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EDGE: "Power struggle: the real differences between PS4 and Xbox One performance"

The problem that I have with what Gopher said is that he implies both results

But then suggests

So there will be differences many of which are the ones we've been suggesting

Which again suggests that if PS4 is indeed easier to develop for, games will be more polished on it

And then he finishes with

Which makes me think studios will feel the pressure to push each system to the max given time and budget constraints

So honestly I have no idea what to take away from it

It sounds like from a developers perspective framerate and resolution differences are not seen as a big deal so it could in fact mean what has been suggested

I really don't know

I was only addressing the first statement about how third parties make games look and run similarly on all consoles to help their brand. I think the rest is geared toward first parties and maybe time allocation between developing a game and porting it to other systems.
 
I was only addressing the first statement about how third parties make games look and run similarly on all consoles to help their brand. I think the rest is geared toward first parties and maybe time allocation between developing a game and porting it to other systems.

Hmm I don't know it's all kind of like a run-on sentence

I feel he was talking about 3rd party devs the entire time

He does reference a 1P game but I think that was an example of a game that was designed from the ground up to hit that resolution and FPS, not decided after the fact

And the rest of what he says would apply to all devs

If PS4 (or XB1) is faster to develop on then there should be more time to polish
 

Lacix

Member
XBox 360 CPU = 77GLFops


I think it is not correct. According to specifications:

The theoretical peak performances according to flops (single precision floating point operations per a second)

Xbox360 | CPU (Xenon): 115 GFLOPS | GPU (Xenos): 240 GFLOPS | CPU+GPU: 355 GFLOPS

PS3 | CPU (CELL): 179 GFLOPS | GPU (RSX): 176 GFLOPS | CPU+GPU: 355 GFLOPS

CELL = 7 * 25.6 GFlops (SPE FLOPS * 7 at 3.2 GHz )

CPU+GPU difference: 0% (XBox360 = PS3)
GPU difference: 36% (XBox360 > PS3)


with the next generation


XBOX ONE | CPU ~112GFlops | GPU 1,31 TFlops | CPU+GPU 1,422 TFlops

PS4 | CPU 102 GFlops | GPU 1,84 TFlops | CPU+GPU 1,942 TFlops

CPU+GPU difference: 36,5% (PS4 > XBOX ONE)
GPU difference: 40,5% (PS4 > XBOX ONE)
 

Kuro

Member
I think it is not correct. According to specifications:

The theoretical peak performances according to flops (single precision floating point operations per a second)

Xbox360 | CPU (Xenon): 115 GFLOPS | GPU (Xenos): 240 GFLOPS | CPU+GPU: 355 GFLOPS

PS3 | CPU (CELL): 179 GFLOPS | GPU (RSX): 176 GFLOPS | CPU+GPU: 355 GFLOPS

CELL = 7 * 25.6 GFlops (SPE FLOPS * 7 at 3.2 GHz )

CPU+GPU difference: 0% (XBox360 = PS3)
GPU difference: 36% (XBox360 > PS3)


with the next generation


XBOX ONE | CPU ~112GFlops | GPU 1,31 TFlops | CPU+GPU 1,422 TFlops

PS4 | CPU 102 GFlops | GPU 1,84 TFlops | CPU+GPU 1,942 TFlops

CPU+GPU difference: 36,5% (PS4 > XBOX ONE)
GPU difference: 40,5% (PS4 > XBOX ONE)

That small upclock to the CPU won't alter performance that much, it would still be a 40% perf difference.
 

onQ123

Member
I think it is not correct. According to specifications:

The theoretical peak performances according to flops (single precision floating point operations per a second)

Xbox360 | CPU (Xenon): 115 GFLOPS | GPU (Xenos): 240 GFLOPS | CPU+GPU: 355 GFLOPS

PS3 | CPU (CELL): 179 GFLOPS | GPU (RSX): 176 GFLOPS | CPU+GPU: 355 GFLOPS

CELL = 7 * 25.6 GFlops (SPE FLOPS * 7 at 3.2 GHz )

CPU+GPU difference: 0% (XBox360 = PS3)
GPU difference: 36% (XBox360 > PS3)


with the next generation


XBOX ONE | CPU ~112GFlops | GPU 1,31 TFlops | CPU+GPU 1,422 TFlops

PS4 | CPU 102 GFlops | GPU 1,84 TFlops | CPU+GPU 1,942 TFlops

CPU+GPU difference: 36,5% (PS4 > XBOX ONE)
GPU difference: 40,5% (PS4 > XBOX ONE)

Are you really gonna ignore the PPE of the Cell as if it's just 7 SPE's running alone?
 

daman824

Member
The problem that I have with what Gopher said is that he implies both results



But then suggests



So there will be differences many of which are the ones we've been suggesting



Which again suggests that if PS4 is indeed easier to develop for, games will be more polished on it

And then he finishes with



Which makes me think studios will feel the pressure to push each system to the max given time and budget constraints

So honestly I have no idea what to take away from it

It sounds like from a developers perspective framerate and resolution differences are not seen as a big deal so it could in fact mean what has been suggested

I really don't know
I think what he means is that devs will start creating games with the goal of the two versions looking the same and running at the same framerate but with the xb1 version at 900p and the ps4 at 1080p. If the devs can lock in their desired framerate and still have some extra power, they will use that power on small things such as better AA or preventing framerate drops.

The edge article really makes this seem like whats going to happen. Currently, unoptimized code runs @30fps1080p on ps4 but runs @sub20fps900p on xb1. From this unoptimized performance, I can see developers then optimizing the xb1 hardware to close the framerate gap and optimizing the ps4 hardware to get a rock solid fps and a better form of AA ( extra little bits of polish).

Since the ps4 is stronger and easier to develop for, developers can hit their targets quicker which gives them time to slightly exceed those targets. But the original target will still be based on what the xb1 can handle. And by doing this , they are pushing both consoles.
 
I think what he means is that devs will start creating games with the goal of the two versions looking the same and running at the same framerate but with the xb1 version at 900p and the ps4 at 1080p. If the devs can lock in their desired framerate and still have some extra power, they will use that power on small things such as better AA or preventing framerate drops.

The edge article really makes this seem like whats going to happen. Currently, unoptimized code runs @30fps1080p on ps4 but runs @sub20fps900p on xb1. From this unoptimized performance, I can see developers then optimizing the xb1 hardware to close the framerate gap and optimizing the ps4 hardware to get a rock solid fps and a better form of AA ( extra little bits of polish).

Since the ps4 is stronger and easier to develop for, developers can hit their targets quicker which gives them time to slightly exceed those targets. But the original target will still be based on what the xb1 can handle. And by doing this , they are pushing both consoles.

I agree that is likely what he meant

But it does seem as if he meant devs don't see the drop from 1080p to 900p (for example) as a big difference which I find surprising

It still doesn't really clarify how big the differences may be but that's probably on the dev I guess

I wonder if original targets are going to be based on the XB1's power then so the PS4 is in some ways an afterthought or do people think they'll have different targets originally for the PS4 and the XB1 version?
 

g23

European pre-madonna
My question is if the Xbox One didn't have Kinect bundled in, why did Microsoft gimp the hardware of the Xbox One so much?

Are Sony's engineers just better at putting together hardware?
 
My question is if the Xbox One didn't have Kinect bundled in, why did Microsoft gimp the hardware of the Xbox One so much?

Are Sony's engineers just better at putting together hardware?

That's a hypothetical question I assume?

Considering the kinect is bundled in and thus makes up a significant portion of the cost of the XB1 and therefore the price

What it suggests is that the kinect, HDMI IN, maybe some software R&D, and dat audo chip costs at least 100 bucks if not more (likely more considering)

Sony bet on GDDR5 memory and they got lucky with prices lowering giving them the ability to double the previous 4gbs to 8 and securing a significant power lead when combined with the more powerful GPU
 

daman824

Member
My question is if the Xbox One didn't have Kinect bundled in, why did Microsoft gimp the hardware of the Xbox One so much?

Are Sony's engineers just better at putting together hardware?
The xbox one does have kinect bundled in though. So it has to be considered when looking at the price. Sony might be a bit better at putting a console together. But I don't think that describes the power difference. Microsoft probably made the choice to release a weaker console for two main reasons.

- they wanted the xb1 to be somewhat affordable.
- They don't think that the average gamer or consumer will be able to notice the slight differences in multiplatform games.

They could have matched the ps4 gpu, but it would have increased the price of the console.
 

Lacix

Member
According to specifications:
Corrected:

The theoretical peak performances according to flops (single precision floating point operations per a second)

Xbox360 | CPU (Xenon): 115 GFLOPS | GPU (Xenos): 240 GFLOPS | CPU+GPU: 355 GFLOPS

PS3 | CPU (CELL): 217,6 GFLOPS | GPU (RSX): 176 GFLOPS | CPU+GPU: 393,6 GFLOPS

CELL = (1 PPE * (4 FPU Flops + 8 VMX Flops) * 3.2 Ghz) + (7 SPE * 8 Flops * 3.2 Ghz) = 217.6 GFlops

CPU+GPU difference: 10,8% (PS3 > XBox360)
GPU difference: 36% (XBox360 > PS3)


Next generation consoles:

XBOX ONE | CPU ~112GFlops | GPU 1,31 TFlops | CPU+GPU 1,422 TFlops

PS4 | CPU 102 GFlops | GPU 1,84 TFlops | CPU+GPU 1,942 TFlops

CPU+GPU difference: 36,5% (PS4 > XBOX ONE)
GPU difference: 40,5% (PS4 > XBOX ONE)
 

Shaheed79

dabbled in the jelly
The PS4 being more powerful and cheaper than the XBOne is kind of a big deal this generation. MS is banking on the Kinect being the driving force that differentiates XBone from the PS4 with the casual audience, and it very well could have if it didn't cost $499. Most casuals aren't going to see the difference between what their 360 kinect devices already offers them, and what the XBone kinect is going to offer.

MS won't be able to win back the good will of core gamers with a more expensive, and less powerful device, than the PS4, unless they do something very drastic. None of my friends are still interested in buying XBone after the draconian policies they tried to pull. They just don't trust MS anymore and MS hasn't given them a reason to.

My gaming friends and I talked about this at length, and most of my friends (who all but one owned 360's) feel as if MS has already shown their true motivations when they unveiled the XBone. Now they see their sudden change of heart as Microsoft Games Division desperately trying to fit back into their sheep disguise, while simultaneously hoping that core gamers suffer a severe case of amnesia.
 
Long time reader, first time poster...I'm going to preface this post by saying that I am not pulling for either platform to be a clear winner, I am going to purchase both because gaming is my hobby and both will have exclusives worth playing.
This forth coming console 'war' won't be decided on stats alone, Microsoft, for better or worse has much more they can gamble on their console winning. One of their chips that they have played which I haven't seen discussed here is the fact that Windows 8.1 and the X1 will have exclusive rights to future (directx 11.2 and beyond). I see the first few years of this cycle going like this: developers make ps3/xbox 360 versions, they make a PC version which gets ported to next gen. Here is a quote from DICE:

Frostbite 3 Supports DirectX 11.1 API – Faster GPU/CPU Performance on PCs and Xbox One

Now this is the interesting bit, DICE confirms that the Frostbite 3 engine supports DirectX 11.1 API as revealed by DSOGaming.
“We use DX11.1, there are some optimizations in it (constant buffer offsets, dynamic buffers as SRVs) that we got in to the the API that improves CPU performance in our rendering when one runs with DX11.1. This will be in BF4.”
This means that PC and Xbox One versions of Battlefield 4 would be more optimized than PlayStation 4.


The API's in the beginning will be a huge player in early next gen content regardless of power...even though there has been comments of SONY's libraries being better developed these are the same software engineers who couldn't make cross game chat in their last OS. Developers have been programming next gen(beyond ps3/360 capability) content on PC's for the last 6 years and they have been doing it with directX as the primary library.

They both have their strengths and they both have their weaknesses, they both will have gems that will most likely be titles developed exclusively for their respective console.
What here got him banned? I'm somewhat confused on the gaf banning policies...
 

CLEEK

Member
What here got him banned? I'm somewhat confused on the gaf banning policies...

I would assume he was found to be astroturfng, based on his registration e-mail address or something. Nothing in that post itself is ban worthy. The gist of the post was that the Xbone would get better performance, and that the consoles 'both have their strengths and they both have their weaknesses', which is not really true. The PS4 is not weaker than the Xbone in any area, unless you use Microsoft Maths™ to prove otherwise.
 
I would assume he was found to be astroturfng, based on his registration e-mail address or something. Nothing in that post itself is ban worthy. The gist of the post was that the Xbone would get better performance, and that the consoles 'both have their strengths and they both have their weaknesses', which is not really true. The PS4 is not weaker than the Xbone in any area, unless you use Microsoft Maths™ to prove otherwise.
Thanks
 
The reason why the recent batches of juniors seems terrible is fairly simple.

A new console generation is about to begin, so it isn't surprising that fanboyism is at an all-time high. It certainly doesn't help that there's blatant astroturfers mixed in the juniors.

So, it's a combination of fanboysim and astroturfing that makes the juniors seem so terrible recently.

First post by a hopefully not so terrible junior

I live Gaf :)
 

vpance

Member
I would assume he was found to be astroturfng, based on his registration e-mail address or something. Nothing in that post itself is ban worthy. The gist of the post was that the Xbone would get better performance, and that the consoles 'both have their strengths and they both have their weaknesses', which is not really true. The PS4 is not weaker than the Xbone in any area, unless you use Microsoft Maths™ to prove otherwise.

"I am purchasing both" always gives it away. Must be in the handbook.
 

Mononoke

Banned
Third party devs will develop their IP to look similar to protect their own interests, not the platform holders, and to make sure they dont alienate one side or other. Differences will be slight, mostly resolution stretches, framerate locks or other subjectives. This is done at design/preprod to develop your scenes with this is mind and use graphical effects to maximise its look/impact. Think GOW3.
The MOST important aspect is the time taken to produce your basic complete - Faster complete means more time to polish, add extras etc. Will MS have direct control? Unlikely, even at the most pro-MS studios. There are too many tech-savvy fans out there and studios need all the goodwill they can get.

So basically there is no point in competition with consoles. No incentive to innovate. The lower spec/design always dictates things for Devs? That's kind of shitty. :/
 

RoboPlato

I'd be in the dick
"I am purchasing both" always gives it away. Must be in the handbook.

I think it says a lot about the future of the Xbox One when nearly everyone supporting it plans on getting a PS4 down the line while most getting PS4 first plan on sticking with just that console.
 
"I am purchasing both" always gives it away. Must be in the handbook.

Boy, was that pathetic.

"Hi, I'm new. I'm purchasing both because games are awesome either."

"By the way... did you know that Xbox is not actually as weak as it seems/PS4 is not as awesome as they seem?"

*goes into multi-post tirade on engines, latency, or whatever bullshit clingable*
 
This may have already been answered, with 88 pages it's likely that I missed it, but why would developers go for parity over maxing out on each console?

The PS4 version of, let's say, Watch Dogs isn't competing against the Xbone version of Watch Dogs. It's competing against the PS4 version of other open world games. If the PS4 version looks nicer than the Xbone version, will Xbone users simply not buy their console's version of the game?

It makes no sense. I feel like I'm taking crazy pills.


That's how I feel too. How come developers don't care about alienating consumers when most multiplatform games look significantly better on PC. Especially as the consoles begin to show their age. It just doesn't make any sense to me. If a game is good people will buy it on the platform of their choice. Why worry about alienating consumers? Sounds more like alienating platform holders.
 

spwolf

Member
So basically there is no point in competition with consoles. No incentive to innovate. The lower spec/design always dictates things for Devs? That's kind of shitty. :/

not with consoles but certainly there will be competition with other games... that is what will drive better/maximized graphics.
 
"I am purchasing both" always gives it away. Must be in the handbook.

Exactly...

Even giving the benefit of the doubt that they are going to buy both consoles, why exactly would anyone buy the less powerful, more expensive one first ?

You buy the PS4 first then evaluate the weaker "One" and pick it up cheaper next year if you are still inclined to.

No way in hell I would touch the XB1 out of the gate... Not a single reason...
 

Mononoke

Banned
not with consoles but certainly there will be competition with other games... that is what will drive better/maximized graphics.

Yeah, but if they are still constrained to that lower spec, then basically to a degree, it halts innovation through an entire generation. I'm not saying that even with the lower specs, games won't look better as it goes on. They will. But games could be looking even better, and they won't - because according to this dev, devs will always constrain their stuff to the lower specs.

That to me is depressing. I guess the PS4 first party titles will look stellar, and as the generation goes on SHOULD look marginally better (tapping into the full power of the PS4). But damn.
 

benny_a

extra source of jiggaflops
Are Sony's engineers just better at putting together hardware?
The Microsoft engineers got one job to do and the Sony engineers another one.

They had different goals and we can't judge whether or not they are good by the end product, because we don't know if they met the goal they were supposed to target.

More power does not equal better engineers. I can build a more powerful console by not giving a shit about final cost or TDP and that doesn't make me good.

Boy, was that pathetic.

"Hi, I'm new. I'm purchasing both because games are awesome either."

"By the way... did you know that Xbox is not actually as weak as it seems/PS4 is not as awesome as they seem?"

*goes into multi-post tirade on engines, latency, or whatever bullshit clingable*
Look out for Juniors (<10 posts) that say "I love Kinect voice commands if I have my hands full like when I'm holding my kid." :p
 

Finalizer

Member
I was only addressing the first statement about how third parties make games look and run similarly on all consoles to help their brand. I think the rest is geared toward first parties and maybe time allocation between developing a game and porting it to other systems.

It's addressing the point that differences between 3rd party multiplats on different consoles will be limited to straightforward tweaks - resolution, IQ, that sort of thing. The point being that developers aren't going to sit down and create two sets of textures, models, assets, etc. for two different versions of the same game - they'll make some general version that can get running on all target platforms at some level, and use the easiest means of modifications (aforementioned resolution & AA) to gain performance parity, maybe make use of extra performance headroom on the stronger system.

So yeah, as others have been saying, don't expect some ridiculous Xbox vs. PS2 levels of difference, just resolution & IQ tweaks. As devs have time to settle down and get more familiar with the hardware of both new consoles, it then depends on whether the performance disparity grows or shrinks compared to what it's assumed to be now, which in my eyes depends a whole lot on how much MS can reduce the ESRAM headaches.

The PS4 being more powerful and cheaper than the XBOne is kind of a big deal this generation. MS is banking on the Kinect being the driving force that differentiates XBone from the PS4 with the casual audience, and it very well could have if it didn't cost $499. Most casuals aren't going to see the difference between what their 360 kinect devices already offers them, and what the XBone kinect is going to offer.

MS won't be able to win back the good will of core gamers with a more expensive, and less powerful device, than the PS4, unless they do something very drastic. None of my friends are still interested in buying XBone after the draconian policies they tried to pull. They just don't trust MS anymore and MS hasn't given them a reason to.

It's what gets me about MS' entire strategy with the Xbone. I get the feeling that they must've assumed Sony would just have an aneurism and forget to release a new console after the PS3, and that they'd be able to sell whatever in the upcoming gen.

They struggled to prove to the hardcore crowd that the original Kinect was remotely worth it, and so far the Kinect 2 seems to be traveling down that same path, which simply begs the question, "why is this thing even packed in if you're barely going to talk about it?" Furthermore, as much as folks argue it's targeted toward the casual audience, I've thought about the same thing you mentioned in this regard - There's not much that Kinect 2 does that's going to distinguish itself from the original Kinect in the eyes of the casual crowd, and on top of that the 360 + Kinect goes for much cheaper than the Xbone, a trend that will likely simply continue even as the Xbone gets cheaper down the line.

It leaves the Xbone + Kinect 2 in a weird spot - A packed-in piece of hardware that alienates the hardcore at a high price-point that alienates the casual audience. Unless MS finds some seriously killer app for the thing in short order, I only see the combination weighing the whole package down for the time being.
 

Tmecha

Neo Member
Exactly...

Even giving the benefit of the doubt that they are going to buy both consoles, why exactly would anyone buy the less powerful, more expensive one first ?

You buy the PS4 first then evaluate the weaker "One" and pick it up cheaper next year if you are still inclined to.

No way in hell I would touch the XB1 out of the gate... Not a single reason...

In AUS its only $50 difference, and now with FIFA14 added you can say its cheaper then PS4.

Also why im going with Xbox one 1st? simple, launch games appeal to me more than the PS4.
 

KidBeta

Junior Member
In AUS its only $50 difference, and now with FIFA14 added you can say its cheaper then PS4.

Also why im going with Xbox one 1st? simple, launch games appeal to me more than the PS4.

Australia is probably one of the smallest markets in the world.
 
Playground battles used to consist of arguments about blast processing and stuff. Can you imagine what kids argue about now that they access to so much information via the internet? I'd love to record them without their knowledge sometime just to hear what funny things they say.
 
It's what gets me about MS' entire strategy with the Xbone. I get the feeling that they must've assumed Sony would just have an aneurism and forget to release a new console after the PS3 and that they'd be able to sell whatever in the upcoming gen.

That's the only explanation I can think of too. Microsoft isn't particularly known for future foresight (read: basically outmaneuvered by every major tech company in the last decade).

Sony isn't particularly a smart company, especially between 2000-2010 where they did shit all and eroded their entire brand name with mediocre consumer electronics. If Ballmer's laughter at Apple products is any indication of Microsoft's attitude towards "weaker" competitors, I'm not surprised that they thought Sony would pull out of the market or develop some stupid Wii U competitor. Sony's leadership at the time wasn't exactly inspiring at all.
 
In AUS its only $50 difference, and now with FIFA14 added you can say its cheaper then PS4.

Also why im going with Xbox one 1st? simple, launch games appeal to me more than the PS4.

Please... PS4 has so many more free Day one games. Vaue is far on the PS4 side.

I guess if giving away a free game (which will still look worse on the XB1) was all it took to suck you in to an inferior console then I guess MS PR did its job. Enjoy a decade of console mediocrity ...
 

I2amza

Member
In AUS its only $50 difference, and now with FIFA14 added you can say its cheaper then PS4.

Also why im going with Xbox one 1st? simple, launch games appeal to me more than the PS4.

I keep forgetting that Australia falls under the EU market. Pretty sweet that you guys and girls get FIFA.
 

KidBeta

Junior Member
I keep forgetting that Australia falls under the EU market. Pretty sweet that you guys and girls get FIFA.

We also get royally screwed money wise (the PS4 costs $549 AUD, and the XBONE costs $599 AUD) so im planning on buying from overseas.
 

Daishogun

Member
Aren't games also ridiculous prices?

ehh kind of. At the start of the last gen, games were actually selling at the official RRP of $119.95/$99.95 alot of the time. These days though, there are always a few stores selling any new release at around $60-$70, and even dedicated gaming stores like EB will sell at $89. So far, it looks like next-gen is following the trend, which is fantastic news.

EDIT: Also got to remember that pricing here in Australia is inclusive of all taxes. What is on the ticket is what we pay.
 

Tabular

Banned
Wow.

I'm just getting caught up on all this.

Wow.

Developers will gimp PS4 versions of their game, bringing them down to Xbone quality, to make Microsoft happy?

I don't have words for the white hot rage this brings. I really wish we knew who these devs were. They don't deserve our money.

Won't be a problem, even at launch. It's just too easy to improve IQ and framerate not to put the PS4 versions at a better performance. 50% better specs across the board and easier architecture will almost guaranty 50% better performance in games and you can rest assured anyone who tries to downgrade the PS4 version will stick out like a sore thumb.
 

Tmecha

Neo Member
Please... PS4 has so many more free Day one games. Vaue is far on the PS4 side.

I guess if giving away a free game (which will still look worse on the XB1) was all it took to suck you in to an inferior console then I guess MS PR did its job. Enjoy a decade of console mediocrity ...

Keep dribbling more spin.

Again games that I want at launch on X B O X O N E interest me more then P S 4.

Do U get it or you want me to simplify it more?
 

Tabular

Banned
Keep dribbling more spin.

Again games that I want at launch on X B O X O N E interest me more then P S 4.

Do U get it or you want me to simplify it more?

I think his point was why get an inferior version of Fifa and an inferior console even if you save a few bucks?
 

bishoptl

Banstick Emeritus
Do you serve any purpose other than making a steady stream of one or two sentence drive by posts? Genuine question. Almost every post I've seen from you is some snarky one liner that adds nothing to the discussion.
I was about to say something similar
 
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