mckmas8808
Mckmaster uses MasterCard to buy Slave drives
Have a feeling PSVR2 might outsell Xbox series in 2023.
Come on man.
LOL!!!
Have a feeling PSVR2 might outsell Xbox series in 2023.
Do you know how many 360s were sold by the start of its 15th month? XBOs? Because we both know those numbers are not particularly high, especially if the 360 for example reached 11.5 million sold-through by its 20th month, and XBO sales started to dramatically slow down after its launch period (~6 months)?
Claims don't mean much if they don't have numbers provided. Things also can change in the span of a year. Series may have been outpacing XBO in January 2022, but I doubt they maintained that for the whole year, because I doubt they've hit 18 million sold-through as of this January.
Again, nothing's stopping Microsoft from making a public statement on general sell-through rate of the system IF it's outpacing both 360 & XBO at this point still. They don't even need to provide numbers. But they won't do it if it's not true otherwise that could end up being a legal liability.
Sold-in (to retailers) != sold-through (to customers).
Do you have a source for the 63.7 million being attributed to end of 2021? I might have missed that part. Given the timing in which they provided the information I figured the results would have been more recent, at least up to the end of their FY 2021 (which ended June 2022).
Why would they provide the CMA with install base figures that leave out multiple months where more units would have been sold and therefore given a more pertinent indication of console sales near the time they actually provided the statement to regulators? I'm pretty sure pertinence of data is rather important to regulators as they investigate into the acquisition.
Not sure why you're bringing up competitors when all I mentioned was the sales comparison vs other Xbox hardware. These sale comparisons were provided to investors...there's legal liability if they're false. So your concern about transparency is unwarranted.Again, general claims but with no data provided to the public or shareholders on actual console sales units. There's a serious lack of transparency in the way they provide these numbers, yet still want to toot the horn when the optics favor them, that they're outselling competitors in a given time frame.
I'm not interested in downplaying anything. I'm interested in talking real numbers, which is something Microsoft are very coy to provide when it comes to Xbox console sales. So I have to use metrics they provide, metrics 3P analysts provide, common-sense deductions, numbers that their competitors provide etc. to try getting a realistic measure of where their hardware sales are actually at. There are also circumstantial things too, like sudden Series S price cuts and promotion deals coming in at odd timings in Xbox's strongest markets (historically) that also have to be considered.
If Microsoft aren't willing to provide transparency on these numbers, this is what they risk happening. The risk members of the public attempting to figure out and extrapolate the numbers themselves. I'm just interested in trying to figure what a realistic range of sales numbers are actually at, and cut past the PR BS.
Makes sense.
Also, MS submitted documents to regulators a few months ago in which they confirmed that "PS4 outsold Xbox One by more than 2." (link to the document MS submitted)
PS4 sold 116 million units, half of which becomes 58 million units for Xbox. But it's "more than 2", so it wasn't 58 million units; it was less than that. An estimate of 50-52 million units seems more likely, which is also in line with several estimates by reputed analyst firms. For instance, Ampere Analysis estimates 51 million Xbox One units.
Anyone who thinks the Xbox is only at 16 million should be banned for playing stupid.
The 35 million (total) forecast (18m for 2022) was actually from Sony's. It wasn't something that Ampere projected. Sony couldn't resolve their supply chain issues and, therefore, missed their mark for 2022, and sold only 30 million units LTD.
That Daniel Ahmed's tweet is overestimating the actual data we have.
Launch aligned, Microsoft sold less than 10 million units by EOY 2006 and slightly more than 10 million Xbox One by EOY 2014. So Xbox Series X|S being the best-selling console could be as low as 10.5 million units. Daniel's jump to 12 million is an overestimation.
Both playstation and series x have had serious supply issues. They both would have sold more.
Well, we have O Ozriel saying MS's statement of 63.7 million was a reference to their end-of-2021 (calendar) sales, and not the end of their FY 2021 (June 2022), even though I think that's a bit BS because why would regulators be interested in install base numbers from January 2022 if you're giving them that info in September 2022? What about the other eight months, did Xbox consoles just stop selling (we know they didn't)?
But anyway, assuming that figure was for calendar 2021, that still leaves Series with 12.7 million at the start of 2022. We can even assume Ampere's numbers in their August report were sold-through. This is where MS's weird PR really messes things up. Either the 12.7 million was sold-in (not sold-through), or Ampere are wrong with the figures of their August report regardless sold-in or sold-through. YET, Aaron Greenberg was willing to quote-tweet VGChartz, who are less reputable and professional (with historical examples) as if they were legitimate, just because it made for good brand optics. So by that measure, everyone who believes the VGChartz claims because of Aaron's quote-tweet should at least believe Ampere's estimates, whether you want to take them as sold-in or sold-through.
At the end of the day, even adjusting for 12.7 million (or even 13.16 million) being sold-through by the start of 2021, and just taking MS word (and silence) as the sole source to listen to (despite the fact they don't provide much transparency in numbers), that only gives us, what? Maybe an additional 3 million? So 16.5 million becomes 19.5 million. But that's a LOT of ifs to consider and it also requires disregarding analysts like Ampere yet trusting dubious sources like VGChartz, which makes no sense.
I guess we'll see what's what around the 18th. If there's no statement that they're tracking ahead of XBO in sold-through, then we'll know they're probably tracking behind. If they give a vague statement, then we can assume they're tracking ahead. However, for ONCE, it would be nice if MS were transparent and at least gave specific language indicating to what degree they're tracking ahead of XBO, if in fact they are. They know their fans would like to know. Shareholders would probably appreciate it. It could even help them with regulators.
There's a lot of failed logic and frankly, poor assumptions here.Then where's the PR statement? Why is it so hard for Microsoft to be consistently transparent with at least pronouncing system sale milestones if they are consistently trending ahead of prior consoles? No other platform holder seems to have this transparency or consistency problem, only Microsoft.
Are we even going to get Game Pass sub numbers this month? They gave them last January. I guess we'll have to wait nine more days.
They are positioning themselves in that way by buying large publishers who already generate a huge amount of revenue which therein gets assimilated into the Xbox division's revenue. They are also doing things like increased peripheral presence/sales, and increased revenue from 3P advertisers getting attention and traffic through the Xbox console dashboard. Things like that.
If they had not purchased Zenimax, were not in the process of attempting to acquire ABK, and had reduced 3P ad partner presence through the Xbox OS, that revenue increase would be monumentally harder for them to achieve. And while yes they are increasing it, and plan to increase it further, even aside from console sales, the question can be asked if those methods being used to increase revenue are genuinely healthy for consumers or the larger market.
And, in what way(s) would they be, if so.
Companies can increase their market share in a multitude of ways. We already discussed how Microsoft are primarily going about that. For Sony their plan is increased volume of software sales from 3P games on PS platforms (which already looks to have manifested in some cases, extremely so in a particular few i.e Square-Enix, Capcom etc.), and by having recurrent revenue streams from 1P GaaS/live-service titles.
They also count hardware revenue to this and even if overall console sales for PS5 this gen aren't notably more than PS4, the fact Sony doesn't have a significantly cheaper SKU model contributing to their hardware revenue means that even if they sold a small percent of less PS5s than Microsoft sells Series, they would generate more hardware revenue and that contributes to their market share. Most of the Series consoles being sold are the Series S model, and as we saw over the holidays, they can be dropped to very low prices.
That could help with install base numbers but not with revenue, and Game Pass subs aren't guaranteed to make up for the reduced hardware revenue because for starters, not every Series S owner has Game Pass. Not only that, but if the ARPU remains where it's likely at despite install base unit increases, then you won't see exponential increases in division revenue from any Game Pass contribution at the very least.
Italy, France, Argentina, South Africa, South Korea, China, Phillipines, Saudi Arabia, Turkey, Canada, Portugal, India, Indonesia, Thailand, Egypt....
...there are a LOT of countries in this world, my dude. They may not account for much individually but combined? Well, we saw how they helped PS3 edge out 360 despite 360's dominance in the US & UK that gen. Microsoft don't have that factor this generation, where at best they'll stay a close 2nd (between them and Sony anyway; Nintendo could either outsell them both or crater depending on how Switch 2 is received). And they are still weak in many global markets outside of the US & UK, to this day.
All the smaller ones start to add up.
Imagine being this lone warrior. Standing on his battlefield, fully dressed in his best armor. Yelling into the abyss "Show thyself, so that we may do battle you coward!!"Fucking Ms. Always hiding behind the numbers so armchair warriors all over the world can keep arguing on their behalf with numbers pulled out of their asses lol
If nothing else, it make them look like cowards
Smfh
Xbox One hit 10 million consoles shipped in early November 2014. Announced by Microsoft. Following that, Xbox One was the highest selling console for both November and December 2014, selling over 2 million units across both months. December 2014 alone saw them sell over a million units. Here's the GAF thread from Dec 2014.
Microsoft DID make a public statement on Xbox Series sales in comparison to XBO. Phil Spencer told the NYT that the Xbox Series line was the fastest selling Xbox ever. Why you think that excludes the Xbox One is baffling. Additionally, Satya Nadella told investors in July 2022 that "We've sold more consoles life-to-date than any previous generation of Xbox."
How is making a public statement to Investors at an earnings call not a 'public statement'? and how is Xbox One not a previous Xbox generation?
You also seem really confused. First you claim that XBO sales started to dramatically slow down approx 6 months after release. Then a few seconds later, you argue that the Xbox Series - despite having the best quarterly hardware sales record of any Xbox ever - would not outpace the sales of the Xbox One that you already argued had slowed down. How does this make any sense to you? Especially when there's hard evidence that Xbox had a very strong Q1 2022, including best ever March sales for Xbox consoles.
For the 'next gen' consoles, the difference is minimal.
Every single press releases or news article that covers that figure carries the 2021 date. The PDF response to CMA from Microsoft carries that date.
Not for the first time, you missed the blindingly obvious.
Not sure why you're bringing up competitors when all I mentioned was the sales comparison vs other Xbox hardware. These sale comparisons were provided to investors...there's legal liability if they're false. So your concern about transparency is unwarranted.
By all means, extrapolate all you want. But I think we've already established that the basis for your analyses is incredibly shaky, built on a false premise and completely unreliable.
The performance vs Xbox One and the cutoff for the 63.7 million figure are as transparent as it gets...and you somehow bungled that.
...sitting in an armchair in his mom's basement, Literally pulling numbers from his ass.Imagine being this lone warrior...
Then where's the PR statement? Why is it so hard for Microsoft to be consistently transparent with at least pronouncing system sale milestones if they are consistently trending ahead of prior consoles? No other platform holder seems to have this transparency or consistency problem, only Microsoft.
Are we even going to get Game Pass sub numbers this month? They gave them last January. I guess we'll have to wait nine more days.
They are positioning themselves in that way by buying large publishers who already generate a huge amount of revenue which therein gets assimilated into the Xbox division's revenue. They are also doing things like increased peripheral presence/sales, and increased revenue from 3P advertisers getting attention and traffic through the Xbox console dashboard. Things like that.
If they had not purchased Zenimax, were not in the process of attempting to acquire ABK, and had reduced 3P ad partner presence through the Xbox OS, that revenue increase would be monumentally harder for them to achieve. And while yes they are increasing it, and plan to increase it further, even aside from console sales, the question can be asked if those methods being used to increase revenue are genuinely healthy for consumers or the larger market.
And, in what way(s) would they be, if so.
Companies can increase their market share in a multitude of ways. We already discussed how Microsoft are primarily going about that. For Sony their plan is increased volume of software sales from 3P games on PS platforms (which already looks to have manifested in some cases, extremely so in a particular few i.e Square-Enix, Capcom etc.), and by having recurrent revenue streams from 1P GaaS/live-service titles.
They also count hardware revenue to this and even if overall console sales for PS5 this gen aren't notably more than PS4, the fact Sony doesn't have a significantly cheaper SKU model contributing to their hardware revenue means that even if they sold a small percent of less PS5s than Microsoft sells Series, they would generate more hardware revenue and that contributes to their market share. Most of the Series consoles being sold are the Series S model, and as we saw over the holidays, they can be dropped to very low prices.
That could help with install base numbers but not with revenue, and Game Pass subs aren't guaranteed to make up for the reduced hardware revenue because for starters, not every Series S owner has Game Pass. Not only that, but if the ARPU remains where it's likely at despite install base unit increases, then you won't see exponential increases in division revenue from any Game Pass contribution at the very least.
Italy, France, Argentina, South Africa, South Korea, China, Phillipines, Saudi Arabia, Turkey, Canada, Portugal, India, Indonesia, Thailand, Egypt....
...there are a LOT of countries in this world, my dude. They may not account for much individually but combined? Well, we saw how they helped PS3 edge out 360 despite 360's dominance in the US & UK that gen. Microsoft don't have that factor this generation, where at best they'll stay a close 2nd (between them and Sony anyway; Nintendo could either outsell them both or crater depending on how Switch 2 is received). And they are still weak in many global markets outside of the US & UK, to this day.
All the smaller ones start to add up.
May want to reread your source. They hadn't hit 10M. They would "shortly" hit 10M. Just MS playing with PR, again. How long it shortly? A few weeks. A month or two? It was just a BS announcement because shortly before Sony announced 10M for the PS4 and MS had said the previous gen whoever got to 10M first wins the gen.The very first sentence in this thread's OP goes
"Ampere research director Piers Harding-Rolls has forecast 18 million sales for Sony’s console in 2022 and nine million sales for Microsoft’s systems."
You guys aren't even trying at all.
approx. 10 million sales reported end of first week in November 2014, then Xbox went on to win November and December 2014 NPD, selling over 2 million units in North America alone.
I think i'll take Daniel's word over yours in this matter.
Your name is thick girls are best and you got a skinny girl for an avatar, what do you knowWell, we have O Ozriel saying MS's statement of 63.7 million was a reference to their end-of-2021 (calendar) sales, and not the end of their FY 2021 (June 2022), even though I think that's a bit BS because why would regulators be interested in install base numbers from January 2022 if you're giving them that info in September 2022? What about the other eight months, did Xbox consoles just stop selling (we know they didn't)?
But anyway, assuming that figure was for calendar 2021, that still leaves Series with 12.7 million at the start of 2022. We can even assume Ampere's numbers in their August report were sold-through. This is where MS's weird PR really messes things up. Either the 12.7 million was sold-in (not sold-through), or Ampere are wrong with the figures of their August report regardless sold-in or sold-through. YET, Aaron Greenberg was willing to quote-tweet VGChartz, who are less reputable and professional (with historical examples) as if they were legitimate, just because it made for good brand optics. So by that measure, everyone who believes the VGChartz claims because of Aaron's quote-tweet should at least believe Ampere's estimates, whether you want to take them as sold-in or sold-through.
At the end of the day, even adjusting for 12.7 million (or even 13.16 million) being sold-through by the start of 2021, and just taking MS word (and silence) as the sole source to listen to (despite the fact they don't provide much transparency in numbers), that only gives us, what? Maybe an additional 3 million? So 16.5 million becomes 19.5 million. But that's a LOT of ifs to consider and it also requires disregarding analysts like Ampere yet trusting dubious sources like VGChartz, which makes no sense.
I guess we'll see what's what around the 18th. If there's no statement that they're tracking ahead of XBO in sold-through, then we'll know they're probably tracking behind. If they give a vague statement, then we can assume they're tracking ahead. However, for ONCE, it would be nice if MS were transparent and at least gave specific language indicating to what degree they're tracking ahead of XBO, if in fact they are. They know their fans would like to know. Shareholders would probably appreciate it. It could even help them with regulators.
But I won't get my game fromSenjutsuSage when I win the bet if I'm banned
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Hey, it makes no difference to me where you're sitting. Your mom's basement might be decked out for all I know....sitting in an armchair in his mom's basement, Literally pulling numbers from his ass.
Dam that's gotta hurt.
May want to reread your source. They hadn't hit 10M. They would "shortly" hit 10M. Just MS playing with PR, again. How long it shortly? A few weeks. A month or two? It was just a BS announcement because shortly before Sony announced 10M for the PS4 and MS had said the previous gen whoever got to 10M first wins the gen.
I don't know their exact sales, but MS recently mentioned regulators that Sony outperfom them by around (or more than) 2:1 in a few areas like console installbase, market share or MAU and even shared several 2021 market numbers, and I assume if things were in that way for the last genration and this one until 2021, the 2022 should have been pretty similar considering MS didn't release any 1st party superseller in 2021 while Sony released a few of them. Don't remember the numbers MS provided, but I assume they had similar proportions to this:So you're honestly telling me that Microsoft haven't hit 18 million or more?
I can't read your wall of text but maybe let Microsoft have a show to announce these milestones.
Maybe at their show in January they will give an update on how we'll xbox is performing?
So if they can sell 11.5 million by January 2022 then pretty damn confident they sold atleast another 10 million through out the rest of the year. Sony have been the most down with 30 percent down year on year...let's for arguments sake say Microsoft were 30 percent down that still puts them at basically 20 million units...and we know ms aren't that down year on year.
They beat Sony for like the first 4 to 6 months of the year and had an insane q4.
All those countries you listed. If they are 2 to 1 in favour of ps5...give me the actual hard numbers please. We know Spain is 90k units....UK which is the third or fourth largest market in the world is 2.5 million units for the entire year.
Just think man, your talking regions that are lucky to hit 200k total console sales in a year....so what will it be...like 1.5 to 2 million sales in favour of ps5 for the entire world outside of USA, JAPAN AND UK?
So you're honestly telling me that Microsoft haven't hit 18 million or more?
Common sense says its just not possible.
Your name is thick girls are best and you got a skinny girl for an avatar, what do you know
I predict Xbox sells at 22 million after Christmas. I have a better track record than Amphere.
I don't know their exact sales, but MS recently mentioned regulators that Sony outperfom them by around (or more than) 2:1 in a few areas like console installbase, market share or MAU and even shared several 2021 market numbers, and I assume if things were in that way for the last genration and this one until 2021, the 2022 should have been pretty similar considering MS didn't release any 1st party superseller in 2021 while Sony released a few of them. Don't remember the numbers MS provided, but I assume they had similar proportions to this:
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Series X and specially PS5 have been seriously supply constrained most of the year, so I'd say 2021/2022 console sales comparision don't make a lot of sense. But even considering that apparently yes, the difference is around 2:1 as happened in the previous generation.
Meaning that if Sony sold 30M+ PS5 until now then Xbox Series should have sold around 15M+ until now.
But even considering that apparently yes, the difference is around 2:1 as happened in the previous generation
Meaning that if Sony sold 30M+ PS5 until now then Xbox Series should have sold around 15M+ until now.
There's a lot of failed logic and frankly, poor assumptions here.
• First, you end your Xbox analysis by asking if their supposed strategy is "good for consumers and the larger market". Why would you even include that requisite? Why didn't you for Playstation?
• How can companies increase their marketshare in a multitude of ways? As far as I know, the only way to do so is to.... increase their marketshare. You try to counter Xbox's increased marketshare by claiming that it's actually Sony's that has increased, because they make more revenue on their console sales. So not only do you fail to consider if Sony's strategy is good for consumers and the overall market, you explicitly point to their recent console price hike as being the responsible for them increasing marketshare. Like, really?
• I agree that while many countries totals may not be much individually, they certainly can be when totaled together. But that swings more in Xbox's favor than it does Playstation's. Why you'd point to that being responsible for the PS3 edging out the 360 is beyond me, because the PS3 never "edged out" the 360, and a large part of the reason why is because of the sales from countries like Mexico and Brazil where 360 sales remained strong. Just because MS stopped reporting it's sales figures doesn't mean it quit selling. Sony announcing a higher sales number over 3 three years later isn't the solid argument you believe it is.
How many times did you delete and reopen your twitter account because Musk bought it?You can easily find me on twitter once it's over. At which time I'll tell you one of the following.
But if by some miracle you win instead despite my initial confidence then..
In different reports to regulators, MS mentioned that Sony had an advantage of 2:1 or more for the previous generation, for the current generation, or for both. Not only regarding console sales, but for other things that may be somewhat related or more or less proportional, such as market share, game sales or MAU.Serious question: How does it make any sense to compare 2021 software sales - covering last gen and current gen first party, third party and F2P MTX - to current gen hardware sales?
MS itself, in these reports I mention. As an example, a few posts above someone mentioned one of these MS report to regulators specifying a "page 9". I remember another one, I think to the Brazilian regulator, where I think they admitted that PS4 sold over twice than XBO. Or there's also the game subs, where Sony also has a roughly 2:1 difference too.Source?
The data seems to suggest that during previous and current gen the distance has been around 2:1. So if at the end of the year PS5 sold 30M+ consoles and Series until the previous year, makes sense to think that they are around the half of that, around 15+.Why stop at ‘15M’? At this point, you might as well peg Xbox Series sales at 5 million LTD since this seems like an exercise in crafting illogical numbers.
Nah, the case is different than the MD vs SNES case. Sega didn't "stop counting" at 30.75M MDs sold, they discontinued it and during years they kept reporting that number to the Japanese publishers asociation, because they didn't sell more.Well it's a lot like Genesis/MegaDrive vs SNES then, isn't it? Sega stopped providing Genesis/MegaDrive sales numbers sometime in 1995, whereas Nintendo continued a few more years. But even if you account for unofficial numbers, Genesis/MegaDrive was realistically at most somewhere between 35 million and 40 million global, likely towards the lower end of that.
One of the few sources we have for 360 numbers post-2013 are Statista; I calculated their 2014 - 2016 numbers for 360 to be 3.9 million. So if official Xbox 360 numbers were at 80 million, that's 83.9 million. Statista also have 360 global sales of 85.8 million as of July 2022, accounting for post-2016 figures.
Conversely, PS3 sales numbers as of July 2022 are shown to be around 87.4 million. So yes, 87.4 > 85.8 and PS3 did edge out 360 for global sales no matter which way you look at it. But it's possible the gap is closer than what some may think (because it seems like PS3 came in short of 90 million after all).
Also this is an aside but, I came across this reporting sell-in (to retailers) for PS systems and for PS5 that was 25 million as of September 30, 2022. I'm only bringing this up because it confirms Sony did not sell-through 25 million PS5s until late October/start of November. Which basically shows they sold through at least 5 million PS5s globally in just November and December alone (Q3 FY 2022 would be quite higher than 5 million; I would guess at least 6.5 million or perhaps even 7 million, depends on how many systems were sold in October).
Back on topic though...I know it can be a bit hard to think other global markets contribute so much to PS5 sales cumulatively, but it's not that hard to believe with a bit of research. For example, I linked earlier ITT that 1.5 million PS5s have been sold in China as of November 2022. Most of those are import units, but the point is to show that the Chinese market (as one example) for PS5 isn't that far behind Japan, which is usually considered one of the "Big 3" markets (Japan, US, Europe).
They are two different consoles, like a low end Bravia isn't the same as their flagship Oled despite being able to display the same media.One with a disc, one without a disc. Different options with different hardware. Note you can’t plug a disc drive into the one without a disc, so that also means different software.
Bruh, I was joking about ppl pulling numbers out their ass from the beginning. You're the one that quoted me and inserted yourself into the ass number pulling masses lololHey, it makes no difference to me where you're sitting. Your mom's basement might be decked out for all I know.
Imagine accusing someone of pulling numbers, who hasn't posted or claimed a single specific number. Yikes!
How many times did you delete and reopen your twitter account because Musk bought it?
I guess you have no honor in your word.
Parroting other's opinions doesn't make it so. Simply saying that MS "are buying large 3P publishers" isn't explaining how it would be a negative to consumers or the overal console market. I'm afraid you're gonna have to do a bit better than that.Because Sony aren't buying large 3P publishers? They bought Bungie, who worked with ABK in publishing Destiny. Since Sony's acquisition of them, they will self-publish and operate independently of PlayStation (for the most part).
Yes they're technically a "publisher" but it's in a wildly different manner than ABK or Zenimax. Until Sony start buying big 3P publishers (with a history of being publishers) like Capcom, Ubisoft, Square-Enix etc., then no their strategy for revenue growth in gaming isn't the same as Microsoft's.
Sure, but that's not what you alluded to in your previous post. At least that's not how I took it anyway. But to counter your previous point. It's extremely easy to point to the specific way that Sony's recent price hike is bad for consumers.Increase their market share by diversifying their product line, adjusting specific product pricing in specific markets to account for inflation and currency changes, change the way internal accounting numbers are managed and reported (there are obvious risks to this though so most companies avoid doing it). All of this combined with being aware of what your competitors are doing, where their prices are...
...you're able to increase market share by those means. Microsoft can gain market share as well, but it's also possible Sony can gain more market share in the same timeframe and therefore have more market share comparatively.
Sony's model is largely the same as the one that existed before it. While I wouldn't call it outdated, times change and inevitably markets and models do as well. I'd also question your Playstation figures here, as both the Wii and the Switch sold better than Sony's offerings.Sony's model is good for customers and the market because it avoids antitrust violations, and is effectively the same market that the industry has been using since the Atari and NES days. A model where the company with the best overall product for customers, developers & publishers is the one that tends to end up #1. For most of the past 25 years, when it comes to console gaming, that company has been Sony with their PlayStation systems.
Of course and alas they are. Gamepass seems to be a resounding success at this point, and despite Sony having launched a comparable service earlier. Gamepass gained far more subscribers as well as revenue to the point that Sony ended up revamping their entire service, which doesn't seem to be doing much better. You got that MS's model is different, yet you point to metrics that aren't the result of it for evidence that it's inferior. If your model is more focused on a service such as Gamepass, then why would you point to console sales as proof that it's not working?If Microsoft's model were better for gamers and the overall market, they would already be seeing the results of that by now. Instead they are making arguments to buy one of the largest 3P publishers in the industry to bolster their console brand and gaming service so that they can better compete (Nadella's words), due to lack of sales and content which would reflect failures on their part to bring a perceived better value to the market with previous and even current systems.
Post 2013 figures are indeed hard to come by, but I'd be hard pressed to claim Statistica as a source.Well it's a lot like Genesis/MegaDrive vs SNES then, isn't it? Sega stopped providing Genesis/MegaDrive sales numbers sometime in 1995, whereas Nintendo continued a few more years. But even if you account for unofficial numbers, Genesis/MegaDrive was realistically at most somewhere between 35 million and 40 million global, likely towards the lower end of that.
One of the few sources we have for 360 numbers post-2013 are Statista; I calculated their 2014 - 2016 numbers for 360 to be 3.9 million. So if official Xbox 360 numbers were at 80 million, that's 83.9 million. Statista also have 360 global sales of 85.8 million as of July 2022, accounting for post-2016 figures.
Conversely, PS3 sales numbers as of July 2022 are shown to be around 87.4 million. So yes, 87.4 > 85.8 and PS3 did edge out 360 for global sales no matter which way you look at it. But it's possible the gap is closer than what some may think (because it seems like PS3 came in short of 90 million after all).
I don't find that hard to understand at all. Of course there are many countries around the world that while not really comparable to the bigger one's, can absolutely be significant when combined. What I DO struggle to understand, is why you believe that it only applies to the PS5. You've clearly made that distinction twice now, and it's bizarre that you only apply this metric to the PS5.Back on topic though...I know it can be a bit hard to think other global markets contribute so much to PS5 sales cumulatively, but it's not that hard to believe with a bit of research. For example, I linked earlier ITT that 1.5 million PS5s have been sold in China as of November 2022. Most of those are import units, but the point is to show that the Chinese market (as one example) for PS5 isn't that far behind Japan, which is usually considered one of the "Big 3" markets (Japan, US, Europe).
inserted yourself into the ass
2 to 1 in total xbox vs playstation. So that will probably be playstation 4, xbox one, ps4 plus ps5 and obviously I would imagine with those numbers it is close to 2 to 1 or close enough for MS to use it in their court case. Where everyone says they are lying and bending the truth some what. But I guess this statement must be correct as it suits the narrative you guys are painting.I don't know their exact sales, but MS recently mentioned regulators that Sony outperfom them by around (or more than) 2:1 in a few areas like console installbase, market share or MAU and even shared several 2021 market numbers, and I assume if things were in that way for the last genration and this one until 2021, the 2022 should have been pretty similar considering MS didn't release any 1st party superseller in 2021 while Sony released a few of them. Don't remember the numbers MS provided, but I assume they had similar proportions to this:
![]()
Series X and specially PS5 have been seriously supply constrained most of the year, so I'd say 2021/2022 console sales comparision don't make a lot of sense. But even considering that apparently yes, the difference is around 2:1 as happened in the previous generation.
Meaning that if Sony sold 30M+ PS5 until now then Xbox Series should have sold around 15M+ until now.
They've announced them before without shows, the blog posts weren't enough?
If that show's even happening. If it is, maybe they do so there. But it's a giant "if".
Maybe in a world where supply costs increasing and chip shortages weren't a thing they could have done another 10 million last year. Maybe the $100 - $200 subsidization Phil Spencer spoke about was WRT absorbing increasing component and chip costs to maintain a baseline of unit volumes throughout the year. Maybe it was that and some combination of certain stock not moving as much as they wanted, leading to them recalling stock to redistribute it to other markets later on. This all points to the bigger issue with Microsoft's Xbox PR and the muddled transparency.
We do know they forecasted a flat YOY for FY 2022 Q2 for hardware sales, which would have included the Thanksgiving, BF & Christmas period. So whatever their Q4 2021 numbers for Series were, we can use that as a general number to apply for Q4 2022 global sales.
Those were pyrrhic victories at best, though, and only for a specific market: USA (hence why those were tied to NPDs). The one month we have some vague concrete sales numbers to tie to for Series in 2022 is March. Outside of that, it's a crapshoot. They could've been ahead of PS5 in units in NA by 100K, 50K, 10K, or even as few as 1K.
The "insane Q4", do you mean FY 20221 Q4? Calendar year 2021 Q4? If the latter, what were those numbers? Otherwise anything Q4-related for 2022 simply can't be described as "insane" since the notable month they had in early 2022 was March, which is their FY 2021 Q3.
Do you know just how many countries there are in the world? 195. There are 195 countries in the world. Even if PS5s are in just 2/3 of those, that is still ~130 countries. Even if just half, that is ~98.
A quick look shows PS5 is sold in 103 countries worldwide. So even taking out Spain, UK, US & Japan...that is still 99 countries you aren't thinking about. Some of those markets are quite small, others are surprisingly big.
For example, in China, PS5 is estimated to have hit 1.5 million as of end of November 2022. However, a lot of those were probably imported models, versus official Chinese models. In other words, Chinese PS5 numbers are only ~ 500K behind Japan's.
If they have, it's probably no more than 1 - 1.5 million ahead. Again, we have their report to the CMA giving 63.7 million as of end-of-2021 (although that same report exaggerated PS install numbers and might've fudged them to include PS Vita, PS3, PSVR etc. which MIGHT indicate the 63.7 million for Xbox included peripherals like Kinect 2 and maybe even some 360 units, since that did not cease production until April 2016).
Actually...now that I looked up 360 production cease dates, MS's 63.7 million would have included those 360s as well. The only source I can find tracking post-2013 360 sales numbers is Statista. I cut off 2013 and 2017, since 360 production ceased in 2016 (April). They provide a total of 3.9 million 360s having been sold during that 2014 - 2016 period. So, IF Microsoft included late-period PS3 and PS Vita sales into their PS figure of 151 million in that very same report, then they either fudged their methodology between Sony's numbers and their own, or they also included 360 numbers in THEIR figure.
So, uh...this presents something rather interesting and will probably piss more of you off and I swear I'm not doing it on purpose but...well look, there's one of two ways to read that 63.7 million figure in light of this (relative MS & Sony):
[SCENARIO 1]
Microsoft: Only includes XBO & Xbox Series numbers
Sony: Includes PS4, PS5, PS3 & PS Vita numbers
What It Shows: Microsoft intentionally used methodology for Sony's numbers that included legacy devices which were still in some phase of official production but not pertinent to PS4 or PS5 sales numbers, yet ignored doing so for their OWN products specifically with the 360, which was still officially produced up to April 2016 (and still had (albeit paltry) sales in 2017, but I've ignored those here).
What It Means: Misleading representation of competitor figures to a regulator in order to appear smaller in market share than they actually were.
[SCENARIO 2]
Microsoft: Included 360 numbers alongside XBO & Xbox Series
Sony: Included PS4, PS5, PS3 & PS Vita numbers
What It Shows: The 63.7 million does in fact represent sold-through for XBO and Series, but ALSO 360 which according to Statistia's 2014 - 2016 (again, just ignoring 2017 and onward from here for 360) was 3.9 million. So, this mean if XBO was at let's say 50 million, and 360 for 2014 to 2016 was 3.9, then that's 53.9 million between the two, meaning Series sales at end of 2021 were at...9.8 million sold-through.
What It Means: Technically would mean Series were still tracking ahead of XBO (remember, it was 10 million sold-in by November 2014, not sold-through) and 360. But it also means any sold-through estimates higher than 10 million by end of 2021 are simply fake estimates.
It also reinforces the likelihood of the Ampere report of 13.8 million Xboxes by August 2022 being accurate, and maybe referring to sold-through. But realistically may also put a cap of total Series sales numbers by end of 2022 to a range between 16.5 million to 17 million. Which basically would reinforce the statement that yes, Xbox Series may actually be tracking behind XBO as of its 26th month on market (16.5 million to 17 million sold-through vs 18 million sold-through).
So here's where you're forced to make a choice. Either accept that Microsoft presented misleading figures of competitor install base numbers to regulators (when they didn't need to; Sony provide actual sold-through numbers for PS4 and PS5 rather regularly) by mixing in legacy devices but failing to do so for their own product line (making the figures being compared worthless, since the methodologies differ), OR....Microsoft's figures presented to the CMA also factored in the 360 (a legacy device that nonetheless is still part of their Xbox hardware line and was still manufactured up to April 2016), meaning Series sold-through is lower than even my earlier estimates, let alone yours or those wanting to claim higher sold-through by end of 2021.
Again, if MS's transparency with their data being presented wasn't so muddled and obfuscating, these scenarios could be avoided. Since they aren't, though, and since you guys convinced me to look at the report MS provided to CMA again, welp...now we're in a scenario where MS either misled a regulator outright, or factored in a legacy console device which would've cut into Series sales if the accepted assumption is that Xbox Series sold ~ 50 million units.
Damn, you don't think she's thicc?![]()
But they are both called bravia and Sony would announce that the same years bravia are from the same family and generation...They are two different consoles, like a low end Bravia isn't the same as their flagship Oled despite being able to display the same media.
Xbox is gaining market share without even releasing any games lol, that’s wild. I’m really interested to see what sales look like at the end of 2023 with the stacked lineup they have.
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My original 2009 twitter account was suspended permanently for total nonsense back in 2021. Had I not gone back on my word to not use Twitter, I would have never been able to honor this bet made back in 2021 on my original account.
So yea, don't really care what you think. I changed my mind. So what? And getting my original 2009 twitter back at the start of 2023, which holds a lot more importance to me than some newly created account from last year only further contributes to my decision to keep using Twitter despite my personal opinion of Elon Musk.
You can easily find me on twitter once it's over. At which time I'll tell you one of the following.
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But if by some miracle you win instead despite my initial confidence then..
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When you’re brand ambassadorsWeren't supposed be back until june? Awfully cold for june i must say.
They are not bending the reality or lying. Nowadays there are still PS4s being sold and there are over 100M PS4 and XBO monthly active players playing and buying games, new games these consoles still continue getting. So when they talk about the current market they also include PS4 and XBO.2 to 1 in total xbox vs playstation. So that will probably be playstation 4, xbox one, ps4 plus ps5 and obviously I would imagine with those numbers it is close to 2 to 1 or close enough for MS to use it in their court case. Where everyone says they are lying and bending the truth some what. But I guess this statement must be correct as it suits the narrative you guys are painting.
Where from?And there you have it. 16million on the nose. Thank you for clarifying MS
They've announced them before without shows, the blog posts weren't enough?
If that show's even happening. If it is, maybe they do so there. But it's a giant "if".
Maybe in a world where supply costs increasing and chip shortages weren't a thing they could have done another 10 million last year. Maybe the $100 - $200 subsidization Phil Spencer spoke about was WRT absorbing increasing component and chip costs to maintain a baseline of unit volumes throughout the year. Maybe it was that and some combination of certain stock not moving as much as they wanted, leading to them recalling stock to redistribute it to other markets later on. This all points to the bigger issue with Microsoft's Xbox PR and the muddled transparency.
We do know they forecasted a flat YOY for FY 2022 Q2 for hardware sales, which would have included the Thanksgiving, BF & Christmas period. So whatever their Q4 2021 numbers for Series were, we can use that as a general number to apply for Q4 2022 global sales.
Those were pyrrhic victories at best, though, and only for a specific market: USA (hence why those were tied to NPDs). The one month we have some vague concrete sales numbers to tie to for Series in 2022 is March. Outside of that, it's a crapshoot. They could've been ahead of PS5 in units in NA by 100K, 50K, 10K, or even as few as 1K.
The "insane Q4", do you mean FY 20221 Q4? Calendar year 2021 Q4? If the latter, what were those numbers? Otherwise anything Q4-related for 2022 simply can't be described as "insane" since the notable month they had in early 2022 was March, which is their FY 2021 Q3.
Do you know just how many countries there are in the world? 195. There are 195 countries in the world. Even if PS5s are in just 2/3 of those, that is still ~130 countries. Even if just half, that is ~98.
A quick look shows PS5 is sold in 103 countries worldwide. So even taking out Spain, UK, US & Japan...that is still 99 countries you aren't thinking about. Some of those markets are quite small, others are surprisingly big.
For example, in China, PS5 is estimated to have hit 1.5 million as of end of November 2022. However, a lot of those were probably imported models, versus official Chinese models. In other words, Chinese PS5 numbers are only ~ 500K behind Japan's.
If they have, it's probably no more than 1 - 1.5 million ahead. Again, we have their report to the CMA giving 63.7 million as of end-of-2021 (although that same report exaggerated PS install numbers and might've fudged them to include PS Vita, PS3, PSVR etc. which MIGHT indicate the 63.7 million for Xbox included peripherals like Kinect 2 and maybe even some 360 units, since that did not cease production until April 2016).
Actually...now that I looked up 360 production cease dates, MS's 63.7 million would have included those 360s as well. The only source I can find tracking post-2013 360 sales numbers is Statista. I cut off 2013 and 2017, since 360 production ceased in 2016 (April). They provide a total of 3.9 million 360s having been sold during that 2014 - 2016 period. So, IF Microsoft included late-period PS3 and PS Vita sales into their PS figure of 151 million in that very same report, then they either fudged their methodology between Sony's numbers and their own, or they also included 360 numbers in THEIR figure.
So, uh...this presents something rather interesting and will probably piss more of you off and I swear I'm not doing it on purpose but...well look, there's one of several ways to read that 63.7 million figure in light of this (relative MS & Sony):
[SCENARIO 1]
Microsoft: Only includes XBO & Xbox Series numbers
Sony: Includes PS4, PS5, PS3 & PS Vita numbers
What It Shows: Microsoft intentionally used methodology for Sony's numbers that included legacy devices which were still in some phase of official production but not pertinent to PS4 or PS5 sales numbers, yet ignored doing so for their OWN products specifically with the 360, which was still officially produced up to April 2016 (and still had (albeit paltry) sales in 2017, but I've ignored those here).
What It Means: Misleading representation of competitor figures to a regulator in order to appear smaller in market share than they actually were.
[SCENARIO 2]
Microsoft: Included 360 numbers alongside XBO & Xbox Series
Sony: Included PS4, PS5, PS3 & PS Vita numbers
What It Shows: The 63.7 million does in fact represent sold-through for XBO and Series, but ALSO 360 which according to Statistia's 2014 - 2016 (again, just ignoring 2017 and onward from here for 360) was 3.9 million. So, this mean if XBO was at let's say 50 million, and 360 for 2014 to 2016 was 3.9, then that's 53.9 million between the two, meaning Series sales at end of 2021 were at...9.8 million sold-through.
What It Means: Technically would mean Series were still tracking ahead of XBO (remember, it was 10 million sold-in by November 2014, not sold-through) and 360. But it also means any sold-through estimates higher than 10 million by end of 2021 are simply fake estimates.
It also reinforces the likelihood of the Ampere report of 13.8 million Xboxes by August 2022 being accurate, and maybe referring to sold-through. But realistically may also put a cap of total Series sales numbers by end of 2022 to a range between 16.5 million to 17 million. Which basically would reinforce the statement that yes, Xbox Series may actually be tracking behind XBO as of its 26th month on market (16.5 million to 17 million sold-through vs 18 million sold-through).
So here's where you're forced to make a choice. Either accept that Microsoft presented misleading figures of competitor install base numbers to regulators (when they didn't need to; Sony provide actual sold-through numbers for PS4 and PS5 rather regularly) by mixing in legacy devices but failing to do so for their own product line (making the figures being compared worthless, since the methodologies differ), OR....Microsoft's figures presented to the CMA also factored in the 360 (a legacy device that nonetheless is still part of their Xbox hardware line and was still manufactured up to April 2016), meaning Series sold-through is lower than even my earlier estimates, let alone yours or those wanting to claim higher sold-through by end of 2021.
Again, if MS's transparency with their data being presented wasn't so muddled and obfuscating, these scenarios could be avoided. Since they aren't, though, and since you guys convinced me to look at the report MS provided to CMA again, welp...now we're in a scenario where MS either misled a regulator outright, or factored in a legacy console device which would've cut into Series sales if the accepted assumption is that Xbox Series sold ~ 50 million units.
Damn, you don't think she's thicc?![]()
Holy shit some of you must have stock in Microsoft they way you are debating. Microsoft would be shouting from the hills if they were leading console sales.
MS is a huge company;divisions within divisions which makes accounting difficult for outsiders trying to glean info.
Here's a thought exercise for everyone: take the % of Xbox players that bought a popular Xbox game from last gen and apply those sales percentages to the total sales of a current Xbox game that's doing well. The number of units might give you an idea of how the current gen is doing
Back on topic though...I know it can be a bit hard to think other global markets contribute so much to PS5 sales cumulatively, but it's not that hard to believe with a bit of research. For example, I linked earlier ITT that 1.5 million PS5s have been sold in China as of November 2022. Most of those are import units, but the point is to show that the Chinese market (as one example) for PS5 isn't that far behind Japan, which is usually considered one of the "Big 3" markets (Japan, US, Europe).
what's the bet
Probably 3 million behind, but a decent forcast.
I thought he meant the Sony forecast was off by 3million. Lmfao if he thinks series is only 3 mil behind ps5.You think Series is at 27 million?
Really?
Probably 3 million behind, but a decent forcast.
You think Series is at 27 million?
Really?
I'm talking about the 18m PS5 sales for 2022.They’re nowhere near that close. If you had to hazard an educated guess, probably around the 20 - 21 million mark.