• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Kingdom Come: Deliverance II ⊰♖|OT|♖⊱ Stop! Or My Henry Will Swing His Sword!

BossLackey

Gold Member
I really wanna like this. 5.5 hours in or so.

But dear lord, it feels like one step forward, two steps back.

For one thing, the bed I got from the blacksmith doesn't show up on the map. It did for a second and I think it's bugged.

But then there are situations like this:

Do sidequest.

Realize I need to sleep.

My only bed is two towns over.

Fast travel.

Ambushed and die.

Rinse and repeat.

Very frustrating and that's just one of several similar scenarios where it almost feels like the game is trying to piss me off.
 

Topher

Identifies as young
I really wanna like this. 5.5 hours in or so.

But dear lord, it feels like one step forward, two steps back.

For one thing, the bed I got from the blacksmith doesn't show up on the map. It did for a second and I think it's bugged.

But then there are situations like this:

Do sidequest.

Realize I need to sleep.

My only bed is two towns over.

Fast travel.

Ambushed and die.

Rinse and repeat.

Very frustrating and that's just one of several similar scenarios where it almost feels like the game is trying to piss me off.

Kind of feel the same way. I love the characters and the world is gorgeous, but the combat is just horrible. I have to make a huge effort to avoid bandits. Aside from running away from everything, I'm doing odd jobs. Really want this game to get good because right now it is just nice to look at and the gameplay sucks.
 

scydrex

Member
Sorry for the bump guys but can anyone offer any insight ?

Cheers
Paying 1st right now and loving it. Sure the gameplay is outdated. 1080p 30fps on my Pro but still enjoying it so much. Can't wait to start kcd2 when i finish the first. It runs very well, they fix the game. Runs solid for what it's.
 
Last edited:
Thankful for the upgrade on Godwin's voice acting in the English version.

The character is a GOAT, but his line delivery in KCD1 stood out in a bad way. It sounded like lines being read off a page.
 

StereoVsn

Gold Member
Kind of feel the same way. I love the characters and the world is gorgeous, but the combat is just horrible. I have to make a huge effort to avoid bandits. Aside from running away from everything, I'm doing odd jobs. Really want this game to get good because right now it is just nice to look at and the gameplay sucks.
You should be able to make bunch of cash and appropriate some armor / clothing around first town before you take on bandits.

There are also graves and hidden caches all over. Alchemy is really easy for to making money and potions are helpful.

Plus some judicial thieving of the tailor and militia warehouse (no need to kill anyone) can net you a lot for beginning. And then select proper conversation choices (dress in that fancy clothing you stole) to get your horse back, and you will have good setup.

Go train with that guy beggar woman sends you to as you can learn some good moves and practice.

Main thing is to remember to always defend. Don’t get hung up on combs, IMO, as at low skill level you can get easily caught.

So back up, defend and counter attack till they die. Once you have better skill level/stats/perks and weapons, it becomes a lot easier.

Edit: Reminder, wait couple of days after thieving (get out of town) till icons inventory don’t show stolen goods anymore.
 
Last edited:

Northeastmonk

Gold Member
I really wanna like this. 5.5 hours in or so.

But dear lord, it feels like one step forward, two steps back.

For one thing, the bed I got from the blacksmith doesn't show up on the map. It did for a second and I think it's bugged.

But then there are situations like this:

Do sidequest.

Realize I need to sleep.

My only bed is two towns over.

Fast travel.

Ambushed and die.

Rinse and repeat.

Very frustrating and that's just one of several similar scenarios where it almost feels like the game is trying to piss me off.
I’ve traveled to complete a mission while I was bleeding, needing food, and sleep. I ended up getting all those checkmarks completed to go back to semi-normal. Then I went inside someone’s house. They wake up and say, “those garments you’re wearing look like they came from my house”. I’m thinking to myself, “ffs, I just want to carry on”. It’s like spraining your ankle every time you want to run off in the distance.


You should be able to make bunch of cash and appropriate some armor / clothing around first town before you take on bandits.

There are also graves and hidden caches all over. Alchemy plus some judicial robbing of the tailor and militia warehouse and proper talking and you will have good setup.

Go train with that guy beggar woman sends you to as you can learn some good moves and practice.

Main thing is to remember to always defend. Don’t get hung up on combs, IMO, as at low skill level you can get easily caught.

So back up, defend and counter attack till they die. Once you have better skill level/stats/perks and weapons, it becomes a lot easier.
This is good advice. I’ve thought about doing more to get by like rob or kill someone for their stuff. I get impatient when I see an opening. I’m a level 8 and I don’t exactly know how I got to that level or what it actually means. I have a decent piece of armor and a sword with like 97 damage to it. How high of damage are we talking about later on? 170 or 200? I have a decent crossbow, but I feel like it’ll miss point blank range at times.
 

Topher

Identifies as young
You should be able to make bunch of cash and appropriate some armor / clothing around first town before you take on bandits.

There are also graves and hidden caches all over. Alchemy plus some judicial robbing of the tailor and militia warehouse and proper talking and you will have good setup.

Go train with that guy beggar woman sends you to as you can learn some good moves and practice.

Main thing is to remember to always defend. Don’t get hung up on combs, IMO, as at low skill level you can get easily caught.

So back up, defend and counter attack till they die. Once you have better skill level/stats/perks and weapons, it becomes a lot easier.

Thanks man. I'm going to watch some tip videos as well. Think there is just a lot here to process.

Can't get over how clean this is from a graphical standpoint. Nice to see after so many muddy vaseline games on console this gen.
 
Last edited:

keefged4

Member
Sorry for the bump guys but can anyone offer any insight ?

Cheers
I finished the first game on both PC and console, on an LG C1. The game is that good that it being locked to 30fps and stuck at 1080p on console really doesn't matter after the initial 5 minutes of adjusting to it. You'll be that invested and immersed you won't care honestly.

€15 for the royal edition is almost daylight robbery, go forth and enjoy.
 

Oberstein

Member
What a dilemma, I haven't finished the first one yet and it's not going to happen any time soon. Well, if I buy KDC2, I'm also wondering whether my old configuration will hold up.
Will it run on minimum? (I've got an Intel Core i5-8600 (3.1 GHz), GTX 1060 ARMOR 6G, DDR4 16 Go)
 
Last edited:

GymWolf

Member
On the flip side though if you have all black clothing and sneaking around, your conspicuous rating will go up. So if guards do manage to see you, they will stop you even if you aren’t don’t anything particularly bad et the moment.

Of course if they don’t see you in the first place …

And yeah, game is amazing. I suspect I won’t finish Rebirth for like 2-3 more months now 😅.
Thats-racist.gif
 

GymWolf

Member
Lemme give an example:

For stealth, throughout the game, they have coded,

MC > in my house > check time, daytime > no guards, else guards.

…….

Compare to this,

MC > in my house > check time , daytime or did i give them quest, or is he nice to me > any condition yes, no guards.

…….

Now try adding a bed to above, how complex it will get. It has to be for every npc and factor in different conditions they interact with MC in.
Yeah i don't know, i don't think you need ai to avoid such a clusterfuck, just code a state where if the npcs is freindly you don't immediately call the guards, you can convince me such a simple step would be impossible to do.

The friendly stuff doesn't need to be complicated, is henry doing a mission for that npcs or it has done a mission for them and they remained friendly when everything was over, then henry must be considered friendly and you don't call the guards on him, npcs don't need to be super smart, if henry satisfy one of these 2 factors it should be considered friendly, npcs already have status check based on look, dirtiness etc, i doubt adding just another status check is impossible.
Hell they already have a friendly status coded into them because some nocs clearly act like they know you and they are friendly, they only have to code a small bit that says "don't immediatley call guards if the npcs is friendly".
 
Last edited:

GymWolf

Member
I really wanna like this. 5.5 hours in or so.

But dear lord, it feels like one step forward, two steps back.

For one thing, the bed I got from the blacksmith doesn't show up on the map. It did for a second and I think it's bugged.

But then there are situations like this:

Do sidequest.

Realize I need to sleep.

My only bed is two towns over.

Fast travel.

Ambushed and die.

Rinse and repeat.

Very frustrating and that's just one of several similar scenarios where it almost feels like the game is trying to piss me off.

Kind of feel the same way. I love the characters and the world is gorgeous, but the combat is just horrible. I have to make a huge effort to avoid bandits. Aside from running away from everything, I'm doing odd jobs. Really want this game to get good because right now it is just nice to look at and the gameplay sucks.
I have said this for a couple of days now, playing defensively make you untouchable at least at the beginning against bandits, but if you can't bother with being patient, then go to tomcat and learn the master strike, that trivialize combat even more, talk to bara the beggar in the first main city you are, she is gonna tell you where to find him.

Don't attack first, never, wait for the green shield icon and then attack when the blue icon is up, they are gonna block half or more of your counter and it's gonna be a slow win but you can't have the wife drunk and the barrel full of wine at the beginning, you can rush and risk to die or play defensively and win every fucking fight even against multiple opponents, until you get stronger.

Against groups just walk backwards so they are all in your vision, they never attack at the same time, you can always perfect block and not counter to save stamina, it's a group fight only in theory, you just need to position yourself so you always face one, and even if someone attack from the side you are gonna have the green shiled icon to perfect block, they need to be completely behind you to not have the chance to block and in 15 hours i haven't seen a single one of these dudes trying to fuck me from behind, they just love to be all in your visual.

The combat is terrible but it's not hard at all if you can be patient.
 
Yeah i don't know, i don't think you need ai to avoid such a clusterfuck, just code a state where if the npcs is freindly you don't immediately call the guards, you can convince me such a simple step would be impossible to do.
Not impossible of course.

But at one point it will just make sense get rid of the system altogether rather than dealing with complexity.

I think this game is trying to be best of both worlds, Skyrim and Witcher 3.

Have world simulation from Skyrim while having immersive style writing and characters like Witcher 3. Thats causing the whiplash, it breaks immersion when you across this stuff.

Bethesda keeps its world goofy and want you to expect this stuff. So it gets handwaved as Bethesda thing.
 
Last edited:

GymWolf

Member
Masterstrike being exclusive for swords is kinda bullshit, why i should use any other weapon now when masterstrike is so op?

On the other hand, the skill that let you recover sleep while brewing potions is game changing, no need to sleep anymore if there is an alchemy table.
 
Last edited:

Gonzito

Gold Member
I have said this for a couple of days now, playing defensively make you untouchable at least at the beginning against bandits, but if you can't bother with being patient, then go to tomcat and learn the master strike, that trivialize combat even more, talk to bara the beggar in the first main city you are, she is gonna tell you where to find him.

Don't attack first, never, wait for the green shield icon and then attack when the blue icon is up, they are gonna block half or more of your counter and it's gonna be a slow win but you can't have the wife drunk and the barrel full of wine at the beginning, you can rush and risk to die or play defensively and win every fucking fight even against multiple opponents, until you get stronger.

Against groups just walk backwards so they are all in your vision, they never attack at the same time, you can always perfect block and not counter to save stamina, it's a group fight only in theory, you just need to position yourself so you always face one, and even if someone attack from the side you are gonna have the green shiled icon to perfect block, they need to be completely behind you to not have the chance to block and in 15 hours i haven't seen a single one of these dudes trying to fuck me from behind, they just love to be all in your visual.

The combat is terrible but it's not hard at all if you can be patient.

I agree with everything you say in your message except forthe combat being terrible. I think the combat is fine, not great but good enough for the kind of game KCD2 is.

That being said, if some people dont like this combat much or they struggle, they can always focus on making a bow or crossbow build and avoid close combat. Its a very good option as well
 
Last edited:
Lackey quest 😆💯

KCD2 has some of the best quests ever in a game, some of the best characters ever in a game, some of the best writing/voices ever in a game. After 20 hours I'm comfortable saying it's already an instant classic, can't wait to see what else it will surprise me with, haven't even progressed the main wedding quest yet!
 

pudel

Member
Masterstrike being exclusive for swords is kinda bullshit, why i should use any other weapon now when masterstrike is so op?
Yeah, thats a bit strange decision. I think in the first game you had masterstrike for every weapon. Maybe they considered it to be too op. 🤷‍♂️

My Henry is now wielding his first longsword. Lets see how that goes. Still have to learn masterstrike though. There is just so many stuff to do.
 

GymWolf

Member
I agree with everything you say in your message except forthe combat being terrible. I think the combat is fine, not great but good enough for the kind of game KCD2 is.

That being said, if some people dont like this combat much or they struggle, they can always focus on making a bow or crossbow build and avoid close combat. Its a very good option as well
Like i said many times, it looks super fake and not meaty\punchy at all to me, the lack of gore also doesn't help, to put it simply, i don't enjoy the act of hitting motherfuckers on a visual level, and that's a cardinal sin for me.

Mechanically is...fine, although very basic and easy.
 
Last edited:
Lackey quest 😆💯

KCD2 has some of the best quests ever in a game, some of the best characters ever in a game, some of the best writing/voices ever in a game. After 20 hours I'm comfortable saying it's already an instant classic, can't wait to see what else it will surprise me with, haven't even progressed the main wedding quest yet!

Fuuuuuukkk yououou 🤣🤣🤣
You're making my FOMO go berserk brother and here I am still deciding whether I should play the 1st game first...

Btw, have you played RDR2 friend ? Is KCD2 as immersive/atmospheric as that one ?
Man, I missed that feeling of losing myself in a game, last time that happened it was with RDR2 and Metro Exodus...

Cheers
 

StereoVsn

Gold Member
Yeah i don't know, i don't think you need ai to avoid such a clusterfuck, just code a state where if the npcs is freindly you don't immediately call the guards, you can convince me such a simple step would be impossible to do.

The friendly stuff doesn't need to be complicated, is henry doing a mission for that npcs or it has done a mission for them and they remained friendly when everything was over, then henry must be considered friendly and you don't call the guards on him, npcs don't need to be super smart, if henry satisfy one of these 2 factors it should be considered friendly, npcs already have status check based on look, dirtiness etc, i doubt adding just another status check is impossible.
Hell they already have a friendly status coded into them because some nocs clearly act like they know you and they are friendly, they only have to code a small bit that says "don't immediatley call guards if the npcs is friendly".
Yeah, I agree it should be doable, but then the issues comes in how do they do this for most NPCs. It’s easy enough to attach a logic function but there would/should be differences in behavior.

I doubt anything is going to change at this stage and unfortunately I don’t see any games like this on the horizon with so much interactivity as it is. Maybe next Larian’s RPG.
 

StereoVsn

Gold Member
Masterstrike being exclusive for swords is kinda bullshit, why i should use any other weapon now when masterstrike is so op?

On the other hand, the skill that let you recover sleep while brewing potions is game changing, no need to sleep anymore if there is an alchemy table.
They need to really have a bit more difference in how weapon weight works, IMO.

If we are being realistic, most knights in melee against other knights didn’t use swords since they are actually not great against heavy armor.

And if someone has a war axe or a mace or another heavy weapon, you ain’t parrying that with a sword on most circumstances and even if you reposte/counter it will do jack shit against actual plate.

I did watch a video of using lance combat on your horse and that is truly powerful though.

All that said I think combat will get better with perks and skill increase. It will never be super fluid, but on some level if they are going for realism, combat against multiple opponents was always going to be dicey.
 
Last edited:
Btw, have you played RDR2 friend ? Is KCD2 as immersive/atmospheric as that one ?
Man, I missed that feeling of losing myself in a game, last time that happened it was with RDR2 and Metro Exodus...

RDR2 is one of the best games ever made, a true masterpiece, it's almost unfair to compare *any* game to it honestly. Two very different games though so I wouldn't compare them anyway other than to say they have some similarities in how intentional/deliberate a lot of the animations are, there is a "physicality" to everything just like RDR2.

In short, very immersive, completely engrossing, open-ended in how you engage with it and how you choose to complete many of it's quests. I loved Metro Exodus too btw 👍
 

DiscoDave

Member
Got this instead of civ 7 after reading all the civ reviews. I think im better off waiting to play that.

It's been great so far it's quite hard to start with. It really does just throw you in at the deep end. Very very frustrating at times , but I kinda did expect this as I watched some vids on it first. It's really starting to all piece together now though.

Getting to a location and your about to fucking fall asleep and you have no idea where a bed is or you're food poisoned and have no idea why you die and trying to make money pissed me off more than any game that I have played for ages. Luckily a quick Google can explain it all and where somewhere to sleep and so on.

Really don't mind it all now got the hang of it though I wouldn't really say some of it is needed. What I can't really get on with alot is the combat.

The combat is janky as fuck but getting used to it, as much as I can. I will say if you're on playstation, turn of the adaptive triggers, as I feel as soon as I turned them off my attacks was faster and felt bit easier to time as the triggers do slow that down a bit. There's just goto be a better way to do it doesn't feel you're in control really most the time.

Looks really good on the pro, it kinda surpised me, and have only come across some minor visual bugs so far. Over all really enjoying it and glad I picked it over civ 7 due to seeing the hype on here about it.
 
One of the various criticisms I have: when you complete a questline for someone and they say "you're free to sleep here whenever you wish" they really need to add a bed icon to exact spot where I can fucking sleep, I'm running around this house in the middle of the night, up the ladder into the loft, out the back door circling the perimeter, still haven't found any damn place to lay my tired head down to rest 😴

Edit: ahhh, found it, in the barn next to the pile of horse shit, fantastic 🙏🏻

Edit 2: OK, so you CAN ask where to sleep and an icon WILL pop up, easy to miss, NPC went straight to bed after my mission and I didn't talk to her again until the morning when I saw that dialogue option.
 
Last edited:

StereoVsn

Gold Member
RDR2 is one of the best games ever made, a true masterpiece, it's almost unfair to compare *any* game to it honestly. Two very different games though so I wouldn't compare them anyway other than to say they have some similarities in how intentional/deliberate a lot of the animations are, there is a "physicality" to everything just like RDR2.

In short, very immersive, completely engrossing, open-ended in how you engage with it and how you choose to complete many of it's quests. I loved Metro Exodus too btw 👍
The problem with RDR is that it’s very rigid in a lot of its worst execution. You go a few feet to “wrong” side in a mission abs you are out of proper combat area and fail. It’s kind of ridiculous.

I find interactivity and approach to quests a lot better in KCD2.
 
The problem with RDR is that it’s very rigid in a lot of its worst execution. You go a few feet to “wrong” side in a mission abs you are out of proper combat area and fail. It’s kind of ridiculous.

I find interactivity and approach to quests a lot better in KCD2.

I'm talking overall, there is no comparison really and it should be no surprise, R* has hundreds of millions to put into their games and it shows, they have also been in the industry for decades. KCD is from a small Czech studio with less experience on a far smaller budget so it's to their credit just what they've achieved with KCD2 though it has plenty of faults and we shouldn't pretend like they don't exist as much as I absolutely adore the game.
 

StereoVsn

Gold Member
I'm talking overall, there is no comparison really and it should be no surprise, R* has hundreds of millions to put into their games and it shows, they have also been in the industry for decades. KCD is from a small Czech studio with less experience on a far smaller budget so it's to their credit just what they've achieved with KCD2 though it has plenty of faults and we shouldn't pretend like they don't exist as much as I absolutely adore the game.
In certain aspects RDR2 is of course superior, namely in animations, facial expressions, mocap, and so on.

For quest design, world interactivity and immersive sim type features, RDR2 is inferior, IMO.

That said, I agree, the games are very different. RDR2 is structured almost like a mini series essentially in its main mission design. It’s a great game certainly.
 

GymWolf

Member
Physicality wise rdr2 is light years away sorry.

Like i said in another post, just run through npcs in both games and look at their animations, it's night and day difference, i wasted countless hours just going around pushing people or running against them just because of how dynamic and funny the animations are.
Shot an arrow in kc2 and you are gonna have a couple of precanned animations, kill someone with a bow in rdr2 and no death is gonna look like the previous one even if you try one million times.

Rdr2 also has way more microdetails that are only possible thant to the budget.
When you rob dudes you can physically shot mid air the coin they toss at you, that is crazy level of interactivity.

But kc2 does some things better in term of npcs interactivity, a game made by both studios would be the ultimate immersion simulator.
 
Last edited:
The problem with RDR is that it’s very rigid in a lot of its worst execution. You go a few feet to “wrong” side in a mission abs you are out of proper combat area and fail. It’s kind of ridiculous.

I find interactivity and approach to quests a lot better in KCD2.
The biggest problem with RDR2 is the game is designed like a GTA game. It has a dozen different systems, similar to KCD. But unlike KCD, you can ignore them, and you are not rewarded much if you engage with them. In KCD, the gameplay continues to evolve the more you engage with its systems. It makes for a way more immersive experience
 
Last edited:

Gonzito

Gold Member
Lackey quest 😆💯

KCD2 has some of the best quests ever in a game, some of the best characters ever in a game, some of the best writing/voices ever in a game. After 20 hours I'm comfortable saying it's already an instant classic, can't wait to see what else it will surprise me with, haven't even progressed the main wedding quest yet!

Agreed. You compared this to Dragon Age Veilguard and that game seem like it was written for kindergarten children
 

pudel

Member
One of the various criticisms I have: when you complete a questline for someone and they say "you're free to sleep here whenever you wish" they really need to add a bed icon to exact spot where I can fucking sleep, I'm running around this house in the middle of the night, up the ladder into the loft, out the back door circling the perimeter, still haven't found any damn place to lay my tired head down to rest 😴

Edit: ahhh, found it, in the barn next to the pile of horse shit, fantastic 🙏🏻

Edit 2: OK, so you CAN ask where to sleep and an icon WILL pop up, easy to miss, NPC went straight to bed after my mission and I didn't talk to her again until the morning when I saw that dialogue option.
I think you can check if a bed says "sleep and save" (-> correct) or only "sleep" (-> wrong). I am just in Sermine and I was told to sleep a night there in a huge barn with lots of beds. Only one bed says "sleep and save"...all others just "sleep".
 
I think you can check if a bed says "sleep and save" (-> correct) or only "sleep" (-> wrong). I am just in Sermine and I was told to sleep a night there in a huge barn with lots of beds. Only one bed says "sleep and save"...all others just "sleep".

Yes, I know about this, still need to find the bed though!
 

Spukc

always chasing the next thrill
I really wanna like this. 5.5 hours in or so.

But dear lord, it feels like one step forward, two steps back.

For one thing, the bed I got from the blacksmith doesn't show up on the map. It did for a second and I think it's bugged.

But then there are situations like this:

Do sidequest.

Realize I need to sleep.

My only bed is two towns over.

Fast travel.

Ambushed and die.

Rinse and repeat.

Very frustrating and that's just one of several similar scenarios where it almost feels like the game is trying to piss me off.
i nearly fucking broke my controller after being thought how to defend to HOOMANS and this doggo army attacked me.
fuck that noise
 

Denton

Member
Already brewed like 12 savior schnappses. It took like 10 minutes. People complaining about save system are just lazy bums.

Found Pavlena, the way she
skewered Ota was so brutal
, damn.

I absolutely love this beginning point in hardcore immersive RPGs where I am a nobody and have to scrape for every groshen and finding something valuable feels like Christmas.
 

Flabagast

Member
Already brewed like 12 savior schnappses. It took like 10 minutes. People complaining about save system are just lazy bums.

Found Pavlena, the way she
skewered Ota was so brutal
, damn.

I absolutely love this beginning point in hardcore immersive RPGs where I am a nobody and have to scrape for every groshen and finding something valuable feels like Christmas.
Waiting for the hardcore mode for this ten times more
 

Auto_aim1

MeisaMcCaffrey
I reached the second area. The story is batshit crazy hahaha.

If the quality remains the same, this will be up there with Witcher 3 as one of my fav RPGS of all time.

The more you play, the stronger you get via perks. I went from hating the combat to finessing the crap out of people.
 
Last edited:

Luipadre

Member
I reached the second area. The story is batshit crazy hahaha.

If the quality remains the same, this will be up there with Witcher 3 as one of my fav RPGS of all time.

The more you play, the stronger you get via perks. I went from hating the combat to finessing the crap out of people.

Yeah the beginning is rough and sadly some people seem to give up, because of that, but the progression feels so satisfying in this game. After 20 hours i feel so much better, i have money, i love the combat, i have gear. As previously mentioned the quests, characters, VA and dialogue are top tier.
 
I also just got to the second area. I want to speak to how impressive the part leading up to this was, but don't want to spoil it. Suffice to say that the story is so far one of the best in video games in the way it's told and in how the open world, side quests, "linear" main quests, minor incidents, etc. all contribute to a cohesive whole.

I will say, there's a lot of subterfuge/alliance changes/double-crosses going on, and it's kind of hard to follow (for me). But what's there seems well-motivated and not convolution for its own sake. The game gives plenty of opportunity to clarify what's happening through optional dialogues, if, like me, you struggle with holding all that stuff in your head.
 

Braag

Member
I really wanna like this. 5.5 hours in or so.

But dear lord, it feels like one step forward, two steps back.

For one thing, the bed I got from the blacksmith doesn't show up on the map. It did for a second and I think it's bugged.

But then there are situations like this:

Do sidequest.

Realize I need to sleep.

My only bed is two towns over.

Fast travel.

Ambushed and die.

Rinse and repeat.

Very frustrating and that's just one of several similar scenarios where it almost feels like the game is trying to piss me off.
I mainly just sleep in random camps littered around the map. Couple of times I paid for a room at an inn, but mainly just sleep at camps. Sometimes you can even find food that someone has left in the cauldron.
 

Novaex

Member
Downloaded a quick save mod after picking up flowers for 20 minues and then falling down a cliff and dying. The low weight limit was also really annoying so I got a mod to increase it to 600. Aside from these two, all the other "survival" mechanics are fine for me. As people have mentioned. The beginning is brutal. but once you get some gear and money it becomes much more fun. Really enjoying how much you feel the progression. Also had just to remind myself that I'm not playing Geralt and can't just easily kill a whole camp of cumans:messenger_tears_of_joy:
 
Last edited:
Top Bottom