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EDGE: "Power struggle: the real differences between PS4 and Xbox One performance"

satam55

Banned
Kindly knock off the hive-minding / console warrior B.S., our latest batch of juniors are, shall I say, a diverse potpourri that seem to have no particular leaning in their groupthink, I can promise you that :)

You might want to re-read those posts you just quoted. We didn't say ALL Juniors. we specifically said the juniors who spread misinformation & FUD.
 

Hollow

Member
Kindly knock off the hive-minding / console warrior B.S., our latest batch of juniors are, shall I say, a diverse potpourri that seem to have no particular leaning in their groupthink, I can promise you that :)

Are you saying we smell nice?
 

gruenel

Member
Third party devs will develop their IP to look similar to protect their own interests, not the platform holders, and to make sure they dont alienate one side or other. Differences will be slight, mostly resolution stretches, framerate locks or other subjectives. This is done at design/preprod to develop your scenes with this is mind and use graphical effects to maximise its look/impact. Think GOW3.
The MOST important aspect is the time taken to produce your basic complete - Faster complete means more time to polish, add extras etc. Will MS have direct control? Unlikely, even at the most pro-MS studios. There are too many tech-savvy fans out there and studios need all the goodwill they can get.

So this should mean better IQ and rock stable frame rates on PS4?

That'd be great, I'd actually prefer that over slight improvements in the effects department.
 

onQ123

Member
Everyone should have a little potpourri in the house.

We are the essential oil aromatherapy generation.

aroma-diffuser-l.jpg
 

squidyj

Member
this thread is now about potpourri... i see, i see. Here's another good word to use if you want to sound fancy fresh, 'melange'. It's french!

Anyways, I'm curious why so many people post that slide that says DX11.1 feature set and somehow read "DX11.1 implemented".
 

hawk2025

Member
I didn't want to post this in the Ryse thread, because it wasn't exactly on-topic, but I think it fits here.

Could Sony be mandating 1080p to its devs? If I'm not mistaken, all their titles announced so far are 1080p, and Drive Club is supposedly, possibly sacrificing 60fps in order to hit 1080p. Meanwhile, KI and Ryse are both sub-1080p, while Forza hits 1080/60. On Sony's side, we know that all launch titles are 1080p, including Resogun. Do you know anything about Infamous? More importantly, could The Order's "widescreen" presentation be precisely because of that?
 

gruenel

Member
I didn't want to post this in the Ryse thread, because it wasn't exactly on-topic, but I think it fits here.

Could Sony be mandating 1080p to its devs? If I'm not mistaken, all their titles announced so far are 1080p, and Drive Club is supposedly, possibly sacrificing 60fps in order to hit 1080p. Meanwhile, KI and Ryse are both sub-1080p, while Forza hits 1080/60. On Sony's side, we know that all launch titles are 1080p, including Resogun. Do you know anything about Infamous? More importantly, could The Order's "widescreen" presentation be precisely because of that?

Entirely possible.

I don't think there has been any mention of inFAMOUS resolution yet. Screen(bull?)shots were 1080p, though.
 

Hollow

Member
I didn't want to post this in the Ryse thread, because it wasn't exactly on-topic, but I think it fits here.

Could Sony be mandating 1080p to its devs? If I'm not mistaken, all their titles announced so far are 1080p, and Drive Club is supposedly, possibly sacrificing 60fps in order to hit 1080p. Meanwhile, KI and Ryse are both sub-1080p, while Forza hits 1080/60. On Sony's side, we know that all launch titles are 1080p, including Resogun. Do you know anything about Infamous? More importantly, could The Order's "widescreen" presentation be precisely because of that?

Battlefield 4 is running sub 1080p on the PS4 last we heard.
I don't think it's mandated. More just a push from Sony first party on image quality.

I'm pretty sure inFamous has been confirmed for 1080p native.
 

gruenel

Member
Battlefield 4 is running sub 1080p on the PS4 last we heard.
I don't think it's mandated. More just a push from Sony first party on image quality.

I'm pretty sure inFamous has been confirmed for 1080p native.

He said "to its devs" so I assumed he meant first party.
 

Jack cw

Member
I didn't want to post this in the Ryse thread, because it wasn't exactly on-topic, but I think it fits here.

Could Sony be mandating 1080p to its devs? If I'm not mistaken, all their titles announced so far are 1080p, and Drive Club is supposedly, possibly sacrificing 60fps in order to hit 1080p. Meanwhile, KI and Ryse are both sub-1080p, while Forza hits 1080/60. On Sony's side, we know that all launch titles are 1080p, including Resogun. Do you know anything about Infamous? More importantly, could The Order's "widescreen" presentation be precisely because of that?

Its not mandating, but if you look at the specs and the power differnce, then the PS4 was built to run games in 1080p. Its still up to the devs which res they go for, but the power is there and its great to see Sonys first and second party going for 1080p. In the end the EDGE article is spot on, as we see with Ryse.
 

JCreasy

Member
A lot of bombshells dropped in that Edge article.

As well as confirming the performance gulf between the two consoles, the big one for me was the confirmation MS will be pissed at publishers if they don't gimp the PS4 versions so they're the same as the Xbone. Something that has long been suggested on GAF, but without actual sources confirming it.

Wow.

I'm just getting caught up on all this.

Wow.

Developers will gimp PS4 versions of their game, bringing them down to Xbone quality, to make Microsoft happy?

I don't have words for the white hot rage this brings. I really wish we knew who these devs were. They don't deserve our money.
 

SapientWolf

Trucker Sexologist
Its not mandating, but if you look at the specs and the power differnce, then the PS4 was built to run games in 1080p. Its still up to the devs which res they go for, but the power is there and its great to see Sonys first and second party going for 1080p. In the end the EDGE article is spot on, as we see with Ryse.
That's always been a developer decision. A lot of devs are gonna choose more eye candy over more pixels. Launch games aren't even scratching the surface of what the next gen consoles are capable of.
 

Silurus

Member
Ugh, I still remember how long it took to get the menu up during game when hitting the PS button, Sony went quite a ways with their OS over the PS3 life span, and they were quite aware of users wanting CGC.
They had to officially state that it just wasn't possible given the PS3's RAM allotment for the OS, which was unfortunate.
http://www.eurogamer.net/articles/2011-08-19-why-the-ps3-cant-do-cross-game-voice-chat

The OS used to have more memory but then Sony made a song and dance that they had managed to make the OS take up less memory so developers had more to play with.

Guess they regretted that later.
 

BigDug13

Member
I feel like my PS3 OS experience took a nosedive when I switched from a PS2 hardware installed launch Fat system to a newer super slim. Did Sony have the PS2 hardware components doing some OS legwork or something? My experience was much faster on there.
 
I just wanted to say that potpourri smells freaking amazing!
The first time I've ever been around that stuff was at an old, Asian ladies house. No joke.
 

FrunkQ

Neo Member
Developers will gimp PS4 versions of their game, bringing them down to Xbone quality, to make Microsoft happy?

I don't have words for the white hot rage this brings. I really wish we knew who these devs were. They don't deserve our money.

I don't think this is the case. Developers will always try to create the best game possible, the backlash involved if they are told to gimp the game would be huge and vocal - we would hear about it pretty swiftly.

But business is business and for the first crop of games they will be aiming for parity. Why?

Well hard deadlines and new hardware means there is a scramble to put up anything. PS4's simpler and more powerful architecture will mean it gets the base game up and running and looking alright in record time.

If you were managing this project what would you do now? You would shove all the resources off the PS4 version to bring the XB1 version up to snuff, to at least bring it up to parity with the easier PS4 port.

No "bad agenda" - just human nature when facing nasty deadlines. Upshot is the PS4 version may appear gimped.

For 3rd parties at the beginning of this new gen - it's all effectively "rushed ports from the PC version".

I believe this has been backed up on GAF:
ATVI was doing the CoD: Ghosts port to nextgen. It took three weeks for PS4 and came out at 90 FPS unoptimized, and four months on Xbone and came out at 15 FPS.

I know - quoting GAF on GAF is hardly hard evidence, but it gets the point across.

In the longer term the PS4 will shine... just now - don't expect any miracles from 3rd parties, just be happy with parity. Even 1st parties are gonna struggle to show uge differences from current gen for launch.

Please be kind... my first and hopefully not last post! Gulp! Welcome to the machine... the one that chews people up and spits them out!
 
Third party devs will develop their IP to look similar to protect their own interests, not the platform holders, and to make sure they dont alienate one side or other. Differences will be slight, mostly resolution stretches, framerate locks or other subjectives. This is done at design/preprod to develop your scenes with this is mind and use graphical effects to maximise its look/impact. Think GOW3.
The MOST important aspect is the time taken to produce your basic complete - Faster complete means more time to polish, add extras etc. Will MS have direct control? Unlikely, even at the most pro-MS studios. There are too many tech-savvy fans out there and studios need all the goodwill they can get.

Feel like this should get quoted on every new page

Gopher D is a dev

So it means paid parity argument is false right?

But the first half seem to indicate devs seek parity naturally while the second half suggests they don't

I know it's the best insight into what will happen though

I think it means devs will polish games if they have time

Hence PS4's time to triangle might be a big boon tbh
 
Third party devs will develop their IP to look similar to protect their own interests, not the platform holders, and to make sure they dont alienate one side or other. Differences will be slight, mostly resolution stretches, framerate locks or other subjectives. This is done at design/preprod to develop your scenes with this is mind and use graphical effects to maximise its look/impact. Think GOW3.
I nether know whether people are talking about Gears of War3 or God of War3 and it doesn't help that they are both exclusive to their platforms.
The MOST important aspect is the time taken to produce your basic complete - Faster complete means more time to polish, add extras etc. Will MS have direct control? Unlikely, even at the most pro-MS studios. There are too many tech-savvy fans out there and studios need all the goodwill they can get.
I can see it being advantageous to these big publishers if one sku is cheaper to make because of less dev time.
 
Third party devs will develop their IP to look similar to protect their own interests, not the platform holders, and to make sure they dont alienate one side or other. Differences will be slight, mostly resolution stretches, framerate locks or other subjectives. This is done at design/preprod to develop your scenes with this is mind and use graphical effects to maximise its look/impact. Think GOW3.
The MOST important aspect is the time taken to produce your basic complete - Faster complete means more time to polish, add extras etc. Will MS have direct control? Unlikely, even at the most pro-MS studios. There are too many tech-savvy fans out there and studios need all the goodwill they can get.

Nice. Exactly what I said earlier in this thread. Good to hear an insider say it.
 
That devs would protect their own interests in developing multiplats at parity seems obvious and it likely what we will see. I think the only way one console could overcome this is if (going by the speculation that PS4 is clearly the more powerful console)Sony first party can put out something that is so head and shoulders above everything out there that multiplat devs will be called to task and asked why their games aren't matching that spec on the PS4.

It's unlikely that the power differences are far enough apart to make this happen.
 

Wynnebeck

Banned
I nether know whether people are talking about Gears of War3 or God of War3 and it doesn't help that they are both exclusive to their platforms.

I can see it being advantageous to these big publishers if one sku is cheaper to make because of less dev time.

It's always been GoW for God of War and GeoW for Gears of War. People just don't care.
 

Icecait

Banned
This may have already been answered, with 88 pages it's likely that I missed it, but why would developers go for parity over maxing out on each console?

The PS4 version of, let's say, Watch Dogs isn't competing against the Xbone version of Watch Dogs. It's competing against the PS4 version of other open world games. If the PS4 version looks nicer than the Xbone version, will Xbone users simply not buy their console's version of the game?

It makes no sense. I feel like I'm taking crazy pills.
 
Nice. Exactly what I said earlier in this thread. Good to hear an insider say it.

That devs would protect their own interests in developing multiplats at parity seems obvious and it likely what we will see. I think the only way one console could overcome this is if (going by the speculation that PS4 is clearly the more powerful console)Sony first party can put out something that is so head and shoulders above everything out there that multiplat devs will be called to task and asked why their games aren't matching that spec on the PS4.

It's unlikely that the power differences are far enough apart to make this happen.

The problem that I have with what Gopher said is that he implies both results

Third party devs will develop their IP to look similar to protect their own interests, not the platform holders, and to make sure they dont alienate one side or other..

But then suggests

Differences will be slight, mostly resolution stretches, framerate locks or other subjectives.

So there will be differences many of which are the ones we've been suggesting

The MOST important aspect is the time taken to produce your basic complete - Faster complete means more time to polish, add extras etc.

Which again suggests that if PS4 is indeed easier to develop for, games will be more polished on it

And then he finishes with

Will MS have direct control? Unlikely, even at the most pro-MS studios. There are too many tech-savvy fans out there and studios need all the goodwill they can get.

Which makes me think studios will feel the pressure to push each system to the max given time and budget constraints

So honestly I have no idea what to take away from it

It sounds like from a developers perspective framerate and resolution differences are not seen as a big deal so it could in fact mean what has been suggested

I really don't know
 

EGM1966

Member
This may have already been answered, with 88 pages it's likely that I missed it, but why would developers go for parity over maxing out on each console?

The PS4 version of, let's say, Watch Dogs isn't competing against the Xbone version of Watch Dogs. It's competing against the PS4 version of other open world games. If the PS4 version looks nicer than the Xbone version, will Xbone users simply not buy their console's version of the game?

It makes no sense. I feel like I'm taking crazy pills.

I don't think you're taking crazy pills and I don't expect any artificial limiting of games in general as it would take only one confirmed leak of such activity to cause a huge issue for the developer.

What I do expect - similar to this gen - is developers to look at how much budget they have vs what they're trying to do and develop accordingly. As with this gen I suspect we'll see many titles that push neither system and look the same simply because they aren't pushing either system in any particular way.

Key AAA and first party titles will for sure push the tech and that's where you'll see differences due to hardware (such as they may or may not exist) and I doubt anyone will be "holding back" artificially there.

This gen showed that titles do not have to have parity - in fact plenty of titles sold millions on PS3 despite being weaker in some way than 360 and plenty of titles sold on 360 despite the PS3 either having a better version or having more high end first titles.

However I don't expect devs to go out of there way in general to show any differences most of the time - so it'll depend on budget/title more than anything as it always does.

I really doubt we'll see a situation where a developer has the budget to deliver something better on either platform and doesn't simply to avoid alienating the other player.
 
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