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First impressions of The Last of Us: Remastered (Game Informer)

spookyfish

Member
All of these reviewers must have been playing on monitors larger than 60 inches, what with being able to tell the difference between 720 and 1080 and all.
 

Reckoner

Member
Yes but if it drops 1 fps somewhere then it is really a 30 fps game

That happens a lot when I play Far Cry 3 on PC for some reason and the constant stuttering is clearly noticeable. I wouldn't lock it on 30fps just for that, though, but it is definitely a thing that can get annoying.
 

Rixxan

Member
Alright, i'm not the guy to prefers 30fps anything - I used to play counter-strike competitively on my CRT monitor where I would squeeze 120hz out of the damn thing, fps_max 300 in console

So i definitely love a 60fps console gameplay experience, and i'm all for it.

But in the same way i hate watching movies with the FPS enhancer on my TV, where everything looks odd - i am somewhat concerned about how the cutscenes will translate in 60fps (don't hit me).
 

Lord Error

Insane For Sony
Is there any kind of indication / report that the framerate even fluctuates a bit? So far we have
- a poster here who claimed the fps was rock solid, but he did not get into any kind of heavy action in the game
- Polygon saying that 30FPS is there for people who don't like variable framerate, which to me sounded like a conjecture after looking at power point slides, not an actual gameplay impression, because it was just a single offhanded comment.
 

Blanquito

Member
Is there any kind of indication / report that the framerate even fluctuates a bit? So far we have
- a poster here who claimed the fps was rock solid, but he did not get into any kind of heavy action in the game
- Polygon saying that 30FPS is there for people who don't like variable framerate, which to me sounded like a conjecture after looking at power point slides, not an actual gameplay impression, because it was just a single offhanded comment.

Don't forget our insider Cyborg! S/He's pretty darn sure it'll be 30fps, so take any comments you see from developers and websites with a grain of salt. :D
 

bombshell

Member
All of these reviewers must have been playing on monitors larger than 60 inches, what with being able to tell the difference between 720 and 1080 and all.

watching_avengers_i_understood_a_gif_reference-88347.gif
 
Is there any kind of indication / report that the framerate even fluctuates a bit? So far we have
- a poster here who claimed the fps was rock solid, but he did not get into any kind of heavy action in the game
- Polygon saying that 30FPS is there for people who don't like variable framerate, which to me sounded like a conjecture after looking at power point slides, not an actual gameplay impression, because it was just a single offhanded comment.
A programmer called the framerate constant. Duckman called it solid. Corrine Yu says she couldn't feel any drops, in any game mode.

I think its pretty safe to call it locked at this point, or locked enough that you'd need a software tool to determine otherwise.
 
Why do you need gameplay ?

Unless you see a 1080p stream you will hardly notice any difference.

Despite all the marketing text this is basically the same game ;)

How are actual in-game features "marketing text"? They aren't making up words to make the game appear better than it is, they are actual improvements. 1080p, 60fps, cut-scene quality assets in-game, updated lighting, better AA, better AF, better quality shadows and a photomode is not "basically the same game".
 
The purist thing is really bullshit. For the true PS3 experience they need a "30 with dips" option.

More like "25 with jumps". I have to think the game was below 30fps more than it was at it. If it weren't such a great game and so beautiful in other ways, the framerate and image quality would have been real bummers. As it was, they were just unfortunate slight distractions.
 

antitrop

Member
More like "25 with jumps". I have to think the game was below 30fps more than it was at it. If it weren't such a great game and so beautiful in other ways, the framerate and image quality would have been real bummers. As it was, they were just unfortunate slight distractions.
The only time the PS3 version held 30 frames was inside a building without any combat.
 

GribbleGrunger

Dreams in Digital
The only time the PS3 version held 30 frames was inside a building without why combat.

You know, I must have an extraordinary gift. When I played the PS3 version I saw NO jaggies and NO framerate drops. I knew they were there because Gaf told me they were but I managed to concentrate that hard on the experience, they disappeared.
 
Been said lots of times by the devs and previews that it's a solid 60fps and GAF are still going mad over it. If the game drops one or two frames now people will go nuts
 

Micerider

Member
Been said lots of times by the devs and previews that it's a solid 60fps and GAF are still going mad over it. If the game drops one or two frames now people will go nuts

The focus on this is becoming "anal" to say the least. It's tiring as it almost looks like the discussion on the game itself is irrelevant. And I enjoy games at 60 FPS a great deal more than at 30 FPS, I just don't make it a deal-breaker, there is so much more to make a game worthy of interest.
 
Ah I didnt see that. I'm still skeptical. He doesnt exactly guarantee that it doesnt drop. Just that its not quite regular. The guy should have asked does this mean its not locked at 60?
Who fucking cares.

Sweet god. Reading these threads makes me feel like I'm taking crazy pills.

With that said, if this game hits 59fps at any moment. I'm punching my ps4 in the vents. It's unplayable.
 

BashNasty

Member
Been said lots of times by the devs and previews that it's a solid 60fps and GAF are still going mad over it. If the game drops one or two frames now people will go nuts

It's incredibly likely that the game will be dropping more than a frame or two here and there. The game will probably have consistent fluctuations, much like the Tomb Raider remake, there would be little reason for the 30fps lock option otherwise (I am really enjoying reading all the crazy theories people are conjuring up to try and justify it though).

Sure, there have been PR posts by Naughty Dog employees suggesting otherwise, but think, would you believe that if an Ubisoft rep was saying the same things?
 

icespide

Banned
It's incredibly likely that the game will be dropping more than a frame or two here and there. The game will probably have consistent fluctuations, much like the Tomb Raider remake, there would be little reason for the 30fps lock option otherwise (I am really enjoying reading all the crazy theories people are conjuring up to try and justify it though).

Sure, there have been PR posts by Naughty Dog employees suggesting otherwise, but think, would you believe that if an Ubisoft rep was saying the same things?

because ubisoft have given us plenty of reasons to doubt what they say, naughty dog hasn't
 

Superflat

Member
The focus on this is becoming "anal" to say the least. It's tiring as it almost looks like the discussion on the game itself is irrelevant. And I enjoy games at 60 FPS a great deal more than at 30 FPS, I just don't make it a deal-breaaker, there is so much more to make a game worthy of interest.

It's hilarious because even for GAF, the concern over the exact type of 60 fps integration is reaching parody levels. I've never seen such concern and "it's X-speculation because Y-fact" statements about any other re-release.
 

Trey

Member
Been said lots of times by the devs and previews that it's a solid 60fps and GAF are still going mad over it. If the game drops one or two frames now people will go nuts

I doubt it.

But then again a few people doubting Naught Dog or wanting to see gameplay footage causes you to believe "GAF is going mad," so anything is possible.
 
I can understand the skepticism towards claims of 60fps. 60fps has been used to describe everything from Tomb Raider DE to Killzone: Shadow Fall's multiplayer to Call of Duty Ghosts to Gran Turismo 6 to Sniper Elite 3 to Forza Motorsport and those are not the same experience. In some cases its buttery smooth performance across the board, regardless of action, and in others you're lucky to ever hit 60fps even in the quiet.

So since the term has been kindof abused, it makes sense to wonder exactly what it meant by it, but at least in this game's case ND has tripled down on it being solid and constant.

I don't get this whole "it drops 1 frame and everybody freaks out" stuff. Is that some Mario Kart thing? I missed it, and I've never seen those complaints, not unless it happens often enough to produce noticeable stutter.
 
I'm OK with 60 FPS during exploration/sneaking bits with dips into the 50s during heavy action which is probably what it will be. Still a massive improvement over locked 30. Looking forward to playing the definitive edition even if I couldn't entirely get into it on PS3.
 
The framerate is bound to be a failure of epic proportions, just like Mario Kart 8. I may have spent decades playing 3D games at variable sub 30fps without any problem, but any modern game that dips for a millisecond below 60fps literally makes my eyes bleed. Not to be dramatic, but I'm considering quitting gaming forever because of it.
 
Is it wrong to be looking forward to photo mode more than playing it again? :p

Shit should be mandatory in all games. I hope Driveclub has it too.
 

Majmun

Member
holy shit at the photo mode. That's a nice surprise.

I really loved that in Infamous. It's a great mode to check out the details in a game. This means it's going to take me at least 5758392 hours to finish TLOU.
 

Forceatowulf

G***n S**n*bi
It's pretty apparent that some people are salivating at the opportunity to jump on this game if even a single frame is out of place...

DF: Our analysis concludes that TLoU: RM runs at 60fps 95% of the time with dips into the mid 50's here and there.

User:

family-guy-phony-o.gif
 

Gbraga

Member
It's for people who find 60fps jarring or aesthetically displeasing. Infamous SS added it too.

inFAMOUS SS added it because the wildly variable framerate results in an uneven frametime, which may not be worth the higher framerate for a lot of people who would prefer the stability of locked 30.

It's really not the same case.

I mean, the first part of your post is correct, but it's definitely not the same as inFAMOUS Second Son. I'm sorry if I'm being anal, but it's important to make that distinction. As others pointed out, the only reason why this whole "but how stable is it?" talk still goes on is because the term "60fps" is used to such a wide variety of performance types that it really means nothing anymore.
 
It's for people who find 60fps jarring or aesthetically displeasing. Infamous SS added it too.
Infamous:SS had judder issues and could not really be described as a 60fps game. It was 30fps unlocked.

Digital Foundry said:
As we noted in the performance analysis, the choice to ship with an unlocked frame-rate has a rather negative impact on the game. While performance generally manages to stay north of 30fps, the resultant judder compromises the fluidity of the visuals and produces inconsistent controller response. With Second Son averaging around 35fps, the player receives little additional benefit as a result of this choice. By limiting the frame-rate to 30fps they could have delivered an open world game with a very consistent frame-rate and controller response. Instead we're left to endure a near-constant judder and unstable performance throughout.

Compare this to a locked 60fps game like Forza Motorsport 5:

Digital Foundry said:
By all tests, Forza 5 runs at a flawlessly solid 60fps during 16 player races. It's a respectable feat given the resolution boost and more ambitious geometry of the Prague stage, and one which sets a precedent for future racing sims in the new console generation.

Just pointing out that there is confusion on this issue. People might consider both of those games to be 60fps games but their performance characteristics are very different, and noticeably so.
 
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