THISSSSSS!!!!!! This screens cant be found on google image search. So epic.
O________O
Wow! Just epic!
However, if I may be so bold, while I played the game on a 58" HDTV approx 7-9ft away, in motion, it looked just as good. Of course, if I had paused I don't think I'd see the image that clean.
Let me rephrase the question, how much do the devs stand to lose if 1080p is mandated in terms of loss of effects that could have been put into making the visual fidelity even richer? For example: At 480p, a scene from say, Advent Children has higher visual fidelity over 1080p Assassin's Creed 3. It's effects (such as lighting, no. of objects on screen and polygonal detail over resolution).
Here's another example:
Review of Sapphire HD7770
If you look at the framerate between 1280X800 with 4xAA and 1920x1200 w/o AA you'll notice a drop of up to 50% in frame rate. So in a closed box, where you just can't change the parts according your fancy, is the sacrifice worth it? Imagine that the game will be locked at 30fps, then couldn't do they do more to add to visual fidelity to justify the loss of that kind of performance chuck out any such possibility with 1080p?
I really hope next gen we go beyond 720p i don't mind if they go with some dynamic resolution but anything better than 720p again.
As some one that sits close to the tv while playing games the IQ sucks .
That totally depends on what kind of AA you are using. The same answer goes for your "is it worth it" question. 720p with really good AA can (IMHO) be better than 1080p with no AA. But I don't think we would see "really good AA" on consoles. I think the best we can realistically hope for in terms of IQ in "AAA" games is 1080p with some post-processing AA method.Are the performance penalties similar?
Yes. Scaled like it would be on a 1080p TV.The GIF you posted is from the screenshot where the 360 version was scaled up to 1080 in Digital foundry
Memory, there wasn't much you could do with 512 meg. Memory bandwidth for another. There is a fair chance that we will have 200 Gigbyte/sec memory. CPU prefetch for GPU, changing pointers rather than moving memory and more are going to have an impact.Lowering the resolution is a form of optimization though.
We have seen resolution decrease on average this gen, why wouldn't it happen next gen?
I just don't think we'll see sub-720p games next gen, at least I hope we don't.
Just imagine...Uncharted 4! :O
I think it's rather safe to assume that you'll be looking at mostly the same graphics as in those shots but with much better textures and in 1080p (if we're lucky) -- at least on the start of the new generation.I simply can't wait to see what the likes of Guerilla and Naughty Dog can do on some modern hardware, they were able to pull off some amazing looking work quite early into the PS3s life, especially on so little memory.
Oh yea, that. I thought by now, packing in Component cables would be more expensive that HDMI. I am pretty sure that they won't do it with PS4. But... it's Sony so, much like Joker, expect the unexpected.
I think it's rather safe to assume that you'll be looking at mostly the same graphics as in those shots but with much better textures and in 1080p (if we're lucky) -- at least on the start of the new generation.
I simply can't wait to see what the likes of Guerilla and Naughty Dog can do on some modern hardware, they were able to pull off some amazing looking work quite early into the PS3s life, especially on so little memory.
Just imagine...Uncharted 4! :O
SW1313 and Agni show us that their scope and detail of the environments is much much higher than in currentgen games. I expect generational shift in all areas, not only bonuses that come from higher resolution and access to larger pool of "texture" ram.
I've only heard bits and pieces, no matter how many scotch and sodas I buy.
Certain devs working on titles not for current gen have production milestones in August. They are apparently under "enormous pressure" by internal tech teams to make sure these milestones are hit. So far, the state of the toolsets has meant delays, however, these are "coming along in leaps and bounds" and hope remains that these targets will be reached.
Performance specs are still in a state of flux although narrowing constantly. I have taken this to mean that the specifications are still being finalised, but a performance range is being targetted. 1080p60 is most definitely being pushed internally.
Specs also currently include a discrete gpu. Whether this is to bolster performance to match that from an unreleased customised AMD chipset, I don't know. I also don't know which gpu. I also do not know the performance level of the current kits, however devs working with them are extremely happy with how they are working and say that performance levels are increasing with each iteration.
SW 1313 looked near identical to Uncharted 3-level of graphics. No way that was "much much higher than in current gen games."
There will at least be an Uncharted 4 on PS4. One team may remain an Uncharted team after that while The Last of Us team works on new IPs or both teams may move onto something different.I would rather imagine another new IP. Uncharted is in need of a rest imo
Uh, you should watch it again. It completely blew away Uncharted 3 in every aspect.
SW 1313 looked near identical to Uncharted 3-level of graphics. No way that was "much much higher than in current gen games."
No. It had similar structure as Uncharted. Walking, shooting, climbing.... but effects and detailed assets were far far far out of the rich of currentgen consoles. That is not nowhere near "mostly the same graphics as in those shots but with much better textures and in 1080p" comment that dr_rus mentioned in his nextgen predictions.
It was set in closed enviroment, linear, and it was afteral opening tutorial section of the game... but it was clear generational jump from current games.
Truth is Dreamcast was outdated the day it came out. It is the most overrated system ever, and for whatever nostalgic reason gamers hold it way way high on their top list.
I love Shenmue 1 & 2(maybe my favorite gaming experience), I played both on DC many times but other then that...
Memory, there wasn't much you could do with 512 meg. Memory bandwidth for another. There is a fair chance that we will have 200 Gigbyte/sec memory. CPU prefetch for GPU, changing pointers rather than moving memory and more are going to have an impact.
It's not just Sony that has a hand in the design of Next Generation. I've said and others have said that AMD's very life (betting the farm) depends on Game consoles using HSA and being successful. I suspect that we will see future AMD designs (1.5 years+) not just 2014 in both consoles.
I watched it 100 times when it was released. I saw nothing there that "blew away" Uncharted 3. Many others on GAF felt the same way.
Well dont forget Polyphony too...
Isn't the 8 series just a refining of the 7 series? Would the customisations Sony would request automatically include these refinements?
Totally pulled out my arse...but I estimate ~110 TDP for a 4-core and ~130 for the 8-core. Plus whatever 4GB DDR4 would use.
I thought the latest "legit" leaks were that they had switched to Jaguar cores. *shrugs* I guess we'll have to wait for the next round of leaks.
The lighting, textures and effects are beyond current gen:
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If they release a game within the first few years lol, I really hope they are hard at work on GT6 that it will manage to arrive within the first two years. And hopefully they would have taken a note of reviews compared to some other racing games that are more full featured than GT5 was.
Pity the hair is not.![]()
We're talking about this one, right?
http://www.youtube.com/watch?v=7nDWUL1z-bk
Because, again, I'm not seeing anything "clear generational jump" in that video. Maybe when we get some more gameplay footage I'll see what you guys are seeing, but I'm seeing slightly better effects but nothing anywhere near what I'd describe as a "generational jump."
Pity the hair is not.![]()
Eh...which racers are those? GT5 had problems, but the amount of features it has isn't one of them. It has a ridiculous amount of different racing styles and modes. The only thing it really "lacks" compared to other racers is a paint mode.
That totally depends on what kind of AA you are using. The same answer goes for your "is it worth it" question. 720p with really good AA can (IMHO) be better than 1080p with no AA. But I don't think we would see "really good AA" on consoles. I think the best we can realistically hope for in terms of IQ in "AAA" games is 1080p with some post-processing AA method.
Yes. Scaled like it would be on a 1080p TV.
Yeah I definitely want hair and hair physics to be sorted next gen.
Square Enix is working on just that in Agni's Philosophy techdemo. Here you can se procedural generation of facial hair, also jump @ 2min mark for more.
http://www.youtube.com/watch?feature=player_detailpage&v=OO-2rdmbmL4#t=29s
The problem with the GT series is the amount of years it takes to get one. We had what 3 forza's before gt5 came out ?
I've heard that rumor and think its silly. Jaguar is really weak. They are faster than bobcat cores but are still quite slow Even having say 8 real jaguar cores vs 4 bulldozer cores (what they consider 8) would leave the jaguars spanked. The only benfit for jaguar is low power but that is in the 1-4 core arena , as you add more cores power is going to go up. Trinity which uses the second gen bulldozer is already down to 17w with a radeon built in. Its able to play most games at 1080p
As you can see here
http://www.anandtech.com/show/6347/amd-a10-5800k-a8-5600k-review-trinity-on-the-desktop-part-2/6
The A10 5800 is a dual core piledriver with an intergrated gpu. Its able to play even dx 11 games in high quality at 768p . The radeon 7660D with 384 cores is what really slows it down .
Use a next gen steamroller (will be out in 2013) with a discrete gpu in the radeon 78x0 or 79x0 class and you can have a real killer console chip .
I wonder if SE will stop producing CGI cut scenes for their games?
Next gen will feature technology to really improve it, I have no doubt there should be improvements there as the devs get to know the hardware.Yeah I definitely want hair and hair physics to be sorted next gen.
Guys, stop liking those Uncharted 3 shots, clearly current gen games wouldn't benefit from better IQ and higher resolution, plus next-gen would cost bazillions because of high-poly models and high-res textures being made.
Guys, stop liking those Uncharted 3 shots, clearly current gen games wouldn't benefit from better IQ and higher resolution, plus next-gen would cost bazillions because of high-poly models and high-res textures being made.
It's funny that the highly detailed wire frame stuff we have seen of The Last Of Us and an article on the assets of Uncharted 3 I read months ago (that they are produced in 2k/4k) should mean the bold isn't true for ND at least?
Maybe I'm missing something obvious though.
The lighting, textures and effects are beyond current gen:
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If they release a game within the first few years lol, I really hope they are hard at work on GT6 that it will manage to arrive within the first two years. And hopefully they would have taken a note of reviews compared to some other racing games that are more full featured than GT5 was.
ingame
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