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Crysis 3 announced (Spring 2013, 360/PS3/PC) [Up: Interview/Details - Video Thursday]

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Deleted member 17706

Unconfirmed Member
No interest in this after Crysis 2.

I loved the original, though!

I'll give Crytek another go when they put something out exclusively for the PC, or for the next gen consoles.
 

Ryoku

Member
No interest in this after Crysis 2.

I loved the original, though!

I'll give Crytek another go when they put something out exclusively for the PC, or for the next gen consoles.

Honestly, this is the arrogance that most people feel like the PC community is filled with. Stop it. A game can be on both PC and consoles, and still be significantly superior on the PC. More scalability in an engine is not a bad thing. Quite the contrary, actually. I admit, Crysis 2 was a step down from Crysis 1 in terms of what it had to deliver, but it still looks significantly better on PC. Of course, I'm hoping Crysis 3 will be more of a Crysis 1 than Crysis 2, but the unwillingness to play such a game just because it will be out on current-gen consoles is just stupendously arrogant. You should play a game based on how much you like it--not based on exclusivity on a certain platform.
 

dark10x

Digital Foundry pixel pusher
No interest in this after Crysis 2.

I loved the original, though!

I'll give Crytek another go when they put something out exclusively for the PC, or for the next gen consoles.
As noted, the original Crysis played very well on consoles. A game of that depth and quality can exist on all platforms today.
 
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Deleted member 17706

Unconfirmed Member
Honestly, this is the arrogance that most people feel like the PC community is filled with. Stop it. A game can be on both PC and consoles, and still be significantly superior on the PC. More scalability in an engine is not a bad thing. Quite the contrary, actually. I admit, Crysis 2 was a step down from Crysis 1 in terms of what it had to deliver, but it still looks significantly better on PC. Of course, I'm hoping Crysis 3 will be more of a Crysis 1 than Crysis 2, but the unwillingness to play such a game just because it will be out on current-gen consoles is just stupendously arrogant. You should play a game based on how much you like it--not based on exclusivity on a certain platform.

I played both Crysis 1 and Crysis 2. I'm pretty damn sure that Crysis 2 turned out the way it did to better appeal to console gamers.

I'm not being arrogant at all. I really liked the first Crysis. When Crytek decided to focus on consoles, they put out a pretty mediocre game. It's only natural to think that their results are better when they focus on the PC platform. Shit, same goes for Far Cry.

As noted, the original Crysis played very well on consoles. A game of that depth and quality can exist on all platforms today.

Oh, I'm not saying that it can't. It's just that Crytek seems like it wants to go all Call of Duty when targeting consoles.
 

dark10x

Digital Foundry pixel pusher
Oh, I'm not saying that it can't. It's just that Crytek seems like it wants to go all Call of Duty when targeting consoles.
Bullshit.

Crysis 2 is absolutely nothing like Call of Duty. It shares much more in common with Crysis than it does any of the Call of Duty games. What on earth would make you say that?

It's not a linear, scripted experience. You are free to explore and tackle each scenario as you please unlike Call of Duty which literally forces you down a corridor full of scripted events.

I love both Crysis 1 and 2 equally, however, while I dislike all of the recent CoD games. I can't understand how anyone could feel that Crysis 2 is just "mediocre".

I absolutely detest Far Cry 1, however, so I suppose our tastes are quite different there.
 

StevieP

Banned
As noted, the original Crysis played very well on consoles. A game of that depth and quality can exist on all platforms today.

Thanks to dual-analog and its archaic (cheat) autoaim algorithm, most shooters are designed differently when they are made for consoles from their inception. Horizontal enemy patterns are much more common than vertical enemy patterns, for example (because of the way the analog stick dead zones work), and level design and enemy placement has to be thought of in a different way. Memory constraints play some part here, but lower resolution textures and more aggressive LoD along with an engine designed to stream aggressively from disk (as evidenced by the C1 port on consoles) can help out.

The economies of scale should allow most games to run their engines on everything from a Wii U (or even a Vita) to a Durango next gen, however if a game is designed for PC in its inception the level design, scale, and enemy placement/movement will probably differ quite a bit. The sooner controllers become less like a dual-shock and more like a Move/Wiimote/Mouse, as a default, the more parity we can have in design conception when making FPS games.

dark10x said:
It's not a linear, scripted experience.

Did we play the same Crysis 2?
 

dark10x

Digital Foundry pixel pusher
Thanks to dual-analog and its archaic (cheat) autoaim algorithm, most shooters are designed differently when they are made for consoles from their inception. Horizontal enemy patterns are much more common than vertical enemy patterns, for example (because of the way the analog stick dead zones work), and level design and enemy placement has to be thought of in a different way. Memory constraints play some part here, but lower resolution textures and more aggressive LoD along with an engine designed to stream aggressively from disk (as evidenced by the C1 port on consoles) can help out.

The economies of scale should allow most games to run their engines on everything from a Wii U (or even a Vita) to a Durango next gen, however if a game is designed for PC in its inception the level design, scale, and enemy placement/movement will probably differ quite a bit. The sooner controllers become less like a dual-shock and more like a Move/Wiimote/Mouse, as a default, the more parity we can have in design conception when making FPS games.

Did we play the same Crysis 2?
You must not forget that some of us choose to play most PC games using a gamepad as well. I was raised on mouse and keyboard and I love it, but when it comes time to game, I'd rather enjoy my PC games in a home theater setup using a gamepad than dealing with mouse and keyboard. There are ways to make it work but it is always less convenient and less comfortable.

I've had no problems re-playing older games such as Quake with a gamepad, however, and I don't feel that the change in design has ruined much of anything. I regularly spend time playing older PC games of my youth as well as more recent efforts (within the last 12 years) and I don't feel that all FPS games have changed for the worst.

In fact, the modern CoD formula was first introduced back in Medal of Honor Allied Assault for the PC which was WIDELY praised by PC gamers the world over. The success of PC games such as Half-Life and Allied Assault paved the way for the types of games that are now popular. On the flip side the popular Halo games on XBOX actually offered more nuanced fire fights with more strategy behind them. Actual aiming isn't everything. Removing auto-aim doesn't suddenly turn your game into a masterpiece. It detracts very little from the experience as far as I'm concerned.

Perhaps you did play a different Crysis 2 then. For me, I enjoyed it as a stealth action game that brought me back to older PC shooters that focused less on direct shooting and more on exploration. It was still far more open than your average PC shooter from the past 15 years. The levels were quite large and offered a lot of opportunities. The game was letdown a bit by poor AI, unfortunately, but the core design was very good.

As someone that has been playing FPS games since the early 90s I really feel that blaming the gamepad is a bit off base.
 
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Deleted member 17706

Unconfirmed Member
You must not forget that some of us choose to play most PC games using a gamepad as well. I was raised on mouse and keyboard and I love it, but when it comes time to game, I'd rather enjoy my PC games in a home theater setup using a gamepad than dealing with mouse and keyboard. There are ways to make it work but it is always less convenient and less comfortable.

I've had no problems re-playing older games such as Quake with a gamepad, however, and I don't feel that the change in design has ruined much of anything. I regularly spend time playing older PC games of my youth as well as more recent efforts (within the last 12 years) and I don't feel that all FPS games have changed for the worst.

In fact, the modern CoD formula was first introduced back in Medal of Honor Allied Assault for the PC which was WIDELY praised by PC gamers the world over. The success of PC games such as Half-Life and Allied Assault paved the way for the types of games that are now popular. On the flip side the popular Halo games on XBOX actually offered more nuanced fire fights with more strategy behind them. Actual aiming isn't everything. Removing auto-aim doesn't suddenly turn your game into a masterpiece. It detracts very little from the experience as far as I'm concerned.

Perhaps you did play a different Crysis 2 then. For me, I enjoyed it as a stealth action game that brought me back to older PC shooters that focused less on direct shooting and more on exploration. It was still far more open than your average PC shooter from the past 15 years. The levels were quite large and offered a lot of opportunities. The game was letdown a bit by poor AI, unfortunately, but the core design was very good.

As someone that has been playing FPS games since the early 90s I really feel that blaming the gamepad is a bit off base.

You can't be serious when you say you have no problems playing Quake with a gamepad. Sure, you can play through the campaign without a problem, but you're flat out lying if you claim to be competitive at all when playing online.

This is where we disagree, I suppose. I love the 360 gamepad and use it for plenty of games, but always prefer a keyboard and mouse in any game that benefits from having more precision.
 

dark10x

Digital Foundry pixel pusher
You can't be serious when you say you have no problems playing Quake with a gamepad. Sure, you can play through the campaign without a problem, but you're flat out lying if you claim to be competitive at all when playing online.

This is where we disagree, I suppose. I love the 360 gamepad and use it for plenty of games, but always prefer a keyboard and mouse in any game that benefits from having more precision.
It definitely benefits from more precision, I'm not arguing that at all, but I don't find that precision necessary to enjoy most games.

For the record I very rarely play or enjoy competitive multiplayer games these days. All of my opinions are formed from single player experiences. When I talk about Quake I'm talking about playing through single player levels (lots of custom maps as well as the original "campaign"). Say what you will, but I still think Quake 1 is a fantastic single player game that delivers a more nuanced take on the Doom style of game.

Online multiplayer is something that has actually killed my interest in a number of games. I have a huge distaste for it and avoid it at all costs. A good COOP experience can still be great fun, but competitive play? No thanks.
 

Stallion Free

Cock Encumbered
Crysis 2 was clearly built with a controller in mind so I do not mind playing it with a controller.

Quake on the other hand...

And any sort of multiplayer? You couldn't pay me to put myself through that.
 

sp3000

Member
Honestly, this is the arrogance that most people feel like the PC community is filled with. Stop it. A game can be on both PC and consoles, and still be significantly superior on the PC. More scalability in an engine is not a bad thing. Quite the contrary, actually. I admit, Crysis 2 was a step down from Crysis 1 in terms of what it had to deliver, but it still looks significantly better on PC. Of course, I'm hoping Crysis 3 will be more of a Crysis 1 than Crysis 2, but the unwillingness to play such a game just because it will be out on current-gen consoles is just stupendously arrogant. You should play a game based on how much you like it--not based on exclusivity on a certain platform.

Yet there are always compromises made that still are on the PC. Look at BF3, even though it has 64 players many of the maps have only one extra capture point. Commander mode was taken out of the game. Even DICE admitted they had to switch to console development halfway through because they had a deadline to meet.

I have not played Crysis on consoles, but can anyone who has played both tell me if the maps are identical to the Cryengine 2 original?

It's possible to make a game that takes advantage of all platforms, like the original Crysis being ported to consoles. The definitive, uncompromised version should be released on PC and then scaled down to consoles. This is rarely done however. It's much easier to develop for consoles and then add a few extra graphical options on PC.
 

SapientWolf

Trucker Sexologist
Online multiplayer is something that has actually killed my interest in a number of games. I have a huge distaste for it and avoid it at all costs. A good COOP experience can still be great fun, but competitive play? No thanks.
I can see why playing PC online multiplayer with a gamepad might be a negative experience.
 

dark10x

Digital Foundry pixel pusher
I can see why playing PC online multiplayer with a gamepad might be a negative experience.
I would never do such a thing. That would be silly.

I simply don't enjoy competitive multiplayer of any sort using any device any more. It holds no appeal to me whatsoever. Same deal with just about any major online game these days. MMOs? Fuck no.

I used to play competitive Tribes back in the day and had a ton of fun doing so, but that was perhaps the last time I seriously played and enjoyed a competitive multiplayer game on the PC. It isn't simply a matter of winning or losing. I kind of wish online gaming had never taken off, to be honest.
 
I would never do such a thing. That would be silly.

I simply don't enjoy competitive multiplayer of any sort using any device any more. It holds no appeal to me whatsoever. Same deal with just about any major online game these days. MMOs? Fuck no.

I used to play competitive Tribes back in the day and had a ton of fun doing so, but that was perhaps the last time I seriously played and enjoyed a competitive multiplayer game on the PC. It isn't simply a matter of winning or losing. I kind of wish online gaming had never taken off, to be honest.

I don't understand your type. Would you want to be the only person in the Universe in real life too? Or you just don't like what multiplayer has become? Just don't wear a mic, there are mp games for every type.
 

mr_nothin

Banned
Honestly, this is the arrogance that most people feel like the PC community is filled with. Stop it. A game can be on both PC and consoles, and still be significantly superior on the PC. More scalability in an engine is not a bad thing. Quite the contrary, actually. I admit, Crysis 2 was a step down from Crysis 1 in terms of what it had to deliver, but it still looks significantly better on PC. Of course, I'm hoping Crysis 3 will be more of a Crysis 1 than Crysis 2, but the unwillingness to play such a game just because it will be out on current-gen consoles is just stupendously arrogant. You should play a game based on how much you like it--not based on exclusivity on a certain platform.

Its not arrogance, it's the truth. If a game, that was PC exclusive, goes multiplatform then there's going to be sacrifices made in the PC version. There's no if, ands, or buts...that's just how it is. Devs will always "try to find a middleground" and that middleground will be sacrifice central for PC players.
 

dark10x

Digital Foundry pixel pusher
I don't understand your type. Would you want to be the only person in the Universe in real life too?
Of course not.

I actually DO enjoy multiplayer, but I typically only play with those in the same room (often involving multiple systems and displays). I actually love CO-OP, but again, I don't enjoy it over the net.

I feel as if online gaming actually kills the social interaction for me while playing multiplayer. When I have the urge to play competitively I do so locally or over a LAN.

Still, I just prefer single player games in general. Multiplayer is so focused on performing the same tasks over and over and over again (especially MMOs) and I simply find many of those aspects boring.

Or you just don't like what multiplayer has become? Just don't wear a mic, there are mp games for every type.
I don't like the focus on "the treadmill" that defines most games these days and I really only enjoy playing competitively with actual friends.
 
Its not arrogance, it's the truth. If a game, that was PC exclusive, goes multiplatform then there's going to be sacrifices made in the PC version. There's no if, ands, or buts...that's just how it is. Devs will always "try to find a middleground" and that middleground will be sacrifice central for PC players.

Exactly, thats how it is. Dealwithit.gif (I'm a pc gamer)
 
Its not arrogance, it's the truth. If a game, that was PC exclusive, goes multiplatform then there's going to be sacrifices made in the PC version. There's no if, ands, or buts...that's just how it is. Devs will always "try to find a middleground" and that middleground will be sacrifice central for PC players.

Dont know BF 3 didn't hold back on pc.
 
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Deleted member 17706

Unconfirmed Member
Of course not.

I actually DO enjoy multiplayer, but I typically only play with those in the same room (often involving multiple systems and displays). I actually love CO-OP, but again, I don't enjoy it over the net.

I feel as if online gaming actually kills the social interaction for me while playing multiplayer. When I have the urge to play competitively I do so locally or over a LAN.

Still, I just prefer single player games in general. Multiplayer is so focused on performing the same tasks over and over and over again (especially MMOs) and I simply find many of those aspects boring.


I don't like the focus on "the treadmill" that defines most games these days and I really only enjoy playing competitively with actual friends.

I kind of agree with you about online multiplayer, but it's not because I don't find it fun, it's simply because I feel like I'm wasting my time. When I was younger and had nothing but time, competitive multiplayer was awesome. I didn't mind blowing hours just shooting people online. Now, though, I feel like I'm wasting my limited gaming hours when I play a game online competitively.
 
People who think Crysis 2 was anything like CoD are dumb and likely didn't even play it. While it wasn't as wide open as Crysis it was still pretty non-linear in letting you decide how to tackle groups of enemies. Also an AAA FPS nowadays is practically nonexistent. Good PC developers like DICE can make a great PC game from the technical perspective and just make it work on consoles.
 

SapientWolf

Trucker Sexologist
Yet there are always compromises made that still are on the PC. Look at BF3, even though it has 64 players many of the maps have only one extra capture point. Commander mode was taken out of the game. Even DICE admitted they had to switch to console development halfway through because they had a deadline to meet.

It's possible to make a game that takes advantage of all platforms, like the original Crysis being ported to consoles. The definitive, uncompromised version should be released on PC and then scaled down to consoles. This is rarely done however. It's much easier to develop for consoles and then add a few extra graphical options on PC.
DICE took out commander mode because they didn't want to force people to sit in a trailer for the whole match. They said so themselves.

People can't scapegoat consoles for everything they don't like about a game just because it's a multiplatform release. People still hold on to the idea that Crysis 2 is more linear for consoles even after they ported Cry 1 to consoles. That makes zero sense.

If devs are changing their franchises to cater to anyone they're catering to mainstream gamers, which exist in large numbers on both platforms.
 
DICE took out commander mode because they didn't want to force people to sit in a trailer for the whole match. They said so themselves.

People can't scapegoat consoles for everything they don't like about a game just because it's a multiplatform release. People still hold on to the idea that Crysis 2 is more linear for consoles even after they ported Cry 1 to consoles. That makes zero sense.

If devs are changing their franchises to cater to anyone they're catering to mainstream gamers, which exist in large numbers on both platforms.


But people wanted to sit around in a trailer for a whole match. Commander mode is sorely missed in BF3. A good commander could always make a difference and it helped the matches feel less like clusterfucks with people just running around directionless. And when you were in a match with 2 great commanders against each other game would become epic in a way that BF3 can't match.
 

szaromir

Banned
If devs are changing their franchises to cater to anyone they're catering to mainstream gamers, which exist in large numbers on both platforms.

Exactly, Call of Duty is almost always in Steam's top 5 top sellers, even when other games get deep cuts during Holiday sales.

I'm a bit further in Crysis 2 and it definitely doesn't play like COD. Unfortunately there doesn't seem to be any gameplay hook either, something is off for me, but I can't point out what exactly.
 
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Deleted member 17706

Unconfirmed Member
DICE took out commander mode because they didn't want to force people to sit in a trailer for the whole match.

It's this kind of mentality that ruins multiplayer games. Everyone wants to be a Jedi, so everyone's a Jedi in SWTOR with their own story! Everyone wants to be the hero, so mass instancing so everyone can be the hero! etc. etc. Appealing to the casual masses means your going to get the casual masses which means you're not going to get people who are very interesting to play with. People just running around like idiots just doing their own thing is the norm, unfortunately.
 
DICE took out commander mode because they didn't want to force people to sit in a trailer for the whole match. They said so themselves.

People can't scapegoat consoles for everything they don't like about a game just because it's a multiplatform release. People still hold on to the idea that Crysis 2 is more linear for consoles even after they ported Cry 1 to consoles. That makes zero sense.

If devs are changing their franchises to cater to anyone they're catering to mainstream gamers, which exist in large numbers on both platforms.

Yup. Blame the devs, not the consoles, people. As has already been said, Crysis 1 runs on the consoles. People are way too eager to blame consoles, as if their precious developers and publishers are helpless to decide the depth of their gameplay or what platforms they release on. But hey, if you want to establish a misguided sense of superiority, go ahead.
 

scitek

Member
All Access Weekly is a tiny little 5 minute show in between shows. It's not going to be anything much that we see. Probably a minute long teaser or something at best.
 

scitek

Member
Yeah spacing out the footage from the initial reveal like this is stupid. They're VIDEO games, not screenshot games.
 
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Deleted member 17706

Unconfirmed Member
I fucking hate marketing ;\

Big fat guy in an office making 500k a year telling his young underlings to come up with plans that "drum up excitement", "create a narrative", "engage the audience", and to find media outlets to partner with in order to best "generate buzz". Meanwhile, no one in the marketing department has a clue about the product they are trying to sell.
 
People who think Crysis 2 was anything like CoD are dumb and likely didn't even play it. While it wasn't as wide open as Crysis it was still pretty non-linear in letting you decide how to tackle groups of enemies. Also an AAA FPS nowadays is practically nonexistent. Good PC developers like DICE can make a great PC game from the technical perspective and just make it work on consoles.

They're not dumb and they have their reasons. The only "dumb" people are the ones who can't respect other peoples views.

I found Crysis 2 to be CoD-fied a lot in the single and multiplayer. Sure, the gameplay is still open but the whole, hollywood writer shit to make the game have a deeper story and the constant shoveling you from one big set piece to another felt a lot like Call of Duty. I even found an instant respawn point in one of the levels, as I was blasting away and they just kept coming.

The multiplayer was a fucking joke with no originality outside of the suits. Perks, kill streaks, grinding, etc. I'm not saying Crysis 2 was bad, it was mediocre imo, but it felt less like Crysis and more like another "me too" FPS that had elements of Crysis in it.
 
If you guys want to check out the teaser for the debut trailer, here is the link. It's in the final 10 seconds of the video.
Mirror please? Not available in my location -_-'

However, I found this shots in inCrysis (thanks to crysuki):

2mn1yfo7sl0m.jpg
 
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