Is anything from this set looking chase? Anything I should expect to hear "oh shit that guy opened an X" at the pre-release? Emrakul seems the closest, but that's about it
Spell Queller has been getting all the hype
Is anything from this set looking chase? Anything I should expect to hear "oh shit that guy opened an X" at the pre-release? Emrakul seems the closest, but that's about it
My banned wishlist:
Standard: CoCo ban - I'm so sick of seeing it in standard. It's just not fun to play or watch
Modern: Simian Spirit Guide ban - Enables too much broken stuff
Legacy: Sensei's Divining Top ban - It basically reads: (1): Add 20 minutes to your match. Also Mircales needs a nerf IMO and this is a piece it could survive without
I saw Kirblar post this over on Reddit as well. What're the broken things that it's currently enabling? I won't be entirely surprised if it ends up banned eventually but other than Living End and Ad Nauseam it really isn't seeing play and hasn't been since Eldrazi Winter. Neither of those decks is "broken" so really the only thing it's doing is nudging two unique deck archetypes up a bit and making the occasional, janky shit deck run a bit more consistently.
I saw Kirblar post this over on Reddit as well. What're the broken things that it's currently enabling? I won't be entirely surprised if it ends up banned eventually but other than Living End and Ad Nauseam it really isn't seeing play and hasn't been since Eldrazi Winter. Neither of those decks is "broken" so really the only thing it's doing is nudging two unique deck archetypes up a bit and making the occasional, janky shit deck run a bit more consistently.
I agree that it isn't seeing play. But things like Goryo's Vengeance decks use it too to create some really unfun early turn oops I win scenarios. I think it's also more of a "break it before it breaks things" type ban. Because it could get really gross with the right stuff.
Not a fan of premature bans.
Abzan company is the best coco list and you forgot to mention elves. Both decks are light years better than the decks you mentioned.CoCo has 1 competitive deck in modern in the form of Knightfall / Bant Company so far. I'm sure eventually more will form and it might need a ban eventually but until then it'd be very weird to ban.
Killing slivers would also be a shame.
Abzan company is the best coco list and you forgot to mention elves. Both decks are light years better than the decks you mentioned.
I'm not convinced Miracles can exist as a really competitive deck without Top. Its combined abilities to stack the deck and draw a card are both critical. Sure, you can sort of replace the first effect with stuff like Scroll Rack, Crystal Ball, Soothsaying, etc. but then you need an additional draw source (and probably at least one more mana) to trigger opponent turn Terminus or Entreat. Scroll Rack and Crystal Ball also means you need duplicates on the field to use with fetches whereas something like Soothsaying costs too much mana.
Plenty of other decks get by with just 4 Brainstorms in their 75. Miracles could do the same without infinite copies, and colorless at that.
The problem with Top is two-fold. It makes Counterbalance way too good (probably should have been a "if its the first spell cast this turn, counter it" clause) and creates awful gamestates later on. It also drags out the amount of time the game takes by letting the player rearrange the top of the deck at the end of every turn.
Brainstorm isn't a solution for playing opponent turn Miracle cards unless you've already stacked your deck. Also, other decks don't need to worry about the the order of their top deck in the same way nor do they generally care about whether or not something is the first draw of a turn. Also the fact that Brainstorm costs U instead of nothing makes a difference.
I'm not saying Top isn't a problem and I'm not saying it shouldn't be banned. It's a problematic card. I'm just saying Miracles would be a casualty of such a ban. That's not inherently good or bad, it just is.
Sheldon will ban Solar ring eventually right? I mean it's the most obviously broken card in commander.
Is magiccards.info abandoned? It hasn't been updated since SOI.
Not a fan of premature bans.
From the red Limited Review, I hadn't realized the flavor that your opponent casting a spell to destroy Mirrorwing Dragon brings them "bad luck".
This is where I'm at.My banned wishlist:
Standard: CoCo ban - I'm so sick of seeing it in standard. It's just not fun to play or watch
Modern: Simian Spirit Guide ban - Enables too much broken stuff
Legacy: Sensei's Divining Top ban - It basically reads: (1): Add 20 minutes to your match. Also Mircales needs a nerf IMO and this is a piece it could survive without
Why did they put Liliana instead of Emrakul on the PT playmat?
Oh man, that poster is sweet. They should be doing full-art promo cards with art like that.
Oh man, that poster is sweet. They should be doing full-art promo cards with art like that.
I agree that it isn't seeing play. But things like Goryo's Vengeance decks use it too to create some really unfun early turn oops I win scenarios. I think it's also more of a "break it before it breaks things" type ban. Because it could get really gross with the right stuff.
I don't think SSG really counts as "premature." We've seen the card be a fundamental part of the last few broken environments in the format and we know it doesn't ever do anything good or positive.
So why are they building up Emrakul vs Liliana when it's Tamiyo/Nissa who ultimately makes the save?
Isn't Blood Moon good for the format?
No, it's not. 8th/9th getting included was a net negative.Isn't Blood Moon good for the format?
Isn't Blood Moon good for the format?
Spreading Seas is still a thing.You can't ban Blood Moon. There's no incentive to play less than 4 or 5 colors without it.
Great ban 8th edition then, choke vs fish is meanBlood Moon is in 9th too.
No, it's not. 8th/9th getting included was a net negative.
Spreading Seas is still a thing.
Other than make Ad Nauseam a reasonably playable and competitive deck.
You could print a Burning Earth variant that doesn't cost 4 mana and then ban it, though.
thpbt"Every Planeswalker of the Gatewatch is starring in their own set" schtick
thpbt
I guess I shouldn't expect good storytelling done through the format of trading cards.
Would the deck really be broken if it was actually forced to run Red in place of Blue in the Manabase?
The story of Innistrad mostly revolved around Nahiri and Sorin if you ask me.
You can't ban Blood Moon. There's no incentive to play less than 4 or 5 colors without it.
Why not try to give players an incentive to not play multiple colors instead?
The easiest way would be by increasing the coloured mana costs but for that to be prohibitive costs like BBRR would probably not even be enough. BBBR or something could though.