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People of colour in Kingdom Come: Deliverance - A discussion (Read the OP)

And they tried to support their argument with the following pieces of art of that time in Bohemia:
hi-ive-been-looking-at-a-kickstarter-for-a


1. Queen of Sheba (~ 1000 BCE, Ethiopia).
2. Martyrdom of St. Maurice (III century, Egypt)
3. Saint Jerome (III-IV century, Dalmatia [current Croatia, Albania, and others])
- also note, many other paintings portray him as white-
4. Saint Maurice. See #2.
5. John of Oppava, St. Matthew’s Mission in Ethiopia evangelistary, 1368

How exactly have they proven their point? If you state something, it's on you to prove you're right, not on others to prove you're wrong.

MedievalPOC proved their point through logic. Warhorse said:

tumblr_inline_n0arg3ZKK11qmu8ch.png


"There were none in Bohemia. Or better, they were a very very rare." If they existed, then it wouldn't go against historical accuracy to include some, even if they were very very rare in the game. Conceivably (if non-white blacksmiths did exist or could feasibly exist), the player character could be that rare non-white person.

If it's true there were non-white people in that region during that period, and even Warhorse themselves believe that, then historical accuracy is not the reason they left out that customization.

We're talking about how superstitious, uneducated peasants living in an age where there was a lot of suspicion of outsiders would react to a very obviously visibly different pc. Your supposition that it would not be very different from just another white dude is far more unbelievable than anything I have said.

But it could be included while keeping the game true to history, right? It'd just require more work done on the game than what's currently being done?
 
I have no problem with a white population. If the game is set for historic setting it's okay. If they did an egyptian game or a Prebritish Australian game the level of white would be to the minimum too.
I dont really want people to add colors or sex they dont feel is okay. Women in the chevalry were extremely rare. You cant really rewrite history to put a fanfic of a black women knight in the middle of europe just because you will get "attacked" if you do not.

Isn't anything they could write, unless it's transcriptions from diaries at the time or a documentary game "fanfiction"? It's weird to me that the scenario you wrote out is somehow inherently ridiculous. And no one "attacked" them. Stop acting like there's some group of people egging their house for making something that only has white people in it. They only pointed out that only having white people in it isn't inherently "historically accurate" and that excluding them is more of a conscious design decision rather than a strict adherence to historical accuracy. That's all. The only ones "attacking" people in this situation is the reddit community.
 

Azih

Member
Well I was responding to wolf with that quote. I guess you agree with me that a non white pc would have to be treated very differently right spring?

As for historical accuracy. Warhorse clarified their stance to a very small area of Bohemia which tilts the matter in their favour I think vis a vis historical accuracy. Pictures are valuable evidence but they are not a slam dunk from Medievalpoc's side.
 
We're talking about how superstitious, uneducated peasants living in an age where there was a lot of suspicion of outsiders would react to a very obviously visibly different pc. Your supposition that it would not be very different from just another white dude is far more unbelievable than anything I have said.

We're talking about superstitious, uneducated peasants living in an area of around 9 sq. km (which isn't really that big) and their view on a person whose family has lived at least one generation already.
 
Well I was responding to wolf with that quote. I guess you agree with me that a non white pc would have to be treated very differently right spring?

I don't agree because I don't know. Others have found evidence that some non-white people did exist in that place/time period though, and that link Messofanego posted about black medieval europe blacksmiths might be evidence that it would be possible.

Depending on what the environment in the game is like, the main character's family could've been well known considering their profession and their backstory wouldn't necessarily have to be fleshed out (customizable characters/their families tend to not have detailed backgrounds).

I will agree that there were likely considerable differences between the interactions of people who were ethnic minorities in that time period/location with those who weren't. That's something that a future developer could consider when designing their game. The decision to include/exclude race/sex customization for such a game shouldn't be chalked up to historical accuracy too.

As for historical accuracy. Warhorse clarified their stance to a very small area of Bohemia which tilts the matter in their favour I think vis a vis historical accuracy. Pictures are valuable evidence but they are not a slam dunk from Medievalpoc's side.

It's not 100 percent conclusive proof for MedievalPOC's assertion, but it doesn't have to be for his assertion to be valid. He's saying their decision isn't just because of historical accuracy, but instead for other reasons that we don't know about. Warhorse saying those people were rare or "this is a small area" doesn't have bearing on what they put into their game, even if they're going for accuracy. If I can customize my character using what's being touted as a deep character-creator, I could give my character a combination of attributes that were rare/uncommon at the time, even if every individual option is historically accurate.
 

UrbanRats

Member
I will agree that there were likely considerable differences between the interactions of people who were ethnic minorities in that time period/location with those who weren't. That's something that a future developer could consider when designing their game. The decision to include/exclude race/sex customization for such a game shouldn't be chalked up to historical accuracy too.

To me sounds like a convenient historical statistic that played in their favor, having to cut certain production corners, being a (partly anyway) crowd-funded game with a lot of meat on the fire already.
Plus if (as i understand it) the game is story driven, they would have even more problems letting you be just anyone.
The customization comes in the form of equipment, mostly (going by the video).

Of course, then Reddit blew the whole thing into a big shitstorm and people immediately gravitated towards it.
 

Rubius

Member
Isn't anything they could write, unless it's transcriptions from diaries at the time or a documentary game "fanfiction"? It's weird to me that the scenario you wrote out is somehow inherently ridiculous. And no one "attacked" them. Stop acting like there's some group of people egging their house for making something that only has white people in it. They only pointed out that only having white people in it isn't inherently "historically accurate" and that excluding them is more of a conscious design decision rather than a strict adherence to historical accuracy. That's all. The only ones "attacking" people in this situation is the reddit community.

I was not referring to this case, but if creators are forced by the community to put a black token and a women token in a story or else they get overly negative feedback before people even played or touched the game, then I do call this an attack on creative freedom. A story can have only Caucasian males without being racist or sexist just like it can only use womens without being sexist or use any other specific race or background. I want people to be able to create stuff and not worry about censoring themselves for groups that lobby for a specific thing all the time, no matter what the thing is.
 
To me sounds like a convenient historical statistic that played in their favor, having to cut certain production corners, being a (partly anyway( crowdfunded game with a lot of meat on the fire already.
Plus if (as i understand it) the game is story driven, they would have even more problem letting you be just anyone.
The customization comes in the form of equipment, mostly (going by the video).

Of course, then Reddit blew the whole thing into a big shitstorm and people immediately gravitated towards it.

I purposefully skipped over most of the Reddit stuff since what I saw showed lack of understanding of the situation, so I can't speak for them, but MedievalPOC's problem seems to be that Warhorse aren't being upfront about what they're trying to do (and they might not even realize it).

If they don't have the resources to accommodate non-white/female player characters in the main game, then that's just fact. If they specifically wanted to make your player experience a particular story that would have to be altered for other sexes/races, then that's just fact too. If they're saying they want to be historically accurate and that's why they're eschewing certain options, then that's not fact because it doesn't make sense and that's fair to criticize, and bring attention to. It's like a developer wanting to make in-game decisions impactful and difficult for the player, but then they color code every choice because they don't want to frustrate anyone; that decision can be at odds with their goal and they might not think they're undercutting themselves.
 
Jesus is painted as a white guy all the time, and yet he was a middle eastern guy from Palestine. Painting, like all art is subject to change depending on the artist perception or the hip thing to do. If the favor of the moment was fatter people, slim people would ask people to paint them larger than they were. Just like Photoshop today. So if people liked whiter looking people for a moment, they could be painted whiter. Painting is not really a 1:1 ratio is what I'm saying.

That was my point when I linked to Wikipedia: the fact that some painted him as white and some didn't doesn't prove Saint Jerome was either. I should've made myself more clear, sorry.

MedievalPOC proved their point through logic. Warhorse said:

"There were none in Bohemia. Or better, they were a very very rare." If they existed, then it wouldn't go against historical accuracy to include some, even if they were very very rare in the game. Conceivably (if non-white blacksmiths did exist or could feasibly exist), the player character could be that rare non-white person.

That the developer said that doesn't prove their point, at all. That just proves that neither knows for sure: MPOC can't support their statement and WH just conceded the possibility in a "well, you never know" manner. Artists from the Bohemia region painting black people, none of those actual black people living during the period the paintings were done, doesn't prove that there were any of them living there, as stated on this post by someone who says has studied Czech history.

If it's true there were non-white people in that region during that period, and even Warhorse themselves believe that, then historical accuracy is not the reason they left out that customization.

And if it is not? The "Bohemia was a culturally diverse enough place during the 15th century for people from different ethnicities to be relatively common in any given rural village" supporters have made no points defend this stance, and shown no sources -or if shown, like those paintings, they were erroneous.

I mean, if we were talking about the christian kingdoms on the Iberian Peninsula in that very time instead of Bohemia, I'd argue that it'd be historically inaccurate not to include Moors as NPCs or even playable characters, and I'd be able to support my statement with proof; but I've seen none for the stance that tumblr blog is defending.
 
That the developer said that doesn't prove their point, at all. That just proves that neither knows for sure: MPOC can't support their statement and WH just conceded the possibility in a "well, you never know" manner. Artists from the Bohemia region painting black people, none of those actual black people living during the period the paintings were done, doesn't prove that there were any of them living there, as stated on this post by someone who says has studied Czech history.

And if it is not? The "Bohemia was a culturally diverse enough place during the 15th century for people from different ethnicities to be relatively common in any given rural village" supporters have made no points defend this stance, and shown no sources -or if shown, like those paintings, they were erroneous.

I mean, if we were talking about the Iberian Peninsula in that very time instead of Bohemia, I'd argue that it'd be historically inaccurate not to include Moors as NPCs or even playable characters, and I'd be able to support my statement with proof; but I've seen none for the stance that tumblr blog is defending.

You're focusing on MedievalPOC's attempt to prove there were non-white people in that region/period. His main point, the one I was discussing in the post you quoted, is that Warhorse's decision was not because of historical accuracy.

You said that "if you state something, it's on you to prove you're right, not on others to prove you're wrong." If that's the case, why is Warhorse's statement that they didn't include race/sex options for customization in order to be historically accurate going unquestioned? Is that not the impetus for this entire thread? MedievalPOC is questioning Warhorse and, according to what you said, it should be on Warhorse to prove they're right. You did say that neither can prove either way whether there were non-whites in that region/time, so if Warhorse couldn't prove that, then their decision was actually made in order to achieve historical accuracy (or they merely thought that was the case, but were wrong).

MedievalPOC's criticism of Warhorse's answer in response to his question was that their decision was not based on historical accuracy, and from what I've read, Warhorse as not disproved that.

No matter whether a given decision was made in order to achieve historical accuracy, every design decision is done with consideration for tech, time, budget and desire of the developers. If their decision wasn't actually about historical accuracy (and if you're right about them not proving there weren't non-white people in that setting, then it wasn't), then all that's left are those above reasons. They could just admit to making that decision because of time restraints or because they didn't want to include those options rather that ascribe it to historical accuracy.
 

Azih

Member
I don't know what you're driving at spring. It seems a bit semantic. Mpoc does not have evidence for how many poc there may or may not have been in that area in that time, WH says that they were incredibly rare. If we want to get any deeper we'd have to start digging into their respective sources and I don't think any of us want to do that. This is Masters and PHD level history we are talking about now anyway.

Guessing at motivations is a complete mugs game though and is almost never of any value.
 
"I don't know what you're driving at spring."

If Warhorse did not know whether their exclusion of race/sex options for the character creator was in accordance to historical accuracy, then they didn't decide to exclude those options because of historical accuracy.

That's what MedievalPOC main point, and it is sound. If you assert neither side has proven anything about the existence of non-white people in this setting, then you acknowledge that Warhorse in fact doesn't know whether excluding those options is in accordance to historical accuracy. They didn't say they made this decision because it it was unlikely for this "non-white knight" scenario to exist, they said they made this decision because there were no non-whites. If it was just a matter of being "unlikely," it could still be reality, in turn, it would not go against history to include it. Does that make sense? They can't say they're leaving out those options to achieve historical accuracy when they don't know/can't prove that non-whites were absent from that area in real life, or couldn't feasibly be in the scenario they're created.

It's not semantics and the point of this isn't to guess their intentions. Warhorse explicitly stated their intention (historical accuracy). MedievalPOC's issue is with the fact that Warhorse outright stated their motivation for this design choice was because of historical accuracy. If they don't know for sure whether they're being historically accurate — as you said — then they're not actually making that decision because of historical accuracy. They might think they are, but even if they think that, they're doing it because of misconceptions, or time restraints, or budget reasons, or lack of manpower, or inadvertent prejudice, Etc.
 
Just to reassert, Warhorse (apparently, since they gave a reason) made the conscious decision not to include non-white people in the game as NPCs or as options in the character customization. By responding to a question about it with a justification, they show people that they went beyond merely not adding these options, but they deliberately left those out.

That in itself is not bad so long as they have a reason for it. The reason they gave, however, is not a reasonable justification for actively leaving something out of a game. They didn't have to include that in order to be accurate, but there was no historical reason for them to completely leave it out. If it's merely likely there wouldn't be people of color in this setting in real life, then the developers excluding it completely only has to do with what they consider "likely enough," not accuracy.

The developers can strive for accuracy and not achieve it 100 percent. However, that decision isn't made because of accuracy, meaning it not only goes against their stated goals (which is generally bad), it also meaninglessly alienates many players who might want that extra level of customization.

I don't know why they actually did this for sure, but I suspect they simply didn't think this through all the way, or didn't research enough to justify the choice. If they didn't even consider this and only tried to come up with a justification when they were asked about it, then they'd be better off admitting as such; they might remember it in the future and take it into consideration. Other developers might consider it as well. Doing everything (or forgoing something) purposefully is important when creating anything, really.
 

Scipius

Member
With all due respect Spring-Loaded, your argument is beginning to resemble that of a creationist in an evolution debate. You're asking Warhorse and those who support them to provide you with a level of proof that is simply unrealistic. History is not a field in which one can always categorically state the existence or absence of something; it is reliant on witnesses creating records of events or people and the continued survival of these records.

I would not consider MedievalPOC's argument to have any merit at all. Despite the OP's assessment of that blog as "academic", it seems to be anything but that. As others have pointed out, it's not actually questioning Warhorse's claim for historical accuracy; all it's doing is demonstrating that medieval Bohemian artists were aware of non-white people, which is not contrary to Warhorse's claim for accuracy.

The infinitesimally small chance of a non-white person being accurate would still leave a highly atypical player character for the area and period and in order to remain historically accurate, that would result in an entirely different game in regards to how NPCs react to the PC. An interesting concept for sure, but likely not what Warhorse's vision for this game is.

Their intent appears to be to create a game around a blacksmith in 13th century Bohemia; if so, it is perfectly proper for that character to be a white male. It is sufficiently historically accurate. More variety can be applied to NPCs, but it would be limited as well and likely not satisfy the expectations of the likes of MedievalPOC.

That said, I will be sorely disappointed if this game can only be played in English; obviously a mix of Czech and German (with subtitles) would be more linguistically and historically accurate ;)
 
D

Deleted member 17706

Unconfirmed Member
If they determine that something is extremely unlikely based off their research and choose not to implement it as such, then how is that not striving for accuracy?

To me, this discussion is a lot like asking From Software to put in the option to play as a Portuguese ninja in the next Tenchu game.
 
With all due respect Spring-Loaded, your argument is beginning to resemble that of a creationist in an evolution debate. You're asking Warhorse and those who support them to provide you with a level of proof that is simply unrealistic. History is not a field in which one can always categorically state the existence or absence of something; it is reliant on witnesses creating records of events or people and the continued survival of these records.

I never stated I want Warhorse to prove anything about the existence of non-whites in this setting. What I and others would prefer is that they recognize they didn't make their decision solely in order to be historically accurate. Again, the focus is being shifted away from game/media design to history when the issue at hand is about why people create media in certain ways.

The infinitesimally small chance of a non-white person being accurate would still leave a highly atypical player character for the area and period and in order to remain historically accurate, that would result in an entirely different game in regards to how NPCs react to the PC. An interesting concept for sure, but likely not what Warhorse's vision for this game is.

The game would have to accommodate those character changes which would require extra work.

To the bolded: Warhorse didn't say that in their response to the initial question. They didn't say they wanted to create a typical scenario of someone in that region becoming a knight since most people in that area/time period were of european decent (which would have to have some changes if the person where non-white or a woman). They said that left it out because of historical accuracy, which would mean there were no non-whites that could've been in that situation. That's possible; I certainly don't know whether that's the case, but apparently, neither does Warhorse. them using it as a justification is flimsy because can't prove one way or the other.

It's not a matter of them having to be 100 percent accurate, it's a matter of them using a false justification for their design choice and either not realizing it or purposefully avoiding being upfront about it.

If they determine that something is extremely unlikely based off their research and choose not to implement it as such, then how is that not striving for accuracy?

If their research is sound and they conclude non-white people being in that area was unlikely, that does not prevent them from including those character options. If was possible, then they're "historical accuracy" isn't preventing them from doing it. No one's saying they have to (on this page), no one's saying they aren't striving for historical accuracy, but if they say their game has a cast of all white people, then it's not because that area in history was void of non-whites.
 

Cimeas

Banned
Just to reassert, Warhorse (apparently, since they gave a reason) made the conscious decision not to include non-white people in the game as NPCs or as options in the character customization. By responding to a question about it with a justification, they show people that they went beyond merely not adding these options, but they deliberately left those out.

That in itself is not bad so long as they have a reason for it. The reason they gave, however, is not a reasonable justification for actively leaving something out of a game. They didn't have to include that in order to be accurate, but there was no historical reason for them to completely leave it out. If it's merely likely there wouldn't be people of color in this setting in real life, then the developers excluding it completely only has to do with what they consider "likely enough," not accuracy.

The developers can strive for accuracy and not achieve it 100 percent. However, that decision isn't made because of accuracy, meaning it not only goes against their stated goals (which is generally bad), it also meaninglessly alienates many players who might want that extra level of customization.

I don't know why they actually did this for sure, but I suspect they simply didn't think this through all the way, or didn't research enough to justify the choice. If they didn't even consider this and only tried to come up with a justification when they were asked about it, then they'd be better off admitting as such; they might remember it in the future and take it into consideration. Other developers might consider it as well. Doing everything (or forgoing something) purposefully is important when creating anything, really.

The entire concept of "leaving something out" of game makes absolutely no sense. A game is made from scratch- ergo everything is 'added', from textures to models to gameplay. If Bioware doesn't include flying mounts in Dragon Age 3, is it fairer to say that they "left out" flying mounts or that they simply "did not add them"?

Warhorse chose not to deal with the titanic amount of dialogue and convoluted explanation that would be required add a female PC in a game set in a period in which women were oppressed and subjugated- heck, the changes would be so great that it would probably be a completely different story and they're an indie studio with not much money.

Black people too, were extremely rare in Europe at the time. Yes, some were seen by travellers, some lived in a few major population centres, and some were described vaguely in religious texts- but by and large, the average white European came into practically no contact with people of other races, except perhaps the odd Jewish merchant or Roma traveller. Yes, a game set in 15th or 16th Century Japan *MIGHT* include white people, but they would be exceedingly rare, so I would not take it personally if they were not included

What has happened here is people in America framing a period game set in Eastern Europe (where, heck, there are very very few black people today) within modern racial discourse when all the studio wanted to do was tell a story in medieval Bohemia. This does not mean Europe is immune to discussion of racism, but the inclusion or non-inclusion of a black person within this game has absolutely no impact (either way) except to incite argument.
 

Are you looking for a source that says "there were no black people in central Europe, none"?

You can't prove a negative (sort of like Russell's teapot), nobody can prove that there wasn't at least one town, during a certain time, with at least one person from an ethnicity different to the predominant of the area, that lived exactly like a person from said dominant ethnicity. Does that make a portrayal of a village inhabited only by white people unaccurate? Which ethnicities do you include, any from all over the world, seeing as we are to remain open to all possibilities, or just a few selected ones? This link makes a good point about which ethnicities would be accurate to portray. It would still be difficult to believe they'd be in the same position as their main character. For instance, you can read about Jews in Bohemia here. Written records aren't that common it seems, and if you skim through a few of those links you'll see they weren't treated very well.

I remember reading somewhere that the common people having blue clothes was unaccurate, as blue dye was very expensive. You could ask WH to prove that blue colour was common or to provide a background for the NPC in blue that would explain it. Nobody can prove that there were no commoners with blue clothes, but if my previous statement is true, it would be historically unaccurate.

But really, like Azih says, from this point on this is way beyond our (well, my) level. I think I've said all I could say on this issue. This is just a matter of whether you think that it can be said that a game in a medieval context is historically accurate without including every single possible variable, whether it's statistically probable or not.
 
The entire concept of "leaving something out" of game makes absolutely no sense. A game is made from scratch- ergo everything is 'added', from textures to models to gameplay. If Bioware doesn't include flying mounts in Dragon Age 3, is it fairer to say that they "left out" flying mounts or that they simply "did not add them"?

Deciding not to design/build/record/draw something is a conscious decision and it make sense. It can have a logical reason. In BioWare realizes they could add flying mounts but they decide not to, that was a conscious decision they made for a reason. If they leave them out because they wouldn't fit within the game, even though they would fit within the game, then they undercut their own goals.

Warhorse's justification does not satisfactorily conclude that they couldn't have race/sex options. Do they need those? No. could they have done it in a way that wouldn't sacrifice their design philosophy? If there were non-whites in that area and time period in real life, then yes. I have a problem with the developer thinking they can't do something without compromising their goals, even they they could do it.

Are you looking for a source that says "there were no black people in central Europe, none"?
No. I'm looking for a conclusive reason as to why Warhorse made the decisions they made. If they said they were trying to achieve "historical likelihood" and said what their threshold for what was likely enough for content going into the game, then that'd be better than them providing a reason as to why they made a conscious decision.

EDIT: To clarify this point: if they had an explicit threshold for likelihood of a non-white person/woman being a knight, and that scenario doesn't meet the objective criteria, then that would be a good reason not to include those options. If they merely want to be historically accurate and not go against history, they could still add those options in without compromising that goal. It could possibly mean a lot more work and dev time, but they could do it. If that work is something they don't want or are unable to do for whatever reason, that's fine. They can admit that.

They could still have non-whites and be historically accurate. If that's too much work for them, they can admit to that instead of saying "we didn't include ______ because of accuracy".

But really, like Azih says, from this point on this is way beyond our (well, my) level. I think I've said all I could say on this issue. This is just a matter of whether you think that it can be said that a game in a medieval context is historically accurate without including every single possible variable, whether it's statistically probable or not.

This is a matter of whether the developer realizes what they can or cannot do while staying true to their ultimate development goals (one of which is to be historically accurate).
 
D

Deleted member 17706

Unconfirmed Member
If their research is sound and they conclude non-white people being in that area was unlikely, that does not prevent them from including those character options. If was possible, then they're "historical accuracy" isn't preventing them from doing it. No one's saying they have to (on this page), no one's saying they aren't striving for historical accuracy, but if they say their game has a cast of all white people, then it's not because that area in history was void of non-whites.

I dunno... asking them to include things that "might have been possible" seems extremely unreasonable.

Not to mention that they'd have to completely change how most NPCs react to you if you weren't playing a white guy (if they wanted to be historically accurate).
 
I dunno... asking them to include things that "might have been possible" seems extremely unreasonable.

Not to mention that they'd have to completely change how most NPCs react to you if you weren't playing a white guy (if they wanted to be historically accurate).

I can't speak for everyone, but the criticisms I've made of Warhorse don't involve saying what they should or shouldn't do specifically with their game design (aside from "stay true to what you want to make"). It's not unreasonable acknowledge their possible playerbase, consider whether the benefit of including those options would be beneficial to players, consider whether those options would compromise their goals (i.e. historical accuracy) and consider whether they can put in the necessary work.

It'd be more work, yes. I am not asking or pressuring them to change their game as it is. I am encouraging anyone who works in a creative field to truly consider whether the decisions they're making align with their intentions and whether they have good reasons for all their conscious decisions that they have control of. If Warhorse said they couldn't accommodate those options because of budget or time and they wanted to make it as accurate as they could in the time/with the budget they had, then that's fine. Them saying their conscious decision was for accuracy's sake doesn't add up though.

I have to step out, fyi. just in case people are waiting for a given response to something.
 

Sneds

Member
I dunno... asking them to include things that "might have been possible" seems extremely unreasonable.

Not to mention that they'd have to completely change how most NPCs react to you if you weren't playing a white guy (if they wanted to be historically accurate).

How would white people in medieval Bohemia react to a non-white person?
 

Sneds

Member
Surely with a complete lack of prejudice!

So you don't know?

I don't either. But I wouldn't assume all past societies were racist. Europeans in the medieval period didn't conceptualise race in the way that we do today.
 
Surely with a complete lack of prejudice!

779px-Massacre_of_Jews_woodcut%2C_1493.jpg


probably in this enlightened way.

So you don't know?

I don't either. But I wouldn't assume all past societies were racist. Europeans in the medieval period didn't conceptualise race in the way that we do today.

We actually do know from hermenetuical and deep hermeneutical readings of middle age and earlier texts at least how they characterized them... and then we draw conclusions based upon preconceptions.

I mean Tacitus wrote about germani tribes in a backhanded way praising them. People called darker colored people "moors" or the equivalent and they were not treated well always (maybe not in spain though at times)
 
D

Deleted member 17706

Unconfirmed Member
So you don't know?

I don't either. But I wouldn't assume all past societies were racist. Europeans in the medieval period didn't conceptualise race in the way that we do today.

So you do know.
 

Sneds

Member
So you do know.

No. I don't. Due to the lack of sources I'm not sure if anyone knows.

My point is that, unless you have some evidence, you shouldn't assume medieval Bohemians would be immediately prejudiced or discriminatory towards other ethnicities. Maybe they were but I don't know. I do know that modern, biological notions of race don't apply as they're a relatively recent development.

And medieval Christians had a specific suspicion towards Jews that may or may not have applied to other groups.
 

Scipius

Member
It's not a matter of them having to be 100 percent accurate, it's a matter of them using a false justification for their design choice and either not realizing it or purposefully avoiding being upfront about it.

That's the point, their claim is not prima facie false. You keep asserting that this is not the case, but your assertion would require extraordinary evidence. Nobody, certainly not MedievalPOC, seems to be providing any indication a non-white blacksmith is even a remote probability in this scenario. Why do you keep insisting Warhorse has some ulterior motive?
 

Sneds

Member
779px-Massacre_of_Jews_woodcut%2C_1493.jpg


probably in this enlightened way.



We actually do know from hermenetuical and deep hermeneutical readings of middle age and earlier texts at least how they characterized them... and then we draw conclusions based upon preconceptions.

I mean Tacitus wrote about germani tribes in a backhanded way praising them. People called darker colored people "moors" or the equivalent and they were not treated well always (maybe not in spain though at times)

I'm not sure what Tacitus has to do with medieval Bohemia. And I don't think Moor would apply to Mongols in Bohemia would it?

Again, I'm not saying that there wouldn't exist prejudice. Just that we shouldn't assume.
 
You are right Spring-Loaded, but at the same time the game is historically accurate within the confines of game's narrative scope. If they had more resources and thus more ambitious targets for the game, they'd be able to account for and give contextual weight to many possible choices of a player's design that would be considered exceptionally rare in middle age Bohemia.

At some point though, this isn't a limitation of game's budget but of videogames themselves, who need to eschew a certain level of creative possibility in order to tell effectively tell a certain narrative.
 

obonicus

Member
Just because there were some POC in the whole of Bohemia at the time doesn't make the choices of having or not having any in the game equally realistic. Take a random 3x3 km piece of Bohemian countryside in the 13th century and your chance to find any POC there is probably (much) less than 1%.

That's a silly argument. They're not taking a random 3x3km piece of countryside, they're creating one with the attributes they want.

I mean, if we were really going with a 'random 3x3 km countryside' then more likely than not there'd be no storyline! But thankfully they overlooked statistics and decided to have something interesting happen in their fictitious 3x3 chunk.
 
A

A More Normal Bird

Unconfirmed Member
Seems like some people in this thread are having difficulty distinguishing between a developer aiming for historical accuracy in their setting and telling the story they want to tell. Can someone point me to the quote where the developers say that you can only play as a white male because of historical accuracy? The game isn't Mass Effect/Elder Scrolls/Fallout; historical accuracy does not necessitate that "the son of a local blacksmith" can instead be "the daughter of a Chinese silk trader" just because both are plausible. Conversely, a story could be about a black woman captaining a Viking longship and still be "historically accurate" as long as the context was developed/convincing enough and the rest of the setting maintained verisimilitude.
 

Azih

Member
If you assert neither side has proven anything about the existence of non-white people in this setting, then you acknowledge that Warhorse in fact doesn't know whether excluding those options is in accordance to historical accuracy.
What? The second does not follow at all from the first. I am saying that to judge between the two claims we'd have to get their reasoning and the sources on which that reasoning is based and further those sources would have to be pretty specific to the area of Bohemia in question at the time in question. I have no idea what Warhose or Mpoc does or does not know. How the heck do you?

They didn't say they made this decision because it it was unlikely for this "non-white knight" scenario to exist, they said they made this decision because there were no non-whites. If it was just a matter of being "unlikely," it could still be reality, in turn, it would not go against history to include it. Does that make sense?
Not particularly and I really think you're stretching here. From what I can tell your definition of 'historical accuracy' rests on what is possible from a historical basis which to me is far too weak of a base because hell anything can be termed possible. I would instead base historical accuracy on what is plausible on a historical basis. And on those terms I, with my complete lack of knowledge, would tend to side with WH over MPoc on the question of.how likely it would be to encounter poc in that area of bohemia at that time in history.
 
That's the point, their claim is not prima facie false. You keep asserting that this is not the case, but your assertion would require extraordinary evidence. Nobody, certainly not MedievalPOC, seems to be providing any indication a non-white blacksmith is even a remote probability in this scenario. Why do you keep insisting Warhorse has some ulterior motive?

I'm not insisting they have an ulterior motive. It's a possibility, but I don't think this was done outright maliciously. People can do harm unintentionally and might do so because they legitimately think it's justified. it happens.

If Warhorse touts the realism of their game and there were Mongols, Moors, Etc. who lived in that area/period who could at least conceivably be NPCs, then that contradicts that selling point. If they say people of other ethnicity were very rare in response to "how come there aren't any other ethnicities in your historically accurate game?", that doesn't completely answer the question. They could just be rare in the game and it'd still be satisfactorily accurate for Warhorse (since that's what they believe, perhaps because of their research). It's simply not a good enough answer if you could say "but you could still have some in the game" without contradicting their answer. If they said "we didn't have time/resources to do it," there's no contesting that unless you know their schedule/budget. Same with if they were to say "they were rare and we didn't want to have them featured at all if they were rare." It wouldn't make much sense and people could critique that answer for not making sense, but it would at least reflect what they wanted.

If they say they want to achieve historical accuracy, admit to there being some non-whites in the area at the time, then say they didn't include them because they were rare, they contradict what they said in the kickstarter page about it being accurate. If they're not concerned with race in their game, they can admit that. If they simply thought it wasn't worth their time, they can say that and it'd be a sound (though not necessarily "good") answer. If they wanted to, but don't have the time, Etc. they can admit it, and so forth. Hell, even if they said that they couldn't conclusively prove that there were non-whites and they wanted to avoid being inaccurate, that would've been much better (or even "we just wanted to make the game reflect the majority of people at the time in that area and needed the character to only be white"). They don't actually say why they didn't include non-white NPCs/characters though, if we're to believe that they believe what they're saying in the image further down in my post. They say they existed, and say there's no real chance you'd run into any without providing any example of further explanation of was a "real chance" would be, and why that isn't worth considering. That strongly suggests they're projecting their own preferences and presenting them as facts.

As an aside, many of the responses I've gotten in this thread assume I'm attacking or accusing Warhorse of something (beyond not giving a good reason for their decision, which isn't something inherently malicious either) or that I'm mainly concerned with/trying to prove whether there actually were non-white people during that time period of Bohemia. Warhorse is concerned with historical accuracy however and it seems they believe it would go against historical accuracy (or whatever level of historical accuracy they want) to include non-white characters, despite admitting that (they believe) they existed, but were rare. There are a few valid justifications they could've answered with, but "because there weren't any" (which they then immediately backpedal on) isn't one of them. they could even just say they didn't want to put them in the game. Lots of people would want to know more detail about their answer, but that answer itself isn't contestable.

And this is all assuming they didn't just think of some justification off the top of their head and they originally didn't even consider the possibility of non-white NPCs/player characters; if that's the case, they'd be better off admitting to that instead of trying to make a "logical" reason for their decisions in regards to race/sex, or lack thereof.

Can someone point me to the quote where the developers say that you can only play as a white male because of historical accuracy?

There was this from the OP:

tumblr_inline_n0arg3ZKK11qmu8ch.png


If there were people of other ethnicity in Bohemia at the time, would there be non-white NPCs or even playable characters in this game? If Warhorse doesn't know, why not just say so instead of outright saying there weren't any? If they wanted to tell a very particular story, why not just say that and acknowledge that they could've included non-white NPCs/playable characters if had put in more work?

What? The second does not follow at all from the first. I am saying that to judge between the two claims we'd have to get their reasoning and the sources on which that reasoning is based and further those sources would have to be pretty specific to the area of Bohemia in question at the time in question. I have no idea what Warhose or Mpoc does or does not know.How the heck do you?

If they don't include non-whites in their historically accurate game and they adequately prove there weren't any (as you said, they can't prove it either way) then that means they don't know whether "0 non-whites" is historically accurate. They could view it like "they were rare, so if we don't include any in our game, we could say they exist in this game's world, just not within the 9 square mile map" but instead they have asserted "rare = not worth the trouble," which could be a legitimate reason if they just said that's what they believe.

And whether it's historically accurate isn't even the most relevant part of this issue: Warhorse believes they existed. they believe they were rare, yet say that "rare=negligible" despite their own admittance non-whites' existence being historically accurate to a degree. Lots of people don't think it's negligible, so even from a "personal preference" standpoint, Warhorse is presenting their opinion as fact.

Not particularly and I really think you're stretching here. From what I can tell your definition of 'historical accuracy' rests on what is possible from a historical basis which to me is far too weak of a base because hell anything can be termed possible. I would instead base historical accuracy on what is plausible on a historical basis. And on those terms I, with my complete lack of knowledge, would tend to side with WH over MPoc on the question of.how likely it would be to encounter poc in that area of bohemia at that time in history.

If it legitimately wasn't possible "enough" then Warhorse could say what constitutes "enough." "Rare" is subjective and if they simply thought they were to rare to be considered, then fine. That would reflect that they don't care about race. It's not them doing it because of their desire to be historically accurate though since, according to their understanding of bohemian history, they believe there were non-whites, enough to be recorded in history, but not enough to warrant making it into the game.
 
A

A More Normal Bird

Unconfirmed Member
There was this from the OP:

tumblr_inline_n0arg3ZKK11qmu8ch.png


If there were people of other ethnicity in Bohemia at the time, would there be non-white NPCs or even playable characters in this game? If Warhorse doesn't know, why not just say so instead of outright saying there weren't any? If they wanted to tell a very particular story, why not just say that and acknowledge that they could've included non-white NPCs/playable characters if had put in more work?

That quote indicates no relationship between the decision to have a singular player character and constructing a historically accurate setting; the exact distinction I was talking about. They say they haven't put non-white NPCs in the game because they feel they would have been out of place in the setting. No mention of playable characters. Even if they went for a perfect microcosm of medieval Bohemia containing characters of every plausible race, gender and occupation there's nothing indicating that this would have extended to the player character.

You say "if they wanted to tell a very particular story, why not just say that?" Well um, they have? They have obviously designed the game to be about the story of one character of a pre-defined race, gender and origin. Sure, that character can be customised, but within an established framework. Compare and contrast The Witcher with The Elder Scrolls. Both are RPG's where your decisions and choices affect the world and the character you play as, but in one you are influencing and customising a single pre-existing character, in the other you create one from scratch.
 
I'm not sure what Tacitus has to do with medieval Bohemia. And I don't think Moor would apply to Mongols in Bohemia would it?

Again, I'm not saying that there wouldn't exist prejudice. Just that we shouldn't assume.

I am saying that we can generate ideas of how people thought in the past to a certain degree. I used tacitus as an example of how we can do that.
 
The only African/Arab group I'm aware of that got anywhere close to Bohemia pre-Renaissance was the Moors, of which some were residing in southern Italy in the 800s AD. You might have found a few traveling through the rest of Italy or into parts of modern France, but crossing the Alps? That's doubtful, unless they were taken as captives.
 

Xenon

Member
Hopefully this pressure will eliminate all homogeneous representation in gaming. I look forward to fighting Hawaiian Nazis, Polish Zulu warriors and Brazilian Vikings.


Seriously though, they didn't put them in there because, like most people, they were ignorant of their existence. There may have been some POC in the region back then, but there is no notable figure in any of the history or lore to draw upon. I'm sure there are tons of other historical inaccuracies or omissions the game will make. Since they are focusing on a certain romanticized aspect of that period, that's totally acceptable.
 

Dacon

Banned
I really dislike being referred to as a "Person of Color" seems a lot like calling someone a "colored person" and that bothers the shit out of me.

That said, wow.
 

sonicmj1

Member
I really dislike being referred to as a "Person of Color" seems a lot like calling someone a "colored person" and that bothers the shit out of me.

That said, wow.

I think in this context, it's being used as a catchall for any minority.
 
They say they haven't put non-white NPCs in the game because they feel they would have been out of place in the setting.

If someone could find where they say "we feel they would be out of place," I'd appreciate it. Not that I doubt they've said that somewhere, just that I don't remember seeing that.

Even if they said that's what they felt, it could then be argued the occasional person of color in the game wouldn't be out of place if they actually did exist in that setting (and Warhorse believes they did, albeit in small numbers). If people don't take such questioning as personal attack, then it can be useful for determining whether it's actually a legitimate reason to not do something in a game, at least, if you have goals beyond "I want it this way" (i.e. historical accuracy).

You say "if they wanted to tell a very particular story, why not just say that?" Well um, they have? They have obviously designed the game to be about the story of one character of a pre-defined race, gender and origin.

"Why not just say that instead of saying it's in order to be accurate?" I think I made that distinction somewhere, but that's what I'm concerned with.

I haven't seen where they actually say they originally set out to design the game from such a particular perspective, one that wouldn't allow for the main character to be anything other than a white male; if someone could link that, I'd genuinely appreciate it, no facetiousness here.

Again, I didn't see that used as an answer to questions about why there aren't people of color in the game, but even if that was used as an answer and they legitimately couldn't tell this story with leads of other ethnicties/sex, I'd still want to know whether they ever considered having non-white NPC/player characters, whether they would've done things differently had their story allowed for it, or whether they'd be willing to accommodate such options in the future.

It's similar to GTAV's Dan Houser saying the story they wanted to tell had themes that couldn't be told with female characters. That a legitimate reason if it's true, but even after playing the game, one could question that's not really the case for all three playable characters from that game.
 
If Warhorse touts the realism of their game and there were Mongols, Moors, Etc. who lived in that area/period who could at least conceivably be NPCs, then that contradicts that selling point. If they say people of other ethnicity were very rare in response to "how come there aren't any other ethnicities in your historically accurate game?", that doesn't completely answer the question. They could just be rare in the game and it'd still be satisfactorily accurate for Warhorse (since that's what they believe, perhaps because of their research). It's simply not a good enough answer if you could say "but you could still have some in the game" without contradicting their answer. If they said "we didn't have time/resources to do it," there's no contesting that unless you know their schedule/budget. Same with if they were to say "they were rare and we didn't want to have them featured at all if they were rare." It wouldn't make much sense and people could critique that answer for not making sense, but it would at least reflect what they wanted.

If they say they want to achieve historical accuracy, admit to there being some non-whites in the area at the time, then say they didn't include them because they were rare, they contradict what they said in the kickstarter page about it being accurate. If they're not concerned with race in their game, they can admit that.

Sorry, but this is bullshit. If the people of other ethnicities were extremely rare, it could be seen as historically inaccurate to make the game with even one. It's a crazy thing called math, more specifically probability, that would determine that.

Since we don't have the statistics on the ethnicities/races of the people living in that area in that time, we can't really draw any conclusions. However, just because there was a POSSIBILITY of non-whites living in some area of that country at that time, that doesn't mean that there is a significant enough PROBABILITY that a sample of that country's population would contain a non-white individual.

The lack of other ethnicities/races in their game in no way contradicts their goal to achieve historical accuracy. Just because they don't represent every possible permutation of human being that existed during that time does not mean they are denying history. That is where your argument fails.
 
A

A More Normal Bird

Unconfirmed Member
If someone could find where they say "we feel they would be out of place," I'd appreciate it. Not that I doubt they've said that somewhere, just that I don't remember seeing that.

Even if they said that's what they felt, it could then be argued the occasional person of color in the game wouldn't be out of place if they actually did exist in that setting (and Warhorse believes they did, albeit in small numbers). If people don't take such questioning as personal attack, then it can be useful for determining whether it's actually a legitimate reason to not do something in a game, at least, if you have goals beyond "I want it this way" (i.e. historical accuracy).

You say "if they wanted to tell a very particular story, why not just say that?" Well um, they have? They have obviously designed the game to be about the story of one character of a pre-defined race, gender and origin.

"Why not just say that instead of saying it's in order to be accurate?" I think I made that distinction somewhere, but that's what I'm concerned with.

I haven't seen where they actually say they originally set out to design the game from such a particular perspective, one that wouldn't allow for the main character to be anything other than a white male; if someone could link that, I'd genuinely appreciate it, no facetiousness here.

Again, I didn't see that used as an answer to questions about why there aren't people of color in the game, but even if that was used as an answer and they legitimately couldn't tell this story with leads of other ethnicties/sex, I'd still want to know whether they ever considered having non-white NPC/player characters, whether they would've done things differently had their story allowed for it, or whether they'd be willing to accommodate such options in the future.

It's similar to GTAV's Dan Houser saying the story they wanted to tell had themes that couldn't be told with female characters. That a legitimate reason if it's true, but even after playing the game, one could question that's not really the case for all three playable characters from that game.

Sorry, the out of place comment was my rephrasing of the answer given in the picture you posted, where they said that other ethnicities would be very rare and the likelihood of meeting them in the small rural setting would be low.

I'm gonna have to come back to this, you keep saying they should just be upfront about design decisions being the reason for having only one playable character without providing an example of the developers giving an alternative explanation. I asked for one and you posted the picture where they answer a question about NPCs.

The assumption seems to be that because this game is an RPG there should be a variety of options for the player character, but it's an argument that doesn't hold water. An RPG where elements such as race, gender and origin can be determined by the player is significantly different to one where these elements are pre-defined. Once again, compare The Witcher to The Elder Scrolls. From the outset it was announced that you would play as the son of a local blacksmith, i.e. a pre-defined framework for the player character. This is a design decision; it may have been made due to resource or narrative reasons (e.g. plausibility), but once it's been made it's been made. If the game contained a character creation system more like TES/Fallout, but failed to include non-white ethnicities, then the argument about historical accuracy may have intersected with the design mechanics of the player character. As it stands, the discussion can only really apply to the content/setting of the title, not its fundamental mechanics (unless you want to argue that every game should allow for a player created avatar).

Basically, if you want to argue that the inclusion of NPCs of varying ethnicities would be historically plausible and beneficial to both the game and the players, go ahead (FWIW, I'd agree). However it does not logically follow that this should extend to the player character when the game is not designed around such mechanics.
 
Sorry, but this is bullshit. If the people of other ethnicities were extremely rare, it could be historically inaccurate to make the game with even one. It's a crazy thing called math, more specifically probability, that would determine that. Since we don't have the statistics on the ethnicities/races of the people living in that area in that time, we can't really draw any conclusions. Just because there was a POSSIBILITY of non-whites living in some area of that country at that time, that doesn't mean that there is a significant enough PROBABILITY that a sample of that country's population would contain a non-white individual.

Their lack of other ethnicities/races in their game in no way contradicts their goal to achieve historical accuracy. Just because they don't represent every possible permutation of human being that existed during that time does not mean they are denying history. That is where your argument fails.

Were they extremely rare? If so, how rare? If we're to believe Warhorse took their stance based on hard statistics, they can present their research. If they don't have any to show, what do we believe? Should "very very rare" count as hard statistics? At what point is something too rare to consider to place in a game? You state the importance of statistics but provide none, and even if you did and you proved there were no non-whites in medieval Bohemia, it still wouldn't change Warhorses seemingly inadvertent contradiction.

And just to reiterate in case you never saw me say it: the guy who posted the original question to Warhorse was not telling them what they should/shouldn't do. At worst, he was a bit snarky, something those who frequent NeoGAF should be familiar with. A lot of other people in this thread have understood his position, skim through here if need be. What MedievalPOC and these other people I mentioned take issue with is that Wawrhorse is using the (seemingly ambiguous) rarity of non-white people in Bohemia at the time as a reason to not include them at all, in any way. That doesn't make sense if there actually were non-white people in that area and time period.

Now, there might not have actually been any people of other ethnicity at all, or there could've been hundreds of thousands and history just let that fact fade into the ether. None of that matters in regards to this particular discussion as much as what Warhorse believes and what they're setting out to do. Warhorse acknowledges non-white people existed in that area, yet were rare. They have heavily pushed realism/historical accuracy. From what I've seen from them, they have not shown their game world is based a on location they were sure no non-white people lived in. If they don't actually have considerable evidence to believe non-white people lived in that location their game is based on, then fine: they don't have to include them in the game.

However. If they say that they consciously made the decision to completely avoid including non-white characters/NPCs because of historical accuracy, then that doesn't make sense because it doesn't align with what they believe to be historically accurate. They respond to the question of "why aren't there POC in your game?" with "because there weren't any, or more accurately, they were very rare."

Again, neither you, Warhorse or anyone has said how rare these people were. we just all kind of accept that they were pretty rare. So if no one has any hard evidence (and even if they produced some right now, Warhorse didn't see it when they made this decision, if they actually did conscious make this decision and this isn't some translation error), then all we can critique is whether Warhorse's goals for this game align with their execution. This facet of the game's execution does not align with their stated goals.


If you want to use statistics as a basis for your argument, fine, but two things. 1) provide some statistics and 2) don't say that Warhorse used those same statistics when they didn't reference actual statistics, nor did they illustrate what constitutes as "too rare to be a part of this game."

Sorry, the out of place comment was my rephrasing of the answer given in the picture you posted, where they said that other ethnicities would be very rare and the likelihood of meeting them in the small rural setting would be low.

I'm gonna have to come back to this, you keep saying they should just be upfront about design decisions being the reason for having only one playable character without providing an example of the developers giving an alternative explanation. I asked for one and you posted the picture where they answer a question about NPCs.

The assumption seems to be that because this game is an RPG there should be a variety of options for the player character, but it's an argument that doesn't hold water. An RPG where elements such as race, gender and origin can be determined by the player is significantly different to one where these elements are pre-defined. Once again, compare The Witcher to The Elder Scrolls. From the outset it was announced that you would play as the son of a local blacksmith, i.e. a pre-defined framework for the player character. This is a design decision; it may have been made due to resource or narrative reasons (e.g. plausibility), but once it's been made it's been made. If the game contained a character creation system more like TES/Fallout, but failed to include non-white ethnicities, then the argument about historical accuracy may have intersected with the design mechanics of the player character. As it stands, the discussion can only really apply to the content/setting of the title, not its fundamental mechanics (unless you want to argue that every game should allow for a player created avatar).

Basically, if you want to argue that the inclusion of NPCs of varying ethnicities would be historically plausible and beneficial to both the game and the players, go ahead (FWIW, I'd agree). However it does not logically follow that this should extend to the player character when the game is not designed around such mechanics.

I've posted a lot of possible reasons why they made these design choices, some I suspect are true. I've said that "not enough time to include that," "not enough resources," "we didn't see the point," "we never even thought about it," and so forth.

And again, I'd like to discuss what they should and shouldn't do in terms of specific game design, but I'm avoiding that for the sake of getting my point across. The only individual design choices I believe a developers objectively should do across the board is whatever aligns with what they ultimately want out of their product. This is an instance of a design choice (that may not have even been a conscious one, or one given much thought) that seemingly is at odds with the overall goal. I will call that out.

I don't believe I can say that the player character should be able to be non-white/woman/Etc. I'm just saying that historical accuracy or that non-white people were "rare" is not a reason to not include them at all. That' assertion is what I take issue with.


EDIT:


Just to add, you have to consider how often people whitewash history, or downplay the significance of certain societies/people/ethnicities, either knowingly or inadvertently. when it's inadvertent, people tend to get take it personally when others point it out, and that can muddy up the understanding process. we commonly have depictions of Egyptians as tanned white people, Jesus as the most blond-haired blue-eyed person ever, Etc. and there's a chain of events that usually occurs.

for someone like MedievalPOC who's knowledgeable on these matters, I'm sure it's frustrating. you have people downplaying a culture's historical significance, and when you question that, you get people saying there isn't a problem. It takes all your effort just to get them to acknowledge there's actually problem, and then they say they problem isn't that big a deal. Then you convince a few that it's a big deal, but they say it isn't worth the riling people up about, and then you have people who don't want to even consider they might be adding to the problem, and so on and so forth. Just to get that initial basic, non-confrontational point across about the matter spawns all that reddit bile on these issues.
 
A

A More Normal Bird

Unconfirmed Member
I've posted a lot of possible reasons why they made these design choices, some I suspect are true. I've said that "not enough time to include that," "not enough resources," "we didn't see the point," "we never even thought about it," and so forth.

And again, I'd like to discuss what they should and shouldn't do in terms of specific game design, but I'm avoiding that for the sake of getting my point across. The only individual design choices I believe a developers objectively should do across the board is whatever aligns with what they ultimately want out of their product. This is an instance of a design choice (that may not have even been a conscious one, or one given much thought) that seemingly is at odds with the overall goal. I will call that out.

I don't believe I can say that the player character should be able to be non-white/woman/Etc. I'm just saying that historical accuracy or that non-white people were "rare" is not a reason to not include them at all. That' assertion is what I take issue with.

EDIT:

Just to add, you have to consider how often people whitewash history, or downplay the significance of certain societies/people/ethnicities, either knowingly or inadvertently. when it's inadvertent, people tend to get take it personally when others point it out, and that can muddy up the understanding process. we commonly have depictions of Egyptians as tanned white people, Jesus as the most blond-haired blue-eyed person ever, Etc. and there's a chain of events that usually occurs.

for someone like MedievalPOC who's knowledgeable on these matters, I'm sure it's frustrating. you have people downplaying a culture's historical significance, and when you question that, you get people saying there isn't a problem. It takes all your effort just to get them to acknowledge there's actually problem, and then they say they problem isn't that big a deal. Then you convince a few that it's a big deal, but they say it isn't worth the riling people up about, and then you have people who don't want to even consider they might be adding to the problem, and so on and so forth. Just to get that initial basic, non-confrontational point across about the matter spawns all that reddit bile on these issues.

This will be the third post in a row where I've asked for a statement from the developers stating that historical accuracy was the predominant reason for only including one playable character. I will reiterate that my initial post, which was not directed at you personally, was about that, as was my subsequent one. If you feel that rarity is not justification in and of itself for the exclusion of non-white characters that's fine, and you can see my views on that in my previous post. However lumping that in with options for player characters, necessitating an entirely different paradigm of game design and play, only does as a disservice to your argument.

To construct a strawman, imagine if the game went above and beyond in terms of content (characters, dialogue and quests) that educated about and challenged concepts of ethnicity and gender in ways that applied to both its historical setting and the modern day context of the players. Even in such a case, there could be people who criticise it for not allowing the player to be anything other than a white male, ignoring the fundamental differences between an RPG with a pre-defined character and one with a player-created protagonist. Alternatively, should a game like Skyrim be praised for having those options open to the player, despite containing almost no meaningful content on the matters?

I'm interested by what you mean when you say these design choices are at odds with the game's overall goal. If you're referring to the goal of realism/historical accuracy, I'd have to disagree. Historical accuracy doesn't necessarily require the inclusion of every element that actually existed, only the absence of those that did not.
 
I realize that, but it doesn't make me dislike it any less, in fact it has the opposite effect.

I don't know about anyone else's opinion, but I actually liked the way historically black Americans tried to reclaim the word Negro in the 1920s. Kinda like how Du Bois used it. Ttrying to turn racial ideologie on its head. Always liked that... kinda like how it appears in the book Black Boy or Black power.

The term colored seems way too generalizing... and well just, catch alling the problems of a lot of minorities... and then kinda relativizing individual experience. I get your ciriticism and like it.
 

Sneds

Member
I am saying that we can generate ideas of how people thought in the past to a certain degree. I used tacitus as an example of how we can do that.

Sure.

Most of the sources medieval historians use are written by monks as they were among the few literate members of society. But do we have any sources that discuss how medieval Bohemians felt about people with different skin tones? It's possible. I don't know.

But I don't think we should rush to assume anything about the views of people in medieval Boheminan society just because we might equate the 'Dark Ages' with persecution.

My limited knowledge of medieval history leads me to think that relgion was a grounds for persecution rather than ethnicity.
 
I understand the lack of non-white NPCs but if there's a character creation (aka player avatars) included lack of ethnic options is ridiculous.
 
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