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The BlazBlue: Calamity Trigger Official Thread [360/PS3] - Be Ready for the Rebel

conman

Member
FindMyFarms said:
Would you guys wanna meet up this Monday at 9pm central? If you don't already have it, I can also send invites to gafchat.
It would definitely be cool to do our pool as a single lobby. Tuesday night at 9 central would be more ideal for me since I don't get home until late on Mondays (~9-10pm pacific).

PSN: Volpone
 
Bah sorry it got a bit to late for me to stay up here and i called it a night. However ill be around here most of the day just Post on here and ill get on as soon as i see it or hit me up on my AIM name which is : Valor for hire
 

Anony

Member
using this config
sf4fightpad300x300.gif

yes/no?

anyone know why the right justify buttons are RB RT instead of RB LB
because it is just so annoying
 

Ogawa-san

Member
I use the same pad. I'd say there's no bad config as long as you're able to get used to it.

I wouldn't use drive on a shoulder button, though, as they're slightly harder to press.
 
I'd be down to play some gaffers before tourney starts... doesnt matter which bracket... Not sure what time I'm coming back on Monday, but I'll try to join you guys. So glad I played Lyte Edge recently... damn Tager... Now stop reading guides!
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Anony said:
using this config
sf4fightpad300x300.gif

yes/no?

Yuck! I'd hate using that config. Especially with the drive attack on the shoulder button.

Mine:
A = Weak
X = Med
Y = Strong
B = Drive
(Similar to Guilty Gear PS2 default config)

Left Shoulder (LB?) = A+B (Barrier)
Right Shoulder (LT?) = A+B+C (Rapid Cancel, I also use it for throws)
RT = Taunt

The fact that ABCD are all close together makes assigning a button for A+B+C+D unnecessary.

anyone know why the right justify buttons are RB RT instead of RB LB
because it is just so annoying

It's based on the SF4 default config. RB is HPunch and RT is HKick. Using RB and RT instead of both bumpers makes more sense for attacks when using the default 360 pad.
 

Arthrus

Member
Whenever I pick Tager, my brother picks Taokaka and spams her drive move from the air. There isn't enough time between the attacks to grab her (at least, I haven't managed it and if you can, there's very little time), so I've just defended until eventually Tao's deflected away. Sometimes I pull out my DD if I've got enough heat. Is there a better way to deal with this?
 

LowParry

Member
Arthrus said:
Whenever I pick Tager, my brother picks Taokaka and spams her drive move from the air. There isn't enough time between the attacks to grab her (at least, I haven't managed it and if you can, there's very little time), so I've just defended until eventually Tao's deflected away. Sometimes I pull out my DD if I've got enough heat. Is there a better way to deal with this?

Magnetic crap is your friend :D Believe me. I'm a Tao player. That's the on thing that annoys the living shit outta me is that damn magnetic crap. But I have my ways around it. And that's not spamming D's.
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
Arthrus said:
Whenever I pick Tager, my brother picks Taokaka and spams her drive move from the air. There isn't enough time between the attacks to grab her (at least, I haven't managed it and if you can, there's very little time), so I've just defended until eventually Tao's deflected away. Sometimes I pull out my DD if I've got enough heat. Is there a better way to deal with this?
Magnetize, backdash, and sledge are your best weapons as Tager. Also, make use of the spark.

Any Noel users got any tips? I've pretty much got the chain drive thing under control but I think I rely on it a bunch much. After looking at the youtube clips, I see a lot of guys doing damage with having to bank on her drive and DD.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Arthrus said:
Whenever I pick Tager, my brother picks Taokaka and spams her drive move from the air. There isn't enough time between the attacks to grab her (at least, I haven't managed it and if you can, there's very little time), so I've just defended until eventually Tao's deflected away. Sometimes I pull out my DD if I've got enough heat. Is there a better way to deal with this?

Use magnetism! Tager's 46A is great for wacking Tao's in the air. The air grab also works pretty well.
 
This past Friday I played this on a cabinetized PS3 at a local arcade. Unfortunately it was set up with American Perfect 360 sticks and the button layout was less than desirable (and unchangeable!)
This past Saturday I played it with some buddies at a friends house. Fun stuff.
I miss playing this game, maybe I'll try to stop sucking.
 

Papercuts

fired zero bullets in the orphanage.
:lol

I just destroyed another Tager who taunted me after he hit me on the second round, then I got him in the 720 and he dropped. ='(
 
I play arakune, I played this game non-stop during launch. 70% online win ranking, I decided to take a break from BB for a few weeks due to other things. I come back online today to play a few matches and I get my ass handed to me 5 times in a row. Just thought that was crazy.. I need to start practicing more.
 

Papercuts

fired zero bullets in the orphanage.
Heretic Kazuma said:
Mike Z. made a new video that teaches super flash buffering (inputting commands during your opponent's starting animation of their super). Good stuff to know, especially for Tager and Hakumen players.

Wow, that Hakumen stuff was pretty crazy. I've actually done that a few times on accident but it seems really useful to know, I did notice that Arakune can input a bunch of bugs to come out when someone is doing a super while cursed.
 

Papercuts

fired zero bullets in the orphanage.
Holy fuuuuuuuck Grifter has an insane Noel...1-13 or something, my god. :lol

GGs man, I was terrible at countering you with Tager's slow ass moves so I had to pretty much spam backdashes and 360 grabs to have any chance at all. Pretty much every round I won was because I was able to land a 720 with some trick which didn't last long.
 

vg260

Member
Anony said:
using this config
sf4fightpad300x300.gif

yes/no?

anyone know why the right justify buttons are RB RT instead of RB LB
because it is just so annoying

Yeah, was MadCatz even thinking when they designed this pad. Either having LB/RB or LT/RT on the top would have made sense. The way it is now is beyond stupid. I might actually be able to use it for something other than fighters, but not the way it is now.

I was about to play a quick game of pinball after playing some SF &Blazblue with one until I realized the left flipper button was on the right shoulder and the right flipper was on the face. I'm sure there are plenty of other non-fighters where you're stuck with non-customizable controls that this pad makes no sense for because of that.
 

MarkMan

loves Arcade Sticks
2&2 said:
Yeah, was MadCatz even thinking when they designed this pad. Either having LB/RB or LT/RT on the top would have made sense. The way it is now is beyond stupid. I might actually be able to use it for something other than fighters, but not the way it is now.


Hey dude.

Street Fighter IV.

Ever look at the default layout?

Check it and let me know if it matches up with the FightPad.

Thanks.
 

Papercuts

fired zero bullets in the orphanage.
And that's the problem! Tager has no chance unless Nu makes a mistake, and if the Tager does mess up he eats a giant swordy combo. :p
 

vg260

Member
MarkMan said:
Hey dude.

Street Fighter IV.

Ever look at the default layout?

Check it and let me know if it matches up with the FightPad.

Thanks.

Yeah, I know it does. The comment was a bit harsh, though. I do know what MadCatz was thinking, but I still think it was a poor design choice. Yes, it matches up with the default SFIV layout, but SFIV is completely customizable, so it's easily adjusted. I would assume if someone knows enough to buy a non-default controller for SFIV, they can figure out how to change buttons, and not just choose the default 'pad' config and be perplexed if it's not making sense in-game. The first thing I do is go to the button config and make sure it's set up how I want, especially if I buy a non-default controller.

Many games don't allow complete button reconfiguration aren't and it is an issue for them. For those games having functions locked to the triggers, it usually makes sense, and having one on the face and the LT on the right is a mess on this pad. I think MadCatz should have considered that people would want to use it for much more than just SFIV.

I know it's an SFIV branded pad, but it's the only one available, so there was no other choice. I'd happily pick up another two if MadCatz comes out with a non-branded ones and switches up the button locations to a more sensible location for games other than SFIV. Hopefully you consider that.
 

Grifter

Member
Papercuts said:
GGs man, I was terrible at countering you with Tager's slow ass moves so I had to pretty much spam backdashes and 360 grabs to have any chance at all. Pretty much every round I won was because I was able to land a 720 with some trick which didn't last long.

Those games were tight tho! I don't get to face Tagers in ranked so I needed to experiment on both keeping you away and what I can eat up close. I'd be thinking that I can keep off of throws easy enough and punishes dashes but the magnetism wackiness totally confused me and the dash window where I can't touch you is HUGE.

Also, either I kept guessing wrong on 720s or it just covers most of my options on wake. So demoralizing. :lol
 
Grifter said:
Also, either I kept guessing wrong on 720s or it just covers most of my options on wake. So demoralizing. :lol

This sounds so familiar. Papercuts, is Grifter talking about the....danger zone? Yeah, that spot is rough.
 
BLAZBLUE IS AWESOME AND MY POST IS OT.

2&2 said:
Yeah, I know it does. The comment was a bit harsh, though. I do know what MadCatz was thinking, but I still think it was a poor design choice. Yes, it matches up with the default SFIV layout, but SFIV is completely customizable, so it's easily adjusted. I would assume if someone knows enough to buy a non-default controller for SFIV, they can figure out how to change buttons, and not just choose the default 'pad' config and be perplexed if it's not making sense in-game. The first thing I do is go to the button config and make sure it's set up how I want, especially if I buy a non-default controller.

Many games don't allow complete button reconfiguration aren't and it is an issue for them. For those games having functions locked to the triggers, it usually makes sense, and having one on the face and the LT on the right is a mess on this pad. I think MadCatz should have considered that people would want to use it for much more than just SFIV.
Hey! I agree with this. If you're going to spend money on a special controller you're probably hip enough to know about the options menu.

I opened up my TE and swapped the cables for the L and R buttons. I couldn't stand having them flipped like that.

Why did Capcom go with that default layout anyway?
 

Papercuts

fired zero bullets in the orphanage.
Spirit Icana said:
This sounds so familiar. Papercuts, is Grifter talking about the....danger zone? Yeah, that spot is rough.

I don't think I was ever able to do that to him, haha. I've been practicing it a lot and can combo into it from most of his moves now, so I was able to catch him off guard but I almost felt cheap when I won by that. :p

And yeah his backdash is awesome but I don't use it enough, I stood no chance against Grifter without it. I should practice the backdash into 720. :lol

The one time I did win it was actually a straight 3 round win, in every other match I would maybe win one round and it seemed like he was just messing around and would nearly perfect me(or actually perfect me). If I could somehow frame the replay of that match on my wall, I would do it!
 
I can't believe how into this game I've gotten. Prior to this the only fighting game I've ever played was a handful of matches with Soul Calibur IV, and even that was more of a "press a bunch of buttons and see what happens" kind of thing. With BlazBlue though I actually feel a need to get better, I really want to learn more, not really sure why. 'Course trying to basically start from scratch is kinda tough.
 
Magnus_Bulla said:
I can't believe how into this game I've gotten. Prior to this the only fighting game I've ever played was a handful of matches with Soul Calibur IV, and even that was more of a "press a bunch of buttons and see what happens" kind of thing. With BlazBlue though I actually feel a need to get better, I really want to learn more, not really sure why. 'Course trying to basically start from scratch is kinda tough.

BB fosters learning, rather than randomly making gameplay aspects mandatory while learning. It's player-driven difficulty. Love it.

Random non-gameplay views:

Teach Me! Ms. Litchi is hit or miss after unlocking and watching them, but when it connects...

Bang's and Tager's are hilarious (never looking at the 360 the same way again).

Noel's was cliche and unfunny.

"HEEEYboobieLADYiiiiii'mmBACKaaaaaaaaandIbroughtaVIIIIsiTORRRRRRRRRR!!!"

Ragna's VA doesn't seem into it.

Also, can we get Carl some new VA? I keep expecting him to go "BLAH BLAH BLAH TIDAL WAVE..." during clap traps and "One more!" at the final Rebel victory.
 

Anony

Member
Rummy Bunnz said:
BLAZBLUE IS AWESOME AND MY POST IS OT.


Hey! I agree with this. If you're going to spend money on a special controller you're probably hip enough to know about the options menu.

I opened up my TE and swapped the cables for the L and R buttons. I couldn't stand having them flipped like that.

Why did Capcom go with that default layout anyway?

can you post some pics of this?
i would like to try they myself
 

remz

Member
KAL2006 said:
any news about BlazBlue european release.

So far there is Play.com listing
http://www.play.com/Games/Xbox360/4-/11072573/Blazblue-Calamity-Trigger/Product.html

I have also heard people say VirginPlay are publishing the game, they are also publishing Guilty Gear AC+.

Is this all true
The play listing is true yeah, but as to the VirginPlay thing I have no idea, havne't heard anything about it.

Who are VirginPlay anyway? Have they published anything like this before?

They can't be worse then 505 games, anyway.
 

Zabka

Member
Rummy Bunnz said:
BLAZBLUE IS AWESOME AND MY POST IS OT.


Hey! I agree with this. If you're going to spend money on a special controller you're probably hip enough to know about the options menu.

I opened up my TE and swapped the cables for the L and R buttons. I couldn't stand having them flipped like that.

Why did Capcom go with that default layout anyway?
I think because it keeps all the P/K buttons on the right side of the default 360 pad.
 

Tokubetsu

Member
ultim8p00 said:
Yeah, I already came to the conclusion that Nu is fairly unbalanced.

The biggest problem imo, is that a lot of the other characters simply do not have the tools to close the gap on her coupled with the fact that her and noel are easier to learn and play effectively. Where as with Noel you can IB, punish between strings etc, Nu just doesn't have those gaps/chinks in her offense or they're few and far between. Maybe I'm just terrible.
 

ultim8p00

Banned
Tokubetsu said:
The biggest problem imo, is that a lot of the other characters simply do not have the tools to close the gap on her coupled with the fact that her and noel are easier to learn and play effectively. Where as with Noel you can IB, punish between strings etc, Nu just doesn't have those gaps/chinks in her offense or they're few and far between. Maybe I'm just terrible.

That's exactly how I feel. Her drive should have its own meter that depletes as you use it but refills on its own. She should also take more damage than she does now. There are bad matchups, but Nu vs Tager/Hakumen is just downright stupid.
 

Tokubetsu

Member
ultim8p00 said:
That's exactly how I feel. Her drive should have its own meter that depletes as you use it but refills on its own. She should also take more damage than she does now. There are bad matchups, but Nu vs Tager/Hakumen is just downright stupid.

I'd go as far as to say some of her normals need to be toned WAY down if her drive stuff remains the same.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
ultim8p00 said:
She should also take more damage than she does now.

She already also low health. Her health is not the problem. If she needs changed it's her swords. Maybe give her swords a meter, or maybe she should be more vunerable after using her swords than she is already. But doing something brute force like making her take more damage is not the way you should be balancing the game.
 
ultim8p00 said:
That's exactly how I feel. Her drive should have its own meter that depletes as you use it but refills on its own. She should also take more damage than she does now. There are bad matchups, but Nu vs Tager/Hakumen is just downright stupid.

Take more damage? She already dies after two hits. I'm going to agree that some of her normals need to be toned down. I'm thinking it's 6C and 2C (I don't play Nu) that stuff me half the time I actually do get in on her since the start up is crazy fast on those. Maybe even her back dash could be tweaked a bit, but I don't think a meter is needed for her drive... would probably ruin her.
 

ultim8p00

Banned
SuperMattyFighter2T said:
Take more damage? She already dies after two hits. I'm going to agree that some of her normals need to be toned down. I'm thinking it's 6C and 2C (I don't play Nu) that stuff me half the time I actually do get in on her since the start up is crazy fast on those. Maybe even her back dash could be tweaked a bit, but I don't think a meter is needed for her drive... would probably ruin her.

I think if they left her as is, and simply added a meter for her drive she would be balanced. A meter that refills on its own. It would prevent her from completely relying on her projectiles and having to go in every now and then.

From my experience, most Nu players suck at blocking and general defense. The hard part is getting on on them. Not only would a meter give the other player a chance at closing in on her, it would force the Nu player to learn something else besides hitting D and barrier bursting when you get close.
 
Heretic Kazuma said:
Mike Z. made a new video that teaches super flash buffering (inputting commands during your opponent's starting animation of their super). Good stuff to know, especially for Tager and Hakumen players.
Wow, that's pretty damn cool! :eek: Oh, wait...

*deletes Papercuts from Friends List*

j/k lawl <3

I suck sweaty ass after not playing in so long :( Well, that's one reason. The other is me starting to try and play multiple characters without having learned just one really well.

Also, I realized a while back I'm not cut out for competitive gaming, for the most part. I get really anxious sometimes and when matches are really close, my heart rate increases D: If I lose I'm like, "o_\\." And it feels like everyone's better than me, especially in Ranked.

I just have to play more, but, dammit...other games are getting in the way :lol
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
ultim8p00 said:
From my experience, most Nu players suck at blocking and general defense.

It's not necessarily the players. She sucks at blocking and general defense. She absolutely can't do her C normals under any sort of pressure. They all have long windups and thus are easily countered. Her A is also slower than most. She's not as bad as Tager in this regard but her close-up def is still pretty bad. That's a big reason making her hp less is a dumb idea, you're just making her sore spot worse.
 
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