SiegfriedFM
Member
Played a few hours on a new character. Just made it to Brightstone Cove (+did Rotten) with a Gyrm Greataxe, doing ridiculous damage but being slow as all hell. Still having fun.
There are quite a few in the base game and all 3 DLCs that I like a lot more than Fume Knight. It was just an okay fight IMO.
Fume Knight's an awesome boss because the way he mixes up his attack speeds and directions means you have to react with proper timing and positioning to each individual attack, especially in the first stage of the fight. You can't just dodge as soon as you see an attack wind-up or stick to one side of his body and avoid almost everything like you can with most other bosses. I don't think there's a single boss in the entire series that really encourages those skills to the same degree.Most painful, maybe. With Sir Alonne being a close second.
The only bad hitbox I know of is the stab with his righthand sword, which for some reason includes his body. Which isn't that bad.i just killed him. I must say, it's a great fight as i remembered, but there are some bullshits here and there in terms of hitboxes.
Gyrms made some really nice weapons. Gyrm Greathammer is my personal MVPPlayed a few hours on a new character. Just made it to Brightstone Cove (+did Rotten) with a Gyrm Greataxe, doing ridiculous damage but being slow as all hell. Still having fun.
Terrible time to be replaying that game when Horizon and Zelda are about to drop.
Glad to see the same old DS2 shitposters could drop by and leave their usual round of pebble dashing.
I hear the DLCs are the great though, is that right?
It is outstanding.I hear the DLCs are the great though, is that right?
I hear the DLCs are the great though, is that right?
Huh? The Souls community has orchestrated events for years now where the idea is to direct the community back to an older game to breath some life into it once more. Each game has a totally different feel so it's not like there's no reason to go back to old titles.This doesn't make any sense.
Guess that my memory is hazy from vanilla DS II, but how in the heck was anyone supposed to know about luring Manikins into the statue room to activate the elevator at Drangleic Castle? I feel dumb even though the room next to the King's Gate bonfire introduced this idea. DS2 is still a fun game despite its overreliance on DS' weakest link in its 'platforming' any time you have to jump. Liking the SotFS changes.
Eh, doesn't seem that hard? You're introduced to that mechanic to even get into the castle. You then have the several others like you said next to the King's Gate bonfire. At that point wouldn't one have enough experience to figure that you are required to kill a enemy next to the elevator one to activate something?