kbear said:man im so psyched for this game
can someone describe astral finishing moves? are they like MK fatalities? also how do you do them etc...maybe give one example
the gametrailers gameplay montage linked in the OP has one at the end...looks amazing
The conditions are
*final round of the match
*oponent has less than 20% of life left
*you have 100% heat gauge (super meter)
And THEN you have to set them up. I haven't fully read up since I don't want to spoil myself but I know Rachel's:
Have some wind stocks left, get oponent into corner and get him into fog block stun, start Astral. Use the wind after blockstun has ended to keep him in the area of effect. Oh yeah, he can burst in the last moment too, so he also needs to already have used that.
I don't know about others, I think you can actually set them all up in some way but it's in no way easy. Plus having 100% heat is rare, you normally use it to counter-assault or super. That's the reason you don't see it in a serious environment but if you are playing casuals, if you can get one in, loud cheering will be assured from the crowd