i guess this was an expansion but EA told them to make it into a full game.
Sounds like something EA would do yeah.
i guess this was an expansion but EA told them to make it into a full game.
Featuring Move/Kinect controls?
Featuring Move/Kinect controls?
Sure, what Kinect controls did you have in mind?
haha, this sums it up perfectly. The bow is cool but no one can really argue that it's there for a different reason than just that.
Does it really matter if it looks totally different?
GC: Crysis 2 became something of a poster boy for 'New York fatigue' last year, where seemingly every second game was set in the city. Is that something you acknowledge and how has it affected the setting and art design in Crysis 3? It seems to be influenced by the Life After People/The World Without Us aesthetic favoured by games like Enslaved and The Last Of Us. Is there not a danger that this also will quickly become overused and what attempts have you made to ensure Crysis has a strong visual identity beyond just the nanosuit?
RH: Were not so worried about that. New York City is a landmark city and thats the reason many games and movies play out there. To be honest its one of the richest and most diverse locations in the U.S.
Were pretty confident that our execution and interpretation of New York City as a rainforest will not only be very different from how others do it it will also look above and beyond most other attempts to do a 'post-apocalyptic' New York City setting. Our Seven Wonders concept that executes on seven particular rainforest themes will create a diversity and richness not seen thus far in a game or even in a movie.
Dont forget that our setting is not just a city left to its own demise its a city that has been artificially grown into a rainforest by help of the Nanodomes.
Read more: http://www.metro.co.uk/tech/games/896283-crysis-3-preview-and-interview-urban-jungle#ixzz1sDN3eDxk
Yeah I mean listen to this:Does it really matter if it looks totally different?
It will not be a rehash of C2's environments at all.overgrown trees, dense swamplands and raging rivers. Within the Liberty Dome, seven distinct and treacherous environments
btw. PR mentions "composit bow" - which is clearly wrong.
This just looks like Crysis 2 with a bow to me. Needs more snow or sand.
Meh, will probably rent this.
Does it really matter if it looks totally different?
However, if you look at the design of the arrow itself which looks to be an stick made out of sequentially larger concentric circles (capable of housing the whole arrow it the length of just one segment), one can argue that it may function like a concussive weapon (refer to Cestus from GoW3) where the energy will transfer from the far end of the arrow throughout its length to travel to the tip. It also means that the arrows are very much portable (collapsible).
Any projectile that fails to penetrate will deposit its energy as you are describing, "collapsing" isn't going to make this any more effective. If it fails to penetrate it's going to feel like getting punched pretty hard, much like a bullet caught by body armor does.
But as people have discussed earlier, the arrow doesn't need to "match" the kinetic energy of a rifle to have good armor penetration, and these aliens already go down to handgun rounds.
Why not delay it 6 months and release it for more powerful hardware? Yeah I know, userbase and all that but I think it could do really well as a launch title too...
By that analogy every game should use a reskinned M4A1
Why not delay it 6 months and release it for more powerful hardware? Yeah I know, userbase and all that but I think it could do really well as a launch title too...
Yeah, wasn't a fan of Crysis 2. I think the stealth power up broke it for me.
-Walk 30 feet in stealth.
-Wait for stealth recharge.
-Walk 30 feet in stealth.
-Wait for recharge.
-Repeat.
That was probably my own fault.
Userbase + Crytek already have Next Gen games coming up Ryse has supposedly been pushed to be one. And i would suspect that it will be a launch title for the next Xbox
Why not delay it 6 months and release it for more powerful hardware? Yeah I know, userbase and all that but I think it could do really well as a launch title too...
There is no need to put a progression-system in every game.expand on progression aspects
There is no need to put a progression-system in every game.
That was first time I saw the trailer and I was excited up to the point when they showed it's a Kinect game. Pretty sure Crytek would have something better for the next gen hardware.
If your engine scales, why not do both?
Pretty much they even answer the "New York is boring" question
GC: After the success of Crysis 2 how did you set about reassessing the franchise and what did you feel were the most and least successful aspects of the last game? And how in turn has this informed Crysis 3?
RH: With Crysis 3 we wanted to combine the best aspects of Crysis 1 and 2 and add on top of that. You can certainly say that it builds on the foundation of the series - we have a lot of the wide gameplay from the original Crysis and a lot of the verticality of Crysis 2 and that we combine in a really stellar and beautifully unique setting – the New York City Liberty Dome that introduces the Seven Wonders and creates a real urban rainforest complete with jungles, swamps, grasslands, canyons and more.
GC: The console port of Crysis 1 was also received very positively, with many gamers appearing to prefer its more open-ended approach. Has this feedback influenced the design of Crysis 3?
RH: Well, yes and no. We always listen to our fanbase and even before we shipped Crysis 1 for console, we wanted to address some of the feedback from Crysis 2 – and included in that was the more horizontal gameplay as you know it from the first Crysis. In other words – we were already thinking about this prior to shipping Crysis 1 for console. This being said, I can assure you that Crysis 3 will benefit from an exciting sandbox environment that reverts to the origin of the Crysis franchise.
Read more: http://www.metro.co.uk/tech/games/896283-crysis-3-preview-and-interview-urban-jungle#ixzz1sDXYeraD
GC: The high tech bow and arrows seems to be a prominent part of the game, so what's the story behind that? Is it now the primary weapon and what advantages does it have over firearms?
RH: There is no primary weapon but the bow is a cool new addition and it goes well with the whole concept of going back to the roots which is a theme that resonates across the game. There are plenty more cool new weapons in the game – and this time, you will even be able to use alien weaponry. That’s pretty fantastic.
GC: What other new weapons and equipment will feature in the game? And what sort of enemy forces will you be fighting against? Will it still be a mix of human and aliens?
RH: There are several new traditional weapons but more interestingly is the fact that you’ll be able to fire Ceph weapons. This really adds a cool new flair to the look and feel of the game.
Read more: http://www.metro.co.uk/tech/games/896283-crysis-3-preview-and-interview-urban-jungle#ixzz1sDZkqVBH
Everyone's skipping over the return of Psycho. Co-op maybe?
EDIT: Nah, they'd mention that. Still, it's good they didn't kill him off.
Cloak engage
Oh yeah I forgot all about that oneI'm not gonna get to excited for alien weapons since the one in C1 sucked hard.