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Man I just can't listen to him.
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GT7 is going to be insane if they can push the RTRT implementation a lot.late 2024 its gonna happen, i am waiting for it, GT7 will be at the forefront of the PRO
I was never subscribed but used to listen to him. His voice is just so obnoxious and hard to listen to.Man I just can't listen to him.
just watch the GT7 update trailers and intro, thats how it will look if it happensGT7 is going to be insane if they can push the RTRT implementation a lot.
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Yeah, plus upgrades to LOD distance I guessjust watch the GT7 update trailers and intro, thats how it will look if it happens
A lot of it can be done between Sony and devs. Start using LFC and on VRR TVs with 120 Hz panels you are golden unless your game goes below 24 FPS.If they are truly using an upscaling solution, the resolutions wouldn’t necessarily be increasing. Dlss quality is essentially a game rendering 1440p, but I have doubts ml potential being vastly more advanced than ps5. I just wish they would start using VRR properly and unlock framerates consistently.
If you can fit foveated rendering in your pipeline it looks like devs are not having many problems fitting PS5 level graphics at 60+ FPS on PSVR2 already, but sure PS5 Pro could bump the resolution a bit and maybe framerate can go up to 90 Hz or more natively. The same exact visuals but running at 120 Hz native would be a boon for immersion.Hopefully the PSVR2 will also benefit from it
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Yeah, plus upgrades to LOD distance I guess
Has there been any real chip leaks from those taiwanese twitter accounts? Usually we have been getting those well over a year before console releases.
If not, I'm sceptical of PS5 Pro happening this year.
Yes. Everything has leaked other than the GPU max clock and whether it's 56 or 60 CUs.
gaming forums waiting for specs to leak gonna be like:
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Forget a LOD upgrade if the don't add more RAM.
Can the PS5 Pro run FF7 rebirth quality mode at 60 fps?
If not, what’s the point?
Highly doubt they'll be that focussed on more RAM, as that complicates asset production pipelines and as a result is less likely to be supported by third parties.
My sense is that they'll prioritize minimal effort enhancements, like upscaling and RT options and additional GPU capacity.
That and not pushing price-point too far above PS5.
No new rumors outside of the youtubers like redgamingtech saying stuff like usual. We have been told repeatedly byHavrnt kept up with this thread, but given whatever rumours seem reasonable, what is the final output estimated to be?
Can it do 4k/60fps/RT/High quality or better visuals?
Or is that asking too much?
Im surprised there is no mention of SSD upgrade, since it was the center focus point for PS5
Bro at this point we don't even know if it can make toast...Can the PS5 Pro run FF7 rebirth quality mode at 60 fps?
If not, what’s the point?
Bro at this point we don't even know if it can make toast...
Come back when specs are out
Highly doubt they'll be that focussed on more RAM, as that complicates asset production pipelines and as a result is less likely to be supported by third parties.
My sense is that they'll prioritize minimal effort enhancements, like upscaling and RT options and additional GPU capacity.
That and not pushing price-point too far above PS5.
so what are the spec. for ps5 pro?
What i suggest is a boost made with a disclaimer the game might break, similar to PS4 Pro boost mode without dev supportThe base PS5 based on the PS5pro architecture, would perform better than a normal base PS5. I just don't see sony doing that.
Nope. I don't get where people are getting that from.
But it not cheaper because the R&D is factored into the price of each APU AMD sells to Sony, AMD does the R&D and prices their APU accordingly to make a slight profit. And of course being a leading node on demand adds to the costif 5nm was actually cheaper for them than 6nm, they would be saving at least $20 on every chip alone
More RAM don't equate to a more complex asset production because devs aren't obligated to do more work. In fact it could be a solution to asset optimization. Games are developed with a base spec and scalable tech to adapt LOD on every single asset on different machines, so Ps5 pro could use the same assets as Ps5 with high LOD on distance without touching anything more than a few lines of code.
RT enhancement require far more work from the devs and of course more memory capacity and speed. More RT quality or complexity are related to bigger data structures and ray quantity, and those are heavy RAM eaters so you need more than what is available on the actual Ps5. If you only rely on compute power you can only improve precision and speed.
We have lots of Ps5 games suffering from streaming, LOD, texture loading problems because the low amount on memory and the lack of engines designed to take advantage of the SSDs and I/O technologies.
As I said before, if they pretend to enhance visual features as RT and AI upscaling then they are gonna need more RAM.
Yeah, I don't expect too much in the way of I/O upgrade speeds until the actual next-gen.I think Sony learned their lesson with Vita about trying to monetize storage. They might add a bit more capacity to the board, but given the fluctuating prices of solid state chips I think they'll leave it to the market to set prices and have people upgrade with whatever size of SSD they feel like.
As I said, changing core stuff risks breaking compatibility so I'd expect I/O to remain the same as standard PS5.
Dont do this to yourself, you are setting yourself up for disappointmentand zen 5
Thats a monster upgrade imo4070 equivalent
A man can dream. And as long as Sony best studios manage to do it I will consider the Pro a good deal. And GTA 6. For the rest we will have the PS6...Dont do this to yourself, you are setting yourself up for disappointment
RDNA4 yes if its on the menu you can rest assured the PS5 Pro will get it
Thats a monster upgrade imo
RTX 4070 can pull off max settings with Path Tracing at playable framerates (30-40 fps) using DLSS quality. If the PS5 Pro has same RT capabilities and similarly good AI upscaling, it will be a really good upgrade
Because it is good enough and people’s engines have not maxed it yet. The Kraken unit can push up to 21 GB/s or just about and even if the compression ratio was bad, I am willing to bet many developers have a lot of work to do to fix their streaming pipelines (UE5 still struggles with streaming, RoboCop should have zero streaming issue for example… not even close).Im surprised there is no mention of SSD upgrade, since it was the center focus point for PS5
Will sell a ton of Pros as well when its labeled the best place to play GTA6It's fascinating that Sony expects PS5 sales to slow down, when they are launching a PS5 Pro and GTA VI is coming only for consoles. Such a dumb expectation, if you ask me... what is wrong with them lol. GTA VI alone will sell a lot of PS5s.
+Better be 60fps on the Pro.Will sell a ton of Pros as well when its labeled the best place to play GTA6
Just get a fucking PC for fuck's sake.
Nope. To make the extra ram worthwhile (beyond a small bump for bigger framebuffers), you need to have stuff to fill it. And new stuff to fill it requires new/better assets which need to be created and packaged. The PS5 I/O system already allows for arbitrary data to be pulled in anywhere from the SSD, so the benefits of more ram are outweighed by the additional hassle of maintaining a separate SKU.
Most importantly nobody outside of first-party has any impetus to spend the time building to a spec with an install base starting back at zero 4 years into a console gen!
Especially given how inflated budgets are already it couldn't be justified.
What is acceptable though is patching or building in hooks to enhanced system function, like custom upscaling or frame gen functionality. Basically "black-boxing" the new features (like the I/O stack) is the best way to encourage usage. This doesn't preclude setting aside extra resources (including memory) for things like RT, just not things like denser meshes and higher res textures as they simply aren't going to be implemented due to them failing cost/benefit for anyone not specifically committed to driving uptake of the new hardware SKU(s).
The bottom line is the more work it takes, the worse the support will be for a minority SKU. The hardware needs to fit into the overall development landscape because better results matter less than addressable market.
There's nothing wrong with the claim they've made in that regard.It's fascinating that Sony expects PS5 sales to slow down, when they are launching a PS5 Pro and GTA VI is coming only for consoles. Such a dumb expectation, if you ask me... what is wrong with them lol. GTA VI alone will sell a lot of PS5s.
Ok, now just take everything you said and scrap it. That doesn't apply to sony or MS.What i suggest is a boost made with a disclaimer the game might break, similar to PS4 Pro boost mode without dev support
Normal operation would be same as og PS5
Every tech article i read related to rising costs of going down manufacturing process nodes the biggest increase is chip design/r&d![]()
What Will That Chip Cost?
Establishing the true cost to develop an advanced chip is complicated, but headline numbers appear to be significantly inflated.semiengineering.com
For example from here, claims the cost to design a 5nm chip is 540 million
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But it not cheaper because the R&D is factored into the price of each APU AMD sells to Sony, AMD does the R&D and prices their APU accordingly to make a slight profit. And of course being a leading node on demand adds to the cost
But if they already invest the 500 mill on the Pro APU could be smart to recycle that for a cut down version of it for a slim
That said i wont pretend to know about the ins and outs of manufacturing process costs and what you say about 5nm ending up more expensive despite everything else might well be true. Was just interested in discussing the possibility and posible counter arguments, which is why i tagged you.
Man I pray this is true. If ps5 pro can run 60 ps quality mode for ff7 trilogy and 16, I’ll be so happyThats inherently how DRS works. They set a framerate target, and adjust the resolution dynamically to maintain that framerate. So I don't see any reason why not.
They can, but it just doesn't make any practical sense. Because its not needed. The base PS5 APU, has already had its R&D done and dusted. Since 2019/2020 to be exact. Node shrinks on an existing architecture require very little extra R&D. So why complicate the PS5pro R&D just to accommodate something that's not even needed?
And more importantly, don't get carried away by our oversimplification of what a PS5pro is vs a PS5 APU. While on here we can say things like "they just add 20CU more, more cache, same CPU"...etc. In truth, there are a lot more granular differences between them. Eg. the schedulers would be completely different. The graphics command processor would be different too, and if its based on RDNA3 and up, even the CUs themselves are different.
That my belief yes. or not what's the point of the PS5pro?
I'd say 99% happening. I think the same leakers/insiders who said the slim was coming are driving the leaks here. Considering dev kits are in the hands of 3rd partys now I'd say the only reason this doesn't happen is if something dramatic happens that drives up the cost to make the thing to a level where they couldn't launch it at an attractive price ($499-$649).Are we sure this thing is happening?
Of course. Performance modes in those titles are GPU bound, so the Pro should be able to offer higher resolutions at 60fps without breaking a sweat, at least as long as Square Enix does their job right.Man I pray this is true. If ps5 pro can run 60 ps quality mode for ff7 trilogy and 16, I’ll be so happy
so what are the spec. for ps5 pro?
Clearly you don't know what you are talking about.
You don't need to make new assets to fill the memory when is avalilable. Like on PC on consoles you can have different settings and the higher ones require more RAM, and of course implement those "blackbox" new features on hardware requires more memory to store the data needed to enhance the quality. Enhanced RT and AI upscaling aren't free on RAM space. The same goes for increased LOD on distant objects, bump to resolution, post process quality, VFX quality, etc.