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First impressions of The Last of Us: Remastered (Game Informer)

LastNac

Member
That wasn't a feature though, that was fixing the aiming, whether they admit it or not.
It was still an alternative.
Many didn't have problems with the aiming, it wasn't until such a fuss was made, on here no less, that an alternative was added.

We've seen countless threads discussing "Cinematic" and "Framerate" since the remaster has been announced. It's been a point of contention. They're trying to appease every fan with including both frame rates. How is that a bad thing?
 

nib95

Banned
I feel this gen has been too liberal with 1080/60. It should only be said if it's rock solid. Like a Nintendo game. You are right tho. My copy Is paid off completely. I can not wait.

I disagree with that. A locked 60fps is overkill and a waste of resources imo. Depending of course on the variables and the genre of game. 60fps when the drops are fairly rare is fine, but 60fps when the drops swing from 60fps down to the low 40's frequently, is not. If the variable isn't as large, or ins't as frequent, I much prefer even an unlocked 60fps to a locked 30fps, and more so over an unlocked 30fps (obviously).

I personally don't want my graphics massively impaired just for a rare frame rate drop that might only occur when multiple grenades go off simultaneously, affecting multiple things around them at the same time etc.
 

x-Lundz-x

Member
That is why I said video settings bumb and not resolution.. i guess i can't speak my mind about anything bad that sony does around here without getting sting by the hive. I said 60$ becase canadian taxes are a thing and a 50$ game you pay 60 out of your pokets, sorry its kind of a habit to include them. It's great to get excited about something you like but frankly it's still the same game you played months ago...

Maybe not the hive, but with comments like this you might get stung by the B. Just sayin.
 

robotrock

Banned
I will assume the 30fps cap is for people who feel that 60fps is similar to a soap opera, and that the game can perform at a consistent 60fps.
 
Someone teach me how to jump to conclusions.

jump-to-conclusions-mat.jpg
 

CREMSteve

Member
Almost no game is ever a constant frame rate. CoD, whose staple point is 60FPS probably averages around mid 50's. Tomb Raider averaged mid 50's for it's remaster.

Tell me people who played PS4 Tomb Raider, did you notice the constant "dips" in the frame-rate? I'm honestly curious.
Not once that I can remember.
 

LastNac

Member
I don't see any other reason to include the option.
Or maybe that it is a taste issue.

You might not agree, but to many 60FPS doesn't look cinematic. It is a legitimate concern for those who share it. ND is giving both sides what they want. Is that so hard to believe?
 
RE4 Ultimate HD on PC has a 30fps lock even though it's a 10 year old game that anyone can run at 60fps. Why do you suppose that is?

It's actually quite demanding for a port since the original was made for gamecube hardware. You can check out it's forums for lots of people with performance issues (which means game-tic slowdown in-game) so in that case it makes sense to have a 30fps cap.
 

KainXVIII

Member
Eurogamer has some info on this as well:

The Last of Us Remastered lets players lock the game's visuals to 30 frames per second.

In an event attended by our friends at Eurogamer Spain, Naughty Dog's Arne Meyer delivered a presentation in which he confirmed the graphics toggle.

By default the game runs at 1080p60 in single-player and multiplayer, but the addition of the 30fps lock may indicate occasional drops below 60. If you are locked at 60 you get no judder. If you aren't, you do get judder (or tearing), and so locking to 30 produces a more consistent experience (for more on this subject, check out Digital Foundry's article "Do higher frame-rates always mean better gameplay?").

LINK

9OKlTUd.gif
 

nib95

Banned
But they said it will go beyond 60fps.....

Corrine Yu said UC4 was currently running (presumably not always) above 60fps. Which it would need to do if they were aiming for fairly stable 60fps.

Don't see how that relates to The Last of Us.
 
Because -> http://www.neogaf.com/forum/showpost.php?p=121247755&postcount=154
For some people, like me, it looks weird sometimes.
Especially if you have already played it with 30fps locked (several times).
Can't wait to play/try it with 60fps.
If it looks weird -> back to locked 30fps.

Mmm....I hope you're right but I personally don't see any negatives in 60 fps. It may take some time getting used to 60 when you've played this game on 30 though. I play a lot of games on WiiU and for me personally 60 fps is great.
 

Man

Member
Good .. but why there are texture pop-in in BF4 "and some other ps4 games" ?
Well it's very game dependent. BF4 has *huge* environments and was designed with next-gen hardware in mind. In that case the PS4 GDDR5 ram is not sufficient to have all high-end assets in memory at once. The Last of Us was designed with the PS3 in mind.
 

Hoje0308

Banned
Eurogamer has some info on this as well:

The Last of Us Remastered lets players lock the game's visuals to 30 frames per second.

In an event attended by our friends at Eurogamer Spain, Naughty Dog's Arne Meyer delivered a presentation in which he confirmed the graphics toggle.

By default the game runs at 1080p60 in single-player and multiplayer, but the addition of the 30fps lock may indicate occasional drops below 60. If you are locked at 60 you get no judder. If you aren't, you do get judder (or tearing), and so locking to 30 produces a more consistent experience (for more on this subject, check out Digital Foundry's article "Do higher frame-rates always mean better gameplay?").

LINK

Will someone get Arne in here?


If it's an issue for people, than of course.


Meh, most of the concerns center on the so-called "Soap Opera Effect" which occurs because of frame interpolation. With a game running at 60, there is no interpolation, so the "effect" isn't there, it's just a game running without the interruption in motion you see at 30 frames. Whatever the case, I - unfortuanately - anticipate the increased use of words like "filmic" to describe games that made the artistic choice to include more effects at the cost of frame rate.
 

ReBurn

Gold Member
And here we are. Still arguing over framerates. I thought there was an article about a video game around here somewhere.
 

nib95

Banned
I agree 100%.

So will you apply this same rule to 30fps games? If games like COD, BF, Shadow Fall, TitanFall etc shouldn't be referred to as 60fps games, then surely games like Ryse, DR3, Thief etc shouldn't be referred to as 30fps games?
 
The 30 fps lock is very strange indeed. I hope that doesn't mean the frame-rate is unstable.

On Twitter it looked like not everyone at NaughtyDog preferred the 60FPS look over the 30FPS.
So I guess thatswhy they wanted to give people to option. I don't think that means that it won't a have a solid 60FPS.
 

Lanrutcon

Member
I belive the "I am thankfull" part of my post was in fact me, as an I, speaking for myself.

*anyways as I said unless the game is designed for the 60 FPS then to me it looks cheesy. There are plenty of 60 FPS games that look amazing and I enjoy without issue. The fact that 30 FPS is an included option proves they are sticking with their original design choices because of how 60 FPS can adversely affect things for some people. I have never been one for resolution, FPS or whatever numbers people focus on constantly in videogames. If it looks good, feels good then it is good. To me shoehorning in 60 FPS in a game that untimely does not need it to improve the number folk out there usually has more complaints than praises due to studder/dips and overall weird feel.

*I am speaking for myself

* as in me

I just don't get you people. As long as you're happy with what you're getting, I suppose.
 
come on now... joking aside, can we reach a uniform point where we will agree to not have these stupid words thrown around?

I dont believe that there is a single player that prefers half the framerate over double the framerate!

this probably started as a defence force for something, but having to discuss about "people that prefer half the framerate" all the time is way beyond joking material in a forum as this one.

I'd like to put this thing to rest for eternity. its just so stupid of an argument to make.
these forums are better than that.

Not according to some in the TR threads lol. I do expect TLOU to have dips but I don't think it's gonna be such huge drops that it needs to have a 30fps locked option. With KZ and inFamous it made sense, both weren't designed and hyped to be 60fps games. It was just nice those games could reach higher than 30fps as originally intended. TLOU is marketed as 60fps, ND has been pretty vocal about it. If the fps has constant wonky ass spurts between 30 and 60fps, they wouldn't have been hyping it up. I think the average will fall above 50fps.

On Twitter it looked like not everyone at NaughtyDog preferred the 60FPS look over the 30FPS.
So I guess thatswhy they wanted to give people to option. I don't think that means that it won't a have a solid 60FPS.

Yeah most likely this. It's nice to have options.


"may indicate"
That post doesn't clarify anything.
 

epmode

Member
And here we are. Still arguing over framerates. I thought there was an article about a video game around here somewhere.

Practically everyone in this thread has played the game. Technical issues are the only thing to talk about. How do you not realize this?
 

hey_it's_that_dog

benevolent sexism
Because some of the animations are locked to 30 FPS, of course. I seriously doubt that's the case here.

It's like 2 animations. I don't think that's the reason. I think the reason is to replicate the original look and feel more precisely while benefiting from the image quality improvements that come with a resolution bump.

I think the same applies to TLOU:R. It can't be hard to implement, so why not have a toggle that makes the game as true to the original look (with respect to frame rate at least) and feel as possible? You know there are people who like the look of 30fps in some cases. It comes up in every thread arguing about graphics and framerate, so why pretend those people don't exist now?
 

Hoje0308

Banned
It's 5:40 am in California - and for all we know he has stayed up all night reading this thread and pulling his hair out


I'm mostly joking, but he was just in Spain. Not sure when the event took place, but I thought it was yesterday. I don't expect he'd be able to tell us much anyway, or he would've told the press.
 

LastNac

Member
I will assume the 30fps cap is for people who feel that 60fps is similar to a soap opera, and that the game can perform at a consistent 60fps.
I dont think that's a crazy assumption at all. Problem is people cant get over the notion that others might have diiferent preferences than their own and have arrived at the mindset that 30FPS must be present as a means to make up for a handicapped.

Mark my words, TLoU will run great at 60FPS. 30FPS is an aesthetic choice.
 

p3tran

Banned
But they said it will go beyond 60fps.....

you must keep 60 and above at all times, even when the engine is stressed the most, so that you may say "60Hz LOCKED"
yes, its not easy, yes, you need to plot your entire work around this foundation,
but its worth the fuckin' effort for the player, the end customer.


what I am beginning to get discussed from, is the LIBERAL (and I phrase this VERY politely) use of the "we are a 60hz game" when 90% of the times its a flat lie.
 
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