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Crysis 3 announced (Spring 2013, 360/PS3/PC) [Up: Interview/Details - Video Thursday]

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Alxjn

Member
Sure ;]

BTW please god to GT show us decent gameplay this time. Just give us a show similar to first God of War 3 gameplay reveal.

I think what GT might be showing is just a teaser for the debut trailer that releases on April 24th.
 
I can assure you that Crysis 3 will benefit from an exciting sandbox environment that reverts to the origin of the Crysis franchise.
That sounds great!

I have yet to play Crysis 2, but I played a part of the first one some time ago. Definitely looking forward to this one, I hope it gets on all platforms.
 

Radec

Member
bump

Cevat's been nice enough to answer a couple more questions from some people on Twitter.

c3x8kjv.jpg


And he loves hashtags.

lol @ this guy.

not that shit again.

that's what they said on Crysis 2. Pushing the 360 and PS3 to the limits. lmao.
 

sp3000

Member
Way too overgeneralize. And again, no amount of freedom stopped C1 from just being boriiiiing to me. Many of the levels were just torture, and why does it get a free pass on being one of the buggiest games ever released? I literally could barely finish the final level the bugginess got so bad, yet where other games are ripped apart for being buggy, nothing on C1? That's fair...


And yeah, others have already called out your COD comment...like i said a few posts ago, it's stupid to rip C2's linearity when FACT it's less linear than 90% of FPS.

I played through Crysis at launch from start to finish with no issues. If the game was boring to you I guess the only way to keep you entertained is if quicktime events and explosions are flashing on your screen every few minutes. They make plenty of games for people like you, so maybe you should just stick to Call of Duty and it's clones. Yeah, Crysis 2 was less linear compared to most other titles but that's not saying much when the on rails gameplay has become standard.

There is a reason Crysis 1 is among the highest rated FPS of this generation on metacritic.

I hope the atmosphere of Crysis 2 is preserved even if the game is more Crysis 1 style of gameplay. I'm playing through 2 right now after finishing 1 again a few days ago and the game oozes with atmosphere in some sections.

What levels are you talking about. The Core level in Crysis blew away anything in the second game in terms of atmosphere.


I'm looking forward to this game. Crysis 2 was a solid 8/10 compared to the original which was a 10/10. Even so, they are the best FPS games of this generation, and probably the only ones that actually stand out among the millions of military shooters and cover based chest high wall simulators.
 

Frankfurt

Banned
I'm not surprised at all some people actually prefer to have their hands held with whack-a-mole straight-line gameplay in-between scripted set pieces. It's where gaming has been heading for a while.

Crysis 2 lets you put explosives, stab people in the back and kick cars, but there's nothing to do with any of those. You can't draw people to you, let the explosives waiting, you can't kick cars with explosives down into someone in a lower level then blow their asses just at the right time. Can't use boats, can't swim, can't drive cars around outside of scripted BS. The "freedom" in C2 is a level where you can circle around a police station, or a stage with a three-story building and a "waterfall" or a company with two groups of aliens at each side or the "sewer" stage where you can go left or right, down or up... but it's all the exact same corridor witht the exact same enemies regardless of the "path" you take. Whatever you do in any of those stages, it's all the same - you can't plan, can't fool around, can't go through multiple routes with different approaches, can't do anything but walk in a general direction and shoot (or stab them in the back in the handful of areas that are wide enough).

You have more open places to "go/visit" in (the mediocre, tiny, incredibly linear) COD games. You can't go into open shacks or stations in Crysis 2. Every door is closed. The only open places that aren't triggers in C2 are the places for sniping.

THAT is your "FACT".
 

squidyj

Member
I'm not surprised at all some people actually prefer to have their hands held with whack-a-mole straight-line gameplay in-between scripted set pieces. It's where gaming has been heading for a while.

Crysis 2 lets you put explosives, stab people in the back and kick cars, but there's nothing to do with any of those. You can't draw people to you, let the explosives waiting, you can't kick cars with explosives down into someone in a lower level then blow their asses just at the right time. Can't use boats, can't swim, can't drive cars around outside of scripted BS. The "freedom" in C2 is a level where you can circle around a police station, or a stage with a three-story building and a "waterfall" or a company with two groups of aliens at each side or the "sewer" stage where you can go left or right, down or up... but it's all the exact same corridor witht the exact same enemies regardless of the "path" you take. Whatever you do in any of those stages, it's all the same - you can't plan, can't fool around, can't go through multiple routes with different approaches, can't do anything but walk in a general direction and shoot (or stab them in the back in the handful of areas that are wide enough).

You have more places to go in COD games. You can't go into open shacks or stations in Crysis 2. Every door is closed. The only open places that aren't triggers in C2 are the places for sniping.

THAT is your "FACT".

I just don't understand how people can get so salty over Crysis 2. It boggles my mind.
 

SapientWolf

Trucker Sexologist
I'm not surprised at all some people actually prefer to have their hands held with whack-a-mole straight-line gameplay in-between scripted set pieces. It's where gaming has been heading for a while.

Crysis 2 lets you put explosives, stab people in the back and kick cars, but there's nothing to do with any of those. You can't draw people to you, let the explosives waiting, you can't kick cars with explosives down into someone in a lower level then blow their asses just at the right time. Can't use boats, can't swim, can't drive cars around outside of scripted BS. The "freedom" in C2 is a level where you can circle around a police station, or a stage with a three-story building and a "waterfall" or a company with two groups of aliens at each side or the "sewer" stage where you can go left or right, down or up... but it's all the exact same corridor witht the exact same enemies regardless of the "path" you take. Whatever you do in any of those stages, it's all the same - you can't plan, can't fool around, can't go through multiple routes with different approaches, can't do anything but walk in a general direction and shoot (or stab them in the back in the handful of areas that are wide enough).

You have more open places to "go/visit" in (the mediocre, tiny, incredibly linear) COD games. You can't go into open shacks or stations in Crysis 2. Every door is closed. The only open places that aren't triggers in C2 are the places for sniping.

THAT is your "FACT".
Umm...
 

Grymm

Banned
I'm not surprised at all some people actually prefer to have their hands held with whack-a-mole straight-line gameplay in-between scripted set pieces. It's where gaming has been heading for a while.

Crysis 2 lets you put explosives, stab people in the back and kick cars, but there's nothing to do with any of those. You can't draw people to you, let the explosives waiting, you can't kick cars with explosives down into someone in a lower level then blow their asses just at the right time. Can't use boats, can't swim, can't drive cars around outside of scripted BS. The "freedom" in C2 is a level where you can circle around a police station, or a stage with a three-story building and a "waterfall" or a company with two groups of aliens at each side or the "sewer" stage where you can go left or right, down or up... but it's all the exact same corridor witht the exact same enemies regardless of the "path" you take. Whatever you do in any of those stages, it's all the same - you can't plan, can't fool around, can't go through multiple routes with different approaches, can't do anything but walk in a general direction and shoot (or stab them in the back in the handful of areas that are wide enough).

You have more open places to "go/visit" in (the mediocre, tiny, incredibly linear) COD games. You can't go into open shacks or stations in Crysis 2. Every door is closed. The only open places that aren't triggers in C2 are the places for sniping.

THAT is your "FACT".

Most of your "FACT"s are just plain wrong.
 

Omega

Banned
Who plays Crytek games for story?

Far Cry and Crysis were garbage in that department. What made them good, was the gameplay. I know no one cares about gameplay anymore and would rather have a story (for some unknown reason despite books being WAY better for story) and some nice pretty graphics, but still.
 

sp3000

Member
Who plays Crytek games for story?

Far Cry and Crysis were garbage in that department. What made them good, was the gameplay. I know no one cares about gameplay anymore and would rather have a story (for some unknown reason despite books being WAY better for story) and some nice pretty graphics, but still.

That's not even the issue. The story never got in the way in the previous games. Crysis 2 is always stopping gameplay to play a cutscene for a story that you have no interest in.



He's right and if you ever actually explored the areas in Crysis 1 instead of just running for the objective you would understand what he means. The environments had a lot of unused areas that you could just run around.
 
lol @ this guy.

not that shit again.

that's what they said on Crysis 2. Pushing the 360 and PS3 to the limits. lmao.

Yeah, seriously. DO NOT give one fucks worth of attention to anything Cevat Yerli says. He told Crysis 1 fans absolutely everything they wanted to hear about Crysis 2 and all of it was wrong. I followed the hell out of Crysis 2 - Pre-ordered to get special access to the mycrysis website, read all the developer blogs, dev diaries, twitter posts, Facebook updates, interviews, event coverage, EVERYTHING. They totally and completely misled us.


Who plays Crytek games for story?

Far Cry and Crysis were garbage in that department. What made them good, was the gameplay. I know no one cares about gameplay anymore and would rather have a story (for some unknown reason despite books being WAY better for story) and some nice pretty graphics, but still.

I liked the story in Crysis. It was well integrated into the style of gameplay it aimed for.
 

Makoto

Member
He's right and if you ever actually explored the areas in Crysis 1 instead of just running for the objective you would understand what he means. The environments had a lot of unused areas that you could just run around.
This is the one fact a lot of people seem to missing. The original Crysis really does make Crysis 2 look like Call of Duty by comparison. Yes, it's not as limiting as Call of Duty but the amount of freedom you have in Crysis 2 is laughable compared to the original. Having played Crysis 2 RIGHT AFTER finishing the original, it blew my mind how sparse the choices were by comparison. The amount of creativity the player could utilize in the original just blows the sequel out of the water.
 

NBtoaster

Member
I'm ready for the consistently awful PR of Crysis 2.

Apparently to EA, the best way of showing off a new multiplatform engine is to only show it on 360, do 2 360 exclusive betas, and then largely unoptimized PC and PS3 demos a week before release.
 

scitek

Member
This is the one fact a lot of people seem to missing. The original Crysis really does make Crysis 2 look like Call of Duty by comparison. Yes, it's not as limiting as Call of Duty but the amount of freedom you have in Crysis 2 is laughable compared to the original. Having played Crysis 2 RIGHT AFTER finishing the original, it blew my mind how sparse the choices were by comparison. The amount of creativity the player could utilize in the original just blows the sequel out of the water.

I'll agree to that, but the funny thing to me is, they even do linear, scripted games way better than most other developers--including Infinity Ward and Treyarch. I'd rather play Crysis 2's campaign over any recent Call of Duty's.
 
I really disliked the story in Crysis 2. It was nonsense and delivered terribly. Like the fellow above said, the story was constantly in the way of the game. There is one section in the middle of the game where you spend somewhere around 10 minutes doing nothing, except for a brief moment in the middle where you restart your heart and then run around until the game tells you to stand on a manhole cover to end the level somehow, followed by another 2 minutes when the next level starts and you listen to Hargreave talk for the first time. It's Kojima like.

Crysis 1 tried to use the passive story telling method that fits gaming so well. Story through realtime experience. It just wasn't handled well. Sure the player could see that there were aliens on the island, but Crytek seemed to not want any of the characters to acknowledge or say anything about what they were seeing until almost the core level.

The passive story telling method isn't the only way to tell a story in game. The more traditional narrator in your ear with cutscenes is ok too, just not suited to gaming as well as the passive method imo. But the way Crysis 2 handled the cutscene with narrator method was far worse than what they did in Crysis 1. It was ham-handed and all over the place. Very few people could even tell you what was happening at any point in the story. Where am I going and why? It was all delivered poorly with the only direction coming from the linearity of the levels.
 
Got the latest issue of Gamereactor in my hands:
crysis3utannonserat_389831.jpg


I've tried to cross-check this info from the PR and the Playbox issue, but I'm still not sure if these things are new info or not.

- Desert, water, forrest and mountain environments are promised inside the Dome.
- They were shown gameplay. "Vegetation has never been done better". Destruction very well ("A Ceph flying vehicle roars past you and tear up surface (/raffle) from the ground").
- The bow can be equiped with different types of arrows. Usual and explosive are shown.
- Alien weapons can be picked up from the ground and used. Plasma gun "similar to Halo universe" and grenade launcher shown.
- Game is being shown on PC with X360 controller, so I guess controllers are confirmed.

There's only two new screenshots in the article. One showing some kind of beaming weapon being fired, great particle and lighting effects. The other just of the main character.

This sounds better
 
He's right and if you ever actually explored the areas in Crysis 1 instead of just running for the objective you would understand what he means. The environments had a lot of unused areas that you could just run around.

Big whoop, I dont care about running around.

Terrible game...

I guess I'm trying to play through the 360 version now (already beat the PC version ages ago), the suit powers work better on a controller, but it's still nowhere near as good as 2, also looks much worse. At least I assume it's not completely broken with bugs like the PC version, so that's a plus, might actually be able to finish it without it breaking, usually a good thing in a game.

I am sure the footage tonight will be pretty mindblowing...
 
This is the one fact a lot of people seem to missing. The original Crysis really does make Crysis 2 look like Call of Duty by comparison. Yes, it's not as limiting as Call of Duty but the amount of freedom you have in Crysis 2 is laughable compared to the original. Having played Crysis 2 RIGHT AFTER finishing the original, it blew my mind how sparse the choices were by comparison. The amount of creativity the player could utilize in the original just blows the sequel out of the water.

I dont get the big excitement amount different ways to beat the enemy, I can do the same thing and the game isn't good enough to make me want to try again. Anyways, Crysis 2 has the same creativity options.

Like when I played Crysis 1, it was like "this is boring, lemme hurry up and finish" rather than "lemme stack 50 barrels to blow these guys up". I just didn't care.
 

-SD-

Banned
@specialguy

We get it. You think Crysis is boooooring. No need to make a zillion posts about it with the same thing over and over.

I used to be like you: getting actually offended if people enjoyed a game that you didn't. But then I gained a level and used the xp on general life wisdom.
 
What would people say if it was a jungle again. Would they say crytek is creative even more bankrupt. I for one like the nano bubble concept with the different habitats.but I have to see it first.
 
I dont get the big excitement amount different ways to beat the enemy, I can do the same thing and the game isn't good enough to make me want to try again. Anyways, Crysis 2 has the same creativity options.

Like when I played Crysis 1, it was like "this is boring, lemme hurry up and finish" rather than "lemme stack 50 barrels to blow these guys up". I just didn't care.
http://www.youtube.com/watch?v=-y5KiJt9oxg&feature=player_detailpage#t=190s

I don't think you ever have the opportunity to stack 50 barrels to kill someone. You can stack barrels to destroy one of the tanks you have to destroy but that's about it.
 

RoboPlato

I'd be in the dick
I'm playing 1&2 back to back right now and they're a lot closer in terms of options than most people seem to think, the focuses are just really different. Crysis 1 is more focused on planning and execution whereas 2 is based more on improvisation. If it wasn't for the removal of the super fast speed mode then the suit in 2 would be undoubtedly more versatile. Being able to recover from having a plan go south in 2 and pulling off a completely different playstyle is incredibly satisfying and something that was missing in 1. 1 you just die way too quickly (although 2 has a bit of the opposite problem) to pull off anything but sneaking/hunting. That playstyle feels better in 1 but the combination of different strategies in 2 makes it feel a lot better to me. The big thing missing from is just the larger numbers of angles of approach, although even last night after I've already played through 2 five times I found some new paths.
 

dark10x

Digital Foundry pixel pusher
lol @ this guy.

not that shit again.

that's what they said on Crysis 2. Pushing the 360 and PS3 to the limits. lmao.
I'd argue that Crysis 2 DID push the systems to their limits. Of course, they continued to work on the engine and managed to squeeze the original Crysis onto consoles as well so I'd say they've improved their engine efficiency even further.
 

szaromir

Banned
I decided to check out Crysis 2 finally, I found it for €7 at retail so why not? I played it for 30 minutes so far, boooring introduction but the best looking game that graced my PC by far and it seems really well optimized. Crysis 1 seemed to lack any direction for me, so I never played it much. Hope this one gets goode at some point.
 

arena08

Member
I decided to check out Crysis 2 finally, I found it for €7 at retail so why not? I played it for 30 minutes so far, boooring introduction but the best looking game that graced my PC by far and it seems really well optimized. Crysis 1 seemed to lack any direction for me, so I never played it much. Hope this one gets goode at some point.

I'd say it gets good when it starts to get dark. Probably about 3 hours in?
 
I decided to check out Crysis 2 finally, I found it for €7 at retail so why not? I played it for 30 minutes so far, boooring introduction but the best looking game that graced my PC by far and it seems really well optimized. Crysis 1 seemed to lack any direction for me, so I never played it much. Hope this one gets goode at some point.

Yea, the intro really stresses me out for some reason. Just let us skip the damn thing, devs! Your shit is not hollywood level!
 
Never thought of more options in a fps as something too exhaustive for the creativity of the player before. Maybe that's why some feel overwhelmed with elder scroll games too.
 

RoboPlato

I'd be in the dick
I decided to check out Crysis 2 finally, I found it for €7 at retail so why not? I played it for 30 minutes so far, boooring introduction but the best looking game that graced my PC by far and it seems really well optimized. Crysis 1 seemed to lack any direction for me, so I never played it much. Hope this one gets goode at some point.

The tutorial section is really long and annoying. It gets great once you head for the cathedral on Wall Street after meeting up with Gould.
 
The ending epilogue video of Crysis 2 is one of the most glorious ending vids of a game ever, no hyperbole there... I really can't think of one I liked better. DAT MUSIC playing at the end and the voiceovers and everything, it was just glorious. I felt so gung-ho after that and wanted to kick ass and take names.

Anyway, can't wait for part 3. Crysis 2 was so good and they'll address any issues it had with 3, I'm sure of it. The modern bow weapon is awesome, why are people hatin.
 
The ending epilogue video of Crysis 2 is one of the most glorious ending vids of a game ever, no hyperbole there... I really can't think of one I liked better. DAT MUSIC playing at the end and the voiceovers and everything, it was just glorious. I felt so gung-ho after that and wanted to kick ass and take names.

Anyway, can't wait for part 3. Crysis 2 was so good and they'll address any issues it had with 3, I'm sure of it. The modern bow weapon is awesome, why are people hatin.
Yeah I totally agree. I wonder if that Rasch guy will play a part in this game the way Hargreave did in the last one.
 

Dabanton

Member
I'd argue that Crysis 2 DID push the systems to their limits. Of course, they continued to work on the engine and managed to squeeze the original Crysis onto consoles as well so I'd say they've improved their engine efficiency even further.

Yep that's what getting me most excited. Crysis on Xbox 360 (haven't seen the PS3 one) is incredibly impressive.
 
The ending epilogue video of Crysis 2 is one of the most glorious ending vids of a game ever, no hyperbole there... I really can't think of one I liked better. DAT MUSIC playing at the end and the voiceovers and everything, it was just glorious. I felt so gung-ho after that and wanted to kick ass and take names.

Anyway, can't wait for part 3. Crysis 2 was so good and they'll address any issues it had with 3, I'm sure of it. The modern bow weapon is awesome, why are people hatin.

I was great, but I hate the fact that there are no closing credits. It really bothers me that it just send you directly to the menu, even though they made a very nice ones. Plus I think they had the opportunity to use this song.
 
@specialguy

We get it. You think Crysis is boooooring. No need to make a zillion posts about it with the same thing over and over.

I used to be like you: getting actually offended if people enjoyed a game that you didn't. But then I gained a level and used the xp on general life wisdom.

It's no different than the zillion posts that crap on C2...
 
I was wondering, will you use your Jedi powers to pick up guns ala Crysis 2? or would the game show your hand and kneeling animation when picking up the gun ala Crysis 1.
I hope this engine is powerful enough to do it Crysis 1 style.
 
I'd argue that Crysis 2 DID push the systems to their limits. Of course, they continued to work on the engine and managed to squeeze the original Crysis onto consoles as well so I'd say they've improved their engine efficiency even further.

yes, but Crysis 1 is all about scale, and that same sense of scale was the first to go with Warhead and then Crysis 2. I really have to agree with Frankfurt on the sensation that the "options" in Crysis 2 never really 'felt' like options.

To me, an option would be using a vehicle or stealth, not just the location where you play peekaboo with your enemies. can't say I played that much of it (just one playtrough), but at some point I just lost interest and proceeded to run past the awful AI since they couldn't keep up with me anyway.
With Stealth engaged, obviously. (which was kind of the obvious upgrade)


A larger tech tree might create the "correct" feeling of a unique playtrough though. And provide a good reason to do a New Game+ on the side, but oh well.
 
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