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Crysis 3 announced (Spring 2013, 360/PS3/PC) [Up: Interview/Details - Video Thursday]

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Crysis 2 was a perfectly competent console shooter with very high production values. The backlash wouldn't be nearly as bad if it was the first entry in the series, since you wouldn't have the previous effort to hold up against it.

Crysis 1 was one of the worst, buggiest pieces of crap I've ever had to force myself to "finish" (such as it was against the avalanche of completely broken final level, not that the whole game wasn't torture the levels I havent experienced in a PC game since Unreal 2).

I remember it being widely disliked on the internet too, until C2 came along and everybody started engaging in revisionist history about what a brilliant game it was...

I specifically remember people, not on neogaf but on Pc forums, talking about what a bad game Crysis 1 was, before C2 came along and everybody did a 180...

Lets say Crysis 1 was generally derided in true PC gamer circles, until C2 came along.
 
Did Crysis 2 sell that good that they announced the sequel with a firm release date so soon? Man, it felt like Crysis 2 just came out a couple of months ago. I've still got a sealed copy from when Best Buy had it on sale for $9.99 around December I think.
 

Uriah

Member
Crysis 1 was one of the worst, buggiest pieces of crap I've ever had to force myself to "finish" (such as it was against the avalanche of completely broken final level, not that the whole game wasn't torture the levels I havent experienced in a PC game since Unreal 2).

I remember it being widely disliked on the internet too, until C2 came along and everybody started engaging in revisionist history about what a brilliant game it was...

I specifically remember people, not on neogaf but on Pc forums, talking about what a bad game Crysis 1 was, before C2 came along and everybody did a 180...

Lets say Crysis 1 was generally derided in true PC gamer circles, until C2 came along.

I'm sorry but this is bullshit. Crysis was never a hated game. It even has a higher metacritc rating than the 2nd one (not that those numbers matter but still).
 
Crysis 1 was one of the worst, buggiest pieces of crap I've ever had to force myself to "finish" (such as it was against the avalanche of completely broken final level, not that the whole game wasn't torture the levels I havent experienced in a PC game since Unreal 2).

I remember it being widely disliked on the internet too, until C2 came along and everybody started engaging in revisionist history about what a brilliant game it was...

No no, you're thinking about Mass Effect ;)

Crysis, both before and after the release of C2, was dismissed by a shitload of people as being "just a tech demo". On release it got good reviews and was praised for many of the things people are making a big deal about these days. The reason that you suddenly started getting an earfull of it after C2's launch was because that's when C1 started getting mainstream attention again. But even before C2 came out, people were consistently stating their worries about the game (e.g. smaller levels, simplified suit).
 

Oreoleo

Member
I remember it being widely disliked on the internet too, until C2 came along and everybody started engaging in revisionist history about what a brilliant game it was...

Jesus Christ talk about revisionist history.

Of course no one is going to reach a consensus on any game, and there was a large subset of people unable to play it that had to tell everyone very loudly that it wasn't worth playing anyway. But most people who actually played it recognized Crysis 1's graphical and game play achievements almost instantly.
 
No no, you're thinking about Mass Effect ;)

Crysis, both before and after the release of C2, was dismissed by a shitload of people as being "just a tech demo". On release it got good reviews and was praised for many of the things people are making a big deal about these days. The reason that you suddenly started getting an earfull of it after C2's launch was because that's when C1 started getting mainstream attention again. But even before C2 came out, people were consistently stating their worries about the game (e.g. smaller levels, simplified suit).


The only people calling C1 a tech demo were console gamers who couldn't play it. Oddly enough they didn't think it was "just a tech demo" when it finally came out on consoles. Most seemed to think it was better.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
There were more people that disliked Crysis than most would like to believe, but they're still a minority. By large, Crysis was well received. A lot of the negativity surrounding the title at the time was justifiable, mostly unpleasant gameplay quirks (like dumb aliens) and hugely demanding engine technology that 90% of people couldn't max out, but most complaining about those still enjoyed it.
 

Manager

Member
Got the latest issue of Gamereactor in my hands:
crysis3utannonserat_389831.jpg


I've tried to cross-check this info from the PR and the Playbox issue, but I'm still not sure if these things are new info or not.

- Desert, water, forrest and mountain environments are promised inside the Dome.
- They were shown gameplay. "Vegetation has never been done better". Destruction very well ("A Ceph flying vehicle roars past you and tear up surface (/raffle) from the ground").
- The bow can be equiped with different types of arrows. Usual and explosive are shown.
- Alien weapons can be picked up from the ground and used. Plasma gun "similar to Halo universe" and grenade launcher shown.
- Game is being shown on PC with X360 controller, so I guess controllers are confirmed.

There's only two new screenshots in the article. One showing some kind of beaming weapon being fired, great particle and lighting effects. The other just of the main character.
 

robin2

Member
Other than looking cool did the destruction in C1 really accomplish much? Could just be my playstyle but I never really utilized it.
The destruction in Crysis wasn't there as a "gameplay tool". The game clearly had the ambition to physically (other than visually) immerse the player in a believable environment, which reacted realistically to physical interaction, more than any game did before it. That's why there's destruction, together with: grabbing things (useful or not), an animation of your arm (or arms) extending to pick up stuff*, and of course a "tangible body" under your virtual eyes (also the weapons swings realistically as you move, like it gains momentum; I'm not sure of this but some mods seems to augment it, so it does seem so).

*another lost thing; even Warhead if I remember correctly doesn't have it anymore. It was a detail but i liked it a lot.
 

aznpxdd

Member
Crysis 1 was one of the worst, buggiest pieces of crap I've ever had to force myself to "finish" (such as it was against the avalanche of completely broken final level, not that the whole game wasn't torture the levels I havent experienced in a PC game since Unreal 2).

I remember it being widely disliked on the internet too, until C2 came along and everybody started engaging in revisionist history about what a brilliant game it was...

I specifically remember people, not on neogaf but on Pc forums, talking about what a bad game Crysis 1 was, before C2 came along and everybody did a 180...

Lets say Crysis 1 was generally derided in true PC gamer circles, until C2 came along.

You have terrible memory.

Assault and Onslaught remains 2 of the best SP levels in any FPS.
 

robin2

Member
Pretty sure Warhead retains the stretch-out-arm-to-grab-stuff. I have no idea why they removed it for C2.

I remember wrongly then.

About its removal in Crysis 2.. doesn''t Mass Effect 3 lack an animation (weapon drawing? reloading? I don't remember) too because there wasn't enough RAM to put it in?
 

tci

Member
Because
Prophet was the voice of the suit in the later levels.
.
The suit would have its own voice. For information, like in the first game. I always use female voice in games, because they are easier to hear and recognize.
 

Oreoleo

Member
I mean after beating the game I sort of got why they limited to a male suit voice. That doesn't mean I have to like it.
 

Metal-Geo

Member
I remember wrongly then.
In Warhead they removed the 'pick-up-gun-for-ammo' animation for Easy, Normal and Hard. You were able to just walk over guns to grab their ammo. But in Delta, however, reaching and grabbing was the only way to pick up weapons and ammo.

For any other physical object there was still the 'reach out' animation.
 
In Warhead they removed the 'pick-up-gun-for-ammo' animation for Easy, Normal and Hard. You were able to just walk over guns to grab their ammo. But in Delta, however, reaching and grabbing was the only way to pick up weapons and ammo.

For any other physical object there was still the 'reach out' animation.


Haha wow, I never played Warhead on anything lower than Delta so I never noticed.
 

tci

Member
In Warhead they removed the 'pick-up-gun-for-ammo' animation for Easy, Normal and Hard. You were able to just walk over guns to grab their ammo. But in Delta, however, reaching and grabbing was the only way to pick up weapons and ammo.

For any other physical object there was still the 'reach out' animation.
Wow, didn't know that. I always play on Delta. Really missed that in C2 :/
 

robin2

Member
I always play on Delta too, in fact I was convinced Warhead had the grab-arm too; but then (when C2 came out) I read everyone saying it had been removed already in Warhead, so I thought it was just me confounding the two games...
 

aznpxdd

Member
Yep, Delta is the way to play the game!

I don't want to keep hearing Korean soldiers yelling "dirty American pig!" (or something along those lines) with their crappy accent.
 

tci

Member
I tried playing C2 on the hardest as well. But that didn't go very well. Everything about that game feels off, compared to the original. :(
 

MadOdorMachine

No additional functions
Got the latest issue of Gamereactor in my hands:
crysis3utannonserat_389831.jpg


I've tried to cross-check this info from the PR and the Playbox issue, but I'm still not sure if these things are new info or not.

- Desert, water, forrest and mountain environments are promised inside the Dome.
- They were shown gameplay. "Vegetation has never been done better". Destruction very well ("A Ceph flying vehicle roars past you and tear up surface (/raffle) from the ground").
- The bow can be equiped with different types of arrows. Usual and explosive are shown.
- Alien weapons can be picked up from the ground and used. Plasma gun "similar to Halo universe" and grenade launcher shown.
- Game is being shown on PC with X360 controller, so I guess controllers are confirmed.

There's only two new screenshots in the article. One showing some kind of beaming weapon being fired, great particle and lighting effects. The other just of the main character.

Thanks Manager. I'm looking forward to the forest/mountain level. Perhaps they're together? I also like the idea of being able to pick up the aliens weapons. Hopefully some of them are pretty exotic! Crysis is very much the spiritual successor to Turok to me now, especially with the bow and arrow. I hope the series has a long and successful future.
 

Frankfurt

Banned
People are seriously trying to downplay C2's linearity and C1's freedom?

Be serious, now.

Crysis 1:

Rocket launch a helicopter down so it'll fall over a group of enemies inside a shack. Put a bomb in your car then drive it down over someone, jump off, then press the trigger so the 1st car will blow up. Swim around objectives, put explosives there, blow them drive their own boat away. Scenarios can be fought by circling over enemies in wide areas where you can hide, going down a ravine to draw them out one-by-one, going higher and sniping, going stealth and getting everyone from behind, planting bombs on objects and dropping them over their heads to blow them up, throwing objects to knock them down then shooting (or punching) their fallen bodies, knocking down trees over their heads, throwing the enemies themselves through shacks that fall over their friends' heads killing two birds with one stone... The possibilities are endless.

Crysis 2:

Corridor shoot people through scripted scenes where you can't control anything.

The "options" in C2 are going down a sewer that leads you right back up to the same corridor you just left, or shooting the group of aliens on the left before you shoot the group on the right. The most freedom you get in C2 is like the average stage in COD.
 

foxdvd

Member
People are seriously trying to downplay C2's linearity and C1's freedom?

Be serious, now.

Crysis 1:

Rocket launch a helicopter down so it'll fall over a group of enemies inside a shack. Put a bomb in your car then drive it down over someone, jump off, then press the trigger so the 1st car will blow up. Swim around objectives, put explosives there, blow them drive their own boat away. Scenarios can be fought by circling over enemies in wide areas where you can hide, going down a ravine to draw them out one-by-one, going higher and sniping, going stealth and getting everyone from behind, planting bombs on objects and dropping them over their heads to blow them up, throwing objects to knock them down then shooting their fallen bodies, knocking down trees over their heads, throwing the enemies themselves through shacks that fall over their friends' heads killing two birds with one stone... The possibilities are endless.

Crysis 2:

Corridor shoot people through scripted scenes where you can't control anything.

The "options" in C2 are going down a sewer that leads you right back up to the same corridor you just left, or shooting the group of aliens on the left before you shoot the group on the right. The most freedom you get in C2 is like the average stage in COD.

Crysis 2 has nothing on 1 when it comes to freedom, but you are over simplifying Crysis 2. I played it 3 times, and each time I played completely different. You can attack objectives in different ways. You can get from point A to B in different ways. It is not as open as 1, but to call it a corridor shooter "through scripted scenese where you can't control anything" is wrong...
 
People are seriously trying to downplay C2's linearity and C1's freedom?

Be serious, now.

...

Well said, the idea of C1 gameplay (map design) in a city is still a nice one, so if that's what 3 ends up being we can all just let 2 fade into obscurity (much like what should happen with Halo2).
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
When I think "worst FPS game this gen" I think of rich, pure shit like Duke Nukem Forever. Or, relative to budget, production values and hype, something like Killzone 2.

It has its share of problems, some quite large, but I most definitely do not think of Crysis 2.

Killzone 2 had some issues, but worst FPS this gen? Yeah right! I'd say it was every bit as good as Crysis 2. And in my opinion clearly better.
 
People are seriously trying to downplay C2's linearity and C1's freedom?

Be serious, now.

Crysis 1:

Rocket launch a helicopter down so it'll fall over a group of enemies inside a shack. Put a bomb in your car then drive it down over someone, jump off, then press the trigger so the 1st car will blow up. Swim around objectives, put explosives there, blow them drive their own boat away. Scenarios can be fought by circling over enemies in wide areas where you can hide, going down a ravine to draw them out one-by-one, going higher and sniping, going stealth and getting everyone from behind, planting bombs on objects and dropping them over their heads to blow them up, throwing objects to knock them down then shooting (or punching) their fallen bodies, knocking down trees over their heads, throwing the enemies themselves through shacks that fall over their friends' heads killing two birds with one stone... The possibilities are endless.

Crysis 2:

Corridor shoot people through scripted scenes where you can't control anything.

The "options" in C2 are going down a sewer that leads you right back up to the same corridor you just left, or shooting the group of aliens on the left before you shoot the group on the right. The most freedom you get in C2 is like the average stage in COD.


Way too overgeneralize. And again, no amount of freedom stopped C1 from just being boriiiiing to me. Many of the levels were just torture, and why does it get a free pass on being one of the buggiest games ever released? I literally could barely finish the final level the bugginess got so bad, yet where other games are ripped apart for being buggy, nothing on C1? That's fair...


And yeah, others have already called out your COD comment...like i said a few posts ago, it's stupid to rip C2's linearity when FACT it's less linear than 90% of FPS.


Killzone 2 had some issues, but worst FPS this gen? Yeah right! I'd say it was every bit as good as Crysis 2. And in my opinion clearly better.

Fair opinion, but KZ2 is DEFINITELY much more linear than C2. And everybody in this thread seems to equate linear=awful up til now sooo....

Some common popular series C2 is MUCH less linear than:

COD
Uncharted
Killzone
Battlefield
MOH
Gears of War
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Killzone 2 had some issues, but worst FPS this gen? Yeah right! I'd say it was every bit as good as Crysis 2. And in my opinion clearly better.

Maybe. I really fucking hated that game though. Outside of presentation, which was incredible, I hated the awful repetitious and monotonous level design, broken half arsed encounters, shit sluggish controls, tunnel vision FOV, and locked waist high player height. I'll pay the multiplayer, which I thought was quite neat even if I didn't spend as much time with it as I'd like, but I'd seriously rank the campaign as one of the worst of this generation, relative to production values.

The most freedom you get in C2 is like the average stage in COD.

This is a factually incorrect statement. It doesn't even involve any higher level analysis. C2 has bigger encounter zones with a wider scope of movement than any Call of Duty I can think of. Like, by definition, C2 has more freedom.
 

scitek

Member
They're all linear. It's just the amount of freedom you're given between bottlenecks that's different. The size of the sandboxes you can play in is smaller in Crysis 2, but that comes from not being able to recycle the same textures countless times like they could in the first game. They ported the first game to consoles as a test to see if they could expand the levels in the third game, it said so in that interview. I'm expecting to see a good mix of the first two.
 

i-Lo

Member
Question: Where does C3's freedom of exploration and experimentation lie in the greater scheme of things? Will it more like C2 or C1?
 

foxdvd

Member
Question: Where does C3's freedom of exploration and experimentation lie in the greater scheme of things? Will it more like C2 or C1?

the fact that it is coming to consoles I am going to lean toward C2...though maybe as they tweak their own engine it will be more open.. Crysis 1 on the 360 was ok looking at best. I know there is a big difference in taking old code and using a new engine and actually developing a game, but I thought the 360 version look average, but when compared to Crysis 2 on the 360 it looks bad. You can tell they struggled doing the open environments.
 

dark10x

Digital Foundry pixel pusher
The "options" in C2 are going down a sewer that leads you right back up to the same corridor you just left, or shooting the group of aliens on the left before you shoot the group on the right. The most freedom you get in C2 is like the average stage in COD.
Could not be further from the truth.
 

scitek

Member
bump

Cevat's been nice enough to answer a couple more questions from some people on Twitter.

c3x8kjv.jpg


And he loves hashtags.
 

RoboPlato

I'd be in the dick
I hope the atmosphere of Crysis 2 is preserved even if the game is more Crysis 1 style of gameplay. I'm playing through 2 right now after finishing 1 again a few days ago and the game oozes with atmosphere in some sections.
 

KKRT00

Member
Well, people would have questioned it no matter how obvious it seemed. It's nice to have confirmation.

Sure ;]

BTW please god to GT show us decent gameplay this time. Just give us a show similar to first God of War 3 gameplay reveal.
 
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