• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Kingdom Come: Deliverance II ⊰♖|OT|♖⊱ Stop! Or My Henry Will Swing His Sword!

Emedan

Member
? A triple 6 gives you points, though.
They do, 3 of anything gives that value in points, three 6s gives 600, three 4s gives 400 and so on. My gripe with the dice game is how fucking much cheating the NPCs do, even without loaded dice they don't truly get random numbers. I hade one guy 3 times in a row get 2-3-4-5-6.. yeah sure.
 

Gonzito

Gold Member
Why does rain at night look so weird? looks almost like a bug....hope modders do something about it

Kingdom-Come-Deliverance-II-07-02-2025-10-33-25.png
 

GymWolf

Member
Game is beautiful and the vibes are great. Visuals are awesome and solid audio design too. It is extremely frontloaded with dialogue / on-rails gameplay though, zero freedom so far.

The dice game is is incomprehensible. I started it, read the tutorial four times, got insulted by the npc three times and just said "fuck this" and forfeited the game.

That gorge escape was terrible, too.

Final nitpick: I hate when games dump six-page tutorial menus on me. You really expect me to read six pages and memorize everything bro?
What is not clear in the dice game? I hate minigames usually but this one look pretty simple and it's kinda fun.
 
Game is beautiful and the vibes are great. Visuals are awesome and solid audio design too. It is extremely frontloaded with dialogue / on-rails gameplay though, zero freedom so far.

The dice game is is incomprehensible. I started it, read the tutorial four times, got insulted by the npc three times and just said "fuck this" and forfeited the game.

That gorge escape was terrible, too.

Final nitpick: I hate when games dump six-page tutorial menus on me. You really expect me to read six pages and memorize everything bro?
Best go back to Dragon Age skipper.
 

MMaRsu

Member
They do, 3 of anything gives that value in points, three 6s gives 600, three 4s gives 400 and so on. My gripe with the dice game is how fucking much cheating the NPCs do, even without loaded dice they don't truly get random numbers. I hade one guy 3 times in a row get 2-3-4-5-6.. yeah sure.
Its RNG based tho
 

DarkBatman

SBI’s Employee of the Year
What is not clear in the dice game? I hate minigames usually but this one look pretty simple and it's kinda fun.
I can only confirm that. I normally find these minigames terrible and overcomplicated, but I found the dice game in KCDII to be extremely accessible and addictive.
And on the topic of the tutorials with six pages: That's called depth. In my opinion the game's greatest strength. You just have to dig into with the gameplay mechanisms to really understand them.
 

GymWolf

Member
Btw playing this game with mods that erase the simulation aspects is kinda stupid to me, the simulations is what differentiate the game from a more arcadey game, sorry but to me a game like this should be played as intended by the devs, at least for the first run.

And let's be real, brewing save potion is literally a non-problem, and you get them as rewards for quest more often than not, i have like 10 of them, all from looting enemies and quest rewards.

For people searching for an easy horse, you can find one in a place with a name similar to semen, not gonna say more :messenger_sunglasses:
 
Last edited:

Denton

Member
Remember when HL2 taught you how physics worked in the game? Zero info dumps or pauses in player control.
Not a very fair comparison...HL2 is a shooter where the only mechanics are walking and shooting, and everyone knows how physics (gravity) works, simply by existing. KCD's mechanics do require some explaining for new players. And not everything can be explained by ingame characters in a believable manner.
 

SJRB

Gold Member
The dice game is simple, you're trying to get as many points as you can without busting and losing everything in a round

e.g. 6 dice on the table giving you 1,2,5,6,6,6

Only 1 and 5 there will give you points, with 1 giving the most points. You can only grab 1 and/or 5, then can shuffle the other 4 to get higher scoring numbers. If you end up with 3,4,4,6 then you'll bust and lose all your points because none of those dice gives points.

e.g. 1,2,3,4,5,6

You'll want to grab all those dice because that combination gives a lot of points. The tutorial shows the point values for each combination.

You can either trying to slowly get up to 1500 total points by trying for 1 and 5 dice or try and go big for combinations. There are also rulesets and cheat dice you can find

I appreciate you taking the time to write this all down but I honestly still don't understand.

Why do the 1 and 5 give you points and the rest don't?

I find the ingame tutorial very confusing, I guess I should look up a youtube tutorial later today. However, considering the situation Henry is currently in I don't think I'll be playing dice for another few hours.
 
Worst trend in modern game design and it's only gotten worse in recent years. Devs have forgotten how to create tutorialized gameplay to actually teach the player, too easy to just chuck a modal up on the screen that "explains" the game's systems.

Remember when HL2 taught you how physics worked in the game? Zero info dumps or pauses in player control.
Tell me you haven't done Alchemy/Smithing yet without telling me...
 

geary

Member
I appreciate you taking the time to write this all down but I honestly still don't understand.

Why do the 1 and 5 give you points and the rest don't?

I find the ingame tutorial very confusing, I guess I should look up a youtube tutorial later today. However, considering the situation Henry is currently in I don't think I'll be playing dice for another few hours.
This is a real game. Official Farkle Rules
Is often played in Czech pubs as a society game.
 

GymWolf

Member
I appreciate you taking the time to write this all down but I honestly still don't understand.

Why do the 1 and 5 give you points and the rest don't?

I find the ingame tutorial very confusing, I guess I should look up a youtube tutorial later today. However, considering the situation Henry is currently in I don't think I'll be playing dice for another few hours.
Because if every result give you points you could never fail a turn, and the game is based on how greedy you are trying to squeeze points even from a single dice roll.
 

keefged4

Member
Btw playing this game with mods that erase the simulation aspects is kinda stupid to me, the simulations is what differentiate the game from a more arcadey game, sorry but to me a game like this should be played as intended by the devs, at least for the first run.

And let's be real, brewing save potion is literally a non-problem, and you get them as rewards for quest more often than not, i have like 10 of them, all from looting enemies and quest rewards.

For people searching for an easy horse, you can find one in a place with a name similar to semen, not gonna say more :messenger_sunglasses:
Totally Agree, although you can always save and quit at any time to avoid using up the save potions, so its a moot point.

Only mods I have installed is one to skip the herb picking animation and another to disable the letterboxing during cutscenes. Anything gameplay altering I feel would ruin the experience!
 

GymWolf

Member
However it does work best when doing a 1v1 duel, vs multiple enemies it breaks down a bunch, although way less than the first game, where it just became almost unplayable vs more than one dude.

Fighting 3 wolves in this fucking game is harder than bosses in souls games lmao. Guy just whiffing all the time too, fucking irritating frustration of combat Jesus fucking Christ just hit the goddamn dog after parrying fuuuck




I swear i'm playing a different game entirely where wolves and bandits take turns and there is almost no difference between 1vs1 or 1vs5 if you just walk backwords to keep all inside your vision...
 
This game is immersive af, the gameplay feels alive. The quests are W3 level, you feel the desperation for money because of brutal law in each town and guards do not take kindly if I did something wrong.
I'm at the very beginning of the game and have barely started but also I have given 20 hours till now and I haven't done any of the main mission after I'm given access to the world and left on my own to survive.

Warhorse has done a wondaful job, it's far better than the first one, they reinvested all their profits from their first game, into this one, and made record breaking profits in 1 day, already breaking even selling 1 million copies. :lollipop_trophy:
 
To anyone that has played the 1st game on console :

Lads, I'm REALLY interested in KCD2 but, like many others, I never got around playing the 1st game.
Yes, I know that there's a recap video on YT but... it's still going to feel like I'll be missing something going straight to the 2nd game.

Now, I've found the PS4 Royal edition (all DLCs included) for 15 Eurodollars but...shit is still locked to 30fps AND I'm also gaming on an OLED which is a no-no combo since I find it impossible due to the OLED inherent judder at anything below 60fps.
I've been reading over the internet that on the PS5 there's less texture pop-in and that the loading times are way faster due to the SSD but...it's still 30fps G'dammit and after watching a few KCD2 videos with its silky smooth framerate and better GFX in general I don't know if I could play the 1st one.

Now - and I'm gonna get dogpiled for this - I was thinking of turning True Motion (motion interpolation) on my LG C2 just for this but there's the fact that A) I'll have to turn VRR off from the console's settings each and everytime as to be able to enable True Motion (otherwise the option is greyed out) which is ball breaking and B) I don't know if it's going to be playable due to the added input lag...

Anyone else with the same dilemma ? To anyone that has played the 1st game on a PS5/XSX , what's your opinion ? Is it actually playable by 2025 standards ? (i.e , OLEDs/technical side/etc).

Thanks
 
I appreciate you taking the time to write this all down but I honestly still don't understand.

Why do the 1 and 5 give you points and the rest don't?

I find the ingame tutorial very confusing, I guess I should look up a youtube tutorial later today. However, considering the situation Henry is currently in I don't think I'll be playing dice for another few hours.
In short, a single 1 or 5, then sets of triples or more, and also straights (1-6 or a 5-dice straight) give points.

KCD2 doesn't mention it by name, but its dice game is a variation of Farkle, if you've ever played that.
 
This game is immersive af, the gameplay feels alive. The quests are W3 level, you feel the desperation for money because of brutal law in each town and guards do not take kindly if I did something wrong.
I'm at the very beginning of the game and have barely started but also I have given 20 hours till now and I haven't done any of the main mission after I'm given access to the world and left on my own to survive.

Warhorse has done a wondaful job, it's far better than the first one, they reinvested all their profits from their first game, into this one, and made record breaking profits in 1 day, already breaking even selling 1 million copies. :lollipop_trophy:
The game world in KCD2 is more alive than any game I have previously played, including RDR2. I really hope the Witcher 4 has daily schedules of NPCs. It should be the standard for all AAA games of this genre going forward
 

GymWolf

Member
Man the invaders quest was funny af especially if you understand hungarian. The quests in this game are amazing :D

So fucking funny, great writing and dialogue.
The crazy thing is that you can probably avoid the quest entirely if you manage to calm down the peasants when you serve the food to the cumans, unless it is scripted but you have a choice with a stat check so i think you can avoid them fighting each other.

Chain of events happen in this game even if you do nothing, you can see the cumans on the table and the peasants insulting them even if you don't accept to serve the table to help the old woman, i tried to calm em down but they wanted to fight each other so i just loaded an old save and decided to ignore the quest until i had better stats for the stat check but when i returned to the city one day later they already had the fight and their fight was the news of the day and now i have to hunt them because i didn't stopped the fight from happening.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
It's like this game hates the concept of fun. The game hates you playing it and wants you to be miserable the whole time.

I decided to to do the early game quest of going to find my dog. On the way there i ran into a dude who killed me in two hits. So I decided to go around and ended up in the house where the lady rescues you in the opening. She tells me her daughter is missing so now I gotta walk all the way back to the village. I fast travel but ran into thieves who kept interrupting the fast travel and killing me. After 5 deaths to the guy with the shield who ignored all my parries, I decide to walk back.

The quest itself was fine, but then I was told to kill a farmer as part of the quest so I get there at night and am arrested for not having a torch. I pay the bounty and get a torch. But now I cant get inside the house to murder the guy because i dont have a lockpick. I dont have money for a lockpick because i get arrested every five seconds and have to pay the bounty. So i wait till the morning and go into the house only to find that he has his entire family with him. I cant kill him so i try to talk to him to have him make up with the woman, but that didnt work out and now I cant kill him without getting arrested. I decide to go back to the woman whose daughter i literally just rescued and decided to sleep in her house to save my progress. She wakes me up because i am apparently tresspassing and runs out to call the cops on me. Bitch, you literally just fucking hired me to assassinate someone and you wont even let me sleep in your house? I slept there for two days at the start of the game.

Everyone says this game is full of systems. Yeah, systems designed to make the game a miserable experience to play. This isnt fun. It's torture. The combat is torture. I bet japanese developers are looking at this disaster of a combat system and laughing their ass off at the sheer incompetence. The quest designs are equally obtuse and the game isnt half as 'open' as it thinks it is. Maybe things change as I play more of the game but im like 5 hours in and i feel like i have done nothing so far.
 

Luipadre

Member
It's like this game hates the concept of fun. The game hates you playing it and wants you to be miserable the whole time.

I decided to to do the early game quest of going to find my dog. On the way there i ran into a dude who killed me in two hits. So I decided to go around and ended up in the house where the lady rescues you in the opening. She tells me her daughter is missing so now I gotta walk all the way back to the village. I fast travel but ran into thieves who kept interrupting the fast travel and killing me. After 5 deaths to the guy with the shield who ignored all my parries, I decide to walk back.

The quest itself was fine, but then I was told to kill a farmer as part of the quest so I get there at night and am arrested for not having a torch. I pay the bounty and get a torch. But now I cant get inside the house to murder the guy because i dont have a lockpick. I dont have money for a lockpick because i get arrested every five seconds and have to pay the bounty. So i wait till the morning and go into the house only to find that he has his entire family with him. I cant kill him so i try to talk to him to have him make up with the woman, but that didnt work out and now I cant kill him without getting arrested. I decide to go back to the woman whose daughter i literally just rescued and decided to sleep in her house to save my progress. She wakes me up because i am apparently tresspassing and runs out to call the cops on me. Bitch, you literally just fucking hired me to assassinate someone and you wont even let me sleep in your house? I slept there for two days at the start of the game.

Everyone says this game is full of systems. Yeah, systems designed to make the game a miserable experience to play. This isnt fun. It's torture. The combat is torture. I bet japanese developers are looking at this disaster of a combat system and laughing their ass off at the sheer incompetence. The quest designs are equally obtuse and the game isnt half as 'open' as it thinks it is. Maybe things change as I play more of the game but im like 5 hours in and i feel like i have done nothing so far.

Early game can be rough, im just starting to feel good about my character after 20 hours so...it takes time, but the progression also feels satisfying and impactful. I had fun the whole time tho and im liking the combat more and more. The more you understand about it and the more skills you unlock the better it gets
 

TIGERCOOL

Member
It's like this game hates the concept of fun. The game hates you playing it and wants you to be miserable the whole time.

I decided to to do the early game quest of going to find my dog. On the way there i ran into a dude who killed me in two hits. So I decided to go around and ended up in the house where the lady rescues you in the opening. She tells me her daughter is missing so now I gotta walk all the way back to the village. I fast travel but ran into thieves who kept interrupting the fast travel and killing me. After 5 deaths to the guy with the shield who ignored all my parries, I decide to walk back.

The quest itself was fine, but then I was told to kill a farmer as part of the quest so I get there at night and am arrested for not having a torch. I pay the bounty and get a torch. But now I cant get inside the house to murder the guy because i dont have a lockpick. I dont have money for a lockpick because i get arrested every five seconds and have to pay the bounty. So i wait till the morning and go into the house only to find that he has his entire family with him. I cant kill him so i try to talk to him to have him make up with the woman, but that didnt work out and now I cant kill him without getting arrested. I decide to go back to the woman whose daughter i literally just rescued and decided to sleep in her house to save my progress. She wakes me up because i am apparently tresspassing and runs out to call the cops on me. Bitch, you literally just fucking hired me to assassinate someone and you wont even let me sleep in your house? I slept there for two days at the start of the game.

Everyone says this game is full of systems. Yeah, systems designed to make the game a miserable experience to play. This isnt fun. It's torture. The combat is torture. I bet japanese developers are looking at this disaster of a combat system and laughing their ass off at the sheer incompetence. The quest designs are equally obtuse and the game isnt half as 'open' as it thinks it is. Maybe things change as I play more of the game but im like 5 hours in and i feel like i have done nothing so far.
genuinely my idea of fun
 

GymWolf

Member
It's like this game hates the concept of fun. The game hates you playing it and wants you to be miserable the whole time.

I decided to to do the early game quest of going to find my dog. On the way there i ran into a dude who killed me in two hits. So I decided to go around and ended up in the house where the lady rescues you in the opening. She tells me her daughter is missing so now I gotta walk all the way back to the village. I fast travel but ran into thieves who kept interrupting the fast travel and killing me. After 5 deaths to the guy with the shield who ignored all my parries, I decide to walk back.

The quest itself was fine, but then I was told to kill a farmer as part of the quest so I get there at night and am arrested for not having a torch. I pay the bounty and get a torch. But now I cant get inside the house to murder the guy because i dont have a lockpick. I dont have money for a lockpick because i get arrested every five seconds and have to pay the bounty. So i wait till the morning and go into the house only to find that he has his entire family with him. I cant kill him so i try to talk to him to have him make up with the woman, but that didnt work out and now I cant kill him without getting arrested. I decide to go back to the woman whose daughter i literally just rescued and decided to sleep in her house to save my progress. She wakes me up because i am apparently tresspassing and runs out to call the cops on me. Bitch, you literally just fucking hired me to assassinate someone and you wont even let me sleep in your house? I slept there for two days at the start of the game.

Everyone says this game is full of systems. Yeah, systems designed to make the game a miserable experience to play. This isnt fun. It's torture. The combat is torture. I bet japanese developers are looking at this disaster of a combat system and laughing their ass off at the sheer incompetence. The quest designs are equally obtuse and the game isnt half as 'open' as it thinks it is. Maybe things change as I play more of the game but im like 5 hours in and i feel like i have done nothing so far.
The beauty of the game is that you can play as you want and for example i had none of the problem you had and it has been smooth sailing since the beginning.

You don't have money? Why? They teach you to make potions at the beginning and it is super easy (the tutorial make it look more complicated than it is) and flowers are fuckin everywhere.

You don't want to brew potions, fight a couple of bandits during sidequest or while you roam the map, loot their asses and sell what you don't use for you, the combat is dogshit but if you stay on the defensive and only attack after the perfect block you can beat anyone at the beginning and never been touched once, just never attack first, only block and counter when the 2 icons are on screen, they are gonna block half of your counters but your combat skills are terrible at the beginning, you have to be patient, if you rush and attack first you get killed, when you realize that they can't physically touch you unless you attack first, the combat become easy peasy, just remember that you don't have to always counter, sometimes a couple of perfect blocks to regain stamina is more important tham just countering after every single attack.

I never had to steal or kill npcs with stealth in like more than 10 hours of game, you can play good guy and have money and success.

I'm not gonna say that you are bad with the game but it's really not that difficult to make money legally and stay alive in this game.

I don't wanna sound preachy tho, if you don't like the game, you don't like the game :lollipop_grinning_sweat:
 
Last edited:

Braag

Member
Yeah this game has me totally hooked. I'm still in the starting village. I finished the questline where the daughter of the old lady who saves Henry and Hans goes missing.
My favorite part was trying to persuade a farm hand, which failed. I reloaded, went to the tailor and bought some fancy clothes and the persuasion worked.

Been doing a ton of money through alchemy. Being able to dry ingredients and meat is so good, I remember how stuff used to expire so fast in the first game.
Been at work thinking about getting home to play more all day.
 

John Marston

GAF's very own treasure goblin
It's like this game hates the concept of fun. The game hates you playing it and wants you to be miserable the whole time.

I decided to to do the early game quest of going to find my dog. On the way there i ran into a dude who killed me in two hits. So I decided to go around and ended up in the house where the lady rescues you in the opening. She tells me her daughter is missing so now I gotta walk all the way back to the village. I fast travel but ran into thieves who kept interrupting the fast travel and killing me. After 5 deaths to the guy with the shield who ignored all my parries, I decide to walk back.

The quest itself was fine, but then I was told to kill a farmer as part of the quest so I get there at night and am arrested for not having a torch. I pay the bounty and get a torch. But now I cant get inside the house to murder the guy because i dont have a lockpick. I dont have money for a lockpick because i get arrested every five seconds and have to pay the bounty. So i wait till the morning and go into the house only to find that he has his entire family with him. I cant kill him so i try to talk to him to have him make up with the woman, but that didnt work out and now I cant kill him without getting arrested. I decide to go back to the woman whose daughter i literally just rescued and decided to sleep in her house to save my progress. She wakes me up because i am apparently tresspassing and runs out to call the cops on me. Bitch, you literally just fucking hired me to assassinate someone and you wont even let me sleep in your house? I slept there for two days at the start of the game.

Everyone says this game is full of systems. Yeah, systems designed to make the game a miserable experience to play. This isnt fun. It's torture. The combat is torture. I bet japanese developers are looking at this disaster of a combat system and laughing their ass off at the sheer incompetence. The quest designs are equally obtuse and the game isnt half as 'open' as it thinks it is. Maybe things change as I play more of the game but im like 5 hours in and i feel like i have done nothing so far.
The adventures of bad luck Henry.
That was an entertaining read 😄
 

GymWolf

Member
One thing is true from the slimy post tho, the systems are too hard coded and not flexible enough to simulate actual intelligent npcs.

The example of sleeping in the wrong bed at the granny house and her calling the guard after she knows you and you are saving her daughter is beyond retarded, she could just tell you gently that it is the wrong bed, not going from 0 to 100 super fast, the game should have way more middle-states depends on the circumstances.

Calling the guard would be ok if it is a total stranger at night, not in a case like that, like i said, the game lack a bit of flexibility in its systems.

I should be able to sleep on the ground in every place if i'm literally falling down because i haven't slept in 2 days, any human would sleep on the floor instead of literally dying of sleep depravation, make sleeping on the ground wasting your hunger meter 4x times faster and don't have any health regen and very little sleep regen and you can be attacked at any time by bandits that even get a free hit on you, so you know it's by far the worst sleep method but make it possible, forspoken gave you the chance to build an improvissed camp to sleep everywhere, the fucking forspoken ffs :lollipop_grinning_sweat:
 
Last edited:

tTHANOSs

Member
One thing is true from the slimy post tho, the systems are too hard coded and not flexible enough to simulate actual intelligent npcs.

The example of sleeping in the wrong bed at the granny house and her calling the guard after she knows you and you are saving her daughter is beyond retarded, she could just tell you gently that it is the wrong bed, not going from 0 to 100 super fast, the game should have way more middle-states depends on the circumstances.

Calling the guard would be ok if it is a total stranger at night, not in a case like that, like i said, the game lack a bit of flexibility in its systems.

I should be able to sleep on the ground in every place if i'm literally falling down because i haven't slept in 2 days, any human would sleep on the floor instead of literally dying of sleep depravation, make sleeping on the ground wasting your hunger meter 4x times faster and don't have any health regen and very little sleep regen and you can be attacked at any time by bandits that even get a free hit on you, so you know it's by far the worst sleep method but make it possible, forspoken gave you the chance to build an improvissed camp to sleep everywhere, the fucking forspoken ffs :lollipop_grinning_sweat:
Granny literally gives you your own bed on the floor in her house and let's you eat her food for free. Also can use her alchemy bench to craft potions. You can level that up quick and make easy money from potions. If the daughter is missing you can use the bed upstairs to sleep. Or just kill them and take the cottage for yourself 😁. Which I haven't done by the way. Just saying it's an option. But no more free food.

There's a potion that recovers health and perk points that make you go longer without needing sleep or nourishment. The game is rough in the early hours but that's the fun part. No hand holding. You have to survive on your own.

You will also unlock more beds. That blacksmith you meet to help with the wedding quest will give you your own room with a bed and chest. The miller might as well. I haven't met them yet though.
 
Last edited:

GymWolf

Member
Granny literally gives you your own bed on the floor in her house and let's you eat her food for free. Also can use her alchemy bench to craft potions. You can level that up quick and make easy money from potions. If the daughter is missing you can use the bed upstairs to sleep. Or just kill them and take the cottage for yourself 😁. Which I haven't done by the way. Just saying it's an option. But no more free food.

There's a potion that recovers health and perk points that make you go longer without needing sleep or nourishment. The game is rough in the early hours but that's the fun part. No hand holding. You have to survive on your own.

You will also unlock more beds. That blacksmith you meet to help with the wedding quest will give you your own room with a bed and chest. The miller might as well. I haven't met them yet though.
I was talking in general, i didn't had problems with the granny or with sleeping, but her calling the guard immediately after you touch the wrong bed is the opposite of realistic and immersive.
 
Last edited:
Top Bottom