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Monster Hunter Wilds | OT | There goes 2000 hours of your life!

How many hours are you investing in Monster Hunter Wilds


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Yeah same, and something he said in this video really helped: the idea that "easy" means room for error, meaning room for experimenting and fun builds.
I think the easy mode comes from being able to retreat with iframes on your mount whenever you feel like it

The review I watched said that the mount can also go on auto pilot while you heal and sharpen weapons

Unless they patch that away at some point the mechanics of the game make it intrinsically easier than any of the others
 
To be fair in the old world you can just exit the zone which monster won’t able to follow you, so can peacefully sharpen your weapon and heal up.
lol I never even realized this. granted I haven't played the games much, Worlds being the most recent.

I could just insta leave a fight at any time with zero penalty?

I guess the downside would be having to run all the way back to the monster? but with fast travel that isn't even that bad
 

Pejo

Member
lol I never even realized this. granted I haven't played the games much, Worlds being the most recent.

I could just insta leave a fight at any time with zero penalty?

I guess the downside would be having to run all the way back to the monster? but with fast travel that isn't even that bad
Zones were typically somewhat small (think like an arena moreso than a zone most of the time), so you could run to the edge, zone into the next area, heal/sharpen, then zone back in and continue. The only long runs were if the monster happened to leave the zone or the rare case where you're fighting far away from a zone line. There was no seamless overworld at that time.
 
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Zones were typically somewhat small (think like an arena moreso than a zone most of the time), so you could run to the edge, zone into the next area, heal/sharpen, then zone back in and continue. The only long runs were if the monster happened to leave the zone or the rare case where you're fighting far away from a zone line. There was no seamless overworld at that time.
I know I had an option to abandon quest or something, but this is different?

I'm still confused as to how the mechanic works. if I'm in the middle of fighting a monster, I can insta teleport somewhere safe to sharpen?
 

Pejo

Member
I know I had an option to abandon quest or something, but this is different?

I'm still confused as to how the mechanic works. if I'm in the middle of fighting a monster, I can insta teleport somewhere safe to sharpen?
Yes totally different. Old MonHun had sectioned off zones that you would cross a boundary and the game would go to a loading screen and load the next new area. Here's a sample map. Each one of those dotted lines indicates a load screen and a new zone.

9pjRQbr.jpeg


So you could do your fighting, go to any of the endpoints and it would load you into a new zone. The monster could follow you there by random happenings sometimes, but for the most part you load in to a peaceful sunny day where you could do whatever you want unimpeded, then move back to the zone where you were previously fighting and continue. This is pre-MH World.
 
Yes totally different. Old MonHun had sectioned off zones that you would cross a boundary and the game would go to a loading screen and load the next new area. Here's a sample map. Each one of those dotted lines indicates a load screen and a new zone.

9pjRQbr.jpeg


So you could do your fighting, go to any of the endpoints and it would load you into a new zone. The monster could follow you there by random happenings sometimes, but for the most part you load in to a peaceful sunny day where you could do whatever you want unimpeded, then move back to the zone where you were previously fighting and continue. This is pre-MH World.
Ah, I played the one on the 3DS a long time ago but otherwise only played World

Assuming this isn’t in worlds?
 

Pejo

Member
Ah, I played the one on the 3DS a long time ago but otherwise only played World

Assuming this isn’t in worlds?
The 3DS games were all like this with the separate zones, yes.

World/Rise/Wilds are seamless open world, meaning you don't have loading screens and the players/monsters just go from one area to the next. If I'm being honest, I felt like it kinda worked better in World opposed to Wilds. In the Wilds beta I kept accidentally fighting monsters in tiny corridors and connecting tunnels instead of the bigger open areas that I would prefer to fight in. In World, they used to make the monsters run to the open areas even if you started fighting them in tunnels. I think that was a better system. Maybe it's not like that in the main game, guess we'll see.
 

demigod

Member
I think the easy mode comes from being able to retreat with iframes on your mount whenever you feel like it

The review I watched said that the mount can also go on auto pilot while you heal and sharpen weapons

Unless they patch that away at some point the mechanics of the game make it intrinsically easier than any of the others
Sounds like a bug. Wouldnt surprise me if it gets fixed.
 

Pejo

Member
Steam is showing the pre-load being up, but I supremely hate steam's decryption method so I'll just download it when it goes live.
Agree with this. I've stopped preloading games at all from Steam because the download is faster than the decrypt every time I've tried it.
 
I think the easy mode comes from being able to retreat with iframes on your mount whenever you feel like it

The review I watched said that the mount can also go on auto pilot while you heal and sharpen weapons

Unless they patch that away at some point the mechanics of the game make it intrinsically easier than any of the others
Yeah I've heard that too, which I guess the solution is just self restricting using the mount for the free iframes? It seems like such an easy thing for them to reasonably balance though, like either make it a cooldown like the mantles in World, or don't allow calling the mount when the monster is enraged (which is probably the more logical solution).

I guess I'll just find out in a couple days how "easy" the game is.
 
This game going to be easy for most people who come off from Iceborne/Sunbreak.

The fact is coming from fight like this..
Q8XYFZS.jpeg


Back to LR and HR is not going to give same type of thrill difficulty you expect.
Yeah that's what I'm worried about, I've been playing Iceborne like crazy so it's probably not gonna feel as tough as it would have if I haven't played in years. Again not that I even care that much so long as it's fun, and I am pretty confident it will be.
 

Pejo

Member
Speaking of - Anybody want to get a lobby going after you figure out your main/sub weapons? Since this game is supposedly piss easy anyways, I think it'd be fun to play with other GAFfers.

Supposedly it's full cross-play, so nobody's left out. I'm not sure how you invite people cross-platform, but I'm sure it's not too bad to figure out.
 

HRK69

Member
Speaking of - Anybody want to get a lobby going after you figure out your main/sub weapons? Since this game is supposedly piss easy anyways, I think it'd be fun to play with other GAFfers.

Supposedly it's full cross-play, so nobody's left out. I'm not sure how you invite people cross-platform, but I'm sure it's not too bad to figure out.
I'm in!
 

Danjin44

The nicest person on this forum
Too bad the hammer is one of the weapons that doesn't get too much new stuff.
It does get offset counter, LS is the one that doesn’t get most them because you can’t block and has no offset counter but in honesty LS doesn’t need it since it already enough counters on its own.
 
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GymWolf

Member
It does get offset counter, LS is the one that doesn’t get most them because you can’t block and has no offset counter but in honesty LS doesn’t need it since it already enough counters on its own.
I was talking about new attack moves, you only have like one new one.

I'm not much of a counter\parry guy so i'm barely gonna use the offset move, i wanted some new cool shit like the bow getting tracer darts or the gunlance getting a lot of new moves.

Hammer in the beta felt way too familiar.
 
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Danjin44

The nicest person on this forum
I was talking about new attack moves, you only have like one new one.

I'm not much of a counter\parry guy so i'm barely gonna use the offset move, i wanted some new cool shit like the bow getting tracer darts or the gunlance getting a lot of new moves.

Hammer in the beta felt way too familiar.
but I do like the mobility move it has using sling to move around while still charging.
 
Sigh, wanted for Wilds to be my first MH game but the feedback and not being a challenge.
Will it be better to play World and jump in to Wilds later?
Play World.

I skipped World cause was expecting Wilds to be big upgrade. Not sure what Capcom pulled off here.

World is in pretty good shape now, is cheap, will look good and perform great.
 

Hookshot

Member
Yes totally different. Old MonHun had sectioned off zones that you would cross a boundary and the game would go to a loading screen and load the next new area. Here's a sample map. Each one of those dotted lines indicates a load screen and a new zone.

9pjRQbr.jpeg


So you could do your fighting, go to any of the endpoints and it would load you into a new zone. The monster could follow you there by random happenings sometimes, but for the most part you load in to a peaceful sunny day where you could do whatever you want unimpeded, then move back to the zone where you were previously fighting and continue. This is pre-MH World.
The joy of a Tigrex knocking you into a load screen.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I think the easy mode comes from being able to retreat with iframes on your mount whenever you feel like it

The review I watched said that the mount can also go on auto pilot while you heal and sharpen weapons

Unless they patch that away at some point the mechanics of the game make it intrinsically easier than any of the others

Multiple reviews have cited this being much more easier than previous MH games.

Seems like a deliberate move on Capcom's part to make it easier for a more wider audience to get into.
 
Multiple reviews have cited this being much more easier than previous MH games.

Seems like a deliberate move on Capcom's part to make it easier for a more wider audience to get into.
Hopefully one can make builds in this without reading guides online.

In MHRise, it’s impossible to make out what any decoration does by reading in game description.

……

There is a lot they can do to increase main stream appeal instead of making it too easy.
 

bbw_lover87

Member
Sigh, wanted for Wilds to be my first MH game but the feedback and not being a challenge.
Will it be better to play World and jump in to Wilds later?
Play world is a good game plus if you have a xsx or ps5 it play great too, imma wait for wild until they fix perfomance on the xsx , im playing iceborne now that gon keep good until im decide to buy wild
 

splattered

Member
In worlds I ran bow and my wife ran dual blades, hopefully those are both still in cause we liked em. Trying not to look over too many previews/media to avoid spoilers. Is there a weapons guide anywhere that doesn't spoil anything in the game?
 

Comandr

Member
Will the New Zealand trick work to play early tomorrow on XSX?
It’s launching everywhere at the same time, so presumably, no.

Also: why does EVERYONE forget about Raider Rides in World?



Seems like everyone is having a big bitch fit about seikrets being able to auto pilot while you heal, sharpen, etc. That’s LITERALLY how raider rides worked in World. Why is this some huge new game killing feature to everyone NOW? People really got rose colored glasses regarding World.
 
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Evolved1

make sure the pudding isn't too soggy but that just ruins everything
tbf you couldn't summon or use them in combat... monster had to flee before you could get back on. i don't consider the seikrets a problem though. i'm pretty sure i recall us getting bodied by a monster follow-up when i called one during a recovery and iirc you cannot call while dazed / stunned.
 
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It’s launching everywhere at the same time, so presumably, no.

Also: why does EVERYONE forget about Raider Rides in World?



Seems like everyone is having a big bitch fit about seikrets being able to auto pilot while you heal, sharpen, etc. That’s LITERALLY how raider rides worked in World. Why is this some huge new game killing feature to everyone NOW? People really got rose colored glasses regarding World.

Others have already pointed out the stark differences
 

Comandr

Member
Others have already pointed out the stark differences
Have they? The biggest complaints I'm hearing is that auto-piloting to the monster is ez baby mode, and being able to call your mount mid combat and sharpen/heal etc while moving makes the game so easy. You can do absolutely all of these in World. So what are the stark differences? I must have missed it. The only difference I'm aware of is that you can actually pilot your Seikret, where Raider Rides could not be player controlled directly.
 
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