direct_quote
Member
If anything this feature would add longevity and variability to SF4 online, because at the moment I can only play this game in strides because I randomly get bored of it. If I had an optional yolo mode in endless battles when I'm really bored of SF4 I'd just give it a whirl.The problem is that it the following sequence of occurrences is unfortunately a real/likely possibility.
"Man, I'm winning only 40-50% of my matches. (against same-ranked players.) This is so hard. And I really like winning, I have so much more fun when I'm winning."
*switches to Vanilla Sagat/AE Yun*
"Oh, man, this is so much easier now. I'm da bes! Stop whining about my character and learn to play N00BS"
*3 months pass*
"I want to play some SF4, I just saw those awesome GFs with Hugo v Poison. Let's go play online. MAN why am I facing nothing but Yun, Cammy, Akuma, Sagat? F this stuff, I'm gonna go play me some LoL."
Ranked provides an organized/available play experience for players 24/7. It's not meaningless in terms of keeping players invested in the game and IP. In Hearthstone design they mentioned one of their big things was a minimization of the "buckets" that players would be sorted into, and how it was imperative it be kept low. Currently, there's only Ranked Constructed, Unranked Constructed, and Limited. The more buckets you add, the more you risk you risk a bucket going empty.
Plus a reason casuals usually quit games like SF4 because the grind is mostly the same online. You see games like LOL and Dota2 have endless updates and variability in their games, TF2 has several different multilayer modes that are diverse..., but SF4 has just ranked and endless plus useless tournament mode and team battles.