers were much more willing to place their bets and their investment dollars into the PS2 after the success of the PSone.
 

i-Lo

Member
I don't believe resolutions will decrease in later years as I think there are plans for new optimizations that will allow for higher resolution.

That maybe, but like I asked in this thread, is 1080p worth doing if you achieve can more with 720p+AA+AF? If the performance penalty for the two are very similar then I can see merit to your argument.
 

KageMaru

Member
I don't believe resolutions will decrease in later years as I think there are plans for new optimizations that will allow for higher resolution.

Lowering the resolution is a form of optimization though.

We have seen resolution decrease on average this gen, why wouldn't it happen next gen?

I just don't think we'll see sub-720p games next gen, at least I hope we don't.
 

TGO

Hype Train conductor. Works harder than it steams.
Didn't the Dreamcast pretty much die because it was released too close to another console cycle and everybody doubted it's power against the upcoming PS2? Really surprised Microsoft and Sony haven't fired some 'here is what next gen is going to look like' shots just to pour some water on the Wii U hype (not that I can sense much of it). I remember Nintendo did a very similar thing when the N64 got delayed until after Christmas in Europe, we had a load of 'don't buy a turkey for christmas this year' adverts trying to get people to hold off.

yeah PS2 was gonna go up against it, when it arrived PSone was standing over the Dreamcasts carcass.
"don't interrupt me" I believe the PSone said.....
 

Durante

Member
My guess is that dynamic resolution will become a lot more popular next gen. I'd hope for something like 1080x1080 to 1920x1080.
 

mrklaw

MrArseFace
Lowering the resolution is a form of optimization though.

We have seen resolution decrease on average this gen, why wouldn't it happen next gen?

I just don't think we'll see sub-720p games next gen, at least I hope we don't.

Me neither. Fingers crossed, the worst well see is sub 1080, eg 1280x1080. Like this gen, launch titles might actually be more often 1080p and 60fps, and then layering on more and more stuff might force some to drop framerate/res

Edit: what Durante said basically
 

TGO

Hype Train conductor. Works harder than it steams.
How dependent is texture detail on resolution?

So so, obviously it'll be more detailed the higher the resolution, but not if the texture resolution is low
you'll be able to a high resolution texture in low resolution but wont be as sharp or detailed
 

AndyD

aka andydumi
I've also thought about this. I guess one reason could be that they still want to sell a lot of PS3s/360s at least during the holidays.

I imagine we might see shots starting to come after the holidays and the final push for sales on PS3/360. Because they will need to start generating buzz for a spring/summer E3 reveal and fall launch.
 

i-Lo

Member
So so, obviously it'll be more detailed the higher the resolution, but not if the texture resolution is low
you'll be able to a high resolution texture in low resolution but wont be as sharp or detailed

I must say that wherever I found highly detailed texture while playing a game (say Uncharted 3 or Halo Reach), I never did question whether it's 720p or 1080p. So if the textures are sharp enough consistently, what benefits besides clear image would (1920) x 1080p provide especially given the performance penalty it will impose over 720p?
 

Durante

Member
I must say that wherever I found highly detailed texture while playing a game (say Uncharted 3 or Halo Reach), I never did question whether it's 720p or 1080p. So if the textures are sharp enough consistently, what benefits besides clear image would (1920) x 1080p provide especially given the performance penalty it will impose over 720p?
Dark-Souls-General31.gif

Exact same textures, different rendering resolutions.
 

i-Lo

Member
Dark-Souls-General31.gif

Exact same textures, different rendering resolutions.

Yes, your famous "I'll take it FROM here" fix for DS :D

You know when I play the game it doesn't look that horrible at all. Granted, it does lack the sharpness of the PC version as well. But I am pretty sure you have seen this as well on consoles where games have very high fidelity textures you can zoom right into and they don't really break down badly. And that's possible on 720p. So once again, on a closed box is 1080p worth it over 720p+AA+AF?

Are the performance penalties similar?
 

DieH@rd

Banned
But are they low res textures being blown up, or high res textures being scaled down?

Low console resolutions destroys the clarity of textures.

Sigh, I still cant find those awesome big screenshots of Uncahrted 3 that were made on the devkit.
 

Pranay

Member
Yes, your famous "I'll take it FROM here" fix for DS :D

You know when I play the game it doesn't look that horrible at all. Granted, it does lack the sharpness of the PC version as well. But I am pretty sure you have seen this as well on consoles where games have very high fidelity textures you can zoom right into and they don't really break down badly. And that's possible on 720p. So once again, on a closed box is 1080p worth it over 720p+AA+AF?

Are the performance penalties similar?

Viewing Distance and depends whether your playing a game upscaled at 1080p or at 720p on a 720 screen
 

DieH@rd

Banned
o__0 wut!?

Find them and share them.

Sadly, I cant. I tried google image search several times. They were tundegroudn caves, with temples [chapter 22 i think]. It was very impressive. Also I think there was few large dev shots of desert village.

Here is the only large U3 screenshot i found that showcased better texture clarity than in original rez, but this is far from those I saw on GAF long ago.
UC3-CruiseShip-6.jpg


Regular U3 screenshot - http://i.imgur.com/SkmlO.jpg :D
 

Pranay

Member
pfff no difference really. That's how it looks on my tv. I know some perfectionists see things average gamer (as my self) will never notice

Well an upscaled 720 game to 1080 vs these 1080 screens will show a difference if you play near to the monitor.


@Durante

The GIF you posted is from the screenshot where the 360 version was scaled up to 1080 in Digital foundry
 
Wasn't it because the PS2 was very hyped and it had DVD which helped the hype and the Dreamcast didn't have it and the hype for the Dreamcast wasn't as much their for it because of the Saturn?
SEGA took too many bad steps during the 90s in the home console market that lead to a loss of trust in them, the arcades were dying and they had serious financial problems. By the time the PS2's hype hit, they were already a living corpse as a hw company, no matter how hard they tried.
 

Globox_82

Banned
Truth is Dreamcast was outdated the day it came out. It is the most overrated system ever, and for whatever nostalgic reason gamers hold it way way high on their top list.
I love Shenmue 1 & 2(maybe my favorite gaming experience), I played both on DC many times but other then that...
 
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