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Mat Piscatella: PS5 Pro Has Fallen Behind PS4 Pro Launch Aligned in the US

PaintTinJr

Member
I have made this point a few times lately but when you have just cards going for thousands of dollars vs $2k or less to have every single aspect of gaming covered if you buy a full line of PlayStation products it's a no brainer. And you can just get it piece by piece. I'll take the best console plus a handheld, VR and a wheel and pedals setup any day.
True, but currently despite how good PSSR can be, it doesn't have the reputation of DLSS and Nvidia's tensor cores to be valued the same, and that is what PlayStation need to achieve first IMHO, and to do that they need to sell the device as a gateway to PS6, not as some idiot accounting exercise where those that have bought it and feel scammed are the only ones in the discussion about PSSR.

When the RX 9060/9070XT hits with FSR4 that's when the real comparison begins for PlayStation, and the Pro should have been out of sight by price and customer satisfaction with PSSR by then.
 
Knew this was going to happen. Just a bit of consequence of some choices over the years; I'd primarily blame the porting of almost all their current-gen games to PC ahead of the Pro's launch (driving down perceived value of the Pro) and the misaligned GAAS strategy, as the main culprits. But we know that SIE are cleaning things up on both fronts, and that's a positive.

Even so, PS5 Pro sales should pick up again when new major AAA titles drop. Ghosts of Yotei and especially GTA6 should be the ones to do it. But once GTA6 gets its PC port, the boost it has for the PS5 Pro will drop sharply. But it'd also seem, base PS5 sales are still doing extremely well; they had a record Q3 over the holidays, so base PS5s are to some extent covering the drop in PS5 Pro sales launch-aligned.

The more I think about it, the people in Sony that think the Pro console's presence is to improve margins for an accounts spreadsheet by lopping off valued features like optical and upselling clearly have forgotten or weren't at Sony when the lack of a needed Pro (PS2 Pro) nearly cost them the entire company, and if you had a time machine to go back to launch a PS2 Pro you certainly wouldn't be talking about Premium pricing when you knew what the 360 was going to bring to try and eat your lunch two years early.

You'd be selling at cost or a loss just to position yourself against any inbound platform threat to carry your PS2 momentum straight into a comfortable PS3 transition with a cheap Pro model while you were flying high.

TBH I don't think the PS2 needed a Pro. The industry was much different back then and even tho the 360 launched early, the PS2 still sold extremely well that year. In fact, it might've outsold the 360 anyhow in spite of that, like how the PS1 & N64 still outsold the Dreamcast during 2000. The PS3's issues were the PS3's alone and I don't know if PS2 should've been burdened with covering up for PS3's early struggles any more than it already did.

After all, some 50 million PS2s sold AFTER the PS3's launch; a PS2 Pro would've likely made things even worst for the PS3 and eaten away at what sales it managed in the early years. It's interesting to speculate a PS2 Pro with, say, a Blu-Ray drive, could've helped with even lower-end adoption of that format against HD-DVD, and maybe would've given Sony more time to either get the dual-Cell stuff working, or a better GPU, plus get costs for the Blu-Ray drive down.

I'm just curious how long would that have taken, before they could launch a PS3 at, say, $399? Because that's the max price they probably would've been forced into, and I can't see that type of PS3 coming any later than 2007. By then 360 would've been on the market for two years, Wii would've been on the market for a year...a PS2 Pro would've been out for 2 years which might be a questionably short amount of time so are we talking a PS2 Pro in 2004 instead? I don't know if Blu-Ray were even ready by that point, and Sony at that time would've wanted to push it with a console, rather than as an add-on peripheral.

If they had time to revise some things about PS3 and could get it to market for a cheaper $399 by end of 2007, they'd have to launch against Halo 3 & Mass Effect. Still very tough proposition for PS3 in the West (mainly US & UK) considering that. At least Uncharted would've been ready by then, maybe Lair would've been polished some more...but software-wise I don't know if a 2007 PS3 launch would've done too hot against 360's exclusives or the Wii having stuff like Super Mario Galaxy that same year.

Guess one upside to a later PS3 would've been, Sony maybe streamlining SDKs for the system ahead of launch so that Japanese 3P could have an easier transition to 7th gen HD games production. Maybe establish some ICE teams at the time proactively, instead of what they did forming them reactively later in the PS3 gen due to devs complaining about Cell & PS3 development. It would've also meant Sony'd have relied heavily on Japanese support because by late '07 Microsoft would've had most Western 3P on lock focused mainly on 360 for non-casual games. That maybe would've forced Sony to push harder for exclusivity on games like FF XIII, MGS4 (they never had an actual deal for it; Konami & Kojima just decided not to port to 360 because of DVD and MS never reached out to help)...maybe we'd of seen sequels to stuff like Rogue Galaxy, Omega Boost, Legend of Dragoon, Parappa etc.

The knock-on effect of a late PS3 launch tho...it's quite something to think about. Maybe MS could've gotten away with their BS DRM on XBO and Wii U would've performed a bit better because PS4 likely would've launched in 2014 vs 2013. Stuff like that...tho it's also likely the XBO that did launch would've done so in 2012 (or still 2013) but been the weaker prototype instead of the XBO we actually got. That could've been potentially even more disastrous for MS long-term even if they got a 1-2 year head start on PS4.
 

Alebrije

Member
The PRO is a nice machine, have both the PS5 and the PRO and obviously there are notable differences on how games look and performs. Also if you have a 120hz vrr it helps a lot.

The PRO is for the ones that want a near PC experience without the need of spent more money and take time assembling or buying one and later invest time with GPU performance. With PRO is plug and play. Also personally I am a control guy dont like keyboard/mouse so I find myself playing more on the PRO than PC since I Have it.

People saying there are little differences between PS5 and PRO have not played Horizon, Lords of the Fallen ( this game looks great and runs like butter on the PRO), Stellar Blade, Among others

PRO competes vs PC not consoles.
 

ByWatterson

Member
people don't have money for things like this. it's pretty simple.

That's because they're busy buying $30 delivery burritos.

Getting Old Baby Boomer GIF by MOODMAN



...but seriously people buy lots of dumb shit and then have no money.
 

PaintTinJr

Member
Knew this was going to happen. Just a bit of consequence of some choices over the years; I'd primarily blame the porting of almost all their current-gen games to PC ahead of the Pro's launch (driving down perceived value of the Pro) and the misaligned GAAS strategy, as the main culprits. But we know that SIE are cleaning things up on both fronts, and that's a positive.

Even so, PS5 Pro sales should pick up again when new major AAA titles drop. Ghosts of Yotei and especially GTA6 should be the ones to do it. But once GTA6 gets its PC port, the boost it has for the PS5 Pro will drop sharply. But it'd also seem, base PS5 sales are still doing extremely well; they had a record Q3 over the holidays, so base PS5s are to some extent covering the drop in PS5 Pro sales launch-aligned.
I'm still not sure that's going to work with those games as the problem with AI upscaling is reputation in motion that the stills do nothing to change, and it isn't like these are blue waters, this is a fight against - in perception terms by the Pc crowd - a superior incumbent with DLSS, so waiting for games might seem a superior option versus even dipping £500 on a Drive SKU of the Pro as PS6 gets closer and closer.
TBH I don't think the PS2 needed a Pro. The industry was much different back then and even tho the 360 launched early, the PS2 still sold extremely well that year. In fact, it might've outsold the 360 anyhow in spite of that, like how the PS1 & N64 still outsold the Dreamcast during 2000. The PS3's issues were the PS3's alone and I don't know if PS2 should've been burdened with covering up for PS3's early struggles any more than it already did.

After all, some 50 million PS2s sold AFTER the PS3's launch; a PS2 Pro would've likely made things even worst for the PS3 and eaten away at what sales it managed in the early years. It's interesting to speculate a PS2 Pro with, say, a Blu-Ray drive, could've helped with even lower-end adoption of that format against HD-DVD, and maybe would've given Sony more time to either get the dual-Cell stuff working, or a better GPU, plus get costs for the Blu-Ray drive down.

I'm just curious how long would that have taken, before they could launch a PS3 at, say, $399? Because that's the max price they probably would've been forced into, and I can't see that type of PS3 coming any later than 2007. By then 360 would've been on the market for two years, Wii would've been on the market for a year...a PS2 Pro would've been out for 2 years which might be a questionably short amount of time so are we talking a PS2 Pro in 2004 instead? I don't know if Blu-Ray were even ready by that point, and Sony at that time would've wanted to push it with a console, rather than as an add-on peripheral.

If they had time to revise some things about PS3 and could get it to market for a cheaper $399 by end of 2007, they'd have to launch against Halo 3 & Mass Effect. Still very tough proposition for PS3 in the West (mainly US & UK) considering that. At least Uncharted would've been ready by then, maybe Lair would've been polished some more...but software-wise I don't know if a 2007 PS3 launch would've done too hot against 360's exclusives or the Wii having stuff like Super Mario Galaxy that same year.

Guess one upside to a later PS3 would've been, Sony maybe streamlining SDKs for the system ahead of launch so that Japanese 3P could have an easier transition to 7th gen HD games production. Maybe establish some ICE teams at the time proactively, instead of what they did forming them reactively later in the PS3 gen due to devs complaining about Cell & PS3 development. It would've also meant Sony'd have relied heavily on Japanese support because by late '07 Microsoft would've had most Western 3P on lock focused mainly on 360 for non-casual games. That maybe would've forced Sony to push harder for exclusivity on games like FF XIII, MGS4 (they never had an actual deal for it; Konami & Kojima just decided not to port to 360 because of DVD and MS never reached out to help)...maybe we'd of seen sequels to stuff like Rogue Galaxy, Omega Boost, Legend of Dragoon, Parappa etc.

The knock-on effect of a late PS3 launch tho...it's quite something to think about. Maybe MS could've gotten away with their BS DRM on XBO and Wii U would've performed a bit better because PS4 likely would've launched in 2014 vs 2013. Stuff like that...tho it's also likely the XBO that did launch would've done so in 2012 (or still 2013) but been the weaker prototype instead of the XBO we actually got. That could've been potentially even more disastrous for MS long-term even if they got a 1-2 year head start on PS4.
Sales was never the problem for the PS2, the problem of why it was the generation in which PlayStation needed a Pro is because Xbox took the momentum from the first 5m earlier adopters because the PS2 was already technically struggling by RAM amount and lack of HDD against the failed OG Xbox versions of games. The 360 being a generational leap over the PS2 by image clarity and onscreen geometry was the huge problem of PS3 being late and compromised and harder to leverage.

A PS2 Pro launched ahead of the 360 would have eaten its lunch IMO and probably seen the 360 fail in the exact same way the OG Xbox did, so long as a PS2 Pro was able to deliver what the PS3 launch titles did with a simple single core 2 threads and half decent GPU, either by a super charged PS2 design or a PPU+GPU PC styled design. The lack of disruption with a Pro aligned all developers to Xbox with a late expensive and downgraded PS3, as shown by the CoD situation, and even though they still supported PS3 heavily, the lack of bridging the transition was devastating to Sony's financial position when third party games were selling on Xbox unopposed for two years and took PS3 a few years even to get back to half market share of some key title sales AFAIK.
 

Boss Mog

Member
The problem isn't the Pros price compared to GPUs, it's the pros price compared to the base PS5. Is there enough of a difference on screen to justify the price difference? If you think so then you buy; but it's clear most people don't think so.

But GPUs cost $1000 alone! You're throwing money away NOT buying this.
Cerny said exactly what the PS5 Pro would do, which is deliver the PS5 quality modes at 60fps instead of 30fps, which it what it has done in many games. So there's no surprises really and if you want the quality visuals at double the framerate then you should expect to pay a good amount more than the base model. Manufacturing costs have gone up on computing/electronic products. Sony can't afford to give it away anymore. And honestly when you compare it to Nintendo and how they rip off people selling 2015 phone tech for $350, $700 for the Pro doesn't seem that bad.
 

Scrawnton

Member
I hate how Sony now uses Pro consoles as a stop gap to extend generations. I'd much rather live in a timeline where Pro consoles didn't exist and every six years the "new gen" starts and they sell us the best possible box $500 can build.

To me, not only is Pro overpriced and underwhelming; it extends this underwhelming generation longer than it should. Would've much rather had a new gen PS6 in 2026.
 

FrankWza

Member
True, but currently despite how good PSSR can be, it doesn't have the reputation of DLSS and Nvidia's tensor cores to be valued the same, and that is what PlayStation need to achieve first IMHO, and to do that they need to sell the device as a gateway to PS6, not as some idiot accounting exercise where those that have bought it and feel scammed are the only ones in the discussion about PSSR.

When the RX 9060/9070XT hits with FSR4 that's when the real comparison begins for PlayStation, and the Pro should have been out of sight by price and customer satisfaction with PSSR by then.
I guess you just have to trust the brand and Cerny. Despite all the jokes about fanboyism that's what it comes down to. PSSR has already been improving and will continue. It needs time just as any upscaler does. From an ecosystem standpoint they have timed it perfectly with the way prices are going. Intentionally or not.
You can buy
-PS5 Pro or slim
-Disc drive
-Portal
-PSVR2
-Edge
-Planar Headset
-wheel and pedal
You'll be just under or just over 2k depending on the PS5 model. There won't anything that comes close to that kind of bang for your buck until next gen at the earliest. You have every imaginable gaming option covered at the mid to upper end of each category. There are going to be a few technological compromises but you will not beat that experience and well rounded ecosystem at that price
 
I hate how Sony now uses Pro consoles as a stop gap to extend generations. I'd much rather live in a timeline where Pro consoles didn't exist and every six years the "new gen" starts and they sell us the best possible box $500 can build.

To me, not only is Pro overpriced and underwhelming; it extends this underwhelming generation longer than it should. Would've much rather had a new gen PS6 in 2026.

Because tangible leaps don't occur in 6 years like they used to.

That's just a reality of the technology at this stage.

I'm perfectly happy upgrading my console hardware every 4 years. Trading in my old system. Buying in the new one. Over the course of a generation it's spending less than $100 / year on hardware. Not a big deal.
 

FrankWza

Member
I hate how Sony now uses Pro consoles as a stop gap to extend generations. I'd much rather live in a timeline where Pro consoles didn't exist and every six years the "new gen" starts and they sell us the best possible box $500 can build.
That $500 console still exists and you can play all the games on it.

To me, not only is Pro overpriced and underwhelming; it extends this underwhelming generation longer than it should. Would've much rather had a new gen PS6 in 2026.
This gen was anchored to a $299 little Timmy edition. Makes the Pro even more necessary than ever.
 

Scrawnton

Member
Because tangible leaps don't occur in 6 years like they used to.

That's just a reality of the technology at this stage.

I'm perfectly happy upgrading my console hardware every 4 years. Trading in my old system. Buying in the new one. Over the course of a generation it's spending less than $100 / year on hardware. Not a big deal.
Tangible leaps don't occur in 6 years but you're fine with the $700 intangible leap that happened after four years?

That $500 console still exists and you can play all the games on it.


This gen was anchored to a $299 little Timmy edition. Makes the Pro even more necessary than ever.

You realize that blaming this gen's problems on the Series S makes it even more hilarious that Sony is pushing a $700 pro, right? If the little Timmy edition of games was holding things back, that means with proper optimization we should be getting fantastic experiences on base PS5 making the pro unnecessary, yet here we are.

The Series S existing has nothing to do with why Sony needs a PS5 Pro to make up for graphical shortcomings of this generation.
 
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bender

What time is it?
I hate how Sony now uses Pro consoles as a stop gap to extend generations. I'd much rather live in a timeline where Pro consoles didn't exist and every six years the "new gen" starts and they sell us the best possible box $500 can build.

To me, not only is Pro overpriced and underwhelming; it extends this underwhelming generation longer than it should. Would've much rather had a new gen PS6 in 2026.

Well cross generational development isn't going away so that underwhelming feeling you are having is probably here to stay, Pro consoles or not. I do think Pro consoles becoming standard along with cross generation development, next generation patches, and remasters of products that are relatively young creates a new problem of when a consumer should, to borrow an Xbox marketing slogan, Jump In. With PS5 Pro, I told myself I'd just wait for PS6. With late generation titles for PS5, I'll probably just tell myself to wait to play on PS6 and when PS6 launches, I'll probably wait for that too based on my experience with the PS5 and titles I can only play on that platform.
 
Tangible leaps don't occur in 6 years but you're fine with the $700 intangible leap that happened after four years?


I'm fine with a $350 trade in upgrade to play my games at basically 2X the resolution in most instances. That's not a generational leap. And my leap to PS6 also becomes smaller as a result, but that's fine. I'm a hobbyist and this is my main console where I play games.

The product doesn't have to be for everyone.
 
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PaintTinJr

Member
I guess you just have to trust the brand and Cerny. Despite all the jokes about fanboyism that's what it comes down to. PSSR has already been improving and will continue. It needs time just as any upscaler does. From an ecosystem standpoint they have timed it perfectly with the way prices are going. Intentionally or not.
You can buy
-PS5 Pro or slim
-Disc drive
-Portal
-PSVR2
-Edge
-Planar Headset
-wheel and pedal
You'll be just under or just over 2k depending on the PS5 model. There won't anything that comes close to that kind of bang for your buck until next gen at the earliest. You have every imaginable gaming option covered at the mid to upper end of each category. There are going to be a few technological compromises but you will not beat that experience and well rounded ecosystem at that price
But the ghosting situation on such a niche device - because of lack of optical sku and pricing - still makes it easy to look inferior to a PC with a RX 9060/9070XT or on par with a PC with a a RTX 2080ti/RTX with 12GB to use DLSS3/DLSS4.

Reality and perception will of course be different, but without the Pro being more than niche the narrative lives with outlets like DF (IMHO).
 

FrankWza

Member
That's because they're busy buying $30 delivery burritos.

Getting Old Baby Boomer GIF by MOODMAN



...but seriously people buy lots of dumb shit and then have no money.
People over pay for stupid shiit and then wonder why the companies that make good shit charge more since their products are way better.
 
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But the ghosting situation on such a niche device - because of lack of optical sku and pricing - still makes it easy to look inferior to a PC with a RX 9060/9070XT or on par with a PC with a a RTX 2080ti/RTX with 12GB to use DLSS3/DLSS4.

The pricing is a lot more cheaper than buying and assembling an equivalent PC gaming rig, let's stop this nonsense from being brought up again. If you want a better piece of hardware, pay up for it on PC and get the PC experience, warts and all.

I'm a console player and want the best console experience. PC is not an option, nor is it a better value.
 

FrankWza

Member
You realize that blaming this gen's problems on the Series S makes it even more hilarious that Sony is pushing a $700 pro, right? If the little Timmy edition of games was holding things back, that means with proper optimization we should be getting fantastic experiences on base PS5 making the pro unnecessary, yet here we are.

The Series S existing has nothing to do with why Sony needs a PS5 Pro to make up for graphical shortcomings of this generation.
Complaining that 3rd party has to waste time going backwards is legitimate. It has been since the gen started. Time and resources wasted that could and should be spent moving things forward. And you're the one who brought the generation into the conversation and apparently, the series s is considered current gen. Playstation plays 3rd party games and they are the ones that have the most issues with PSSR and optimizing the Pro and that time wasted on the s has always been an issue that many devs have complained about
 

PaintTinJr

Member
The pricing is a lot more cheaper than buying and assembling an equivalent PC gaming rig, let's stop this nonsense from being brought up again. If you want a better piece of hardware, pay up for it on PC and get the PC experience, warts and all.

I'm a console player and want the best console experience. PC is not an option, nor is it a better value.
But anyone can add a cheap 2nd hand GPU (3060/12GB) to most PCs even built in the last decade or decade and a half. So the price in the comparison isn't straight forward as £600 PC + GPU.

I main PS5 and have always had a PC that needs just a new mobo.CPU/RAM or GPU at any stage it feels outdated, and I'm saying this as some that believes they are reading the market wrong, as I could suck it up and buy a disc drive + pro if I wasn't opposed to their strategy, rather than the tech. As I do want a PlayStation with PSSR, even just to be more in the conversation.
 
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Scrawnton

Member
Complaining that 3rd party has to waste time going backwards is legitimate. It has been since the gen started. Time and resources wasted that could and should be spent moving things forward. And you're the one who brought the generation into the conversation and apparently, the series s is considered current gen. Playstation plays 3rd party games and they are the ones that have the most issues with PSSR and optimizing the Pro and that time wasted on the s has always been an issue that many devs have complained about
I said I wish ever six years they would sell us the best possible box $500 can afford. By me saying that I am also saying something like the Series S also shouldn't exist. I'm not talking about Xbox. Everyone always wants to drag Xbox into the convo to defend Sony when no one cares about what Xbox is doing.
 
But anyone can add a cheap 2nd hand GPU (3060/12GB) to most PCs even built in the last decade or decade and a half. So the price in the comparison is straight forward as £600 PC + GPU.

I main PS5 and have always had a PC that needs just a new mobo.CPU/RAM or GPU at any stage it feels outdates, and I'm saying this as some that believes they are reading the market wrong, as I could suck it up and buy a disc drive + pro if I wasn't opposed to their strategy, rather than the tech. As I do want a PlayStation with PSSR, even just to be more in the conversation.

No, you cannot.

My PC is still rocking from 10 years ago. I would have to replace the entire thing to play modern games. I don't upgrade my PC, because there's absolutely zero need to since I don't play games. The most strenuous thing it does is play 4K youtube videos, which it does flawlessly.

Why are we pretending that everyone already owns an existing rig with enough components to just slap in a GPU?
 
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Audiophile

Member
Overpriced for the short-term cost recoup.

Should've been $100 cheaper with no disc drive + the existing add-on, or the same but with the $699 model having a disc-drive.

The cost differential between making this box vs the base system makes little sense. No doubt in my mind they could've gone $599/699 at most and still had a nice mark up on each unit.

It's premium device but I'd argue it occupies more of a "semi-premium" spot and there was a middleground here where they still could have made a small additional profit per unit while selling many more, better satisfying customers and spreading a technically superior gaming experience around which is beneficial to the brand image and customer relations. $699 with no disc drive, the same capped 32Gbps HDMI and PSSR being broken on multiple releases at launch is insulting to the enthusiast base. As was the arbitrarily, over-limited anniversary editions.

Regarding PS5 costs in general, I still think they haven't price-dropped the base system simply because they can keep it at this price and still sell just enough. The n6 die is likely +/- $10 at this point, but the idea that the whole box hasn't reduced in cost by a notable amount is mad. The SSD & RAM alone have probably reduced by $100+. Add in Heatsink, PSU and other chassis tweaks in the slim and you're probably looking at $120 cheaper.
 
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I don't see how the ps5 pro is overpriced or why people think so honestly. With the price of parts going up and up around the world, PC's being outrageously expensive to build, and this being an enthusiastic product, i just don't understand the complaints tbh. This thing was always going to be built for hardcore ps5 users and not the general audience, and the price to performance is what you'd expect and more so at the price they're charging for it.
 

PaintTinJr

Member
No, you cannot.

My PC is still rocking from 10 years ago. I would have to replace the entire thing to play modern games. I don't upgrade my PC, because there's absolutely zero need to since I don't play games. The most strenuous thing it does is play 4K youtube videos, which it does flawlessly.

Why are we pretending that everyone already owns an existing rig with enough components to just slap in a GPU?
Well that depends what it is, many people in the 10m earlier adopters have been in this discussion for some time - like a decade or more - and will have a decent enough base to piecemeal upgrade.

Is yours not good enough to take a RTX 3060/12GB? bit memory? maybe a cheap 2nd hand CPU upgrade to get 6 cores/12 threads?
 
Well that depends what it is, many people in the 10m earlier adopters have been in this discussion for some time - like a decade or more - and will have a decent enough base to piecemeal upgrade.

Is yours not good enough to take a RTX 3060/12GB? bit memory? maybe a cheap 2nd hand CPU upgrade to get 6 cores/12 threads?

Nope. I'd need to replace everthing about it. Power supply, MOBO, RAM, the works.

Many people that don't do any gaming on their PC are probably in the same boat. There's really been no need to upgrade PCs for a very long time unless you're into gaming or professional editing or something.
 
If you wanna know something that is truly overpriced then look no further then the switch and switch OLED. They were profitable off of that thing day 1 and it's been almost 8 years without a price cut lol. That thing is insanely overpriced considering the junk hardware inside of it.
 
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Doesn't surprise me. Sony completely shit the bed with the launch. The price is obnoxiously expensive, and the drive has been almost impossible to find. On top of that the Pro patches have been hit or miss with many being underwhelming or many taking multiple patches to fix. Sony should have worked with developers and had this stuff ready to go for launch. The fact they didn't caused a lot of negative publicity.

I bought it, because I buy almost all of this stuff, but I haven't used it since the week it came out. It doesn't surprise me in the slightest that it's struggling to keep selling.
The fact they didnt have a big 1st party game to launch with it was dumb aswell
 

PaintTinJr

Member
Nope. I'd need to replace everthing about it. Power supply, MOBO, RAM, the works.

Many people that don't do any gaming on their PC are probably in the same boat. There's really been no need to upgrade PCs for a very long time unless you're into gaming or professional editing or something.
Which I agree with, but the whole Direct-X-Box PC and DF audience of people that are into both - mainly - shows there is and was a big overlap of PC gamers and console gamers in the first 10m early adopters.

Your scenario as an early adopter Gaffer doesn't feel like the majority for this discussion. So I believe many can try DLSS4 cheaper than PSSR in the Pro target audience.
 

Zuzu

Member
I think the launch and subsequent months were not executed very well which caused disappointment with the hardware. Sony should have released it with support and upgrades to all their first party PS5 games and they should have had stringent quality control to ensure that all the 3rd party games were using the Pro well. Upgrades like the Silent Hill 2 patch and the initial Jedi Survivor patch should not have been allowed to happen. But since there were a number of poor patches and somewhat lacklustre first party support it’s left a bad or middling first impression.

And the high price is difficult for people to accept. The PS4 Pro had a lower price and came with a disc drive and was easier to market (i.e. it’s a console for your 4k TV). Hopefully the PS5 Pro bounces back though. If it can get a string of good quality enhancements like the recent release of Kingdom Come 2 for next 6-9 months and maybe go on sale a few times, then hopefully it’ll sell better.
 
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skit_data

Member
I'm not surprised, it's simply too expensive for most people to justify a purchase (myself included).
In sweden it's sitting at over twice the SEK I payed for my PS5 on launch day, close to 150% in some places.
 
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FeralEcho

Member
LEAVE XBOX ALONE!!!
What does Xbox have to do with a Sony PS5 PRO sales thread,I didn't even mention Xbox before you did 😂 but please tells us where Xbox touched you.

I own all 3 consoles and game on PC primarily but it's fascinating to see how childish and pathetic grown men can get while being invested in a piece of plastic of all things.
 
Posted a similar sentiment in the other thread discussing this, but I'm glad this pricing test balloon is faltering and hope it continues to fall behind as that gives me hope for a reasonably priced PS6.
It's not a pricing test though. It's simply priced to not sell at a loss. PS6 will be more expensive because hardware is simply more expensive if you need to compete with the likes of Apple and Nvidia that sell the same mm2 of wafer for 8-10 times more than you do.
 
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