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First impressions of The Last of Us: Remastered (Game Informer)

Man

Member
Well I guess we have the first boxart quote.
Game Informer said:
The game’s gritty, destroyed environments look crisper, which was even more pronounced in the side-by-side comparison. It looks spectacular.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Disappointed there's not a 24fps lock tbh.
 

EagleEyes

Member
I like this kind of thing actually. I can't stand judder and Killzone, Infamous and even Sniper Elite had the option to make it 30fps and the experience imo was much smoother and better. I wish TR:DE would have done the same.
 

x-Lundz-x

Member
Also, TR:DE was not "locked" either. However, not once during that amazing game did I concern myself with: man this 52 FPS fucking sucks...

Talk about overblown (if it turns out to be true).
 

mrklaw

MrArseFace
if it doesn't run at a locked 60fps, that'd be very disappointing.

Completely locked 60 would almost be an inefficient use of resources though, as that would mean there are sections which would run faster than 60. It is a really difficult balance to hit on a console. On a PC it is your choice how much detail you are willing to lose to guarantee 60fps
 

GavinUK86

Member
Also, TR:DE was not "locked" either. However, not once during that amazing game did I concern myself with: man this 52 FPS fucking sucks...

Talk about overblown (if it turns out to be true).
I couldn't finish tr:de because of the fluctuating frame rate. I'm glad this has a 30 cap. well, that's if it's not a steady 60 which employees seem to of been hinting at.
 

Lord Error

Insane For Sony
come on now... joking aside, can we reach a uniform point where we will agree to not have these stupid words thrown around?

I dont believe that there is a single player that prefers half the framerate over double the framerate!
There's few games - I'd never prefer to play Ico at 60FPS, and I'm glad they remastered that game at original framerate. I'm not sure about TLOU, but the dreamlike look of 30FPS and janky motion blur added something to the atmosphere of the game, even if it made gameplay less smooth. Besides, it's what the original game felt like, and I'm glad they're leaving the option. Lets not throw insults and/or pretend there's no people around who wouldn't think along the same lines, while knowing full well tradeoffs their decision consists of.

Besides, they're advertising the 30FPS lock as a *feature*, along with other enhancements. If it was there only as a crutch to help smooth the unsteady framerate, I doubt they'd go out of their way to advertise it.
 

Portugeezer

Member
From what we have seen a 30fps lock is usually implemented when a game has an unstable framerate, i.e. it's not 60fps locked.

I would like to be surprised however, if it's a reliable 60fps then I'll play it at that.

Completely locked 60 would almost be an inefficient use of resources though, as that would mean there are sections which would run faster than 60. It is a really difficult balance to hit on a console. On a PC it is your choice how much detail you are willing to lose to guarantee 60fps

Yeah but that is the nature of a locked 60fps game... But are we talking Tomb Raider/Killzone multiplayer "60fps"? Or a 60fps game which is pretty much always 60fps but suffers from the odd dip (e.g. COD multiplayer)?
 

nib95

Banned
Completely locked 60 would almost be an inefficient use of resources though, as that would mean there are sections which would run faster than 60. It is a really difficult balance to hit on a console. On a PC it is your choice how much detail you are willing to lose to guarantee 60fps

Agreed, which I alluded to in my previous post. My ideal 60fps target is an average frame rate that is extremely close to, or basically still is 60fps, with only very rare drops in more extreme circumstances, instead of an outright locked 60fps. That way you aren't leveraging away too much graphical fidelity for circumstances that could otherwise be very rare and barely impact the overall gameplay experience.

Bare in mind, an average but not locked 60fps, is still going to be a significantly smoother experience than 30fps is, even more so than a locked 30fps, so long as the drops are rare.
 

Guymelef

Member
NB04hUx.png

Drops a bit at times, but generally you can say that it's 60 and is quite noticeable (60).
 

GoaThief

Member
Mark my words, TLoU will run great at 60FPS. 30FPS is an aesthetic choice.
Words marked.

I'm not particularly fussed if it's an unlocked 60, the option is good so I can test which I prefer. Choice is never a bad thing.

Or a 60fps game which is pretty much always 60fps but suffers from the odd dip (e.g. COD multiplayer)?
Doesn't CoD multiplayer go over 60FPS, rather than drop?
 

Ragav

Banned
Ok, I'm poor at technical aspect of a game. So there will be some kind of a trade off for playing the game at 30fps like better texture, loading time or something, right? No!
 

x-Lundz-x

Member
I couldn't finish tr:de because of the fluctuating frame rate. I'm glad this has a 30 cap. well, that's if it's not a steady 60 which employees seem to of been hinting at.

Seriously? I mean, maybe two places (shantytown of course) I remember the frame rate dropping but outside of that it was silky smooth.... I just can't see it being that bad someone stops playing a game.
 

Ricky_R

Member
It was still an alternative.
Many didn't have problems with the aiming, it wasn't until such a fuss was made, on here no less, that an alternative was added.

We've seen countless threads discussing "Cinematic" and "Framerate" since the remaster has been announced. It's been a point of contention. They're trying to appease every fan with including both frame rates. How is that a bad thing?

Yes, but it was a much improved alternate. I didn't have issues with the first aiming although I felt something was wrong, but when you I tried the alternate (which should be default btw) I noticed just how bad the first one was.

I'm all for giving gamers a choice, and in this case it might be just that, but UC3's aiming was more of a fix than actually giving players the option.
 

Hoje0308

Banned
Corrine Yu said UC4 was currently running (presumably not always) above 60fps. Which it would need to do if they were aiming for fairly stable 60fps.

Don't see how that relates to The Last of Us.


Because,

"We are coding hard over the weekends with our Naughty Dog graphics team to push The Last of Us past 60 fps."
 

DieH@rd

Banned
No wonder Naughty Dogs haven't shared gameplay it's unlocked, this is a farce, the game is broken and they've been hiding it all in plain sight the whole time. This is why people shouldn't pre-order games, you're supporting these type of heinous lies. Can't even lock 60fps on the PS4, figures. Also confirms this will be a stealth multi-platform release, just like the Diablo fiasco.

wth sony.

ygxbon.png



TLOU Remaster and Order 1886 threads are incredible beacons for attracting crazy posts. :D Never change GAF.
 

Ricky_R

Member
Ahh, I never caught that tweet. That should mean the game is at least a solid or relatively stable 60fps.

It would mean that if they actually succeeded in pushing the game past the 60 FPS. That tweet is no real indication that they did though.
 

p3tran

Banned
There's few games - I'd never prefer to play Ico at 60FPS, and I'm glad they remastered that game at original framerate. I'm not sure about TLOU, but the dreamlike look of 30FPS and janky motion blur added something to the atmosphere of the game, even if it made gameplay less smooth. Besides, it's what the original game felt like, and I'm glad they're leaving the option. Less not throw insults and/or pretend there's no people around who wouldn't think along the same lines.

Besides, they're advertising the 30FPS lock as a *feature*, along with other enhancements. If it was there only as a crutch to help smooth the unsteady framerate, I doubt they'd go out of their way to advertise it.
well if they "remastered that game at original framerate", then it would still play at 20's range and not 30's

so, it was improved and you liked it too.

you think it is an insult to call bullshit with their name? I dont. its bullshit and should be called as they are.
on the contrary, I think its insulting for our intelligence and our long years going hobby, to even accept such defensive statements as correct and true.

yes, all of us, many times we have played games in less than stellar framerates, we have even played good games with bad framerates, but its not like we should acknowledge the wrong thing as the right. and thats what I see that some minority is trying to push (ie "its not objectively bullcrap, because I LIKE IT BETTER like that") and thats bad for all.

edit: and i am not talking about the particular game here, but for the entire notion "half framerate is good because I looove filmic games". such bullshit.
 

Hoje0308

Banned
Ahh, I never caught that tweet. That should mean the game is at least a solid or relatively stable 60fps.

Guymelef just posted a Tweet from - what looks like - a Spanish journalist that says the game drops a bit at times, but runs at 60 for the most part. I'm guessing alphas bring it down during gunfights.
 
TLOU Remaster and Order 1886 threads are incredible beacons for attracting crazy posts. :D Never change GAF.

I think that post was a joke post...but i can't be sure any more. The fake/trolling concern, the joke concern, and the real concern posts are all blending together.
 

nib95

Banned
Guymelef just posted a Tweet from - what looks like - a Spanish journalist that says the game drops a bit at times, but runs at 60 for the most part. I'm guessing alphas bring it down during gunfights.

Not ideal for a port, but I'm cool with that.
 

Hoje0308

Banned
No wonder Naughty Dogs haven't shared gameplay it's unlocked, this is a farce, the game is broken and they've been hiding it all in plain sight the whole time. This is why people shouldn't pre-order games, you're supporting these type of heinous lies. Can't even lock 60fps on the PS4, figures. Also confirms this will be a stealth multi-platform release, just like the Diablo fiasco.

wth sony.



I can't tell if this is a joke post or if your caretaker pulled a no call, no show.

Not ideal for a port, but I'm cool with that.

Given that the porting process sounded painful, I'm not all that surprised. Hoping the drops don't take it below 50 and only happen when effects fill the screen.
 

Mobile Suit Gooch

Grundle: The Awakening
Add these to the OP.

1080p/60 FPS in single player and multiplayer.
Texture maps are 4x more detailed. Shadow maps 2x.
Higher resolution particle effects.
Occlusion mapping on decals.
No texture streaming.
Longer draw distances, better LOD
Expanded audio menu options.
Possibility to lock frame rate at 30 FPS.
Possibility to swap trigger and thumbsticks controls.
DualShock 4 touch pad, light bar and speaker supported.
Cinematics with commentary by Neil Druckmann, Troy Baker and Ashley Johnson
 

JB1981

Member
Wow screens look fantastic.

Can someone rehost so i can view on PC at work and not on iphone? Dat last shot of Joel and Ellie crouching behind car!
 

TyrantII

Member
The 30 fps lock is very strange indeed. I hope that doesn't mean the frame-rate is unstable.

Sounds to me some devs were lurking GAF.

I think its absurd, but opinions are subjective and choice/options are always good. Subjectively, the game got better for a tiny minority.
 
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