cripterion
Member
Bought the game for my son's birthday. I Gotta say, with or without HDR and trying to mess with settings, it looks like shit.
I used Hammer in World and Rise. I was planning on using Hammer with Gunlance in Wilds, but now I'm running S&S with Gunlance.First game using S&S. I usually rock the great sword or hammer in every MH game. Having a blast with it. Makes me wish I used it in earlier games.
I used Hammer in World and Rise. I was planning on using Hammer with Gunlance in Wilds, but now I'm running S&S with Gunlance.
The versatility of it is so much fun. Fast, mobile, blocking, jumping attacks, etc.
First game using S&S. I usually rock the great sword or hammer in every MH game. Having a blast with it. Makes me wish I used it in earlier games.
SnS is so good in this game, it’s insane how buff it is now.First game using S&S. I usually rock the great sword or hammer in every MH game. Having a blast with it. Makes me wish I used it in earlier games.
I had never used it before in previous titles, but have used a bit of Lance in World. I tried it back in the Beta Test and enjoyed the moveset. Poking, swiping and explosions!why gunlance?
I found rise a very focused experience.Dunno if my expectations have changed over the years, but the presentation value of MH Wilds is really leaving a sour taste in my mouth, just going through this slog of a campaign with terrible cutscenes and voice acting. Truly atrocious stuff.
The gameplay is fun though, and better than World, but....you gotta put up with so much shit....and I absolutely can't stand all the random systems they have in place that makes the game a mess to play from a UI standpoint. ADHD hellscape
Like....did anyone else feel that MH World was a "cozier" and more appealing experience to players? I kinda liked the appealing hub world.....everything in Rise in comparison is just not nearly as charming/endearing or cozy....
Worlds Hub was absolutely astonishing.Dunno if my expectations have changed over the years, but the presentation value of MH Wilds is really leaving a sour taste in my mouth, just going through this slog of a campaign with terrible cutscenes and voice acting. Truly atrocious stuff.
The gameplay is fun though, and better than World, but....you gotta put up with so much shit....and I absolutely can't stand all the random systems they have in place that makes the game a mess to play from a UI standpoint. ADHD hellscape
Like....did anyone else feel that MH World was a "cozier" and more appealing experience to players? I kinda liked the appealing hub world.....everything in Rise in comparison is just not nearly as charming/endearing or cozy....
I dunno, everything up to now in wilds seems so flat.
Lucky it plays good I suppose.
Bingo. I went back to Animal well to finally beat it and fully replaying Chrono trigger for the first time since I was in middle school.Yeah flat is a good term for it
The game is seriously lacking soul compared to World. Feels generic, dead, boring. Just plain unappealing.
Honestly really regretting my purchase so far, despite it being fun to play I’m having difficulty mustering the desire to boot it up
pretend that is a MH for switch ported to PCI am using the 4k texture pack or whatever the hell is called, playing on a 4090
How are these textures acceptable?
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I was going into this with an open mind about this new cinematic story focus, but I am good and tired of the forced walking sections and the ultra cringe dialogue. I miss "Hunter, we saw some monster in such and such an area, go check it out". That's all the story I need.
Gotta say though, I was down on Alma originally, but she's been fine. Better than Handler so far at least.
The new monsters so far have been okay. Since I'm maining IG this time, the rose spider thing was quite fun. I kept knocking it down when it was dangling from the ceiling shitting flowers everywhere.
I really like how that Banabra (the poison spitting tube monster, whatever his name) creates the sand pit. That was visually really cool when I was fighting him at night in the dunes. I never saw him do that in the beta. Congalala was fun, but it was like watching 2 girls 1 cup again. They really went IN on the puking and farting.
It's funny how many warning screens and popups they put up when you're fighting a monster that's above your HR in the open world. It's like "YOU SHOULDN'T FIGHT THAT YET" "WE'RE NOT GIVING YOU CREDIT FOR THIS FIGHT!" all the while you're styling on the monster and killing it with relative ease.
I saw a patch just went out on PC, didn't see official patch notes for it yet.
Screens look horrific.The game can look good sometimes:
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They made a popcorn 'box office' campaign, probably to appeal to the masses, but once the first 3 acts are out the way, the real MH begins, and its all the shit we know and love from that point on. All the 'too easy' crap are just your typical gamers making a big deal out of nothing, even towards the end of the first 3 acts there a few challenging fights but once you hit HR its no different from any of the other games difficulty wise.Why did they do this to something that is almost perfect i will not understand.
The uggly look and performance aside, this feels like capcom said, dumb it down as much as possible, all people should be aboard! Not every game has to be for everyone! I suck in from games, and i love them anyway, let them be what they are for example.
And now we have an actual onrail mh campaign wich you clear even if youre in "no monitor" leauge. There is still mh under all this shit, so i will continue to play until ive done eveeything.
But im sad of what they have done to something that is for me as close to perfection a game serie can come.
I mean Yoshichan finished the game already.They made a popcorn 'box office' campaign, probably to appeal to the masses, but once the first 3 acts are out the way, the real MH begins, and its all the shit we know and love from that point on. All the 'too easy' crap are just your typical gamers making a big deal out of nothing, even towards the end of the first 3 acts there a few challenging fights but once you hit HR its no different from any of the other games difficulty wise.
Not sure what you mean by horrific here. Care to elaborate?Screens look horrific.
Not sure what happened here. Maybe look better in person?
How the hell did he even do that already?I mean Yoshichan finished the game already.
Bland looking. Colours are really muted and a very generic shade of brown they chose.Not sure what you mean by horrific here. Care to elaborate?
They're resized from 4K...
Oh, it's cuz I made them with HDR enabled. The game looks better in HDR, though not by a lot.Bland looking. Colours are really muted and a very generic shade of brown they chose.
The game can look good sometimes:
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But it lacks so many things to add proper depth and detail to everything that what artists did almost completely going to waste and there was nothing like that in DD''2'', not at this lvl at least. Also, I checked the PT and RT mod for DD"2" (which is no longer available at Nexus Mods for some reason) and it's just doesn't work in MHW which is really sad cuz at least by using it we could've fixed the game visually somewhat but now it's just not in the cards. I guess we just have to wait until some modder will enable everything from the cut-scenes to make all these features work during gameplay.
On a side note, in the forest area I noticed some stutters for the first time during some actions and camera turns and that's with the fixed .ini file and updated direct storage files to the latest version.
The game looks great with the High Texture Pack but it's barely playable.
Already on HR 100 ? GeezI can officially there was no quest @ HR 100 despite leakers and pretenders saying there was one. Bullshit.
The game has in my opinion a terrible beginning. The first few hours are boring as heck, man. Constant cutscenes, constant forced walks following npcs and constant conversations. The game doesn't give you any sort of freedom, it treats you like an rookie in his first day at work. And honestly it doesn't help either the fact that the dialogues and character behavior are cringe and very childlike.
So far I am not happy with the game but I will continue playing and hopefully this changes along the way
I don't have enough VRAM to play with it, but it's far from the game's biggest issues visually. Even the standard textures the game released with are "fine", but there's a lot of modern features missing when it comes to lighting, shadows, AO, GI and basically anything related to light and shadows to blend everything in the game properly. Without all these modern features the game just looks bland, empty and hollow.The game looks great with the High Texture Pack but it's barely playable.
I’d have to skip the cutscenes.Already on HR 100 ? Geez
The game has in my opinion a terrible beginning. The first few hours are boring as heck, man. Constant cutscenes, constant forced walks following npcs and constant conversations. The game doesn't give you any sort of freedom, it treats you like an rookie in his first day at work. And honestly it doesn't help either the fact that the dialogues and character behavior are cringe and very childlike.
So far I am not happy with the game but I will continue playing and hopefully this changes along the way