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AMD talks FSR4, a CNN-Transformer hybrid model that takes the best of both; It's RDNA 4 exclusive (for now) due to FP8 utilization

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Via notebookcheck.net

With FSR 4, AMD is moving to a complete ML-based pipeline. This starts from training the game models on Instinct GPUs to making use of dedicated FP8 units on the new RDNA 4 cards for the final render together with frame generation and Radeon Anti-Lag.

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FSR 4 is RDNA 4-exclusive for now​

Nvidia transitioned to a transformer model with DLSS 4 with arguably better visuals than the conventional neural network (CNN) used by earlier versions. AMD is pulling off something similar with FSR 4 as well.

AMD tells us that FSR 4 utilizes FP8 capabilities of RDNA 4's 2nd gen AI accelerators, which means older Radeon cards won't be reaping the benefits, at least for now. While there could be a possibility of backporting FSR 4 or its subsets to older cards, it's best to overlook that for now.

DLSS 4, on the other hand, can be leveraged by RTX GPUs as far as the Turing generation, although multi-frame generation is limited to RTX 50 series Blackwell cards alone.
FSR 4 uses a proprietary model that takes the best of CNN and transformer, according to the company.

Together with AFMF that gets updated to version 2.1, Anti-Lag 2, Radeon Boost, and Radeon Super Resolution — collectively referred to as Hypr-RX — FSR 4 promises to offer up to a 3.7x fps boost at 4K with ray tracing enabled. Essentially, Hypr-RX enables all aforementioned features for a game with a single click in the Adrenalin driver.

AMD promises FSR 4 support for 30 games at launch with 75+ games slated to receive support for the tech throughout 2025.

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Adrenalin gets some AI assistance too​

RDNA 4 cards will ship with Radeon Software Adrenalin Edition 25.3.1 that offers a few nifty AI-powered features while largely retaining the familiar interface.
The latest Adrenalin offers Radeon Image Sharpening 2 that offers system-wide image sharpening without reliance on any third-party API. There's support for up to 8K 75 fps video codec acceleration and hardware flip metering, leveraging the changes to the media engine in RDNA 4.

AMD is also bundling a few utilities with Adrenalin 25.3.1 including AMD Chat, Image Inspector, and AI Apps Manager.
AMD Chat is the company's take on Chat RTX currently offered by Nvidia GPUs. It's basically an LLM that works locally, and you can chat with it to know all kinds of GPU-specific queries. You can also use AMD Chat for local image generation. Be prepared to spare 25 GB of disk space for this, however.

AI Apps Manager segregates AI-accelerated apps from the rest of your game library. AMD Image Inspector lets you capture rendering errors and report them directly to AMD. This is part of the AMD User Experience program, so it is fully opt-in. There might be a slight overhead to using it while gaming, but we will know once we get to test the feature ourselves.

AMD Chat and Image Inspector are add-in that can be customized via the new AMD Install Manager, which also helps with keeping your AMD chipset drivers up to date.
AMD's ROCm software stack is also slated to get some RDNA 4-tailored improvements, but they will be announced at a later date.
 
I don't care what they call it! If they can officially match nvidias new dlss 4 and gfx card being half the price of nvidias gpus then amd would have a clear winner as they would prove power isn't everything
 

grvg

Member
Are we gonna have to wait till march 6th to see how fsr4 ends up looking?

Last time I used fsr was in re4 around January of 2024. I was dumbfounded as to why the game looked so horrible, so I went into the settings and fsr was on. With Fsr toggled off the game immediately looked infinitely better.
 
Are we gonna have to wait till march 6th to see how fsr4 ends up looking?

Last time I used fsr was in re4 around January of 2024. I was dumbfounded as to why the game looked so horrible, so I went into the settings and fsr was on. With Fsr toggled off the game immediately looked infinitely better.
Most likely, as the only FSR4 videos out there are from CES thus far....
 
I just wanna say something, which is they are indeed trying to back port FSR4 to 7000 Series but it looks like that only the higher end ones 78xx/79xx will be getting good performance because remember those are the chips with higher FP16 performance due to the core count for accelerators and CUs.

I'm a bit worried about this and I did talk with AMD a few weeks ago about this and I continue to be skeptical until I see a demo of the back port version.....

DISCLAIMER: I own an 7900XTX and know people within AMD
 
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I believe their current feature set on the RDNA 4 cards will allow them to meet the current demands of the gaming market, substantial improvements to rasterisation and solid ray-tracing performance.

I don't know how the architecture will support things like path tracing or neural shaders which Nvidia is currently championing but this matters little, as it'll like years for these technologies to become common place or mainstream. By that time, their new architecture UDNA should be up to scratch, that's assuming AMD stay on the ball, or they could just do their usual playing catchup with Nvidia for another 6 years.
 

draliko

Member
i've got a 7900xtx and still the 9070xt is tempting me... it will probably be a sidegrade but still... damn i hate fomo :messenger_grinning_sweat::messenger_tears_of_joy::messenger_tears_of_joy: realistically will probably wait to see some newer games and how the 9070xt will handlethem
 

ThisIsMyDog

Member
i've got a 7900xtx and still the 9070xt is tempting me... it will probably be a sidegrade but still... damn i hate fomo :messenger_grinning_sweat::messenger_tears_of_joy::messenger_tears_of_joy: realistically will probably wait to see some newer games and how the 9070xt will handlethem
depends, if you want to use upscallers and RT then probably an upgrade.
 

simpatico

Member
I don't know yall. CNN has always been garbage and Transformers have sucked since they started making them out of plastic. Are we sure this is better than just rendering at native res and waiting to use ray tracing puddles until the chips are a little better?
 

64gigabyteram

Reverse groomer.
weird to use a hybrid model since Nvidia's solution of going full transformer seems to be better than their older model in all aspects

we'll see what they do though. I want this to be comparable to DLSS4
 

SABRE220

Member
weird to use a hybrid model since Nvidia's solution of going full transformer seems to be better than their older model in all aspects

we'll see what they do though. I want this to be comparable to DLSS4
Probably will transition to a complete transformer model eventually. They have made massive progress considering they didn't even have a CNN model setup until now. It will not match dlss4 but will hopefully come very close.
 
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