I'm going to point out the parts of your post that don't have to do with the point I'm trying to make. You mention that you feel this discussion isn't appropriate for a video game discussion board. That suggests your focus is not on "why Warhorse is actually making a game design decision," (a subject very relevant to game design and to the inudstry as a whole) and you're instead focusing on "whether there was a significant number of nonwhite people in medieval Bohemia."
The latter focus is
not important here in this discussion.
That may sound like a ridiculous statement, but it's true. I have to say this in such an aggressive way because, going by the responses in this thread, people will shift the focus away from that.
I'll also post some shorter responses because we seem to be talking past one another and you seem to have a different focus outside the the game-related aspects of this whole issue.
Let's at least admit that what they said is open to interpretation, because they first said that there were none. I take the "very, very rare" as a "well, you never know", because while there might not be any evidence it's impossible to prove a negative. We can however use the evidence we have to see how probable it would be.
What Warhorse said could be interpreted in different ways. What isn't open to interpretation is that they believe "they were very, very rare."
"Very rare" is subjective. There are no widely established standards for "too rare to include in this RPG video game." If anyone says "this was too rare to put in our game," that is their opinion. That decision is entirely on them, even considering that, technically, everything they put into their game their personal decision. They cannot say that they made their decision because of [insert non-opinion-based standard here] if they could've made the opposite decision and the game still would be in accordance to [non-opinion-based standard].
I hate using unrelated examples because people tend to point out inconsistencies between the core matter and the example, despite that being unavoidable, and they'll then ignore the point that's trying to be made, but here I go:
If I am making a deep, detailed open-world WWII game set in France where the player gets to choose what type of character the use in the game (sort of like how Kingdom Come lets people be bards, knights, thieves, Etc.), and I don't include any women since it'll take place in combat-ridden areas where women were very, very rare, I could say that no women were in such scenarios in WWII, so I purposefully avoided adding them in.
In that scenario, I could have a few women be present and the game could still be historically accurate. If it could still be historically accurate, I can't say that's the reason I didn't include them at all. If I say "that's what I did it, full stop" that implies it's out of my hands since I'm can't defy accuracy.
That's BS. If I didn't include women, it's because I thought women's role in such a scenario was insignificant. Since women did exist during WWII and were in areas my game takes place, then someone out there will think differently than I do. If they question my opinion that is made manifest in this video game, that's fair.
Public statements, in any form, are subject to criticism. If I say "2+2 = 4" that is fact. If someone says "that's BS," I can say "it's fact, and I don't want to be wrong." If I say "4 is a too big a number for me put it in this game" even though "too big" is subjective, and 4's size would not force my hand in any way, then I'm making a decision based on what I believe to be "too big", therefore it is solely my choice. I am not adhering to a higher rule, higher power, Etc.
The above is a really drawn out, messy version of MedievalPOC's statement quoted in the OP. You mention that below, and
MPOC's post was sensationalist and dishonest, not to mention false. If you believe otherwise, please let us know why. The truth is, one of them has provided false evidence.
This is one of those "irrelevant points" I mention at the start of this post. If you don't see why, PM me and we can continue there.
I don't believe MedievalPOC's research was true or false, nor am I particularly concerned with whether it's true or false.
No evidence either side has presented changes (or even affects) that Warhorse made a personal choice, not one dictated by historical accuracy.
You keep defending the existence of minorities based on what you think WH meant with their statement, and at the same time you argue that they don't know how many people from different ethnicities there were.
I'm not defending the existence of minorities based on what Warhorse said (which wouldn't make any sense, even if I were).
I am arguing that they don't know how many nonwhite/non-native bohemian people there were.
You have misunderstood.
I said "It's widely accepted that nonwhite people would be minorities in this setting" meaning that MedievalPOC, Warhorse and virtually everyone in this thread believe that if there were some nonwhite people in bohemia, they would be lesser in number than white people in Bohemia (i.e. they'd be minorities).
Myself and others have already told you that you're not going to get any hard statistic for the data you want.
Look at this (page 211). It's hard to even determine the life expectancy! It's impossible to give a hard statistic for the percentage (if not ~0%) of people of different races. Furthermore, from the Kickstarter page:
I only ask for hard statistical data because it's existence would require Warhorse to abide by it. Architectural design documents should dictate their design of in-game structures. Population statistics should dictate their in-game population makeup.
Hard data or conclusive evidence is the only way their statement "we did this because it was historically accurate."
If data for population is N/A, then their decision to
actively exclude something can't be because of that data. Because they don't have it.
If you don't understand the importance of the "actively" distinction, let me know in a PM.
"Guided tour: We will treat you to a two day trip through the real-world locations that served as models for the places within the game. We shall have a professional archaeologist/historian to guide you and explain everything and you will be able to get to places that are normally off limits."
What's to say they're not working with either an archaeologist, a historian or both? Why don't you ask them?
They suggest they made their decision to exclude bohemian ethnic minorities
because of their research, but they say they believe those minorities existed.
If they existed then they could've put them in the game without going against what they believe is accurate.
Since the game is not a time machine, I'm not actually traveling to that 9 sq. km in Bohemia. The good chance that I wouldn't meet a minority wouldn't mean there are none.
There are none in the game. (Warhorse's understanding of) history says they existed. if Warhorse is building the game within the confines of history, then they could add minorities. History does not tell them "hey, don't put minorities in."
When Warhorse said "we didn't put them in because that's history" that is them saying that history wouldn't allow them to put minorities in the game.
If anything in the above doesn't make sense, PM me about it. And you don't have to, but try to see the forest rather than the trees.
Again, I don't think they believe there were some, they would've said so from the start. They were just conceding the highly improbable but impossible to disprove chance.
They might not believe there were any. They did concede there could've been minorities, which would mean they could've added them in the game, which means their decision to apparently have
0 minorities was because of their own desires, not a higher purpose. [again, using "higher powers" as justifications for actions can be problematic when those "higher powers" don't actually dictate one's actions; that falsely absolves people of accountability. PM me if that doesn't make sense; it's central to this discussion]
And neither of us actually knows how improbable that was either, so let's not base any arguments on nebulous probabilities or mystery stats. We can't make a point either way based on that, just like Warhorse can't make a decision just because of that.
"Too rare" can be applied when:
1. The native population is ethnically homogenous. Immigration could have occured (
and did occur, "[e]thnically Czech students made 16 – 20% of all students."), but French, Polish, etc. Minorities don't seem to be a concern here.
2. There's no evidence for people from sub-Saharan Africa, the Middle East or from far regions in Asia to have ever settled or lived in the area. Nothing. If you have evidence otherwise, please share; because it seems like you
want for people of different races to have lived there, rather than finding out whether it's true or not.
"too rare" is always opinion. "More rare than ____" isn't opinion, it's a statement of fact.
What I want, what I
need, is irrelevant. When I remove my desires from the equation, and look at the assertion that "Warhorse made this decision as a personal choice, not adherence to accuracy, which is out of their control," I can't dispute it based on what Warhorse has said. I can't say "yeah, there shouldn't be any nonwhite people in this game because of what Warhorse believes to be historically accurate" because of what Warhorse has said.
Therefore, I don't oppose the possibility of having different races appearing in this game, and I don't particularly care about whether they did live there, as far as this discussion is concerned.
Warhorse has said "yeah, there can't be any nonwhite people in this game." They didn't say "there could be nonwhite people in our game and it'd still be historically accurate, but we decided to not include them." The latter would be a more accurate reflection of reality than the nonsensical statement "they were rare, so there's 0 in our game which is supposed to be historically accurate."
How can you support this statement? What has MPOC or anybody else done to support this statement?
This is another instance of you being concerned with what real-life medieval Bohemia was like. When I say "historically accurate" in this thread, I'm referring to what Warhorse believes is historically accurate
because
what Warhorse believes is the truth will determine their decisions. Unless they're lying, they believe nonwhites were rare, yet existent. If they believe that, then they would be okay with nonwhites being rare in their game. does that make sense?
Then... If they would be okay with that... but they decide not to include nonwhites... then that decision was not made because of what they believe is true (i.e. historical accuracy).
If that doesn't make sense to you, PM me
An assertion they've made based on false evidence. What's there to disprove when you're lying to making your point? If I showed you
this image and I told you this is proof of the existence of any of what's represented in there, and then it happens to be a
Liber Chronicarum, in which "[m]ost of these views were entirely imaginary", would you still entertain me and take my argument seriously?
Whether they're lying about this historical artwork or if the artwork is fake, or whatever, doesn't have any effect on that MedievalPOC's assertion that Warhorse made a personal choice, not one that's out of their control because "well, history."
Keep in mind Warhorse are the ones who originally made a statement; they are the ones who need to defend it. MedievalPOC addressed that answer.
The fact that they want to have a main character that can become a knight and talk to the nobility, set during the XV century in Bohemia means that they need for that character to be an ethnically Czech and a man.
That's a good point. If a non-Czech and/or female person couldn't interact with nobility, it would either be impossible to have the game be exactly the way Warhorse envisioned, or it would require considerable work to make the player be able to become a knight, but have different challenges to experience because of their ethnicity and/or gender.
I propose this food for thought:
The game will be comprised of historical elements. What the player does, however, never actually occurred. A player could decide to run through town punching people's windows, or trap dogs in barrels then roll them down hills before throwing knives in the air and catching them in their own faces. That may never have happened and the exact type of reaction those actions would elicit from medieval society may never have existed, BUT Warhorse could program historically accurate reactions to those actions. You might get put in stocks in the town square or something.
So, going along that route, Warhorse could include nonwhite NPCs or even player characters since (they believe that) some of them existed (WH says they were rare, but existent). Warhorse could program appropriate, and what would be historically accurate reactions from society seeing a nonwhite person deciding to become a knight and attempt to interact with nobility. They could let the player even attempt to become king as a nonwhite/non-Czech person or a be a knight as a woman, but have it be appropriately difficult to do, requiring you to convince everyone it should be allowed.
This level of detail is likely not possible right now. But it will take even longer to achieve if we use "historical accuracy" as an excuse for leaving such options out of your game. It takes the pressure off of designers to give the player all the options they could possibly have (especially in a game where the devs so heavily tout the customization and "freedom").
By admitting to concessions they make, developers keep the pressure on themselves to improve and expand. Instead of saying "well we didn't do this because [insert excuse]" they'll have to say "we didn't do this because we don't have the resources," or "we couldn't figure out how just yet."
It makes a big difference. It may seem idealistic, but that's something that can be striven toward, just like Warhorse is striving for 100 historical accuracy, but making concessions along the way (like leaving out those options).
But that's not what this is about, this is about the reality, and the demography of Bohemia in the Middle Ages.
Nope. This thread is about a video game developer who decided to abide by history, then believing they made a decision one-way because history wouldn't let them do it the other way. And history didn't force their hand; they made that choice themselves.
The fact that none of the supporters of Bohemia's cultural diversity has proved is that there's a reason to consider it.
There's a reason to consider it. Even if there isn't reason enough to actually include it in the game, this entire thread is proof there's reason to consider it.
Now, the rest of you post is completely about history itself, not the game or game development. I hate to sound dismissive since you seem to have a genuine interest, but I'm of no help to you there.
I'm having a lot of fun discussing this topic, and I'm learning more than I thought I ever would about medieval Bohemia, but I'm busting my ass looking for sources to sustain my position (as weak as some of them might be, this is a topic you'd study during a PhD, not on a videogame forum) and all I see from the other side is people asking for the impossible, to prove a negative.
I can prove the existence of black people in England during the XVI century. I can prove the existence of
a black person in the Russian nobility during the XVII and XVIII centuries. That doesn't mean I can prove there were none during the Middle Ages in Bohemia. Is the lack of representation of black people during this time historically inaccurate then, just because I can't prove there weren't any? Why can't anyone provide similar info for their argument?
Look at what a map of the world from 1418 looks like:
Source
"This was before the famous navigator, Prince Henry of Portugal, began to send out expeditions to explore the west coast of Africa." 1418 was before that. 1403 was fifteen years before this map was drawn.
Most of what you see from Africa is the Sahara desert. Not only is the Sahara huge, but there might as well be a 12km high mountain, if it was difficult to travel across Europe, imagine what it would be to try and cross the Sahara. Impossible.
This is a political world map from 1403, if you are interested. Even with the Mercator projection you can see how incredibly big the Sahara was, and the distance even if you tried to go along the coast was also enormous.
This is where you mention this discussion is out of place on a gaming forum, and that's because, in this part of your post (in a addition to a few other parts), you are focusing purely on history. The matter of actual historical accuracy is a degree removed from the main issue (that being Warhorse's reasons for their decision). That's not to say it's meaningless in it's own right, but it definitely seems as if it's distracting you from the core issue. If you were truly and fully focusing on Warhorse's decision-making process, your wouldn't use historical evidence as support for your stance. If that previous sentence sounds ridiculous to you, it's because you don't understand the delineation.
If Warhorse concluded from their research that dragons existed and they put them in the game, that would be in accordance to their "historical accuracy" standard, so long as they truly believe their research was properly conducted. Whether what they believe is actually historically accurate
doesn't matter in regards to this issue.
I'm going to bold this, just because I know it's possible to skip over a sentence or to gloss over what someone's trying to say, here and there. This isn't me being facetious or condescending, it's just that I've said this over and over, yet you've rejected the validity of it without providing any meaningful reasons why:
What does matter is that they are using a justification for deciding against including any other ethnicities in their game and the the thing they're using for their justification ("to be historically accurate") would not, by itself, have any bearing on their decision.
If you're interested in the the the existence of non-native Bohemian ethnicity, here's the link to MedievalPOC's followup response. Again, if you want to discuss that, cool, but it's clear many are conflating this matter with the core game-design-related matter and I don't want anyone going on long tangents in that direction in response to my posts since I won't respond to those. Send me a private message and we can go from there; long posts allow distraction from the core issue and I'd like to clear this up since I'm only responding when I see this bumped.