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Avowed |OT| Is an oath worth the weight of a crown?

24 hrs 16 mins and I just hit second zone

Did all quests in dawnshore but only found 3 totem pieces…and the base which I only just found a few mins ago. I was wondering why i couldn’t get totem pieces to work 🤦🏼‍♂️

Now that I have the base, does this bonus work in all the different zones?
 

Topher

Identifies as young
24 hrs 16 mins and I just hit second zone

Did all quests in dawnshore but only found 3 totem pieces…and the base which I only just found a few mins ago. I was wondering why i couldn’t get totem pieces to work 🤦🏼‍♂️

Now that I have the base, does this bonus work in all the different zones?

Yeah, I have all the pieces and it works in the second zone.
 

adamsapple

Or is it just one of Phil's balls in my throat?
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the-hangover-fuck-you.gif
 
There are side quests that have absolutely zero indicators. I’ve found several just by talking to random people. I wonder how many I’ve missed.
 
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havoc00

Member
The way the weapon leveling is and how it restricts you so much is annoying and makes it feel wayyyy grindier than it should. Your weapons literally do dick if they arent at that certain requirement
 

adamsapple

Or is it just one of Phil's balls in my throat?
There are side quests that have absolutely zero indicators. I’ve found several just by talking to random people. I wonder how many I’ve missed.

I'm not sure that's accurate. People who give quests should always be marked with an exclamation mark. Sometimes the mark doesn't pop up until you've got those people in walking distance, but there should be one.
 
I'm not sure that's accurate. People who give quests should always be marked with an exclamation mark. Sometimes the mark doesn't pop up until you've got those people in walking distance, but there should be one.
its 100% accurate. these are typically fairly minor quests like delivering a love letter, or giving a farmer advice on his crappy farm. sometimes you get a reward, sometimes you don't

there seem to be a decent amount
 

adamsapple

Or is it just one of Phil's balls in my throat?
it is, some people do not have the side quest marker, you have to speak to them for them to actually prompt a quest, though you can also just say "goodbye" and leave them.

its 100% accurate. these are typically fairly minor quests like delivering a love letter, or giving a farmer advice on his crappy farm. sometimes you get a reward, sometimes you don't

there seem to be a decent amount

Whelp looks like I need to be talking to every NPC now.
 
Whelp looks like I need to be talking to every NPC now.
often if you hear people talking about a specific problem or issue they're facing, you can talk to them and help them out. just pay attention to very specific conversations taking place in the open world. eaves drop and if it sounds like you can help, usually you can
 

Fess

Member
I don't understand the exploration stuff people are praising, are we so long gone from a decent game with one that people think this is good?
This is up there with the laziest exploration design I have ever encountered.

"Let's hide a chest... UNDER THE WATER!"
"Let's hide a chest... behind this breakable wall"
"Let's hide a chest... where it looks like someone could fall to their death"
"Let's hid....."

Fuck it, it's just the same bullshit ubisoft like 300 trillion chests of junk, iron, leather and gems EVERYWHERE.
I'm 10 hours in and have not found a unique or useable item I haven't already bought from a store or looted from a quest boss/mob.

Seriously is the bar so low that them jamming chests around every corner and hearing that twinkle noise is good?
Not only are modern devs so bad at it's design, the modern audience is there fit to praise it.

Good lord, what happened to less is more?
Also what else is there to explore other than finding chests?


Edit: Combat is.... passable, playing as a Wizard and have tried all the other weapon types so it's nice to be able to use anything I want.
Hits with melee don't feel like they connect though, like I'm whacking a hologram.
No modern audience here. The exploration for me is great because there is a map layout design worth the name. It’s kind of old school designed, not just generated, there is story telling in the map. Like Elden Ring they get you interested by how they place out a cabin or ship wreck or pools of blood or other junk or a flat ledge high up or a wrecked camp or walls to break etc. They give you these small hints that there might be something there if you look closer, they’ve definitely put some thought into how they created the world. And then the parkour is great and you get a little something for your effort when you reach and properly search an area. I like it a ton! Don’t know what you otherwise play if you think this is bad.

The findings are often just upgrade parts though, as you say. Maybe that’s what you’re referring to? That’s definitely a disappointment. Would’ve loved more unique gear through exploration findings.
There are side quests and treasure maps that will give you some decent loot though. Don’t rush through it for main quest only.

As for the combat, you talk about fighting a hologram, can’t agree on that. I think it’s punchy and weighty, I play with a great sword and it feels awesomely heavy and powerful both when swinging it and when blocking, and the dodge mechanic is perfect. Haven’t used a spell book besides freezing water to get over a gap, so don’t know if that’s less satisfying to use.
 

Buggy Loop

Member
Fuck, I just noticed I was about to play well beyond midnight if I had not looked at the clock. Fuck work in the morning :goog_confounded:

2nd area keeps being amazing. Those skeleton fights and the challenge one were tough on path of the damned difficulty. Also clearing the Xaurip fortress with that madman was difficult, died multiple times.

I love the difficulty. Really keeps on toes with how to use your arsenal. I just haven't really upgraded armor yet so I think I am extra squishy. Still not sure if I won't find a better piece soon or something.

Something feels wrong about killing cute mushrooms. Like a gotdang Mario horror movie

They have extra ragdoll which is funny as hell when they bounce around. They're so squishy, I want a plushy of them.

Whelp looks like I need to be talking to every NPC now.

Like the dude searching for his ring near the sewers in shantytown. Bring Marius for his ability there... I suggest finders keepers for that item in particular.
 
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Kings Field

Member
Beat the game. 14 hours. Did minimal side quests and skipped every cutscene and dialogue. Played as the wizard and use the whisper in exile wand most of the game. Combat was good and the boss fights were decent. One and done for me.
 

kikkis

Member
Considering story has been described as weak, I don't think it's that bad to skip all of it, if you enjoy the combat the most in the game
 

T4keD0wN

Member
I just sold my body to an insane animancer (even by animancer standards) who is running a "work camp", hope it wont come back to bite me. I am cooking up the best epilogue.
 
I have noticed this as well. If I hear NPCs talking among themselves then I make sure I go and speak to them. I've had more than one side quest this way without indicators.
Ohh noo.. I noticed a few conversations that seemed like they could lead somewhere, but ended up ending unceremoniously. Am I missing quests somehow with wrong choices?
 

Bartski

Gold Member
Worth pointing out the polish, despite the director making rouds with her comments about jank there is very little of it outside animation tech limitations imo. I'd dare to call it a bug free experience if it wasn't for a broken side quest I've had and a painful one at that.

Still couldn't care less about the story but there is so much to love about this.

I'm at the end of chapter 3. Ran through destroying everything with my strength build upgrated bleed zweihander from chapter 2. So I respecced to a sorcerer and now I'm struggling.
 
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GymWolf

Member
Reached the last area, unless the game does something incredible in the last hours, i think this one is gonna land into 6\6,5\7-- territory to me.

Nice feeling but ultra basic combat with low enemy variety and good explorations but with unexciting rewards, the rest goes from ok like the graphic (good locations, shitty characters models and faces) to bad like story, characters and companions.

It was a nice distraction to keep me occupied until the real game of february comes out...
 
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Buggy Loop

Member
Oh no I gave it back. Was it good?

It’s a life leech ring, 1% of attack damage is returned as health

So a huge Crit etc heals quite a lot and I think it’s been saving me quite a lot in 2nd area.

Not sure it’s endgame material, probably not but I was not giving back that
 

Shaki12345

Member
You are a better man than me.

No pop-up pictures, no read. That’s my motto.
What's the point of playing a story or narrative game when you're skipping the narrative story.

This doesn't make any sense. The less you read the less Immersive the experience will be.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Beat the game. 14 hours. Did minimal side quests and skipped every cutscene and dialogue. Played as the wizard and use the whisper in exile wand most of the game. Combat was good and the boss fights were decent. One and done for me.

Skipping dialogues and all other content is not the way I've ever played any RPG but if that's what you prefer, power to you.
 

Shaki12345

Member
Beat the game. 14 hours. Did minimal side quests and skipped every cutscene and dialogue. Played as the wizard and use the whisper in exile wand most of the game. Combat was good and the boss fights were decent. One and done for me.
Skipped every cutscenes and dialogue? What's even the point? Like WTF are u doing?
 

BigLee74

Member
What's the point of playing a story or narrative game when you're skipping the narrative story.

This doesn't make any sense. The less you read the less Immersive the experience will be.
I’m not a big RPG player, so deep immersion isn’t something I really care about.

I personally don’t play games to sit and read walls of text. If they can’t condense it into a few small paragraphs, or release the information through cutscenes/character dialog interchanges, then it will be lost on me.

I’m pretty sure they know people like me exist, and keep non-essential stuff out of the books in particular. For those that want to drown in the lore, read away!

Having said that, I do like the dialog glossary option this game gives. I’ve never seen that before and it’s very useful for filling in gaps.
 
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Buggy Loop

Member
I just realized that the lockpicking mechanic of the game with an amount required to unlock, and without a minigame, is straight out of PoE. I had forgotten.

 

Buggy Loop

Member
Looking at cohncarnage's stream right now, warrior/rogue seems OP too, he just sneaks into that veil and backstabs the annoying cleric skeletons for insta kill then resumes smashing the others.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Buggy Loop Buggy Loop

The Corrupted Adra thirst is real.

I'm getting to a point where I'm thinking about buying expensive shit just to break it down to get the Adra from it, lol. Just a little bit away from my first Legendary.
 
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