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Crysis 3 announced (Spring 2013, 360/PS3/PC) [Up: Interview/Details - Video Thursday]

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Orayn

Member
haha, this sums it up perfectly. The bow is cool but no one can really argue that it's there for a different reason than just that.

Well, coolness and fitting the whole hunter/jungle theme. Either way, I'd prefer interesting, unrealistic weapons to bland, plausible ones in games that aren't aiming for hardline realism.
 

Dabanton

Member
Does it really matter if it looks totally different?

Pretty much they even answer the "New York is boring" question

GC: Crysis 2 became something of a poster boy for 'New York fatigue' last year, where seemingly every second game was set in the city. Is that something you acknowledge and how has it affected the setting and art design in Crysis 3? It seems to be influenced by the Life After People/The World Without Us aesthetic favoured by games like Enslaved and The Last Of Us. Is there not a danger that this also will quickly become overused and what attempts have you made to ensure Crysis has a strong visual identity beyond just the nanosuit?

RH: We’re not so worried about that. New York City is a landmark city and that’s the reason many games and movies play out there. To be honest it’s one of the richest and most diverse locations in the U.S.

We’re pretty confident that our execution and interpretation of New York City as a rainforest will not only be very different from how others do it – it will also look above and beyond most other attempts to do a 'post-apocalyptic' New York City setting. Our Seven Wonders concept that executes on seven particular rainforest themes will create a diversity and richness not seen thus far in a game – or even in a movie.

Don’t forget that our setting is not just a city left to its own demise – it’s a city that has been artificially grown into a rainforest by help of the Nanodomes.

Read more: http://www.metro.co.uk/tech/games/896283-crysis-3-preview-and-interview-urban-jungle#ixzz1sDN3eDxk
 

Mikey Jr.

Member
Yeah, wasn't a fan of Crysis 2. I think the stealth power up broke it for me.

-Walk 30 feet in stealth.
-Wait for stealth recharge.
-Walk 30 feet in stealth.
-Wait for recharge.
-Repeat.

That was probably my own fault.
 

Rad-

Member
Why not delay it 6 months and release it for more powerful hardware? Yeah I know, userbase and all that but I think it could do really well as a launch title too...
 
I liked 1 and 2. Initial reaction to this was: concept sounds like a nice middle ground but ughhhhh why NY.

That feeling has since been a bit lessened by that interview, but I still would have preferred a new city without reusing assets. Ohhhh well. I'll play this anyway =P
 

MNC

Member
Am I allowed to say it looks dull and boring and "hooray", urban jungle. Crysis 2 already bored me, it had a few nice setpieces, tightened gameplay (improved, but casual-ized, ie. shield) but dear god such a convoluted story that made no sense and is also pretty boring to boot. Plus the jungle in Crysis 1 looks so much better than this urban jungle, or the city of 2.

:(
 

i-Lo

Member
One thing to remember about the bow (not the arrow right now) is that it looks very different from the convention compound bows. Give that nano suit substantially enhances strength it stands to reason that the parts used to make that compound bow including the string would not be made out of the usual materials. I'd bet that the body and string would be capable of withstanding far greater tension for higher speed and range. Add to that a heavier than normal arrow (no not ludicrous 4KG) and it indeed becomes a lethal weapon.
 
This looks great. Although the "overgrown city" idea isn't original anymore, Crytek knows how to do vegetation better than anyone else, IMO, so it's worth it for that alone.

And yes, bows are OK by way of being cool alone.
 

Dash Kappei

Not actually that important
Will get it for PC.
Possibly double dipping for the inevitable WiiU version if it makes for something different and will use the tablet's screen for something cool. Hope they support the Wii Remote's pointer (or Move on PS3) but I'm not holding my breath for that unfortunately
 
However, if you look at the design of the arrow itself which looks to be an stick made out of sequentially larger concentric circles (capable of housing the whole arrow it the length of just one segment), one can argue that it may function like a concussive weapon (refer to Cestus from GoW3) where the energy will transfer from the far end of the arrow throughout its length to travel to the tip. It also means that the arrows are very much portable (collapsible).

Any projectile that fails to penetrate will deposit its energy as you are describing, "collapsing" isn't going to make this any more effective. If it fails to penetrate it's going to feel like getting punched pretty hard, much like a bullet caught by body armor does.

But as people have discussed earlier, the arrow doesn't need to "match" the kinetic energy of a rifle to have good armor penetration, and these aliens already go down to handgun rounds. We basically have no reason to believe that the ordinary aliens are particularly well armored, and thus no reason to suppose that some kind of military grade compound bow (usable by ordinary men) wouldn't be able to punch through and do a lot of damage.
 
Single player:
-make a better story or get rid of it all together.
-more open-worldy.
-expand on progression aspects (further enhancing nano-suit abilities)

Multiplayer:
-more weapon variety.
-improve the damn matchmaking/netcode.
-actually support the game, Crytek.

Besides that, I can't ask for much more. I've said it time and time again, Crysis 2 multiplayer is massively underrated and even innovative in some departments. Bring 3 it on.
 

i-Lo

Member
Any projectile that fails to penetrate will deposit its energy as you are describing, "collapsing" isn't going to make this any more effective. If it fails to penetrate it's going to feel like getting punched pretty hard, much like a bullet caught by body armor does.

But as people have discussed earlier, the arrow doesn't need to "match" the kinetic energy of a rifle to have good armor penetration, and these aliens already go down to handgun rounds.

Fuck.... generally I put more thought into things like these before writing sciency stuff. You are right. At the end of the day it's a single arrow connected from end to end which mean the total kinetic energy would be passed on would always be the same (whether it's collapsible or not).
 
Why not delay it 6 months and release it for more powerful hardware? Yeah I know, userbase and all that but I think it could do really well as a launch title too...


Maybe they want to claim best graphics this gen to promote cryengine for next gen.
 

Dabanton

Member
Why not delay it 6 months and release it for more powerful hardware? Yeah I know, userbase and all that but I think it could do really well as a launch title too...

Userbase + Crytek already have Next Gen games coming up Ryse has supposedly been pushed to be one. And i would suspect that it will be a launch title for the next Xbox
 

Sojgat

Member
One part of Crysis 2 that really needs to be improved on is the difficulty. Once the suit is fully upgraded the game was far too easy.
 

Jigsaw

Banned
Yeah, wasn't a fan of Crysis 2. I think the stealth power up broke it for me.

-Walk 30 feet in stealth.
-Wait for stealth recharge.
-Walk 30 feet in stealth.
-Wait for recharge.
-Repeat.

That was probably my own fault.

no it was the game's fault,sprint and stealth shouldn't use the same source of energy,see deus ex 3 for example
 

i-Lo

Member
Userbase + Crytek already have Next Gen games coming up Ryse has supposedly been pushed to be one. And i would suspect that it will be a launch title for the next Xbox

That was first time I saw the trailer and I was excited up to the point when they showed it's a Kinect game. Pretty sure Crytek would have something better for the next gen hardware.
 

tkscz

Member
H2yX0.jpg

One name, Jack Krauser
 
Pretty much they even answer the "New York is boring" question

Good interview! They also address making the game more expansive, in the vein of C1.

GC: After the success of Crysis 2 how did you set about reassessing the franchise and what did you feel were the most and least successful aspects of the last game? And how in turn has this informed Crysis 3?

RH: With Crysis 3 we wanted to combine the best aspects of Crysis 1 and 2 and add on top of that. You can certainly say that it builds on the foundation of the series - we have a lot of the wide gameplay from the original Crysis and a lot of the verticality of Crysis 2 and that we combine in a really stellar and beautifully unique setting – the New York City Liberty Dome that introduces the Seven Wonders and creates a real urban rainforest complete with jungles, swamps, grasslands, canyons and more.

GC: The console port of Crysis 1 was also received very positively, with many gamers appearing to prefer its more open-ended approach. Has this feedback influenced the design of Crysis 3?

RH: Well, yes and no. We always listen to our fanbase and even before we shipped Crysis 1 for console, we wanted to address some of the feedback from Crysis 2 – and included in that was the more horizontal gameplay as you know it from the first Crysis. In other words – we were already thinking about this prior to shipping Crysis 1 for console. This being said, I can assure you that Crysis 3 will benefit from an exciting sandbox environment that reverts to the origin of the Crysis franchise.

Read more: http://www.metro.co.uk/tech/games/896283-crysis-3-preview-and-interview-urban-jungle#ixzz1sDXYeraD
 

scitek

Member
Everyone's skipping over the return of Psycho. Co-op maybe?

EDIT: Nah, they'd mention that. Still, it's good they didn't kill him off.
 
Re: using Alien weaponry

GC: The high tech bow and arrows seems to be a prominent part of the game, so what's the story behind that? Is it now the primary weapon and what advantages does it have over firearms?

RH: There is no primary weapon but the bow is a cool new addition and it goes well with the whole concept of going back to the roots which is a theme that resonates across the game. There are plenty more cool new weapons in the game – and this time, you will even be able to use alien weaponry. That’s pretty fantastic.

GC: What other new weapons and equipment will feature in the game? And what sort of enemy forces will you be fighting against? Will it still be a mix of human and aliens?

RH: There are several new traditional weapons but more interestingly is the fact that you’ll be able to fire Ceph weapons. This really adds a cool new flair to the look and feel of the game.

Read more: http://www.metro.co.uk/tech/games/896283-crysis-3-preview-and-interview-urban-jungle#ixzz1sDZkqVBH
 

Stallion Free

Cock Encumbered
I'm not gonna get to excited for alien weapons since the one in C1 sucked hard.

Everyone's skipping over the return of Psycho. Co-op maybe?

EDIT: Nah, they'd mention that. Still, it's good they didn't kill him off.

It blows my mind that that still hasn't occured to them.
 

TUROK

Member
Looks awesome. If it combines the best parts of Crysis 1 and 2, I'm gonna have myself one hell of an awesome time.

Day one purchase.
 

Pctx

Banned
I didn't get the idea behind Crysis 2 nor did I play it because it just didn't look interesting. 3 looks like an expansion of 2 but begs the question why? Who knows, maybe the closer it gets to release the game will be more exciting looking. Showing teaser shots almost a year out from a game being released though seems sort of odd by Crytek's standards.
 
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