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Crysis 3 announced (Spring 2013, 360/PS3/PC) [Up: Interview/Details - Video Thursday]

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They killed him off in some comic. Fucking stupid

iJNgdoPCQQ0Dg.png
 
I don't get it. How are you playing as Prophet?

Didn't he fuse or whatever with Alcatraz? Or did he take over his body at the end?

Not excited for this. Crysis 2 was way too pared back on the PC and the controls suffered from being streamlined for consoles.

The jungle NY thing just sounds like they want to reuse assets to throw something out quick. EA online pass sound about right too.
I was hoping the game would be called Crysis 3: Prophetraz, and feature Alcatraz and Prophet sharing the same mind and body in the same vein of the hit 1984 comedy All of Me starring Steve Martin and Lily Tomlin. But it sounds like Prophet may have taken over Alcatraz's body completely. =\
 

SkylineRKR

Member
I slowly became a fan of this franchise, so i'll eat this one as soon as it comes out. I love these games, I finished Crysis 1 on Ps3 yesterday and started part 2 again. If it weren't for my notebook breaking, I'd continue with Warhead as well. I hope Crytek will put this baby on the consoles as well, for a lower fee perhaps because its shorter than C1. But its rather good and has the best main dude.

But yeah, Crysis 3 comes out just 2 years after Crysis 2 and takes place within the same setting (although more junglefied)... its probably quick cash. But no Crysis game disappointed me yet.
 

Erasus

Member
Seems inspired by Enslaved! :D

I loved Crysis 2 and that game. Too bad I could only run CR2 on "High", still looked great. Cryengine 3 is fucking awesome
 

squidyj

Member
24 years after Crysis 2? And no one in that time could fix New York? I weep for what Crytek is going to do to Homefront 2's story.

I'm thinking they might have been a little busy, seeing as there's still ceph around and there was a global invasion going on. I actually like the concept of the story here a little more, Ceph are dangerous but now it's human corporate interests that are the biggest threat.

What I really want to see is some new tech details, cmon, you've gotta have upgrades to tell us about, YOU'VE GOT TO!
 

scitek

Member
Why are people saying this is a C2 expansion pack? It says they're going back the series' roots with open levels, but maintaining the verticality of the second. It's not like the first game is no longer on consoles. We know they can deliver open-ended levels like that.
 
Why are people saying this is a C2 expansion pack? It says they're going back the series' roots with open levels, but maintaining the verticality of the second. It's not like the first game is no longer on consoles. We know they can deliver open-ended levels like that.
Because 1) it's set in NY again and 2) people don't read.
 

Stinkles

Clothed, sober, cooperative
This just looks like Crysis 2 with a bow to me. Needs more snow or sand.

Meh, will probably rent this.

This is what passed for mind blowing graphics when I was a kid:

TANI1.png



If you had shown me these Crysis shots, I probably would have died on the spot.
 
I'm just happy Psycho is back, because that means the odds of campaign co-op have gone up dramatically. As for the return to New York, as long as the game is more opened up, I'll be fine with it. The vegetation eye candy should do a decent job of distracting me.
 
Kids these days!

Fuck man I played a flight sim when I was a kid where the only graphic was a line representing the horizon, and occasionally you'd fly over lines on the ground just to give you an illusion that you were going anywhere.
 
Why are people saying this is a C2 expansion pack? It says they're going back the series' roots with open levels, but maintaining the verticality of the second. It's not like the first game is no longer on consoles. We know they can deliver open-ended levels like that.
Because there is no way the levels will be as open as Crysis 1 levels.
 

derFeef

Member
Kids these days!

Fuck man I played a flight sim when I was a kid where the only graphic was a line representing the horizon, and occasionally you'd fly over lines on the ground just to give you an illusion that you were going anywhere.

I had two sticks playing tennis with a box. It was amazing.
 

Nizz

Member
This is what passed for mind blowing graphics when I was a kid:

TANI1.png



If you had shown me these Crysis shots, I probably would have died on the spot.
Lol. It is funny when you think about it. You would have shown me these C3 shots as a kid I would have thought "no way in hell! Graphics will look like this in the future?"

Then I would have turned around and kept watching GI Joe while drinking a glass of chocolate milk.
 
Lol. It is funny when you think about it. You would have shown me these C3 shots as a kid I would have thought "no way in hell! Graphics will look like this in the future?"

Then I would have turned around and kept watching GI Joe while drinking a glass of chocolate milk.

I'll show your youngerself GI Joe: The Movie, Michael Bay's Transformers movies, and his upcomming Ninja Alien Turtles.
 

Spiders

Member
Screens look fantastic.

Good to hear Psycho's back. One of the things I hated about Crysis 2 was how it seemed to completely disregard all the characters and events of the first game.
 
I'm just happy Psycho is back, because that means the odds of campaign co-op have gone up dramatically. As for the return to New York, as long as the game is more opened up, I'll be fine with it. The vegetation eye candy should do a decent job of distracting me.

Using a destroyed city is a big plus because it allows the devs to make maps in any shape they want. It does not have to be neither natural nor logical.
 

NeOak

Member
Whoever writes the story for this game should be shot:

1. Why the... is 24 years later? Prophet shows you
at the end of C2 all the Ceph bases in the world, hinting that there is more to be done

2. Uh, what happened to
Karl Ernst Rasch
when he
called you at the end in a somewhat decent plot twist that he was alive despite what Hargreave said

3. Now its more of a anti-corporate standard story instead of a decent alien invasion with interesting background

And yes, killing
Nomad in a comic
was a dick move. However, Prophet does say
to Hargreave that the 1.0 nanosuits turned his men into "dead men walking"
, so it makes me curious as to how Psycho's 1.0 nanosuit turns out vs Alcatraz's 2.0.

And I did enjoy Crysis 2's story. It was generic, yeah, but it had its moments. Supersoldier difficulty was fun.
 

demolitio

Member
I miss the North Korean bad guys. I'm a fan of SOME alien battles, but I loved the human fights so much more from the first game and early in Crysis 2. When you have all these badass abilities, it's fun to pick on some poor humans with no abilities. I like a mix of the two and I hope they realize that variety is nice.
 

Dabanton

Member
I miss the North Korean bad guys. I'm a fan of SOME alien battles, but I loved the human fights so much more from the first game and early in Crysis 2. When you have all these badass abilities, it's fun to pick on some poor humans with no abilities. I like a mix of the two and I hope they realize that variety is nice.

You did read the press release right? Human enemies are in.

With Alien Ceph lurking around every corner and human enemies on the attack, nobody is safe in the path of vengeance
 
...Objection.

If you are 'obsessed with this franchise' then how could something as important as them killing off one of the characters be unknown to you all this time?

lol, sorry didn't know.

I guess my obsession only goes as far as, ya know, their main medium of delivery.

I was aware of the comic but most game comics/books are pretty ....well just passable really. So yeah, didn't bother.
 

Dabanton

Member
Now either the EA PR is wrong or the games creative director is or Crysis 3 time jumps in the game somehow? As this is what EA says in it's PR for the game.

Set in 2047

And this is what senior Crytek senior creative director Rasmus Hojengaard said in an interview posted today.

GC: What is the setting and basic plot behind Crysis 3? Weren't the alien Ceph defeated at the end of the last game?

RH: The game plays out several years after the end of Crysis 2. Cell has built incredibly huge Nanodomes over several capitals around the world to protect the Earth’s population from Ceph remains – as well as cleaning up the environment and rebuilding the cities. Or at least that’s what they say they are doing…

Crysis 2 was set in 2023..
 

Dabanton

Member
If you could post it that would be great. I really want to hear more.

Posted it on another forum earlier. Good thing i did. lol

It didn't really matter that EA accidently confirmed Crysis 3 last week. Not only have believable rumours been circulating for months about the game but last year's Crysis 2 marked a successful expansion of the series from PC only shooter to a joint console-led franchise. The download-only port of the original game further cemented the series' multiformat credentials.

All of this made another sequel inevitable, but the first sequel was not without its critics and now German developer has the difficult task of placating not only new fans but older ones who remember the series as a PC-busting technical tour de force.

Although Crytek are still holding back a lot of information the new game is primarily set in a post apocalyptic New York City, that has been artificially turned into a rainforest. This allows for a mix of both the original's jungle setting and the sequel's urban environment, and Crytek are already hyping their 'Seven Wonders' concept that simulates all the various types of natural and unnatural environments within the game.

As a result GameCentral had plenty of questions for senior creative director Rasmus Hojengaard about why Crysis 3 is still set in New York and what going back to basics means for such a high tech series as this…

GC: What is the setting and basic plot behind Crysis 3? Weren't the alien Ceph defeated at the end of the last game?

RH: The game plays out several years after the end of Crysis 2. Cell has built incredibly huge Nanodomes over several capitals around the world to protect the Earth’s population from Ceph remains – as well as cleaning up the environment and rebuilding the cities. Or at least that’s what they say they are doing…

You play as Prophet who is getting seriously fed up with being kicked around and he wants to do what is right. He’s taking matters into his own hands and he has a strong goal – one I cannot talk about now. But as part of succeeding with this, he will take on Cell as well as the Ceph and avenge the past. In doing this he partners up with a usual suspect of the Crysis franchise – Psycho aka Sergeant Michael Sykes, who we all remember from Crysis 1 and Crysis Warhead.

GC: After the success of Crysis 2 how did you set about reassessing the franchise and what did you feel were the most and least successful aspects of the last game? And how in turn has this informed Crysis 3?


RH: With Crysis 3 we wanted to combine the best aspects of Crysis 1 and 2 and add on top of that. You can certainly say that it builds on the foundation of the series - we have a lot of the wide gameplay from the original Crysis and a lot of the verticality of Crysis 2 and that we combine in a really stellar and beautifully unique setting – the New York City Liberty Dome that introduces the Seven Wonders and creates a real urban rainforest complete with jungles, swamps, grasslands, canyons and more.

GC: The console port of Crysis 1 was also received very positively, with many gamers appearing to prefer its more open-ended approach. Has this feedback influenced the design of Crysis 3?


RH: Well, yes and no. We always listen to our fanbase and even before we shipped Crysis 1 for console, we wanted to address some of the feedback from Crysis 2 – and included in that was the more horizontal gameplay as you know it from the first Crysis. In other words – we were already thinking about this prior to shipping Crysis 1 for console. This being said, I can assure you that Crysis 3 will benefit from an exciting sandbox environment that reverts to the origin of the Crysis franchise.


GC:Crysis 2 became something of a poster boy for 'New York fatigue' last year, where seemingly every second game was set in the city. Is that something you acknowledge and how has it affected the setting and art design in Crysis 3? It seems to be influenced by the Life After People/The World Without Us aesthetic favoured by games like Enslaved and The Last Of Us. Is there not a danger that this also will quickly become overused and what attempts have you made to ensure Crysis has a strong visual identity beyond just the nanosuit?


RH: We’re not so worried about that. New York City is a landmark city and that’s the reason many games and movies play out there. To be honest it’s one of the richest and most diverse locations in the U.S. We’re pretty confident that our execution and interpretation of New York City as a rainforest will not only be very different from how others do it – it will also look above and beyond most other attempts to do a 'post-apocalyptic' New York City setting. Our Seven Wonders concept that executes on seven particular rainforest themes will create a diversity and richness not seen thus far in a game – or even in a movie.


Don’t forget that our setting is not just a city left to its own demise – it’s a city that has been artificially grown into a rainforest by help of the Nanodomes.


GC: Will Crysis 3 use CryEngine 3 and if so does that make it the first time a new numbered entry in the series has not also debuted a new engine? How much of the original game's appeal was the technology and how much do you feel you have been moved beyond that with Crysis 2 and 3?


RH: For Crysis 3 we’ll be using the newest edition of the CryEngine 3. We’ve developed a lot of new stuff since the version of the engine we used for Crysis 2 though. From individually-rendered blades of grass to scalable detail on huge, towering skyscrapers wrapped in unique real-time illumination – Being Crytek of course we’re iterating on tech constantly and with Crysis 3 it’s no different. But it’s no secret that today you’ll not blow people away with tech the same way as when we released Crysis 1. Iterations on visual today are a lot more subtle and not the quantum leaps that the original Crysis took back then.

Crysis 3 has matured the franchise a lot – we have a much denser story with rich and interconnected characters. We’re basically trying to tell a simpler story in a bigger way in other words.

GC: The high tech bow and arrows seems to be a prominent part of the game, so what's the story behind that? Is it now the primary weapon and what advantages does it have over firearms?


RH: There is no primary weapon but the bow is a cool new addition and it goes well with the whole concept of going back to the roots which is a theme that resonates across the game. There are plenty more cool new weapons in the game – and this time, you will even be able to use alien weaponry. That’s pretty fantastic.


GC: What other new weapons and equipment will feature in the game? And what sort of enemy forces will you be fighting against? Will it still be a mix of human and aliens?


RH: There are several new traditional weapons but more interestingly is the fact that you’ll be able to fire Ceph weapons. This really adds a cool new flair to the look and feel of the game. Also as mentioned earlier there is a bow featured which you can equip with several types of arrows – both stealthy and loud as hell.

In terms of enemies you’ll be fighting both humans and aliens – with several brand new Ceph archetypes having been added to the mix as well as the oldies having undergone severe adjustments to fit them into the context of the urban rainforest.

GC: How will the artificial intelligence of opponents be improved in the game and do you feel this is an element still overlooked in action games, simply because it can't be used as a selling point in screenshots/videos? Presumably it is all the more important in an open or semi-open world game?


RH:Well good AI is hard to make – I think that’s more likely to be the reason that it sometimes fails to deliver in certain games.

For Crysis 3 AI has been improved and will dynamically adapt to change in player behaviour. As you say, in a semi-open world game, you need good and dynamic AI and for Crysis 3 both the visual behaviour and technical behaviour of the enemies have been improved greatly.
 

Nizz

Member
I'll show your youngerself GI Joe: The Movie, Michael Bay's Transformers movies, and his upcomming Ninja Alien Turtles.
Ahhh! Honestly, I'd be shocked at the visuals in the Transformers movies. I think my heart would have stopped. :0

On topic, I forgot that Crysis 2 was set in 2023. And that huge time jump is very interesting. But one thing (Crysis 2 end spoiler)
when Prophet/Alcatraz) emerged at the end, it happened in real time, no? He hadn't been in some suspended state or anything. I guess the nano-tech has kept Prophet relatively youthful if they're jumping ahead 20 years and he's still a bad ass.
 

Dabanton

Member
Yea, I just don't want it to last a few levels and that's it. Human enemies have been in every game, but they didn't last long enough in Crysis 2...lol

Tbh i agree with you and Crytek do it every time. Humans first half and Aliens second half.

I think that was a big reason why the Ceph were given more humanoid behaviours in part 2

Lets hope we have a mix from the beginning.
 

RoboPlato

I'd be in the dick
Posted it on another forum earlier. Good thing i did. lol

Thanks for posting that. The mix of the greater sense of openness of 1 combined with the verticality of 2 sounds incredible.


Tbh i agree with you and Crytek do it every time. Humans first half and Aliens half.

I think that was a big reason why the Ceph were given more humanoid behaviours in part 2

Lets hope we have a mix from the beginning.
I thought 2 mixed it up decently. There was a good while where it switched back and forth between Ceph and Cell. After fighting the Ceph for a while it was just unfair fighting Cell. They didn't stand a chance.
 
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