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Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

Hoo-doo

Banned
Haven't played the demo, but from the impressions everywhere i'm inclined to think this will end at the high 70's. Just way too many people mentioning that it's an incremental upgrade over 5 and the visuals lack the 'wow' factor.

Edit: Haha, you guys are a prickly bunch. I just really like reading the internet's impressions and formulated a guess based on that. I didn't kick your dog, calm down.
 

leeh

Member
Haven't played the demo, but from the impressions everywhere i'm inclined to think this will end at the high 70's. Just way too many people mentioning that it's an incremental upgrade over 5 and the visuals lack the 'wow' factor.
You seem to be involved alot in racing game discussions, and the demo is free. Why don't you try it?
 

Peterpan

Member
In my opinion forza 6 has too many things it's forgot to add again like better fov/camera options, triple monitor + console support, non existent soundtrack, fan favourite tracks etc etc to rate as high as say 90 as a lot of reviewers know what has been missing or been in previous versions so I expect 80 to 85 max.
Don't know if serious. But if that is all that is stopping it from getting 90s then it will be great.
 

Lingitiz

Member
Previous Metascores (yeah, I know, it's shit and meaningless, but it's the only quantifiable metric we have):

Forza Motorsport - 92
Forza Motorsport 2 - 90
Forza Motorsport 3 - 92
Forza Motorsport 4 - 91
Forza Motorsport 5 - 79
Forza Motorsport 6 - ?

Any guesses?

I reckon FM6 could be the best reviewed out of the bunch. I'll go with a 93. It all depends whether bonus points are awarded for the addition of precipitation and night, or points are deducted because neither is dynamic. This could divide reviewers, I guess. We might see quite a spread.

It'll review better than FM5. That's an absolute lock..! :p

It'll probably be mid 80's. The review environment is a bit harsher in the years since 4 and of course there's diminishing returns, but it'll do better than 5 forsure.
 

Mascot

Member
Didn't FM5 get marked down because of changes to fan-fave community features (car clubs, auction house, how paints and tunes and bought/sold etc)?
 
After playing through the demo twice, I think it'll end up with an 84 on meta.

Weather and night races being the biggest detractors, the fact its not every circuit that has it will be a negative.

I really enjoyed the demo, the speed you get up to in that Indy race is exhilarating and the wet race is fucking terrifying :)
 

Peterpan

Member
Didn't FM5 get marked down because of changes to fan-fave community features (car clubs, auction house, how paints and tunes and bought/sold etc)?
Those are major features though, in comparison to triple screen, which very few use.

Forza 5 got marked down for micro transactions as well if I recall correctly.
 
Previous Metascores (yeah, I know, it's shit and meaningless, but it's the only quantifiable metric we have):

Forza Motorsport - 92
Forza Motorsport 2 - 90
Forza Motorsport 3 - 92
Forza Motorsport 4 - 91
Forza Motorsport 5 - 79
Forza Motorsport 6 - ?

Any guesses?

I reckon FM6 could be the best reviewed out of the bunch. I'll go with a 93. It all depends whether bonus points are awarded for the addition of precipitation and night, or points are deducted because neither is dynamic. This could divide reviewers, I guess. We might see quite a spread.

It'll review better than FM5. That's an absolute lock..! :p

no way it gets a 93. the days of pretty good but not generation defining games scoring really high is pretty much over. the only AAA games that can do that are the ones that are hyped to all heavens and are able to deliver on the hype (tw3 and mgsv for example).
 
Previous Metascores (yeah, I know, it's shit and meaningless, but it's the only quantifiable metric we have):

Forza Motorsport - 92
Forza Motorsport 2 - 90
Forza Motorsport 3 - 92
Forza Motorsport 4 - 91
Forza Motorsport 5 - 79
Forza Motorsport 6 - ?

Any guesses?

84-87

I don't think this is a 90+
 

terrible

Banned
I still felt like this was too arcade-like. Going to try it again tomorrow, but it felt too easy.

Was Forza 5 this easy?

Do you have all the assists turned off and have you raised the drivatar difficulty? I actually find it harder than Forza 5 in that I had to drop the AI down a setting to match their Forza 5 performance. In terms of handling it feels similar to 5. It's not arcadey to me.
 
I liked this pic :

Screenshot-Original.png

I was driving the same car in Driveclub, I thought I could recreate the same pic so here it is, crappy grab from ugly compressed twitter please don't mind :


Fun facts :
This is the not the Stingray, it's the Z06 2015. You can tell from the black spoiler and black extension on the rear wheels robes. Also, in DC, the rear lights are all blacks, when in F6 Demo, they are red like in the 2014 (13?) stingray. Not sure who got it right or wrong or placeholder for F6 demo ? Also, the Corvette name tag not on F6 screen. Not sure who is right.
 
Do you have all the assists turned off and have you raised the drivatar difficulty? I actually find it harder than Forza 5 in that I had to drop the AI down a setting to match their Forza 5 performance. In terms of handling it feels similar to 5. It's not arcadey to me.

Turned off all assists.

I need to crank up the drivatar. I put it at above average and forgot to change it.

Thanks =) I derped.
 

willbsn13

Member
Didn't FM5 get marked down because of changes to fan-fave community features (car clubs, auction house, how paints and tunes and bought/sold etc)?

It did, but not as much as it did for its microtransactions/lack of content. Especially the tracks. And the lack of weather/changes in the time of day.

T10 have said they've improved how the visibility of paints/tunes are seen and the better content creators should get paid more equitably, get noticed more and get more information about how they're selling. So hopefully it scores better in that regard.

Clubs baffles me. It was in FH2. Why not port it from FH2? I think the clubs system in FH2 did need an update (like a place where you could share cars/designs/tunes) so maybe its coming later? But yeah it seems silly to not have clubs. Probably a mark down for that.

Auction House was (as far as I can remember it) a mess and glitchy as hell on FM4. There was no reset to when you bid on a car in the last 30 secs/ 1 minute so it basically was a battle to see who could bid last. A lot of the time bids wouldn't register, and then it was made worse when T10 put up Unicorn cars for auction - only to see literally every one sell for 999 million credits. Somehow I don't think they were very happy with that. It was obvious everybody was transferring and glitching large sums of money through the Auction House and that was a shame, it ruined the economy. I'd love a better Auction House system coming back with a proper bidding system and more refined UI - and they'd do it - I just think they've been pre-occupied with Night/Weather, and getting there content levels back up to FM4 levels on next-gen.

Again, probably a mark down, but it'll be interesting to see if newer reviewers gloss over these two missing features simply because they're new to the franchise.
 
Forza 5 got marked down for micro transactions as well if I recall correctly.

They deserved it. They fucked up the game economy compared to the predecessors.

Clubs baffles me. It was in FH2. Why not port it from FH2? I think the clubs system in FH2 did need an update (like a place where you could share cars/designs/tunes) so maybe its coming later? But yeah it seems silly to not have clubs. Probably a mark down for that.

Typical Turn 10. They add cool features only to take them away in the sequels. It's the same with the tracks.
 

Bobnob

Member
85 or above (being cautious), visually i think its stunning, rain is great and nightime racing will be epic, (i wish there were more race livery's from the get go, but it still as some great liverys by little vixen), the handling model seems to have been tweaked quite a good bit over Forza 5 and much improved, i think Dan said this is the biggest Forza yet, so it should be good content wise.
 
FM6 review bingo.

How many outlets will drawn comparisons with DC?

Project Cars will be its biggest comparison generator. Should be interesting to see where it falls against it.

More content and features over better performance? I know what I look for from a 60fps racer.
 

Mascot

Member
I liked this pic :

I was driving the same car in Driveclub, I thought I could recreate the same pic so here it is, crappy grab from ugly compressed twitter please don't mind :

Matte paint on the FM6 one..? Or just not a good angle for reflections with an overcast sky?
 

Fess

Member
FM6 review bingo.

How many outlets will drawn comparisons with DC?
More interesting is, how many will choose to not point out that FM6 runs at 60fps while still go on about the graphics not being impressive enough?
The game looks absolutely phenomenal imo, especially considering the framerate. And the framerate really really matters, that's my main conclusion after playing around with the demo. The sense of speed in the indy car race is just insane, feels like playing a Trackmania game, it would most likely be either unplayable or look like ass in 30fps.
 

TBiddy

Member
Edit: Haha, you guys are a prickly bunch. I just really like reading the internet's impressions and formulated a guess based on that. I didn't kick your dog, calm down.

It's just a waste of everyones time. And what did you expect? That we could use your post as the basis of a fine discussion of whether or not FM6 should get 78, 80 or perhaps 82?

Judging a game, merely on the basis of what other people write... well.
 

psn

Member
Matte paint on the FM6 one..? Or just not a good angle for reflections with an overcast sky?

Might be a bad angle. But imo DC is in it's own league illumination wise.

I loved F4 (damn, can you believe it's already 4 years old) and Forza 6 seems to be quite close. Except for the mods, which I really dislike tbh.

I'd say it will be below 90 and close to 85.
 

LowerLevel

Member
Oh yeah, I always forget they have a new version now. The one with like 300hp right?

350 roughtly, yeah. Simple tune gets it to just under 4 though with just MAP sensor and gapped plugs that comes with the tune. Intake, and exhaust gets it further into the 400's. Nice sleeper!
 
DC is not a car physics sim nor does it try to be. Evolution Studios would happily tell you that it doesn't aim to be a sim. It's a very good arcade racer. It's at the "convincing" end of arcade, more PGR than Ridge Racer - but the handling is still about arcade fun, easy drifting, super powered brakes etc.

DC isn't about real tracks. They are fictional roads created in locations designed to resemble features of the countries in which they are set.

And it is 30fps. This is a fact.

But apart from that, you recalled really distinctly. :)

I appear to have made a mistake! At least you guys laughed. The thing is that I could have sworn this was the case. Why then all the comparisons? I guess when in the absence of apples to apples people will compare oranges to apples instead. Makes sense.
 
I appear to have made a mistake! At least you guys laughed. The thing is that I could have sworn this was the case. Why then all the comparisons? I guess when in the absence of apples to apples people will compare oranges to apples instead. Makes sense.

The usual reason, insecurity and c0n50le w4rz. :)

They are both very different games, both in gameplay terms and visuals. A single frame of DC will more often look better than Forza, but in the same time Forza creates two frames.
 

Xcell Miguel

Gold Member
Impressive optimization from T10, although I can't quite figure out why the race intro's are 30fps?.

Because it uses the higher poly models with full interior, the ones used in the photo mode, showroom and Forzavista, and maybe some effects like deep of field.
 

Fox Mulder

Member
Previous Metascores (yeah, I know, it's shit and meaningless, but it's the only quantifiable metric we have):

Forza Motorsport - 92
Forza Motorsport 2 - 90
Forza Motorsport 3 - 92
Forza Motorsport 4 - 91
Forza Motorsport 5 - 79
Forza Motorsport 6 - ?

Any guesses?

I reckon FM6 could be the best reviewed out of the bunch. I'll go with a 93. It all depends whether bonus points are awarded for the addition of precipitation and night, or points are deducted because neither is dynamic. This could divide reviewers, I guess. We might see quite a spread.

It'll review better than FM5. That's an absolute lock..! :p

Itll be reviewed better than 5, but will likely be compared to the features of pcars or graphics of driveclub.
 

Xcell Miguel

Gold Member
Seems an odd choice for a few seconds of race intro!

As the camera is really close to the car, it's better to have a more detailled model with interior, you can notice that when playing with the external view, the interior is less detailled (like other cars in photo mode).

I think Forza 3 and 4 already did that as they introduced high poly models.
 

Daffy Duck

Member
I liked this pic :



I was driving the same car in Driveclub, I thought I could recreate the same pic so here it is, crappy grab from ugly compressed twitter please don't mind :



Fun facts :
This is the not the Stingray, it's the Z06 2015. You can tell from the black spoiler and black extension on the rear wheels robes. Also, in DC, the rear lights are all blacks, when in F6 Demo, they are red like in the 2014 (13?) stingray. Not sure who got it right or wrong or placeholder for F6 demo ? Also, the Corvette name tag not on F6 screen. Not sure who is right.

From pictures I have seen FM6 is wrong and DC is spot on.
 

Mascot

Member
Impressive optimization from T10, although I can't quite figure out why the race intro's are 30fps?.

I really dislike any drops down to 30fps in 60fps games, they stick out like a sore thumb. The instant switch to 30fps as the car crosses the finish line in previous Forzas, and the 30fps replays, and 30fps Forzavista... hopefully by next-gen these will be a distant memory. And 60fps shooters with 30fps cut scenes - that look considerably WORSE than the in-game action - WTF is that all about?

This site shows why we hate it

There's a drop-down box in the top right corner for other interesting tests.

And DF, come on - why isn't YOUR video analysis of a solid 60fps racer encoded at 60fps, FFS..! Lol.
 
From pictures I have seen FM6 is wrong and DC is spot on.

Oh thanks for the comment

Matte paint on the FM6 one..? Or just not a good angle for reflections with an overcast sky?

well, I think my overcast was way to bright I should have gone for the step up with the clouds but even so, F6 really lacks any kind of reflection not sure why that, is it very petticular lightning condition and angle or so unfinished or not so good shaders, I'm not sure I can't tell I dont have the game (I don't want to spark any silly console wars debate)
 

Discusguy

Member
I really dislike any drops down to 30fps in 60fps games, they stick out like a sore thumb. The instant switch to 30fps as the car crosses the finish line in previous Forzas, and the 30fps replays, and 30fps Forzavista... hopefully by next-gen these will be a distant memory. And 60fps shooters with 30fps cut scenes - that look considerably WORSE than the in-game action - WTF is that all about?

This site shows why we hate it

There's a drop-down box in the top right corner for other interesting tests.

And DF, come on - why isn't YOUR video analysis of a solid 60fps racer encoded at 60fps, FFS..! Lol.

I'm guessing they are keeping replays and forzavista at 30fps for the all important photomode. Can't argue against T10 for that.
 

panty

Member
I liked this pic :



I was driving the same car in Driveclub, I thought I could recreate the same pic so here it is, crappy grab from ugly compressed twitter please don't mind :



Fun facts :
This is the not the Stingray, it's the Z06 2015. You can tell from the black spoiler and black extension on the rear wheels robes. Also, in DC, the rear lights are all blacks, when in F6 Demo, they are red like in the 2014 (13?) stingray. Not sure who got it right or wrong or placeholder for F6 demo ? Also, the Corvette name tag not on F6 screen. Not sure who is right.

Of course DC looks miles better but the Forza model is wrong. How can they have models that aren't authentic.

Here's the real deal,


DC model is spot-on.

The EU-Version of the Corvette C7 has red backlights. But still they're missing the Corvette badge...

T10 is an American company so I'd believe they modeled it after the US model. And the F6 car is moving/braking so of course it has red taillights. There are other chances as well as the badge. It's not a good model.
 

erale

Member
The EU-Version of the Corvette C7 has red backlights. But still they're missing the Corvette badge...

Edit: Seems like the US-Version also has the red backlights...
 

erale

Member
T10 is an American company so I'd believe they modeled it after the US model. And the F6 car is moving/braking so of course it has red taillights. There are other chances as well as the badge. It's not a good model.


I just looked again at the F6 model, I don't think it's braking. It's red because the car has it's headlights on.

Also it often depends on the licensing deal. I remember when they included the new VW Scirocco in Forza 3 or 4 and it was the only VW with right-hand-drive in the game. Probably someone else (SMS?) got some sort of exclusive deal for the left-hand-drive Scirocco so they took the UK version then.
 
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