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Crysis 3 announced (Spring 2013, 360/PS3/PC) [Up: Interview/Details - Video Thursday]

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quoting from wikipedia

Firearm Caliber ft-lbf joules
air gun spring .177 15 20
air gun mag spring .22 22 30
air gun PCP .22 30+ 40+
pistol .22LR 117 159
pistol 9 mm 383 519
pistol .45 ACP 416 564
rifle 5.56 × 45 mm 1,325 1,796
rifle 7.62 × 39 mm 1,527 2,070
rifle 7.62 × 51 mm 2,802 3,799
heavy .50 BMG 11,091 15,037
heavy 14.5 × 114 mm 23,744 32,000

I've only found numbers in ft-lbf (aka retardo units) for compound bows but they go from 55 to 100 ft-lbf.

e:chances are they can handwave this as a super bow that can shot an arrow as strongly as a rifle, though.

Those are cool stats (good find), but I think that we can expect a protagonist in a special nanosuit to be using a compound bow with 2x-3x the power of a typical one. (Future technology = magic).

Edit; you already kind of said this.
 

Raide

Member
Seems a little too soon to be announcing a new Crysis game. Did Crysis 2 sell well or was it so-so in sales?
 

Hoo-doo

Banned
But it has mass several times bigger then a bullet.
But yeah is it enough Muzzle speeds of a m16 is 853+m/s or something like that.
Wiki says a compound bow shoots arrows at 113m/s so if im not mistaken a arrow need to weight about 8^2 to deliver the same amount of kinetic force that is not taking drag into account. So arrows of 4kg or so. But then if you have like 1 meter arrows they will hurt like hell and probably have different damaging effect on the body.



speed is quadratic unless im confused kinetic energy = 0.5*Mass * velocity^2.
Has been 2 years i used those formulas.

Arrows of 4kg? Do you have any idea how heavy that is? :D

Also, rifle rounds travel at supersonic speeds, and do ridiculous amounts of internal damage. The relative low speed of an arrow would have a straight and tiny wound channel in comparison, relying merely on internal bleeding.
 

Arnie

Member
Hope it really does play with a lot less linearity, but from the screens it really does look like Crysis 2.5. Obviously from a technical perspective they weren't going to blow it away, because of how amazing Crysis 2 looked, but artistically the whole thing doesn't look much different. Sure, there's more foliage, but there was still a bit of foliage in Crysis 2, as there were rivers.

The whole thing about the seven wonders, with canyons and swamps sounds amazing, but it would be best if they pimped those aspects out in their screenshots, because right now I feel like I'm looking at Crysis 2 with trees.
 
Arrows of 4kg? Do you have any idea how heavy that is? :D

Also, rifle rounds travel at supersonic speeds, and do ridiculous amounts of internal damage. The relative low speed of an arrow would have a straight and tiny wound channel in comparison, relying merely on internal bleeding.

Jep but a trained person can handle it anyway so i imaging a guy in a nano suit can also do it.
And a m16 loaded is also 4kg.

I do kinda like the Idea of a Bow and Arrow. In most rpg before a lot of them became archers with pet i was the archer class i love bow and arrow in games so im biased.
 

Raide

Member
It sold very well, 3 million copies as of June 30 2011 according to this.

Break-even and a bit of profit but not what they expected it to sell.

I see. I only remember playing the MP demo and it was fun for a while. Not really my kind of shooter really. :D

I always viewed a new Crysis as the benchmark for a new engine. This does not look llike that, despite being Crysis 3. The engine could do so much more.
 
But it has mass several times bigger then a bullet.
But yeah is it enough Muzzle speeds of a m16 is 853+m/s or something like that.
Wiki says a compound bow shoots arrows at 113m/s so if im not mistaken a arrow need to weight about 8^2 to deliver the same amount of kinetic force that is not taking drag into account. So arrows of 4kg or so. But then if you have like 1 meter arrows they will hurt like hell and probably have different damaging effect on the body.



speed is quadratic unless im confused kinetic energy = 0.5*Mass * velocity^2.
Has been 2 years i used those formulas.

It has nothing to do with pure power of the arrows and such. It's why many "bulletproof" vests can be punctured by hand with a knife. Most body armor is designed to be used against bullets which are mostly blunt (even the pointiest of bullet is still blunt compared to a blade), and distributes the impact of the bullets power through the vest preventing it from punctuing. While a simple bladed tip will slide right through. Arrows follow similar idea in that they cut through the armor. Heavier military armor or somethign with metal/ceramic inserts though would be a different story though.
 

Mdk7

Member
I get a Turok/Enslaved vibe... and i like it.
Under my radar (and i could care less about the first 2...)!
 

Dabanton

Member
Seems sort of dumb in Crysis 2 and 3 you're fucking around with CELL in addition to aliens.

I like it. They way you approach those two sets of enemies makes for more interesting play.

What i do hope is you an fight both from the beginning of the game.
 

ismk

Member
Game looks absolutely gorgeous. Too bad the past games and maybe even this game isn't going to be anything special except for the graphics. Also, why a bow as a weapon of choice?
 

dark10x

Digital Foundry pixel pusher
Deeply disappointing. Both in terms of premise and looks.
What did you want, yet another tropical island?

A ruined city seems like a perfect setting for Crysis as you have a great mix of nature and man made structures with unpredictable level design and opportunities for both horizontal and vertical gameplay. Seems like the perfect way to include elements of design from the first two games.
 

Dabanton

Member
Game looks absolutely gorgeous. Too bad the past games and maybe even this game isn't going to be anything special except for the graphics. Also, why a bow as a weapon of choice?

GC: The high tech bow and arrows seems to be a prominent part of the game, so what's the story behind that? Is it now the primary weapon and what advantages does it have over firearms?

RH: There is no primary weapon but the bow is a cool new addition and it goes well with the whole concept of going back to the roots which is a theme that resonates across the game. There are plenty more cool new weapons in the game – and this time, you will even be able to use alien weaponry. That’s pretty fantastic.

GC: What other new weapons and equipment will feature in the game? And what sort of enemy forces will you be fighting against? Will it still be a mix of human and aliens?

RH: There are several new traditional weapons but more interestingly is the fact that you’ll be able to fire Ceph weapons. This really adds a cool new flair to the look and feel of the game. Also as mentioned earlier there is a bow featured which you can equip with several types of arrows – both stealthy and loud as hell.

In terms of enemies you’ll be fighting both humans and aliens – with several brand new Ceph archetypes having been added to the mix as well as the oldies having undergone severe adjustments to fit them into the context of the urban rainforest.


Read more: http://www.metro.co.uk/tech/games/896283-crysis-3-preview-and-interview-urban-jungle#ixzz1sDFLLA2k

Is how their explaining it.
 

dark10x

Digital Foundry pixel pusher
Game looks absolutely gorgeous. Too bad the past games and maybe even this game isn't going to be anything special except for the graphics. Also, why a bow as a weapon of choice?
Are you seriously going to bring this out again?

Crysis 1 was one of the finest shooters ever made and was much more than a pretty tech demo. Unlike Far Cry (which was shit), it was a genuinely great game with well designed mechanics, scenarios, and action.

Crysis 2 wasn't as universally loved as the original but it was also a fantastic game with even more polished mechanics and some fantastic level design.

Both are exceptionally well made shooters.
 
Game looks absolutely gorgeous. Too bad the past games and maybe even this game isn't going to be anything special except for the graphics. Also, why a bow as a weapon of choice?

Yeah crysis is so generic i can use a mailbox in everygame as a shield or a weapon.
 

Dabanton

Member
Are you seriously going to bring this out again?

Crysis 1 was one of the finest shooters ever made and was much more than a pretty tech demo. Unlike Far Cry (which was shit), it was a genuinely great game with well designed mechanics, scenarios, and action.

Crysis 2 wasn't as universally loved as the original but it was also a fantastic game with even more polished mechanics and some fantastic level design.

Both are exceptionally well made shooters.

It's amazing that he could actually write that i'd love to know what games he does consider 'special'
 

tci

Member
Crysis 2 was underrated, looking forward to this!
I wouldn't have called it underrated, just not a real Crysis game. tbh

I felt the change in the suit mechanic and the aliens ruined what made Crysis what it is. Also I loved the tropical setting. The city had so much potential, but that "vertical environment" was rarely of any use, gameplay wise.

I really hope Crysis 3 changes that. From the screenshots so far, it seems unlikely. But I would love to be proven wrong.
 
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i-Lo

Member
Jep but a trained person can handle it anyway so i imaging a guy in a nano suit can also do it.
And a m16 loaded is also 4kg.

I do kinda like the Idea of a Bow and Arrow. In most rpg before a lot of them became archers with pet i was the archer class i love bow and arrow in games so im biased.

A loaded M16 may be 4KG but certainly not the bullets. If arrows weighed 4KG (which is beyond insane) you'd need far greater acceleration to propel in the distance a normal arrow would. So put simply, it is beyond the realm of possibility.

However, if you look at the design of the arrow itself which looks to be an stick made out of sequentially larger concentric circles (capable of housing the whole arrow it the length of just one segment), one can argue that it may function like a concussive weapon (refer to Cestus from GoW3) where the energy will transfer from the far end of the arrow throughout its length to travel to the tip. It also means that the arrows are very much portable (collapsible).
 

Dabanton

Member
I hope this time console versions don't limit the PC version possibilities.

The fact they finally got the mighty Crysis running on such 'old' hardware as the 360 and PS3 and still had it be such an amazing looking and playing experience should put your mind at rest.
 

Tain

Member
Crysis 1 was one of the finest shooters ever made and was much more than a pretty tech demo. Unlike Far Cry (which was shit), it was a genuinely great game with well designed mechanics, scenarios, and action.

D:

at least we agree on Crysis 1 being top tier.
 

tci

Member
A loaded M16 may be 4KG but certainly not the bullets. If arrows weight 4KG (which is beyond insane) you'd need far greater acceleration to propel it the distance a normal arrow would. So put simply, it is beyond the realm of possibility.
Normal arrows weight about 100-150g I would guess. If that bow is scaled for the nano powers, arrows of 0.5kg should be possible. But over 1kg would be silly.
 
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