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The Nintendo Switch 2 | Officially Announced (Switch 2 Direct Scheduled for April 2nd)

Warspite

Member
So.. Are the 3rd party floodgates open now or would there be any reason for them not announce their games coming to Switch 2 before the April presentation?

I think it would just be ports you would hear about right now, if you have a biggish game to announce you might be better waiting till the April presentation when it will get plenty of eyeballs on it.
 

Hudo

Member
Think how much money those few guys have created.
I think they've done a fairly good job at preparing the next generation. Something which many western companies don't give a fuck about, unfortunately. A company's most valuable asset is institutional knowledge.

We've got Koizumi who is overseeing Mario, afaik. We've got Fujibayashi, who already directed key Zelda titles. We've got Aya Kyoguku and Hisashi Nogami. For AC, Splatoon etc.
Dunno what's going to happen with Metroid, tho. Since Sakamoto seems to be still fairly involved in that IP, and he's also 65 years old.
 

BlackTron

Member
Yeah, he might retire after the Zelda movie. What a legend.

A part of me wonders if they will want to keep him on board "essentially" retired but for the optics of having the Legend there.

Like a you were too successful to let go home type deal. You can, but there will be ninjas there to carry you back for a press release.
 

SimTourist

Member
That would be way off the release cadence for Zelda. ToTK came out nearly 2 years ago.

I wouldn't be surprised if a we get a new one in 4 years.
Looking at how Totk took 6 years to make and it's essentially an expansion of Botw there is no way a proper new one will release so soon. End of Switch 2's life cycle for sure.
 

daclynk

Member
Looking at MK9 the answer looks to be jack fucking shit
thats an offscreened compressed video.

Confused Curb Your Enthusiasm GIF


Its crazy to think people don't expect a graphical leap in switch 2 games from Nintendo. This isn't a GC-Wii or WiiU-SWI situation. Its GC-WiiU leap people.
 
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GoldenEye98

posts news as their odd job
Looking at how Totk took 6 years to make and it's essentially an expansion of Botw there is no way a proper new one will release so soon. End of Switch 2's life cycle for sure.

Tbf BoTW was released 5.5 years after Skyward Sword despite it being a large departure design wise.

But even if total dev time is 7 years. That would be 5 years away from now...not 10.

They probably will move on from BoTW/ToTK to some degree but Nintendo not to the extent of developing a typical AAA game. They have dev time advantages in that.
 
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thats an offscreened compressed video.

Confused Curb Your Enthusiasm GIF


Its crazy to think people don't expect a graphical leap in switch 2 game from Nintendo. This isn't a GC-Wii or WiiU-SWI situation. Its GC-WiiU leap people.
People do, this trailer just happens to go against those expectations in insane fashion. No matter how much compression is in this, MK9 isn't even fucking close to what Killzone Shadow Fall/UC4/Infamous Second Son meant at the time, and the first trailers for those games were crazy compressed.
 

SimTourist

Member
thats an offscreened compressed video.

Confused Curb Your Enthusiasm GIF


Its crazy to think people don't expect a graphical leap in switch 2 game from Nintendo. This isn't a GC-Wii or WiiU-SWI situation. Its GC-WiiU leap people.
Well you certainly can't see any leap in that footage, compressed or not, one look at compressed video of Killzone Shadow Fall back in 2013 was enough to see that shit couldn't run on a ps3 in any capacity.

Tbf BoTW was released 5.5 years after Skyward Sword despite it being a large departure design wise.

But even if total dev time is 7 years. That would be 5 years away from now...not 10.

They probably will move on from BoTW/ToTK to some degree but Nintendo not to the extent of developing a typical AAA game. They have dev time advantages in that.
If they move on from ps3 level graphics it's gonna take more time in any case, even being limited to ps3 level on switch they took more time than normal development in those times which was normally 2-3 years for a AAA game.
 

GoldenEye98

posts news as their odd job
If they move on from ps3 level graphics it's gonna take more time in any case, even being limited to ps3 level on switch they took more time than normal development in those times which was normally 2-3 years for a AAA game.

They could probably just tweak the existing engine. I don't Nintendo is ever going full realism latest AAA graphics....even for Zelda.
 

SimTourist

Member
They could probably just tweak the existing engine. I don't Nintendo is ever going full realism latest AAA graphics....even for Zelda.
They still take too long even with ps3 level production values and a reused map and assets, but they won't be able to reuse it for a 3rd time, at least I hope so.
 

daclynk

Member
People do, this trailer just happens to go against those expectations in insane fashion. No matter how much compression is in this, MK9 isn't even fucking close to what Killzone Shadow Fall/UC4/Infamous Second Son meant at the time, and the first trailers for those games were crazy compressed.
Im saying lets wait till game is officially announced. I can BET that footage is a early build.
 

daclynk

Member
Well you certainly can't see any leap in that footage, compressed or not, one look at compressed video of Killzone Shadow Fall back in 2013 was enough to see that shit couldn't run on a ps3 in any capacity.


If they move on from ps3 level graphics it's gonna take more time in any case, even being limited to ps3 level on switch they took more time than normal development in those times which was normally 2-3 years for a AAA game.
Wow. just lets wait and see. Even MKWii to MK8 was a graphical leap.
 

SimTourist

Member
It's nothing like an "expansion". It reuses the base world layout, and that's pretty much it. Basically everything else is new, including several completely new gameplay systems.
Yeah, that's usually what's called an expansion, like Far Cry usual expansion when the map in reused and new stuff is added on top. That usually saves a lot of time and money for the devs.
 

RoadHazard

Gold Member
Did you miss the overall increase of dev times across the industry? That was 6 years with ps3 level production values, now imagine ps4 level.

I doubt they're gonna go crazy with asset quality and density just because they have a bit more power to work with, that's not how Nintendo operates. The next Zelda is not gonna be a GTA VI, it's not gonna take 10 years. It's gonna be higher res and have better textures, draw distance, possibly 60fps, etc. None of that should really take longer, they're just gonna be less held back than they were on the Switch. BotW and TotK already look pretty damn good emulated at 4K60 on a PC.

We can already see that MK9 looks like MK8.
 

SimTourist

Member
I doubt they're gonna go crazy with asset quality and density just because they have a bit more power to work with, that's not how Nintendo operates. The next Zelda is not gonna be a GTA VI, it's not gonna take 10 years. It's gonna be higher res and have better textures, draw distance, possibly 60fps, etc. None of that should really take longer, they're just gonna be less held back than they were on the Switch. BotW and TotK already look pretty damn good emulated at 4K60 on a PC.

We can already see that MK9 looks like MK8.
That would be a lazy approach but yeah it might happen
 

Stafford

Member
I can't be the only one who would love if Xbox and Nintendo developed a sequel to Diddy kong Racing, right? And if Rare isn't available, which they probably aren't, have a Nintendo dev make it.
 

RoadHazard

Gold Member
How is it not a Switch 2? It’s a bigger leap in CPU/GPU/RAM than the PS4->PS5 was.

From what we know it absolutely is not. PS4 to PS5 is 5.6x in absolute TF numbers, Switch 2 looks to be maybe 2.5x.

RAM sure, but the Switch had too little (and too slow) memory. PS4 was well balanced in that regard, as is PS5.
 
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From what we know it absolutely is not. PS4 to PS5 is 5.6x in absolute TF numbers, Switch 2 looks to be maybe 2.5x.

RAM sure, but the Switch had too little (and too slow) memory. PS4 was well balanced in that regard, as is PS5.
Even though we don't know for sure, if it is really over 3TF when docked, considering the Switch 1 is around 330 ish when docked, that would be about a 10x increase.
 

RoadHazard

Gold Member
Even though we don't know for sure, if it is really over 3TF when docked, considering the Switch 1 is around 330 ish when docked, that would be about a 10x increase.

It's not over 3TF docked though. Not unless you double count in a way you really can't do.

And the Switch is more like 390 docked I believe.
 

Zathalus

Member
From what we know it absolutely is not. PS4 to PS5 is 5.6x in absolute TF numbers, Switch 2 looks to be maybe 2.5x.

RAM sure, but the Switch had too little (and too slow) memory. PS4 was well balanced in that regard, as is PS5.
What do you mean? Going off the assumed clocks speeds the Switch 2 is 8.7x increase in portable mode, and a 7.8x increase in docked mode. Sure, Ampere has double 32FP vs Maxwell, but on the other hand it is also a much faster architecture in general, and the double FP32 does have a big increase on performance numbers.

RAM amount is an increase of 3x, more than the 2x for PS4->PS5, and RAM speed is an increase of 3x to 4x, while PS4->PS5 was a leap of 2.5x. It’s also no worse in terms of balance of memory speed vs GPU power compared to the desktop Ampere class cards, actually better in a lot of cases.
 
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It's not over 3TF docked though. Not unless you double count in a way you really can't do.

And the Switch is more like 390 docked I believe.
According to the latest leak it's about 1.6TF in handheld and around 3TF when docked. Not double counting. These are based on the clocks leak. The thread was literally just on here. That would be a bigger jump in raw power.
 
h0sIYSb.jpeg


They're talking about Switch 2 vs PS5 trailer views and this absolute brainlet is trying to rewrite history. PS5 wasn't a "must have console" at launch? Uh, idiot!? Didn't the whole "me or PS5" thing become a viral Tiktok trend for over a year? Weren't there tons of videos of people rushing stores to get systems at launch? Wasn't the console marked up to crazy-high prices by scalpers during 2021? Didn't Kai Cenat almost cause a riot in NYC giving away a free (singular!) PS5?

Also, isn't the system already near 70 million lifetime sales? But somehow it won't sell 30 million over the next FOUR years? You know what, we need a poll tax for online game discussion, to keep people like this out of topics unless they put forward more than the bare minimum.

Like damn, I know them cancelling those two GAAS was shitty news (not so much those GAAS getting cancelled, but because it means Bluepoint & Bend won't have a new game until 2029-2030 at the earliest now that isn't yet another remaster), but you don't get to rewrite history over it FFS.
 

RoadHazard

Gold Member
According to the latest leak it's about 1.6TF in handheld and around 3TF when docked. Not double counting. These are based on the clocks leak. The thread was literally just on here. That would be a bigger jump in raw power.

I'm no expert here, but people who seem to have some knowledge are saying in that thread that you can't count that way and the true numbers are something like half of that.
 

FireFly

Member
I'm no expert here, but people who seem to have some knowledge are saying in that thread that you can't count that way and the true numbers are something like half of that.
The ~13.7 TF 3060 (Ampere) competes with the ~9.7 TF 5700 XT, which itself delivers 1.25X the performance of GCN (PS4/Xbox One) per teraflop. So you can multiply the teraflop figures by ~0.7 to get the equivalent RDNA 2 performance, or ~0.875 to get the equivalent GCN performance. If you're comparing with Switch 1, the 0.7 multiplier is probably closest as Maxwell seems to perform similarly to RDNA 2.
 
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