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It would be funny if the Pro actually does exist, but Sony decided since Nintendo delayed the Switch 2 to 2025 they don't need to release the Pro until 2025 also
It would be funny if the Pro actually does exist, but Sony decided since Nintendo delayed the Switch 2 to 2025 they don't need to release the Pro until 2025 also
Why can’t they show of the console with a 3rd party title?With the recent news that Sony isn't planning on releasing any major title this year, it's not hard to imagine that they'd delay the launch of the Pro until they have a game that can showcase it.
no major existing franchise, they will still have amazing looking new games that can show it offWith the recent news that Sony isn't planning on releasing any major title this year, it's not hard to imagine that they'd delay the launch of the Pro until they have a game that can showcase it.
no major existing franchise, they will still have amazing looking new games that can show it off
Why can’t they show of the console with a 3rd party title?
Nope. They don't need a specific game for that. The current games with higher resolution and better performance are enough to sell the console.With the recent news that Sony isn't planning on releasing any major title this year, it's not hard to imagine that they'd delay the launch of the Pro until they have a game that can showcase it.
With the recent news that Sony isn't planning on releasing any major title this year, it's not hard to imagine that they'd delay the launch of the Pro until they have a game that can showcase it.
Remember the Horizon: Zero Dawn remake that got leaked through an XDEV document that was circulating online? I bet not only they could have that ready for this holiday, but that it'd make for a great showcase of PS5 Pro's capabilities as I'd imagine it to be running on the Forbidden West build of the engine but with RT features on top of it.With the recent news that Sony isn't planning on releasing any major title this year, it's not hard to imagine that they'd delay the launch of the Pro until they have a game that can showcase it.
Soon as i complete FF7 rebirth i will be looking to sell my PS5, nothing due out this year that i don't mind waiting on untill PS5 pro.
My only concern is if the Pro is digital only and you got to buy the disc drive separate, that would be lame.
Surly they wont do two Skus for the Pro?
This is going to make the price jump considerablyPS5 pro needs more than 16GB of RAM and at least an original Ps5+50% bandwidth if they pretend to feed a bigger GPU with new RT hardware and the tempest engine. Otherwise the console is going to underperform heavily.
The only way I see them using the Pro APU in a base system would be to save up the defective chips, then then near the end of the generation as the base console is approaching end of life, tally them up and figure out how long of a production period they'd cover. If say they have enough to cover the last 9 months of production of the base PS5, then they could just stop production of the base system chips 7-8 months early and then use the surplus defective Pro chips to produce the final run of systems, with the chips hardware-limited or locked to "base mode" in the bios; and perhaps a minor modification to the thermal interface.Yup... the simple answer is cost.
In an ideal world, the PS5pro APU can be software-locked to perform like a base PS5. One would think that this would be a perfect way to make use of slightly defective chips, basically, chips that are defective enough not to be a PS5pro but still performant enough to be a PS5 which short of making two versions of the chip (still), is the only way this makes sense. But the problem is the cost. The issue becomes that, no matter what, no matter how you spin it, a PS5pro chip, will ALWAYs cost more than a PS5 chip.
Anyway, they go about achieving what you are suggesting, which would just end up costing them more. They are either making just one chip, then software tweaking it to have it act as either a PS5pro or PS5 APU, which would be ridiculous cost-wise, you are basically taking a $130+ APU and making it act like a sub $80 APU. Or they are making two versions of the APU, basically a PS5pro ($130+) and PS5 ($80) version, in which case the question becomes why go through all that and do even more R&D to get the vase PS5 variant of that chip when they already have a perfectly fine PS5 APU?
I expect we'll probably see 16GB / 256-Bit again, but the chips will be bumped from 14Gbps to 18Gbps taking us from 448GB/s to 576GB/s..PS5 pro needs more than 16GB of RAM and at least a original Ps5+50% bandwidth if they pretend to feed a bigger GPU with new RT hardware and the tempest engine. Otherwise the console is going to underperform heavily.
It would be funny if the Pro actually does exist, but Sony decided since Nintendo delayed the Switch 2 to 2025 they don't need to release the Pro until 2025 also
NXGamer confirms the PS5 Pro will lean heavily into ray-tracing and have an AI accelerated solution like DLSS.
If you can't see something, it doesn't exist.Specs aren't leaking because it isn't real is the only conclusion.
They can show it off with Horizon forbidden west in 60fps 4k.This is not a PS6, it's a PS5 2.0, it will never have exclusive software in its lifetime anyway.
FW already has an amazing image quality in current performance mode.They can show it off with Horizon forbidden west in 60fps 4k.
NXGamer confirms the PS5 Pro will lean heavily into ray-tracing and have an AI accelerated solution like DLSS.
It runs on dual memory stickSo, umm: Do we expect this to have a hard drive?
Not if they are keeping the same PS5 visual settings and just running at higher framerates. To accomplish that what they need is more bandwidth, not more RAM. If they are doubling or quadrupling texture quality, increasing rez from 4K to 8K, doubling geometry assets...etc, then yeah, they would need more RAM.PS5 pro needs more than 16GB of RAM and at least a original Ps5+50% bandwidth if they pretend to feed a bigger GPU with new RT hardware and the tempest engine. Otherwise the console is going to underperform heavily.
Not if they are keeping the same PS5 visual settings and just running at higher framerates. To accomplish that what they need is more bandwidth, not more RAM. If they are doubling or quadrupling texture quality, increasing rez from 4K to 8K, doubling geometry assets...etc, then yeah, they would need more RAM.
They aren't though.
No it runs the game from mini disc.So, umm: Do we expect this to have a hard drive?
This is going to make the price jump considerably
It runs on dual memory stick
No it runs the game from mini disc.
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That's not what I think the PS5pro is designed to do. I don't believe they are even trying to uprez current PS5 games. As I keep saying, I believe their intention is to maintain the majority of the current settings, and just run them at higher framerates. So games that are already doing 4K@30fps or 1440p@30fps in their quality mode, will be doing the same at 60fps. You don't need more RAM for that, what you need is more bandwidth. Hence why they seem to be doing just that.But doing things in higher resolution, means using a bit more memory.
So imagine a buffer at 1440p: 2560x1440x32= 115.2MB
But at 2160p= 3840x2160= 259.2MB
And games use several buffers, so this can increase quickly.
A PS5 Pro won't need to double vram, but it will need a bit more. Maybe 20GB, on a 320 bit bus.
That would give more bandwidth and more memory.
You'd hope at a minimum its going to push higher resolutions on games running DSR and keep them at the maximum resolution.That's not what I think the PS5pro is designed to do. I don't believe they are even trying to uprez current PS5 games. As I keep saying, I believe their intention is to maintain the majority of the current settings, and just run them at higher framerates. So games that are already doing 4K@30fps or 1440p@30fps in their quality mode, will be doing the same at 60fps. You don't need more RAM for that, what you need is more bandwidth. Hence why they seem to be doing just that.
And mem PHY controllers take up a lot of die space too, so anyway they can avoid that, they would.
Thats exactly what im asking, cant they "recycle" the Pro APU R&D for the Slim APU? if its almost the exact same APU with just GPU bits halved so to speak with just less CUs. Texture Units, ROPs, Cache etc, you are basically taking a $130+ APU and making it act like a sub $80 APU. Or they are making two versions of the APU, basically a PS5pro ($130+) and PS5 ($80) version, in which case the question becomes why go through all that and do even more R&D to get the vase PS5 variant of that chip when they already have a perfectly fine PS5 APU?
So ff7 remake/rebirth/part 3 and ff16 can do quality 60fps on ps5 pro??That's not what I think the PS5pro is designed to do. I don't believe they are even trying to uprez current PS5 games. As I keep saying, I believe their intention is to maintain the majority of the current settings, and just run them at higher framerates. So games that are already doing 4K@30fps or 1440p@30fps in their quality mode, will be doing the same at 60fps. You don't need more RAM for that, what you need is more bandwidth. Hence why they seem to be doing just that.
And mem PHY controllers take up a lot of die space too, so anyway they can avoid that, they would.
Thats inherently how DRS works. They set a framerate target, and adjust the resolution dynamically to maintain that framerate. So I don't see any reason why not.You'd hope at a minimum its going to push higher resolutions on games running DSR and keep them at the maximum resolution.
Anyway, cant we have some corruption in the Sony camp please and have some specs properly leaked/confirmed? I'm sure there must be someone willing to breach an NDA for a tenner lol? There must be someone, surely? A photo at least?
They can, but it just doesn't make any practical sense. Because its not needed. The base PS5 APU, has already had its R&D done and dusted. Since 2019/2020 to be exact. Node shrinks on an existing architecture require very little extra R&D. So why complicate the PS5pro R&D just to accommodate something that's not even needed?Thats exactly what im asking, cant they "recycle" the Pro APU R&D for the Slim APU? if its almost the exact same APU with just GPU bits halved so to speak with just less CUs. Texture Units, ROPs, Cache etc
This way both APUs share the R&D cost making it cheaper than designing two APUs independently
That my belief yes. or not what's the point of the PS5pro?So ff7 remake/rebirth/part 3 and ff16 can do quality 60fps on ps5 pro??
That can make sense if they're using 60CUs with 6 disabled for yields.Thats exactly what im asking, cant they "recycle" the Pro APU R&D for the Slim APU? if its almost the exact same APU with just GPU bits halved so to speak with just less CUs. Texture Units, ROPs, Cache etc
This way both APUs share the R&D cost making it cheaper than designing two APUs independently
That's not what I think the PS5pro is designed to do. I don't believe they are even trying to uprez current PS5 games. As I keep saying, I believe their intention is to maintain the majority of the current settings, and just run them at higher framerates. So games that are already doing 4K@30fps or 1440p@30fps in their quality mode, will be doing the same at 60fps. You don't need more RAM for that, what you need is more bandwidth. Hence why they seem to be doing just that.
And mem PHY controllers take up a lot of die space too, so anyway they can avoid that, they would.
F.. F.. F.. F.. FREESTYLE !!No it runs the game from mini disc.
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My expectation is that the PS5 Pro will be an higher res PS5. Similar to what the PS4 Pro was to the PS4.
Since we don't have any real specs at the moment, there is nothing we can truly determine.
On the other hand, We also don't know how much vram current PS5 games are using.
Maybe they are already using the whole vram of the console. Or maybe they still have some room left, so the pro won't even need extra ram.
As usual, we are just speculating.
I'm not really disagreeing with you, but I bought my PS4Pro to play The Last Guardian.Also, let's not pretend that last time around they launched the PS4 Pro with anything major, like, the original Horizon: Zero Dawn didn't come out until nearly four months after Pro's release.
Yeah sure make It slimer and even more noisy. The smaller version is already crap compared to the day one version in terms of build quality and noise levels.Sony need to release an actual ps5 slim yet.
I would sooner expect some sort of AI hardware in the APU than expect them to be doing anything like this natively. Starting from the PS4pro, I think the industry has clearly shifted away from chasing resolutions. There is nothing to really uprez anymore in the traditional sense. We have temporal reconstructors, both AI and non-AI, dynamic resolution scaling, variable rate shading....etc. These are all things that confirm we are moving away from that rez-focused era. And no way sony is making hardware to focus on that instead of everything else they could be focusing on.My expectation is that the PS5 Pro will be an higher res PS5. Similar to what the PS4 Pro was to the PS4.
Since we don't have any real specs at the moment, there is nothing we can truly determine.
I think 12.5 - 13.5GB. I know it read it somewhere just can't remember exactly what it was.On the other hand, We also don't know how much vram current PS5 games are using.
I feel people probably don't get exactly what the RAM is used for in these consoles lol. But think of it this way, they were taking the PS4 games from 1080p to 4K CBR on the PS4pro. That was basically increasing their pixel budget from 2M to 4M. And even then they didn't need a RAM bump (per se).Maybe they are already using the whole vram of the console. Or maybe they still have some room left, so the pro won't even need extra ram.
As usual, we are just speculating.
I don't get, are you sitting like 3 feet from the console?Yeah sure make It slimer and even more noisy. The smaller version is already crap compared to the day one version in terms of build quality and noise levels.
Thank you for speaking to me directly. But just to enlighten you, my console is on the desk.I don't get, are you sitting like 3 feet from the console?
And I prefer my slim to my OG in every imaginable way.
That isn't entirely true, sometimes the Pro had a more stable frame rate even if the game didn't run at 60 fps.The PS4 Pro couldn't target higher framerates because they were using the same trashy Jaguar CPU, I'm guessing they were tied down to it for BC and silicon reasons.
As for the PS5 Pro, there's less of a CPU bottleneck across the major titles, and I think Sony are targeting both framerate and resolution increases - but of course it will be up to the developer on how they want to push the metal on their title.
Alloy strong jaw and plumpy cheeks need more pixels ! Lets go!They can show it off with Horizon forbidden west in 60fps 4k.
Assuming the games are unlocked to 120 instead of just 60 it would be more like 4k 90fps (since they already do 45-50 on base)Well, of course there is silence, Sony wants to sell the current PS5 and will wait until there are a couple of months left to announce the PS5 pro, and cancel it at this point with the SoC finished and the kits distributed... well, I see it as almost impossible, it will come out .
Just by being able to play the basic PS5 games at the maximum resolution and framerate available, the PS5 pro will be a good purchase, playing a TLOU2 at 4K 60fps, an FF7 Rebirth at native 4K and 60fps, etc...
Maybe 1080 60 I think for 1440-4k you should expect 30Tbh the only thing that would get me to pick up a Pro would be if it could play Cyberpunk with full path tracing at 1440/60 everything maxed otherwise I'm happy to wait on a PS6, whether it's possible is another thing