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Circana: MH Wilds launch week sales were the largest since BLOPS 6, PC was the lead platform (US market)

kevboard

Member
I’ve tried researching it and a lot of people are badmouthing the pc version but all in all when you get into it, the only problem there is is people running the texture and shadow settings too high for the amount of vram they have. That’s it. After lowering it, game runs good.
I am still not convinced this is such a legendary bad pc port or are stubborn mid range pc gamers refusing to lower a setting or two.

turning the camera gives you frametime spikes due to how they implement data streaming.

this means especially on mid range systems you will get constant framerate drops no matter which texture settings you use.

the texture settings themselves are also trash. not only do lower settings degrade nearby textures way too much, but the whole system is outdated in the first place.
a modern engine should automatically load high Res textures whenever the memory pool allows for it, and not just have locked in degraded textures even close up to the camera.
 

Muddy

Member
Yes, gained. And, yes, i have evidence.

Pc gaming grew at double the rate of gamers in general, which includes PS gamers. This was 2021, PC gaming grew another 43% in Japan compared to console sales growth of 3% in 2022. PC gaming revenue TRIPLED in Japan between 2019 and 2023, outpacing everything else in the country. Unless you think that a market that has consistently grown, faster than any other gaming market, for the past decade suddenly declined in 2024, yes, the PC is gaining ground and taking market share from other gaming platforms in Japan.

That means nothing.

It is simply stating PC growth which is impressive but it doesn’t answer your statement or my question.

Where is the evidence PC gained marketshare from PS5.

Considering the PS5 is ahead of the PS4 and PS3 launch aligned in Japan.

What has PlayStation 5 lost that PC gained?
 
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rofif

Can’t Git Gud
turning the camera gives you frametime spikes due to how they implement data streaming.

this means especially on mid range systems you will get constant framerate drops no matter which texture settings you use.

the texture settings themselves are also trash. not only do lower settings degrade nearby textures way too much, but the whole system is outdated in the first place.
a modern engine should automatically load high Res textures whenever the memory pool allows for it, and not just have locked in degraded textures even close up to the camera.
This sucks then
 

mèx

Member
Kind of expected. Even if it were not the case, the PC user base has been a boon to the Monster Hunter franchise regardless. There is no denying that.
 
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BennyBlanco

aka IMurRIVAL69
Numbers. What are the numbers.
I don’t believe him. I wonder if they are counting physical and digital on console.

You think he’s LYING and throwing his years of credibility out the window? For what reason

Kind of expected. Even if it were not the case, the PC user base has been a boon to the Monster Hunter franchise regardless. There is no denying that.

I expected it worlwide but definitely not in the US
 

rofif

Can’t Git Gud
You think he’s LYING and throwing his years of credibility out the window? For what reason



I expected it worlwide but definitely not in the US
I want to see the numbers. It is said to have sold 8million units. I want to see splits and digital physical.
Otherwise he is talking out of his ass.
 

Zathalus

Member
I want to see the numbers. It is said to have sold 8million units. I want to see splits and digital physical.
Otherwise he is talking out of his ass.
The numbers are in the Circana report. You can get the detailed numbers if you sign up. But I think the cost is close to $10k per year, if not higher.
 

BennyBlanco

aka IMurRIVAL69
I want to see the numbers. It is said to have sold 8million units. I want to see splits and digital physical.
Otherwise he is talking out of his ass.

Dude, he’s not lying about this. Circana never gives numbers, unless you pay for their monthly reports I think. It includes physical and digital.
 

Topher

Identifies as young
Yes, there were a few that Nintendo exclusive (Wii/3DS),

Which was the case primarily for the years before World.

The 8 million sales thread for this game multiple people said we were delusional for thinking it sold most on PC and that the series was closely related to Playstation.

I have no idea where it sold most. The franchise certainly has stronger ties to PS than PC, but that doesn't mean much these days.
 
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Topher

Identifies as young
I want to see the numbers. It is said to have sold 8million units. I want to see splits and digital physical.
Otherwise he is talking out of his ass.

Animated GIF
 
Ignoring the performance problems argument what I take from this is that western gamers are replacing western MP games by eastern ones. I have personnaly witnessed experienced COD gamers playing and loving Monster Hunter World (and buying Playstations for that).
 

DenchDeckard

Moderated wildly
Crazy to think what was once a niche title is now huge and sells the most on PC.

PC has seen huge growth and its only going to continue. These devs better start making great PC versions or they are going to suffer.
 
Crazy to think what was once a niche title is now huge and sells the most on PC.

PC has seen huge growth and its only going to continue. These devs better start making great PC versions or they are going to suffer.
Monster Hunter was never niche in Japan. It was a huge success there from literally the OG PS2 game which sold a million plus back when you had to buy the network adapter thing to attach to the back of a PS2

However it didn't get much attention in the West for a long time, primarily because in the early days before online console gaming was a thing you had to physically sit next to 3 friends who all had PSP's or DS's and play local multiplayer with them. This wasn't a problem in Japan, a country with a very dense population, but in the West where people were most spread out it was basically unworkable

It wasn't until online multiplayer became widespread on console in the West that MH started to gain attention, first on Wii/Wii U and also on 3DS/Switch. The MH games were already selling 1+ million an installment in Western regions at that point but they still weren't that well known. But yes, it was World, a game specifically targeted towards Western gamers and made with the West in mind, that really make MH break through into the mainstream in the West

BeXK7Nd.jpeg


This Easter Egg in Astro's Playroom is a reference to the PSP days of MH in Japan
 
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PC keeps being the one place the industry is going, but companies continue to fumble their pc port. How long until company start to prioritize PC for good? What else need to happen?
MH is pretty much broken on engine level and it still sells gangbusters. What incentive do companies have to invest in better and more robust tech on all platforms if the customer is obviously willing to eat shit?
I refunded the game within 2 hours when I saw my 5080 dipping into the 30s in certain situations despite visuals on early-mid gen PS4 level, but here we are sitting at probably 10+ million sales right now. The market has spoken
Joe Biden Oops GIF by The Democrats
 

Gaiff

SBI’s Resident Gaslighter
Numbers. What are the numbers.
I don’t believe him. I wonder if they are counting physical and digital on console.
CCUs that put Elden Ring and Cyberpunk to shame and you don’t believe him?

For the first week at least, PC is very likely the biggest platform. However, reviews are still poor and this will hurt the sales in the long run.
 
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Topher

Identifies as young
But, you would naturally believe him if he said PS5 was the largest platform. C'mon Rofif all the evidence points to PC growing as a platform. Its not hard to believe this data.

This data isn't about platforms at all. Monster Hunter World had a bigger CCU peak on Steam than Rise. Does that mean PC is shrinking? Of course not. Rise is selling best on PC. That's all.
 
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Thebonehead

Gold Member
Shocking. Exactly what I said last week, Monster Hunter stopped being a primarily PS game the minute Worlds launched on PC.

It's both the worst version and the best version. I've had literally zero issues on PC, it runs betters and looks better than the Pro version for me.

Pc version is Shrödingers port. Simultaneously best and worst.
 
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LordOcidax

Member
You think he’s LYING and throwing his years of credibility out the window? For what reason
When Circana or DF said something positive about PS they are Gods when they said something that PS fanboys perceive as an attack to the brand, they are lying and they deserve a ban, is the norm here.
 

Kacho

Gold Member
Wilds is the first game in the series to release day and date on PC so we're seeing how it truly performs. It's clear Monster Hunter is up there with Fromsoft games in terms of popularity on PC.
 

yurinka

Member
Which was the case primarily for the years before World.

I have no idea where it sold most. The franchise certainly has stronger ties to PS than PC, but that doesn't mean much these days.
MH has been big in Japan since its debut (on PS2). Worldwide it sold more in PSP than in PS2, and in Japan with PSP it became a cultural phenomenon in Japan.

Seeing the popularity it achieved on PS, Nintendo moneyhatted a few MH games, but the PSP best selling game outsold all the Wii and 3DS titles.

In Japan World was a timed console exclusive for PS, and Rise was for Nintendo. Even if Rise ended being in more platforms, sold considerably less than World.

MH debuted in PS, sold more in PS, has way more games on PS. The franchise has been historically more tied to PS and originally Japan, but nowadays it's very popular in all platforms and around the world.

But most people are on PC
In USA (and pretty likely China) yes, but we don't know if it's the case for the rest of the world. Pretty likely not, specially in Japan.
 
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Topher

Identifies as young
MH has been big in Japan since its debut (on PS2). Worldwide it sold more in PSP than in PS2, and in Japan with PSP it became a cultural phenomenon in Japan.

Seeing the popularity it achieved on PS, Nintendo moneyhatted a few MH games, but the PSP best selling game outsold all the Wii and 3DS titles.

In Japan World was a timed console exclusive for PS, and Rise was for Nintendo. Even if Rise ended being in more platforms, sold considerably less than World.

It debuted in PS, sold more in PS, has way more games on PS. The franchise is more tied to PS.

Ok
 
There was so much copium on some platform sales split prediction in the other thread with people putting the PS5 version as high or even higher than PC one :messenger_hushed:

PC being higher than PS5 in NA for MHW can be 50% more, 10% more or 1% more. There's no particular range given or suggested by the tweet.

And it's still possible PS5 contributed to most sales in other markets outside of NA, or at least some of them. We'd have to wait for data.

MH has been big in Japan since its debut (on PS2). Worldwide it sold more in PSP than in PS2, and in Japan with PSP it became a cultural phenomenon in Japan.

Seeing the popularity it achieved on PS, Nintendo moneyhatted a few MH games, but the PSP best selling game outsold all the Wii and 3DS titles.

In Japan World was a timed console exclusive for PS, and Rise was for Nintendo. Even if Rise ended being in more platforms, sold considerably less than World.

MH debuted in PS, sold more in PS, has way more games on PS. The franchise has been historically more tied to PS and originally Japan, but nowadays it's very popular in all platforms and around the world.


In USA (and pretty likely China) yes, but we don't know if it's the case for the rest of the world. Pretty likely not, specially in Japan.

Historically speaking it is, yes. And I said similar when responding to someone else in the Famitsu thread about the IP.

But this is specifically about Wilds, and historical platform association doesn't mean as much if the new game gets most of its sales on PC (Steam). At that point, the question should be "by how much"? If it's by 1% or 5%, or something in between, then it probably doesn't signal any long-term shift in terms of primary platform association for the IP. If's it's something like 25% or even higher, then yes we do have to consider the possibility of the IP becoming more associated with Steam as time goes on. Whether that's Steam as the primary platform or Nintendo, we'd have to wait until a new MH actually releases on a Nintendo platform again, preferably Day 1 with other systems.

And if there is such a shift happening, then I guess the question becomes what can SIE realistically do to counteract it? Timed exclusivity is probably out of the question, and a copycat MH game is too big a risk to attempt considering the actual MH games are more than satisfying that player base seems like. The actual answer would have to be WRT implementing changes and additions of perceived value to PlayStation consoles & the ecosystem itself, aimed at striking better parity with or outperforming platforms like Steam & PC in those areas.

In doing so, that'd provide benefits which trickle down to all games on the console.
 
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yurinka

Member
PC being higher than PS5 in NA for MHW can be 50% more, 10% more or 1% more. There's no particular range given or suggested by the tweet.

And it's still possible PS5 contributed to most sales in other markets outside of NA, or at least some of them. We'd have to wait for data.



Historically speaking it is, yes. And I said similar when responding to someone else in the Famitsu thread about the IP.

But this is specifically about Wilds, and historical platform association doesn't mean as much if the new game gets most of its sales on PC (Steam). At that point, the question should be "by how much"? If it's by 1% or 5%, or something in between, then it probably doesn't signal any long-term shift in terms of primary platform association for the IP. If's it's something like 25% or even higher, then yes we do have to consider the possibility of the IP becoming more associated with Steam as time goes on. Whether that's Steam as the primary platform or Nintendo, we'd have to wait until a new MH actually releases on a Nintendo platform again, preferably Day 1 with other systems.

And if there is such a shift happening, then I guess the question becomes what can SIE realistically do to counteract it? Timed exclusivity is probably out of the question, and a copycat MH game is too big a risk to attempt considering the actual MH games are more than satisfying that player base seems like. The actual answer would have to be WRT implementing changes and additions of perceived value to PlayStation consoles & the ecosystem itself, aimed at striking better parity with or outperforming platforms like Steam & PC in those areas.

In doing so, that'd provide benefits which trickle down to all games on the console.
We know it sold more USA (not knowing by how much), and pretty likely China. In Japan, pretty likely sold more in PS. But we have no idea about the rest of the world.

SIE doesn't need to conteract anything, they have record active userbase, revenue and profit. There's no 'shift', the PS userbase continues growing setting new records.

And regarding this game, didn't sell a shit on Xbox and has not been released in Nintendo. PS has a very small overlap with PC, so if a game sells well on PC doesn't almost affect to its sales on PS. And well, game sales in PS are spread across several thousands of games and continue growing.

Even in the case of one series as is MH would be selling a bit lower than before they wouldn't notice it because their software revenue as a whole keeps growing and setting new records.

But again, we don't have absolutely anything that indicates that it would be selling less in PS than before since we don't have PS phisical+digital numbers for worldwide or country specific numbers. We only know that worldwide combining all platforms it's the fastest selling Capcom game ever.
 
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