The wedding was great, dancing, drinking, flirting, brawling, dicing..
And For Whom the Bell Tolls was a great quest, the final cutscene was pure cinema chills-down-the-spine perfection.
I remember reading some complaints about it here, but I can't think of anything to complain about there.
Wedding was too long. Nothing too bad, just too long. Also, the sword location was dumb. I went looking there multiple times but i didnt think to look literally infront of the door.
As for the the Bell Tolls quest, it had the potential to be one of the best RPG quests ever. The setup is perfect. You have 12 hours before your best friend is sent to the gallows and a massive castle that works like a virtual Escape Room.
But they botched it by keeping a crucial NPC hidden or rather hidden from the main quest marker. It took me almost 2 hours to find the woman who introduces you to the cleric who then grants you free access in the buildings. The game has you reach out to three different NPCs who give you menial tasks and no other information, and keeps this main bitch completely hidden. It took a lot of trial and error to get to Captain Thomas. Then more trial and error to get to the Surgeon room. And even then I couldnt open the locks because my lockpicking isnt high enough, and i just couldnt find the Surgeon book to save my life. Finally googled it and the book is on a shelf which im pretty sure i checked multiple times, but because i didnt hover my cursor over it, i didnt get a notification to pick it up. Basically what happened with the sword.
You can see flashes of greatness like when you have to bring that guard some chicken from the rich part of the castle. or when you run into that hot chick with big tits, but she refuses to help much even if you ace all her dialogue options. She was literally opening the chest. She couldve easily opened the rest for me, and i wouldve been done with the quest in just an hour before the 6th bell.
Also, for a game with such a huge focus on systems, I could not sneak in and knock out guards in the castle. Why? And when i did lure one up stairs and stole his clothes, they caught on to me immediately. It's clear that they wanted me to handle that entire level one way, go to the cleric after talking to the kitchen woman, and then get access to both towers. So its very rigid which is ok but then make it an actual quest step. or allow for experimentation instead of having guards immediately catch you wandering inside the castle.
This is why i dont like 100 hour games. This mission couldve been truly amazing had they really focused on it and tuned it to perfection. Instead it feels half baked. The Wedding had a lot of similar issues, but at least there were no fail states so it didnt feel as frustrating. People are hating on it because these missions just dont feel properly play tested.