Sure ;]
BTW please god to GT show us decent gameplay this time. Just give us a show similar to first God of War 3 gameplay reveal.
I think what GT might be showing is just a teaser for the debut trailer that releases on April 24th.
Sure ;]
BTW please god to GT show us decent gameplay this time. Just give us a show similar to first God of War 3 gameplay reveal.
That sounds great!I can assure you that Crysis 3 will benefit from an exciting sandbox environment that reverts to the origin of the Crysis franchise.
bump
Cevat's been nice enough to answer a couple more questions from some people on Twitter.
And he loves hashtags.
Way too overgeneralize. And again, no amount of freedom stopped C1 from just being boriiiiing to me. Many of the levels were just torture, and why does it get a free pass on being one of the buggiest games ever released? I literally could barely finish the final level the bugginess got so bad, yet where other games are ripped apart for being buggy, nothing on C1? That's fair...
And yeah, others have already called out your COD comment...like i said a few posts ago, it's stupid to rip C2's linearity when FACT it's less linear than 90% of FPS.
I hope the atmosphere of Crysis 2 is preserved even if the game is more Crysis 1 style of gameplay. I'm playing through 2 right now after finishing 1 again a few days ago and the game oozes with atmosphere in some sections.
I'm not surprised at all some people actually prefer to have their hands held with whack-a-mole straight-line gameplay in-between scripted set pieces. It's where gaming has been heading for a while.
Crysis 2 lets you put explosives, stab people in the back and kick cars, but there's nothing to do with any of those. You can't draw people to you, let the explosives waiting, you can't kick cars with explosives down into someone in a lower level then blow their asses just at the right time. Can't use boats, can't swim, can't drive cars around outside of scripted BS. The "freedom" in C2 is a level where you can circle around a police station, or a stage with a three-story building and a "waterfall" or a company with two groups of aliens at each side or the "sewer" stage where you can go left or right, down or up... but it's all the exact same corridor witht the exact same enemies regardless of the "path" you take. Whatever you do in any of those stages, it's all the same - you can't plan, can't fool around, can't go through multiple routes with different approaches, can't do anything but walk in a general direction and shoot (or stab them in the back in the handful of areas that are wide enough).
You have more places to go in COD games. You can't go into open shacks or stations in Crysis 2. Every door is closed. The only open places that aren't triggers in C2 are the places for sniping.
THAT is your "FACT".
Umm...I'm not surprised at all some people actually prefer to have their hands held with whack-a-mole straight-line gameplay in-between scripted set pieces. It's where gaming has been heading for a while.
Crysis 2 lets you put explosives, stab people in the back and kick cars, but there's nothing to do with any of those. You can't draw people to you, let the explosives waiting, you can't kick cars with explosives down into someone in a lower level then blow their asses just at the right time. Can't use boats, can't swim, can't drive cars around outside of scripted BS. The "freedom" in C2 is a level where you can circle around a police station, or a stage with a three-story building and a "waterfall" or a company with two groups of aliens at each side or the "sewer" stage where you can go left or right, down or up... but it's all the exact same corridor witht the exact same enemies regardless of the "path" you take. Whatever you do in any of those stages, it's all the same - you can't plan, can't fool around, can't go through multiple routes with different approaches, can't do anything but walk in a general direction and shoot (or stab them in the back in the handful of areas that are wide enough).
You have more open places to "go/visit" in (the mediocre, tiny, incredibly linear) COD games. You can't go into open shacks or stations in Crysis 2. Every door is closed. The only open places that aren't triggers in C2 are the places for sniping.
THAT is your "FACT".
I'm not surprised at all some people actually prefer to have their hands held with whack-a-mole straight-line gameplay in-between scripted set pieces. It's where gaming has been heading for a while.
Crysis 2 lets you put explosives, stab people in the back and kick cars, but there's nothing to do with any of those. You can't draw people to you, let the explosives waiting, you can't kick cars with explosives down into someone in a lower level then blow their asses just at the right time. Can't use boats, can't swim, can't drive cars around outside of scripted BS. The "freedom" in C2 is a level where you can circle around a police station, or a stage with a three-story building and a "waterfall" or a company with two groups of aliens at each side or the "sewer" stage where you can go left or right, down or up... but it's all the exact same corridor witht the exact same enemies regardless of the "path" you take. Whatever you do in any of those stages, it's all the same - you can't plan, can't fool around, can't go through multiple routes with different approaches, can't do anything but walk in a general direction and shoot (or stab them in the back in the handful of areas that are wide enough).
You have more open places to "go/visit" in (the mediocre, tiny, incredibly linear) COD games. You can't go into open shacks or stations in Crysis 2. Every door is closed. The only open places that aren't triggers in C2 are the places for sniping.
THAT is your "FACT".
Who plays Crytek games for story?
Far Cry and Crysis were garbage in that department. What made them good, was the gameplay. I know no one cares about gameplay anymore and would rather have a story (for some unknown reason despite books being WAY better for story) and some nice pretty graphics, but still.
Umm...
He's right, and if you ever actually explored the areas in Crysis 1 instead of just running for the objective you would understand what he means.
lol @ this guy.
not that shit again.
that's what they said on Crysis 2. Pushing the 360 and PS3 to the limits. lmao.
Who plays Crytek games for story?
Far Cry and Crysis were garbage in that department. What made them good, was the gameplay. I know no one cares about gameplay anymore and would rather have a story (for some unknown reason despite books being WAY better for story) and some nice pretty graphics, but still.
This is the one fact a lot of people seem to missing. The original Crysis really does make Crysis 2 look like Call of Duty by comparison. Yes, it's not as limiting as Call of Duty but the amount of freedom you have in Crysis 2 is laughable compared to the original. Having played Crysis 2 RIGHT AFTER finishing the original, it blew my mind how sparse the choices were by comparison. The amount of creativity the player could utilize in the original just blows the sequel out of the water.He's right and if you ever actually explored the areas in Crysis 1 instead of just running for the objective you would understand what he means. The environments had a lot of unused areas that you could just run around.
lol @ this guy.
not that shit again.
that's what they said on Crysis 2. Pushing the 360 and PS3 to the limits. lmao.
This is the one fact a lot of people seem to missing. The original Crysis really does make Crysis 2 look like Call of Duty by comparison. Yes, it's not as limiting as Call of Duty but the amount of freedom you have in Crysis 2 is laughable compared to the original. Having played Crysis 2 RIGHT AFTER finishing the original, it blew my mind how sparse the choices were by comparison. The amount of creativity the player could utilize in the original just blows the sequel out of the water.
Got the latest issue of Gamereactor in my hands:
I've tried to cross-check this info from the PR and the Playbox issue, but I'm still not sure if these things are new info or not.
- Desert, water, forrest and mountain environments are promised inside the Dome.
- They were shown gameplay. "Vegetation has never been done better". Destruction very well ("A Ceph flying vehicle roars past you and tear up surface (/raffle) from the ground").
- The bow can be equiped with different types of arrows. Usual and explosive are shown.
- Alien weapons can be picked up from the ground and used. Plasma gun "similar to Halo universe" and grenade launcher shown.
- Game is being shown on PC with X360 controller, so I guess controllers are confirmed.
There's only two new screenshots in the article. One showing some kind of beaming weapon being fired, great particle and lighting effects. The other just of the main character.
He's right and if you ever actually explored the areas in Crysis 1 instead of just running for the objective you would understand what he means. The environments had a lot of unused areas that you could just run around.
This is the one fact a lot of people seem to missing. The original Crysis really does make Crysis 2 look like Call of Duty by comparison. Yes, it's not as limiting as Call of Duty but the amount of freedom you have in Crysis 2 is laughable compared to the original. Having played Crysis 2 RIGHT AFTER finishing the original, it blew my mind how sparse the choices were by comparison. The amount of creativity the player could utilize in the original just blows the sequel out of the water.
http://www.youtube.com/watch?v=-y5KiJt9oxg&feature=player_detailpage#t=190sI dont get the big excitement amount different ways to beat the enemy, I can do the same thing and the game isn't good enough to make me want to try again. Anyways, Crysis 2 has the same creativity options.
Like when I played Crysis 1, it was like "this is boring, lemme hurry up and finish" rather than "lemme stack 50 barrels to blow these guys up". I just didn't care.
I'd argue that Crysis 2 DID push the systems to their limits. Of course, they continued to work on the engine and managed to squeeze the original Crysis onto consoles as well so I'd say they've improved their engine efficiency even further.lol @ this guy.
not that shit again.
that's what they said on Crysis 2. Pushing the 360 and PS3 to the limits. lmao.
specialguy has the worst opinion known to man.
And now I just rewarded him with attention.
I decided to check out Crysis 2 finally, I found it for 7 at retail so why not? I played it for 30 minutes so far, boooring introduction but the best looking game that graced my PC by far and it seems really well optimized. Crysis 1 seemed to lack any direction for me, so I never played it much. Hope this one gets goode at some point.
I decided to check out Crysis 2 finally, I found it for 7 at retail so why not? I played it for 30 minutes so far, boooring introduction but the best looking game that graced my PC by far and it seems really well optimized. Crysis 1 seemed to lack any direction for me, so I never played it much. Hope this one gets goode at some point.
I decided to check out Crysis 2 finally, I found it for 7 at retail so why not? I played it for 30 minutes so far, boooring introduction but the best looking game that graced my PC by far and it seems really well optimized. Crysis 1 seemed to lack any direction for me, so I never played it much. Hope this one gets goode at some point.
Yeah I totally agree. I wonder if that Rasch guy will play a part in this game the way Hargreave did in the last one.The ending epilogue video of Crysis 2 is one of the most glorious ending vids of a game ever, no hyperbole there... I really can't think of one I liked better. DAT MUSIC playing at the end and the voiceovers and everything, it was just glorious. I felt so gung-ho after that and wanted to kick ass and take names.
Anyway, can't wait for part 3. Crysis 2 was so good and they'll address any issues it had with 3, I'm sure of it. The modern bow weapon is awesome, why are people hatin.
I'd argue that Crysis 2 DID push the systems to their limits. Of course, they continued to work on the engine and managed to squeeze the original Crysis onto consoles as well so I'd say they've improved their engine efficiency even further.
SupposedlySO, Video soon?
His voice, tone and accent is nowhere as cool as Hargreave's though.Yeah I totally agree. I wonder if that Rasch guy will play a part in this game the way Hargreave did in the last one.
The ending epilogue video of Crysis 2 is one of the most glorious ending vids of a game ever, no hyperbole there... I really can't think of one I liked better. DAT MUSIC playing at the end and the voiceovers and everything, it was just glorious. I felt so gung-ho after that and wanted to kick ass and take names.
Anyway, can't wait for part 3. Crysis 2 was so good and they'll address any issues it had with 3, I'm sure of it. The modern bow weapon is awesome, why are people hatin.
@specialguy
We get it. You think Crysis is boooooring. No need to make a zillion posts about it with the same thing over and over.
I used to be like you: getting actually offended if people enjoyed a game that you didn't. But then I gained a level and used the xp on general life wisdom.
There's constructive criticism and then there is LOL THIS GAME IS STOOOOOOOOOPID.It's no different than the zillion posts that crap on C2...
SO, Video soon?
Why did console Crysis get lower review scores than console Cry 2? I thought the original was the favored one.Yep that's what getting me most excited. Crysis on Xbox 360 (haven't seen the PS3 one) is incredibly impressive.
Less hype surrounding it, probably.Why did console Crysis get lower review scores than console Cry 2? I thought the original was the favored one.
I'd argue that Crysis 2 DID push the systems to their limits. Of course, they continued to work on the engine and managed to squeeze the original Crysis onto consoles as well so I'd say they've improved their engine efficiency even further.
There's constructive criticism and then there is LOL THIS GAME IS STOOOOOOOOOPID.
Yeah that was really bad. And not funny like the MW2 OT either.Like the Crysis 2 OT?
Like the Crysis 2 OT?