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Avowed Tops out around 16K Concurrent Steam Players on Release Day

All Time CCU Guesses


  • Total voters
    226

Sgt. Pinback

(L3) + (R3) | Spartan rage activated
No idea honestly I thought it was dumb when he said and even dumber now still quoting it

Shrugs GIF
It sounds like you have some very important thoughts.
 
Is anyone really all that surprised tho, honestly. Nothing about the previews for this screamed banger. I haven't played it (and never will because it's not for me) but the game was clearly targeting a very small, niche audience and those people are probably going to love it. That being said I doubt they sell enough copies to cover production costs.
 

Kacho

Gold Member
But if it doesnt look so good....a reasonable price can make a difference.
The amount of people desperate to play everything is tiny. If it looks good and it's on their preferred platform they will check it out. If it doesn't they go to something else worthy of their time, like Monster Hunter next week.
 

pudel

Member
The amount of people desperate to play everything is tiny. If it looks good and it's on their preferred platform they will check it out. If it doesn't they go to something else worthy of their time, like Monster Hunter next week.
On Steam you have a silly amount of smaller games, who doesnt look like yr typical shiny AAA slop, but people still somehow buying them.They just dont ask for AAA prices and are somehow more aware about their game as Obsidian/MS seems to be. 🤷‍♂️ These 70 bucks are just stupid or its MS strategy to push actively all pc gamers on their subscription service....could also be.
 

RafterXL

Member
Why would anyone waste £60 on a Steam game when it's basically free on Game pass?
Because PC Gamepass sucks balls. You get old versions of games, games with missing features, mods don't work that work on Steam versions, games that don't install correctly or eat your HD space and you have to reinstall windows to get it back, etc. etc. I've had Gamepass since the day it was offered, uninterrupted for years, and I refuse to use GP on PC because it's so terrible.
 
The game was hyped up to be good, the budget doesn't cost as much as something like Veilguard so no need to go for some 150k or 200k CCP. I'll say it getting around 80k to 90k ccp is passable but it should aim for getting 114k which was what Granblue Fantasy Relink, another AA game got.

I believe the happy weekend spirit will cheer gamers up and cause a lot more people to go for this so 90k on Friday, 100k on Saturday, and 110k on Sunday. Early gratz on Avowed when you get to 100k during the weekends.
 
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Exactly. I know way too many people doing that. I am not doing that because I cannot see how this makes anything better for my beloved hobby....if a game is crap let it die, if its good support it...but so many others dont give a flying fuck and just go for the cheapest option.
Problem is you often can't know that beforehand.
 

Denton

Member
16K is obviously a disaster.

"But muh gamepass!"

Does anyone seriously think this game will attract any meaningful number of people to sub for gamepass and stay subbed? Because it won't.
And 16K means the overall number of sales will be pitiful, even more so than Veilguard's.
Avowed was probably cheaper than that game to make, but 100 people working for 6 years on Californian salaries + marketing won't be cheap either.

When 89K was peak of Veilguard, I said that game had no chance of recouping its budget. And guess what? Its team has been disbanded and indeed the game bombed.
Avowed is the same.

Now, as an Obsidian fan (I finished and loved KOTOR2, Alpha Protocol, New Vegas, South Park and liked Outer Worlds and Dungeon Siege 3) this does not make me particularly happy, but what annoys me more is how safe and anti-ambitious the game itself is. I mean New Vegas, released by Obsidian itself 15 years ago, was of the same genre, but was superior to Avowed in literally every single way except graphics.

And don't get me started on the KCD2 comparisons.
 
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16K is obviously a disaster.

"But muh gamepass!"

Does anyone seriously think this game will attract any meaningful number of people to sub for gamepass and stay subbed? Because it won't.
And 16K means the overall number of sales will be pitiful, even more so than Veilguard's.
Avowed was probably cheaper than that game to make, but 100 people working for 6 years on Californian salaries + marketing won't be cheap either.

When 89K was peak of Veilguard, I said that game had no chance of recouping its budget. And guess what? Its team has been disbanded and indeed the game bombed.
Avowed is the same.

Now, as an Obsidian fan (I finished and loved KOTOR2, Alpha Protocol, New Vegas, South Park and liked Outer Worlds and Dungeon Siege 3) this does not make me particularly happy, but what annoys me more is how safe and anti-ambitious the game itself is. I mean New Vegas, released by Obsidian itself 15 years ago, was of the same genre, but was superior to Avowed in literally every single way except graphics.

And don't get me started on the KCD2 comparisons.
I am so worried about this killing off the Pillars franchise.
 

BennyBlanco

aka IMurRIVAL69
1. No advertising push (that i saw anyway)
2. Highly questionable trailers
3. Proudly woke. Devs antagonized Musk for no reason and set off all the grifters.
4. Regular reviewers said it’s mid grade.

Wow I can’t believe this isn’t setting the world on fire. Anyway I look forward to seeing Monster Hunter CCUs.
 

Danny Dudekisser

I paid good money for this Dynex!
That doesn't sound great, but I'm curious what the impact of Gamepass is on something like this because I get the sense that MS' first party stuff is way more impacted than 3p titles at this point. Both this and Indy should've seen way better numbers, all things considered.
 
16K is obviously a disaster.

"But muh gamepass!"

Does anyone seriously think this game will attract any meaningful number of people to sub for gamepass and stay subbed? Because it won't.
And 16K means the overall number of sales will be pitiful, even more so than Veilguard's.
Avowed was probably cheaper than that game to make, but 100 people working for 6 years on Californian salaries + marketing won't be cheap either.

When 89K was peak of Veilguard, I said that game had no chance of recouping its budget. And guess what? Its team has been disbanded and indeed the game bombed.
Avowed is the same.

Now, as an Obsidian fan (I finished and loved KOTOR2, Alpha Protocol, New Vegas, South Park and liked Outer Worlds and Dungeon Siege 3) this does not make me particularly happy, but what annoys me more is how safe and anti-ambitious the game itself is. I mean New Vegas, released by Obsidian itself 15 years ago, was of the same genre, but was superior to Avowed in literally every single way except graphics.

And don't get me started on the KCD2 comparisons.
I think it's doing fine. It is already beating Indy peak CCU on Steam. It has a relatively modest budget. It may not attract a bunch of new people to Gamepass, but it will help keep people who are already subscribed

Also, I really think early access kills the hype around these games. Avowed is already out of the zeitgeist because reviews and streamers were playing it 5 days ago

Silent Hill 2 had a peak of less than 24000 on Steam and it still went on to sell 2mil copies in 3 months. If Avowed sells half of that, it will probably turn a profit
 
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Denton

Member
I think it's doing fine. It is already beating Indy peak CCU on Steam.
Bad benchmark, considering Indy was a sales disaster too. There is a reason they never announced any sales numbers and only published the "player" number of people who tried it on GP.
Now, Indy might have at least gotten few new subs for GP due to its good critical reception and word of mouth, but Avowed is unlikely to succeed at that.
 
Bad benchmark, considering Indy was a sales disaster too. There is a reason they never announced any sales numbers and only published the "player" number of people who tried it on GP.
Now, Indy might have at least gotten few new subs for GP due to its good critical reception and word of mouth, but Avowed is unlikely to succeed at that.
I agree with Indy point, but Avowed has like 1/3 the budget

Silent Hill 2 had a peak of less than 24000 on Steam and it still went on to sell 2mil copies in 3 months. If Avowed sells half of that, it will probably turn a profit. And that is not taking Gamepass into account. Which is how most people are playing

Steam is not the greatest measurement of success. It's just all we have at the moment
 
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GHG

Gold Member
I am so worried about this killing off the Pillars franchise.

Which would honestly be so ridiculous, because this was their attempt to make the franchise appeal to more "mainstream" audiences.

Much bigger budget than the previous 2 entries in the franchise (which both relied heavily on kickstarter), longer time in development, Microsoft backing, and it's not even yielding much better results:

gIOSOAv.jpeg
vhvNMMm.jpeg


Should have just made another CRPG instead of this heavily watered and dumbed down "rpg" which actually would have just been better off being an out and out action/adventure game.
 
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StereoVsn

Gold Member
Thats a shame. I hear the combat and visuals are quite good in the game. Its the writing that is the main drawback.

If western devs figure out good character design and writing, i think we'll have some great output in the next gen.
From what I have seen it’s character writing, quest setup, storytelling, etc…. The stuff that used to be Obisidan’s strength is basically mid. 🤦‍♂️
 
Bad benchmark, considering Indy was a sales disaster too. There is a reason they never announced any sales numbers and only published the "player" number of people who tried it on GP.
Now, Indy might have at least gotten few new subs for GP due to its good critical reception and word of mouth, but Avowed is unlikely to succeed at that.
Indy was a sales disaster?
 
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StereoVsn

Gold Member
Which would honestly be so ridiculous, because this was their attempt to make the franchise appeal to more "mainstream" audiences.

Much bigger budget than the previous 2 entries in the franchise (which both relied heavily on kickstarter), longer time in development, Microsoft backing, and it's not even yielding much better results:

gIOSOAv.jpeg
vhvNMMm.jpeg
And this is god damn stupid since PoE2 was so good. 😬

I enjoyed this game a ton better vs the first (utterly bland and boring until DLC), but by being a direct sequel and main story being somewhat weak it killed any possible hype.

In the mean time, side content was amazing, combat , loot and other systems were much better. It even had a lot more voice acting. And now we get Avowed, shooting for “mild success”.
 

GHG

Gold Member
And this is god damn stupid since PoE2 was so good. 😬

I enjoyed this game a ton better vs the first (utterly bland and boring until DLC), but by being a direct sequel and main story being somewhat weak it killed any possible hype.

In the mean time, side content was amazing, combat , loot and other systems were much better. It even had a lot more voice acting. And now we get Avowed, shooting for “mild success”.

Considering how well BG3 did, I think if they built on the first 2 POE games, a potential POE3 should have had the potential to be a real breakout hit for them. The market is there, they just need to hit the right notes and make a quality game within the genre.

Hopefully they still get the opportunity to do so because while I prefer the pathfinder universe, I still had a lot of fun with the first two POE games.
 
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