Speaking of Ice (Miyabi), I really wonder what HoYo's going to do about game balance now that she's in the game. Do you balance content around her and assume most players have her, or do you keep the power level roughly the same as before so 90% of your cast isn't irrelevant? She is so strong and trivializes so much content, I'm not sure how you balance anything after that. As I was cleaning up the commissions, a lot of the time, 2-3 of her charge moves and her dashes was all it took to beat a stage. My 2nd best team with Yanagi as the main DPS can easily clear them too, but for much more effort and slower times. Then you try to play Zhu Yuan or Ellen in any of that content and the power level/kill times feels fucking awful. I can completely solo stages without using any mechanics like stunning, assists, defensive assists, buffs, shields, etc just by getting good at dodge counters and constantly mashing attack/special as Miyabi. It really feels like a different game than I was playing a month ago.
They certainly made a decision by having a Void Hunter enter the game so early. I get that that it was kind of an "in case of emergency" button maneuver considering they really had to make sure this patch hit big, but what comes next? Astra looks boring to play, but hopefully her buffs are strong, but I think Evelyn will be the real test of how the future of the game will feel. Attackers were mostly all dumped in the gutter since the string of really strong Anomaly characters, and I don't know what mechanics they can think up to narrow that gap. Guess we'll see how it goes. Something tells me ZZZ is going to be one of those really fast powercreep games.
She'll get power crept eventually like every herrscher was, however the three strongest all have something specific going for them that makes them so strong, basically something "on top" to elevate their damage.
For Jane it's assault and how she creates the "gnaw" state that allows assault to crit, this is a massive damage increase and only she can do it; she's still the best at just melting mobs.
For yanagi it's obviously the fact that she can trigger disorders herself, this is a ridiculous damage increase for her solo, but also for single element teams.
For miyabi it's several things, voidhunter perks I suppose; before miyabi seth and soukaku had the highest ultimate damage multiplier, they gave that honour to miyabi, combine that with her high crit and high attack and her ultimate does quite a bit more damage than others.
Then they essentially gave her a second ultimate, so now she has two giant bursts of damage, then thirdly they gave her a unique element attribute, frostburn, which doesn't interact with ice buildup, so the damage always exclusively comes from her, but on top of that she also does ice buildup, so you get frostburn
and shatter, which gives her near assault level damage as long as she doesn't share the shatter damage with like soukaku or something.
But even with those three things yanagi isn't far behind because disorder is just silly, the real thing that elevates miyabi is that she pairs perfectly with yanagi, because disorders charge her second ultimate, and lighter who dumps tons of daze and boosts her ice damage greatly. Jane and Yanagi don't really have such great support for themselves (yet), good hybrid supports like lighter can make a big difference for any of the characters.
Though what I'm getting at is that they can give characters something "on top" to elevate their damage, heck even billy has such a mechanic, where he can increase his ultimate damage x2, which is essentially what miyabi got with her two ultimates; they made harumasa a true burst damager by giving him a massive damage increase on stun/anomaly, so I can see them doing more things like those for future characters, heck we'll probably get some more team ups like koleda/ben as soon as we get some more free characters, but I don't think they'll scale content to be at the top level until...maybe never, meaning you're never going to need that level of damage for any commission/story/event; only the very end of endgames like shiyu 7, deadly assault, tower 25+, and whatever else they come up with for the dps nerds, is likely to keep up with the ongoing meta.