Mibu no ookami
Demoted Member® Pro™
Makes sense, that it comes down to some key figures being replaced and them just being not the right people, than a rippleeffect from top to bottom which is still not repaired. Especially since adding already a big publisher, that possibly grinds some gears with another culture and soon another even bigger one, while also adding smaller studios as well. That is hardly easy and I can imagine also that big daddy will pay for anything mentality is dangerous for any improvement too.
They definitely needed games, but too much too fast, seemingly did not work, yet, and with adding ABK and Halo, Redfall, Starfield, Forza getting flack to various degrees it seems not be cleared anytime soon. Their best games seem to have been made externally, Psychonauts 2, Flight Sim, but only the latter is exclusive, so true MS games still barely exist beyond the old 360 Gears, Halo, Forza Trinity, with Halo and Gears being falling stars for some time already and with current Forza now for the first time also in some trouble, it does not look great and showing any upwards trend.
I don't really like and believe Phil, he may or may not be a good person, and it may just be the other manager minions below him not doing what is best for MS's success, but after 10 years he did not really improve MS much and trusting him with billions in those last years seems like a risky very expensive band aid solution if something else needs to be fixed first before going on that buying spree.
M&A is notoriously difficult, but now you're doing M&A and changing the new company's business model and not just in a way that augments the first.
Adding these studios into GamePass is REALLY dangerous. Cutting them off from releasing games on PS5 is REALLY dangerous. The losses in revenue and increase in operating costs can easily blow up in Microsoft's face, but not just their faces, but thousands of people who help make this industry function.
Microsoft didn't come into Xbox with established gaming roots, despite what people say about the games they made on PC. They had to rely on external deals and buying Bungie and Rare. Sony wasn't too dissimilar. It wasn't until the early 2000s that Sony started taking first party development more seriously when they bought Naughty Dog, Eidetic, Guerrilla Games, Zipper Interactive, Incognito, BigBig, and Evolution Studios... A lot of that didn't pan out and these were easier integrations.