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DLSS 4 (the new Super Resolution and Ray Reconstruction models) will be compatible with ALL RTX GPUs

DLSS 4 will use a new AI model (transformer) that will replace the previous one called CNN. It will bring better temporal stability, less ghosting, and higher detail in motion, as well as improved Ray Reconstruction in complex lighting scenes.

It will be backward compatible with all games that use DLSS and can be forced from the new Nvidia APP in all games, it will be available with the release of the new cards.

 

kevboard

Member
DLSS 4 will use a new AI model (transformer) that will replace the previous one called CNN. It will bring better temporal stability, less ghosting, and higher detail in motion, as well as improved Ray Reconstruction in complex lighting scenes.

It will be backward compatible with all games that use DLSS and can be forced from the new Nvidia APP in all games, it will be available with the release of the new cards.


qvjQZ3s.jpeg


yoooooooo... I really wonder how this will turn out to look in action outside of their specific examples.
I hope the beta they mention is starting soon
 
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//DEVIL//

Member
I am a little bit high... but I think the OP doesn't know how to read.


Where does it say it will be available on all the RTX cards? I just saw it will be backward with all DLSS games.


i mean.. the fucking graph is in the link... DLSS Multi-frame gen ( the one that increases the frames so high ) is 5000 exclusive.
 
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Alexios

Cores, shaders and BIOS oh my!
I don't get folks who with every new DLSS version finally realize the last wasn't as flawless as they've been saying. It's SO awesome. No wait, NOW it's awesome. No wait, NOW it finally fixes the HUGE issue we didn't care for before (also omg @ the lame competition not having it fixed yet)! Etc. 🤷‍♂️
 
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kevboard

Member
I am a little bit high... but I think the OP doesn't know how to read.


Where does it say it will be available on all the RTX cards? I just saw it will be backward with all DLSS games.


i mean.. the fucking graph is in the link... DLSS Multi-frame gen ( the one that increases the frames so high ) is 5000 exclusive.

VVTVun8.jpeg


L220ez0.jpeg
 

//DEVIL//

Member
Multi FG is 5xxx exclusive but all other enchantments are coming to all RTX gpus.

They have rebuild entire DLSS.
the MFG is the one they advertised for CP2077 hgh frames.

DLSS4 is just DLSS again. better DLSS than the previous but. its not what will magically enhance the frames like the MFG ( the real selling feature )
 

kevboard

Member
So, Switch 2 has become more powerful, and it has not been announced yet

IF Nintendo uses it.
is it mentioned if this new model will use the same amount of frame time as the old one? because if perfomance is impacted even a little, the smaller the GPU the more it will be felt
 

Xdrive05

Member
Everything is improved. Upscaling and Ray Reconstruction is improved for all RTX cards. Frame gen is improved for 4000 series - runs faster (10% final framerate in their example) and takes up less VRAM. Only the new Multi-Frame Gen is locked to the 5000.

All of these things are part of “DLSS4”.

Good on Nvidia for making the big improvements fully backwards compatible.

The upscaling may be the most important part, and it seems their new approach for DLSS4 is stellar.
 
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//DEVIL//

Member
DLSS4 isn’t multi-frame-gen. That’s a new feature unique to Blackwell. The other cards will have varying degrees of support for the new DLSS4 enhancements.
why its hard for some to get this ?? its in the picture .... from their page. Multi Frame Gen is under DLSS 4. however, the only new thing they added to DLSS is MFG and its 5000 series exclusive. did they enhance the old DLSS ? sure. but the real full DLSS4 is for 5000 series only

nvidia-dlss-4-feature-chart-breakdown.jpg
 
I don't get folks who with every new DLSS version finally realize the last wasn't as flawless as they've been saying. It's SO awesome. No wait, NOW it's awesome. No wait, NOW it finally fixes the HUGE issue we didn't care for before (also omg @ the lame competition not having it fixed yet)! Etc. 🤷‍♂️
No one has ever said that DLSS is flawless, only that it is impressive and getting better and better.
 

kevboard

Member
why its hard for some to get this ?? its in the picture .... from their page. Multi Frame Gen is under DLSS 4. however, the only new thing they added to DLSS is MFG and its 5000 series exclusive. did they enhance the old DLSS ? sure. but the real full DLSS4 is for 5000 series only

nvidia-dlss-4-feature-chart-breakdown.jpg

noone is talking about anything except for super resolution and ray reconstruction... the rest is irrelevant to this thread
 
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Gaiff

SBI’s Resident Gaslighter
why its hard for some to get this ?? its in the picture .... from their page. Multi Frame Gen is under DLSS 4. however, the only new thing they added to DLSS is MFG and its 5000 series exclusive. did they enhance the old DLSS ? sure. but the real full DLSS4 is for 5000 series only

nvidia-dlss-4-feature-chart-breakdown.jpg

That’s because NVIDIA changed the naming scheme following DLSS3 which was supposed to be DLSS+Frame Generation. They decoupled frame generation from the DLSS3 name and now DLSS is the suite of enhancements and different generations of GPUs support different levels of DLSS features. Ray reconstruction was introduced after frame gen, but is supported on Turing as well.

Blackwell supports the entire suite of DLSS4, including multi-frame-generation. Lovelace supports 4/5. Turing and Ampere 3/5. They’re all part of the DLSS4 package.
 
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Bojji

Member
the MFG is the one they advertised for CP2077 hgh frames.

DLSS4 is just DLSS again. better DLSS than the previous but. its not what will magically enhance the frames like the MFG ( the real selling feature )

Better DLSS sounds amazing as it's already very fucking good.

Personally, I rarely use regular frame gen so this new feature doesn't sound too amazing to me (right now at least).
 

Gaiff

SBI’s Resident Gaslighter
I don't get folks who with every new DLSS version finally realize the last wasn't as flawless as they've been saying. It's SO awesome. No wait, NOW it's awesome. No wait, NOW it finally fixes the HUGE issue we didn't care for before (also omg @ the lame competition not having it fixed yet)! Etc. 🤷‍♂️
Eh, no, most of us realize the problems with DLSS, but we also acknowledge that it’s the best solution out there, especially given the performance.

We’re simply looking forward to seeing those issues ironed out. In most cases, they’re easy to ignore, but in some other cases, not so much.
 

kevboard

Member
Eh, no, most of us realize the problems with DLSS, but we also acknowledge that it’s the best solution out there, especially given the performance.

We’re simply looking forward to seeing those issues ironed out. In most cases, they’re easy to ignore, but in some other cases, not so much.

yup, it's already better in quality mode than native TAA in many games, but native TAA is also kinda shit... so being better than kinda shit was already very welcome and is why people love DLSS. and the more it improves over native TAA, the better.

like in Doom Eternal or Indiana Jones, not using DLSS quality mode and instead running native with TAA is literally costing you image quality while running worse. and while not looking perfect, the fact that it looks objectively better than native TAA while giving you a perfomance boost is great.

and now this great thing gets a massive quality boost.
 
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Bulletbrain

Member
I don't get folks who with every new DLSS version finally realize the last wasn't as flawless as they've been saying. It's SO awesome. No wait, NOW it's awesome. No wait, NOW it finally fixes the HUGE issue we didn't care for before (also omg @ the lame competition not having it fixed yet)! Etc. 🤷‍♂️
Most real users would likely argue that DLSS is a solid piece of tech, albeit with room for improvement. Certainly the pros outweigh the cons even now, but in no way it's perfect.

This it's fair to be excited when the possibility arises for some of those shortcomings could be taken away or lessened even, with the release of a new version.
 

yamaci17

Member
nice, with 8 gb 5060 on its way and huge dlss improvements coming to all RTX GPUs, I will hold on to my 3070 for potentially another 2-3 years lol

I find 1440p dlss performance decent despite the low internal resolution, and with new improvements it should even look much much better in motion so I'm very happy with these news
 

kevboard

Member
shocked mr bean GIF


Nvidia are using fucking witchcraft I tell ya what

WTF

And this is coming to ALL RTX cards?

Nvidia FINEWINE™

Digital foundry in SHAMBLES for years to come

Nvidia SWITCH 2 WILL HAVE THIS


HAHAHAHAHAHAHA


gasp


HAHAHAHAHAHAHA

the best part is that you can force it through the driver in all games, so no waiting for Devs to patch shit, or to mod stuff or replace .dll files
 
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kevboard

Member
Thanks Jensen, my crappy 2060 powered laptop's life gets extended once again.

I wonder how much this new model will improve the more extreme scaling factors.
like I would love to see the difference in say 1440p DLSS Perfomance Mode between the old and the new one.
I wonder if for example the new Balanced Mode can compete with the old Quality Mode.

especially for such lower end GPUs this could be huge
 
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Jinzo Prime

Member
Well, at least the Switch 2 just got better

Still pulling for AMD and Intel (lol) to get their act together on GPUs. I have an AMD gpu and would be quite upset if FSR4 doesn't work well on my card.
 

3liteDragon

Member
Everything is improved. Upscaling and Ray Reconstruction is improved for all RTX cards. Frame gen is improved for 4000 series - runs faster (10% final framerate in their example) and takes up less VRAM. Only the new Multi-Frame Gen is locked to the 5000.

All of these things are part of “DLSS4”.

Good on Nvidia for making the big improvements fully backwards compatible.

The upscaling may be the most important part, and it seems their new approach for DLSS4 is stellar.
the best part is that you can force it through the driver in all games, so no waiting for Devs to patch shit, or to mod stuff or replace .dll files
Raster performance complaints aside, they absolutely COOKED with everything else. AMD & Sony are just getting started with AI-based upscaling on CNNs & NVIDIA's already quantum leaps ahead of 'em. Also Reflex 2 is for ALL RTX cards as well, HUGE latency improvements, I'm hyped for that Cyberpunk update.
 

kevboard

Member
Raster performance complaints aside, they absolutely COOKED with everything else. AMD & Sony are just getting started with AI-based upscaling on CNNs & NVIDIA's already quantum leaps ahead of 'em. Also Reflex 2 is for ALL RTX cards as well, HUGE latency improvements, I'm hyped for that Cyberpunk update.

Relfex 2 was probably a necessity for their new frame gen to keep them inside playable input lag numbers. I wonder how input lag will be with that many generated frames if they didn't also introduce an even better version of reflex
 

Jinzo Prime

Member
Raster performance complaints aside, they absolutely COOKED with everything else. AMD & Sony are just getting started with AI-based upscaling on CNNs & NVIDIA's already quantum leaps ahead of 'em. Also Reflex 2 is for ALL RTX cards as well, HUGE latency improvements, I'm hyped for that Cyberpunk update.
They have found a way to add value to their cards outside raster performance. They've always wanted this ever since PhysX, but with DLSS they finally struck gold.
 

3liteDragon

Member
Relfex 2 was probably a necessity for their new frame gen to keep them inside playable input lag numbers. I wonder how input lag will be with that many generated frames if they didn't also introduce an even better version of reflex
Games like Alan Wake 2 that use insane amounts of post-processing will benefit from it. I played it with FG on my PC & the latency spikes to the 100's when I'm near the low 60fps range. The latency cost for using FG is pretty much gone now.
 
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Buggy Loop

Gold Member
Guys, forget upscaling and frame gen a minute, there's huge megabombs

The bolded was not even presented in the conference and are huge game changers for path tracing

Neural radiance cache path tracing / RTX Mega Geometry / Neural Texture Compression / RTX Neural faces



RTX Mega Geometry accelerates BVH building, making it possible to ray trace up to 100x more triangles than today’s standard.

RTX Neural Radiance Cache uses AI to learn multi-bounce indirect lighting to infer an infinite amount of bounces after the initial one to two bounces from path traced rays. This offers better path traced indirect lighting and performance versus path traced lighting without a radiance cache. NRC is now available through the RTX Global Illumination SDK, and will be available soon through RTX Remix and Portal with RTX.

awDAX3L.jpeg


They've basically rebuilt EVERYTHING

The shader pipeline with neural shaders
The BVH structure with Mega geometry
The path tracing solution with neural cache radiance
The upscaling technology by switching to transformer model

Season 18 Omg GIF by America's Got Talent
 
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