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How Do People Think That The Order: 1886 Will Turn Out?

Its definitely going to be praised for its looks, no doubt about it.

Only question is how well it will fare gameplay-wise. I think it will be a bit of a mixed bag with reviews ranging from 5 - 8/10 based on what I have seen so far. The game has already divided opinion before it has even released, and it looks like it will continue to do so afterwards.
 
I'm sure I'll play it and compare it favourably to other games in the genre. But other people will play it and declare it bad without being able to articulate exactly why, just saying meaningless things like "soulless" "doesn't quite click" "too focused on graphics".
 

Truant

Member
Mediocre at best. What is it with Sony and awesome worlds and graphics that can only be explored through bland corridor shooters? It was the same with Killzone.
 
I think it looks great, although it's not likely to push the genre forward in any meaningful way, and for that reason I think a lot of reviewers will judge it by what it's not rather than what it is. I'm not sure enough to pre-order, but I have a lot of faith in RAD because they have a great resume. I expect its metacritic will be in the mid 70s-low 80s, but sadly because of the way console wars are at the moment that will be seen as a failure.
 

Smurf

Banned
I'm reassured a little by the rock bottom expectations, only one place for it to go when everybody expects nothing from it.
 
I've always wanted to play a game that matched my natural reflexes and not videogame thumb reflexes. If I were to aim a gun 90° to my right, I wouldn't be dragging my motion and need to fine tune my aim to what I'm pointing at. It's a near instant reaction and it's something The Order seems to be trying to do.

Same with cqc and maneuvering in tight spaces. I wouldn't be doing a universal dodge roll every time I wanted to dodge attacks so I can appreciate the melee qtes.

I don't want every game like this, but I've wanted to play one.
 
It will be a sleeper hit of 2015 !


Preorderd and I'm importing the Collector's Edition (amazon.com). Europe really got the short end of the stick consirning any special editions of the game.
 

nbnt

is responsible for the well-being of this island.
Critically, I think a lot of reviews will hate on it, and it'll end up in the ~70s on Metacritic. But...

PFwBC1O.gif


It's been a day 1 for me since the first trailer. The setting is just that good.
 

eXistor

Member
It's the type of game I see the mainstream loving; it looks fantastic graphically, and the game seems to reward minimum input with maximum returns. It'll sell very decently I think, if not spectacularly.

Personally I think it looks terrible in the gameplay department and a very good representation of what I don't games to be. Not saying there isn't a place for cinematic games like this (very much looking forward to Until Dawn, but that's a game that knows it's an interactive movie), but I like some actual depth in my games. Hell I love games like Serious Sam, it's weird but I feel games like that respect their players a lot more than something like this.

I dunno, old man yelling at clouds I suppose. I just don't get the appeal.
 

JawzPause

Member
I'm predicting the general consensus to be - pretty with a decent story but mediocre gameplay. Should get around 75 on meta
 

valkyre

Member
After playing the blimp demo (latest) I have to admit I am not very fond of how the game looks to be like.

Granted its only a small slice of the game , but supposedly that slice is representative of a lot of things.

I hope that the game will surprise me, but so far my issues are the following:

- Bad camera. The camera is ridiculously close to the character. Now that is not a problem by itself, but it becomes an issue when you have tight corridor spaces and the camera is so close to the character. Sometimes the character seems to be taking half the screen space. Its ridiculous. Navigation becomes a chore

- Stealth is appalling really. I dont know who had the idea of making stealth a QTE event that upon failure grants a game over screen but everything is wrong with it. I know that people will say that this happens in many games (gameover if spotted) but those games atleast dont have it as a QTE. It is the combination of gameover and QTE that makes it completely archaic in design.

- Melee combat is just more of the same as above

- Everything they have showed so far is claustrophobic in terms of level design. I can appreciate the fact it is a linear level and was always meant to be that, but not having seen a somewhat bigger level that will provide more options as far as gameplay goes is not a good thing.

- And my biggest grip of all....

Those god damned stupid and completely unnecessary small cutscenes after completing the simplest actions that there are... You want to open a door? A simple damn door? Why dont you watch your character slowly open the door and then closing it. You want to use a ladder? press a button and just wait to see your character complete the process in 5 seconds. THis is ridiculous. It is not cinematic, its plain ridiculous.

The amount of times this games takes away control of the player, for such simple actions, is unbelievable. I am honestly amazed how they designed it that way. I dont want to watch a mini cutscene everytime I open a door. I just want to open the damn door. No need for drama. Its just a frigging door!

I honestly hope that these demoes, prove to be quite misleading once the finished game releases.

But if they are indeed representative of what the finished game will be, then it doesnt sound like a game that I would want to play. Would probably experience it (if the story is as good as what devs claim) but it doesnt look like something I would have fun playing.
 
When it was announced I had high hopes. However, I am happy it wasn't up for digital preorder then as since the reveal my hopes have steadily decreased. I think it looks visually fantastic and I like the concepts/lore, but everything we have seen paints the game as a corridor shooter.

Honestly, I could live with it being just a typical corridor shooter (dynamic QTE is not that much of a change up), but the fact that the total package is a maybe 12 corridor shooter campaign and nothing more is seriously disappointing. This game screams co-op campaign (akin to L4D or UC2 online co-op or at least horde mode) with its 4 person squad and that would have added longevity to the title.

As it stands, unless the reviews are stellar and that there is a multiplayer component with meat that they are not revealing yet (like Last of Us), I think this is a title I will wait on. I know the view that a game needs an online component is not looked upon fondly, but there is a value for dollar proposition when purchasing a title. With more expansive games out there and on the horizon, its a bit difficult to justify on this game. Ah well, I hope it does well and the sequel pulls an UC2.
 

HonMirin

Member
RAD seem to be holding something back about the game as a whole. There's not a lot of information out except a vague description of the storyline.

We all (well... Mostly...) agree it's a visual treat. I think when the game hits we'll be pleasantly surprised. At the worst, purchasers will enjoy the visuals. Not that it makes it right, mind you.
 
I have little to 0 interest in this game, the gameplay looks generic, and the graphics don't match half the shit on my PC although gaf seems willing to fap over it.

The story would need to be The Last of Us levels to get me interested.
 

TheHater

Member
Interesting setting.....check
Werewolfs......check
Interesting story......check
Amazing audio (base on what's available so far).......check
Graphic.....check
Interesting weapons.......check
Gameplay.....haven't played as yet

Looks like I will like this game
 

Isurus

Member
It'll be another new game that a vocal part of GAF will puke on as over promising and under delivering, with endless threads and conversations about it. However, in actuality, I expect it to be a pretty fun new IP with opportunities for improvement in the sequel.
 

drotahorror

Member
Mediocre at best. What is it with Sony and awesome worlds and graphics that can only be explored through bland corridor shooters? It was the same with Killzone.

Can you give some more examples? Just wondering. A lot of first party Sony games are amazing to me (not Killzone though, I'll agree with you there, very average).
 
this one could go either was. I think there is a lot caution around the game as lets be honest sony's first party output has been patchy at best.

I'm still not really sure what this game is ready at dawn are playing their cards very close to their chests and i wouldn't be surprised if they are holding something back.

All i know is that we shouldn't be judging something before its been released, especially when there is still so many unanswered questions about the game.
 

Szadek

Member
Considering the devs say stuff like "gameplay is something we can't get around" I have little hope for the game.
 

SaitoH

Member
There's been a lot of negativity surrounding this game, but I think it will surprise people.

The atmosphere and setting are enough to interest me, so I'm sold.
 

glaurung

Member
I think it will have an amazing world and lore, great characters and excellent voice acting.

But it will be let down by cookie cutter cover/shoot mechanics, weapons that feel misplaced, below average AI and a dull sense of progression.

Regardless, will buy and play day one. No special/limited edition bullshit though, regular copy.
 
It's kind of backing into the finish line.

I'm expecting a pretty and shallow game. Im not all that interested in it unless it turns out to have a good/lengthy story and/or some horror elements to the campaign.
 
I was interested in it after the initial unveil, but my interest in it since then has dwindled.

It looks like a mix of Gears of War sprinkled with Uncharted under a steampunk Britain setting. The setting is by far the most interesting thing about it, but I'm kind of saturated of this specific type of game.
 

BriGuy

Member
It looks kind of boring to me, but I'm the guy who gave up half-way through Gears of War 3 because it started feeling too repetitive. I just feel like I've seen everything the cover-shooter genre has to offer, and nothing I've seen of the Order looks like it's advancing the formula in any meaningful way.
 

SerTapTap

Member
PSX experiences seemed positive, I'm hoping it'll be good, not just graphically. Ghost of Sparta was great after all.
 
The funny thing to me about these people whining about cutscenes.

I bet most of them are eagerly anticipating the next Metal Gear. Known for being the most cutscene and dialogue heavy games in the industry. Or they loved TLOU, which was regularly cutting cutscenes with gameplay, very often. Or hell they are anticipating Uncharted 4 ( #1 and #2 on the most wanted list ) which is also heavy on cutscenes.

The stuff that The Order is being called out on is the same shit the same people will ignore with another game or franchise. Blows my mind.
 

VMAN01

Member
It feels like they have been very super selective on what they have been showing off in the game. Most of what they have shown off is the cover based shooting, however I feel that the horror/monster element will play a much larger role in the game. Still a day one buy for me purely because of the visuals. I just NEED to see what a game like this looks like in action. I have a feeling though that the story may be a surprise hit, potentially it could be a Wolfenstein situation since it also had average/mediocre impressions from previews.
 
Not good imo. I'm not even hyped for it anymore, all the gameplay videos I've seen looked boring or very dull. The game is a looker for sure, but gameplay wise it doesn't look very appealing, imo. I'll have to wait to judge, but I'll definetely not be getting it at launch.
 
I expect to have a good story but poor gameplay mostly due to level design and variety.
Also, totally expect a year after release, monthly appreciation threads here.
 

BigDes

Member
I think it will be a fantastic looking Gears of War style shooting game.

I think it will be fun for one run through, but there will be zero replayability in the campaign.
 

Reedirect

Member
I want to believe that it'll be great. The setting and constant teasing of various horror elements boost my excitement, but most gameplay videos immediately cool it off. I actually haven't played a solid cover-shooter in a while, but I'm not even sure that it'll be good at that.

Still, only disasterous reviews could prevent me from buying it day one.
 

Zampano

Member
Have heard some rumours that it's very short. Like five hours.

Expect 60-70 on meta critic.

I'll still be buying for the eye candy.
 

valkyre

Member
Have heard some rumours that it's very short. Like five hours.

Expect 60-70 on meta critic.

I'll still be buying for the eye candy.

All the eye candy in the world is not worth -for me- the price of admission for a 5 hour game. Especially considering the impressions I had from playing the demo.
 

naeS

Member
I think it will turn out pretty good. My sister is always talking about it, she's more excited for it than I am.
 

nib95

Banned
All the eye candy in the world is not worth -for me- the price of admission for a 5 hour game. Especially considering the impressions I had from playing the demo.

According to Shinobi it's around the same length as Uncharted 1, which took me around 9-10 hours the first time, but less for other people. How long to Beat has it down as a 9 hour game, so take that as you will. I personally wanted closer to the 15 hour mark length for The Order, but I'll take 8-12 hours with a good degree of replayability.
 
There's nothing wrong with a game with solid mechanics. Not every single game has to be this amazing innovative thing that fundamentally changes the genre forever. I expect the Order to be a well made, less visually and aurally offensive Gears of War, with a better setting and less annoying characters. And that would be fine with me.
 
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